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Want a D&D oneshot easy to prepare and ready in a few hots? want to test a build or a peice of homebrew? want to spend all night slashing through a bunch of zombies, hellhounds and other monsters? Want to try how high a level you can reach in a single afternoon? or you want to trow back to a similarly named videogame?
This oneshot offers exactly that, you can relax with your friends and hang out... [click here for more] |
Dungeon Masters Guild |
$4.99
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At the behest of a hidden benefactor, heroes have been summoned to Sigil to investigate the machinations of the cult of the Broken God. Things get, as expected, kinda rough. Be prepared for traps, toxicity, and have a solid "kuo-toa" space admiral impression on hand.
A Two Hour Tier 4 Adventure for the PC-DC-NOS series, optimized for APL 18
CONTENT WARNINGS: Execution, disrespect of the dead,... [click here for more] |
Dungeon Masters Guild |
$2.99
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So, your characters are in a city...what now?
City Encounters details ten short encounters that you can throw at your party. The encounters provide a mix of combat, skill and social challenges. Most can be easily modified for almost any character levels.
Encounters include:
The Spectator: A porter trips, unleashing a nasty surprise
The Garbage Monster: Oops, a deadly wrong turn…
Tomino’s... [click here for more] |
Dungeon Masters Guild |
$1.00
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Invasion from the Planet of Tarrasques is a single-session, over-the-top, gonzo action adventure meant for four to six level 20 characters. The adventure serves as a capstone for Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage, but can be modified for any setting.
What’s more fun than one tarrasque? How about multiple tarrasques stomping across Waterdeep?... [click here for more] |
Dungeon Masters Guild |
$3.99
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Dancing Hut of Baba Yaga
Explore the Wonders of the Dancing Hut
Rumors have been spreading in small towns and hamlets, regions isolated in the far reaches of the wilderness and cut off from major cities and trade routes. Rumors of strangeness in the forest, where the animals suddenly watch with intelligent eyes while the sound of a crone’s laughter pierces the veil of night. Rumors of young men... [click here for more] |
Dungeon Masters Guild |
$9.99
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THE LEGACY OF ELANDRIA
The city-state of Elandria is a magnificent location to visit, particularly when you are representing your nation at the wedding of the Crown Prince to the Princess of the local elven nation.
However, no wedding goes entirely to plan.
This adventure is a one-shot adventure for 20th level characters.
The adventure is setting neutral, and could easily be locasted... [click here for more] |
Dungeon Masters Guild |
$4.95
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All profits from this book (after WOTC's 25% licensing fee) will be donated to charity (Doctors Without Borders). If you want to donate 100% to charity, feel free to pay 0$ for the article, and donate directly at https://donate.doctorswithoutborders.org/secure/donate . Deicide is a campaign designed to begin with a party of four to six 1st-level characters, who should advance to 20th... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Tower of Ahghairon has been sealed for years, but when the door opens at last, it’s an invitation to even more mystery within. Part Two of the Home Sweet Home trilogy.
A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
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You must transport the Baron of Blood (sealed within his coffin) to his new home. Unfortunately, his new neighbors are not happy to see him move in, and the Mad Mage himself wants to throw him a housewarming party.
Part Three of the Home Sweet Home trilogy.
A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
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The hand behind all of the Baron of Blood’s troubles is revealed, and he vows to make himself the worst kind of neighbor.
Part One of the Home Sweet Home trilogy. A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Igor's Challenge is a 3-4 hour, non-lethal, funhouse style dungeon. It is a self-contained adventure that should fit into any campaign or serve as a one-shot adventure for any group. The adventure can fit a party of any level and size with only minor adjustments.
Igor is an eccentric gnome inventor and retired adventurer renowned around the world. He has sent out invitations... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The area known as Godswalk Keep has been showing signs of activity. Are the Bloodreavers really working towards bringing back Garagos and restoring him to divine status? Only true heroes of the Border Kingdoms can stop them. This is a Tier 4 adventure optimized for APL 18, and is a stand alone adventure for the Border Kingdoms.
A Four-Hour Adventure for Characters of 17th – 20th Level ... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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How many times have you started a campaign and it dissolved before you reached the top tier? How many builds have you made, all of them assuming reaching level 20, but you have never managed to try them out? Put your regular campaign on hold and see what happens when PCs reach level 20!
“Finders Keepers” is an epic Dungeons and Dragons adventure, set in Forgotten Realms and beyond. The stakes... [click here for more] |
Dungeon Masters Guild |
$3.95
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Tell the greatest story no one ever told...
A tantalizing tale; in which a bold group of heroes braves the depths of Fort Morninglord, a long forgotten ruin. Therein, their mettle is tested by cruelty, suffering, and no small-measure of mischief. Will their courage -and their stomachs- hold steady? Will they banish the wicked presence that holds dominion here? Can... [click here for more] |
Dungeon Masters Guild |
$3.95
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People say beauty is in the eye of the beholder... It's not! It's evil! Cawood Publishing presents a high-level adventure! A powerful party of adventurers is being sent to assassinate the Xanathar! The legendary beholder is the crime lord at the head of the Xanathar Thieves' Guild. A series of deadly attacks in a number of cities have convinced the Lords' Alliance... [click here for more] |
Dungeon Masters Guild |
$2.95
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Encounters in the Infinite Planes
Volume 1: Plane of Fire
Adventure and excitement across the scorching Plane of Fire!
The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down based on the capabilities... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Bakers' Union is holding its annual bake-off! Will you bake, eat, fight some magical food, or just take in the sights?
There's a baking competition, a pie-eating contest, and some food monsters to fight. Can the characters digest that?
This adventure can be played by any size or level party with options to scale certain parts, and should take around 3-5 hours to play, depending on how long the... [click here for more] |
Dungeon Masters Guild |
$1.99
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Be careful what you wish for...
Villains from the past have returned for one last battle against the party! Swept into an unexpected confrontation after a child mistakenly wishes to witness their greatest battles, will the party manage to prevail a second time?
This is an epic-level one-shot adventure, meant to be played at Level 20 or above. Pregenerated character sheets have been provided, or you... [click here for more] |
Dungeon Masters Guild |
$2.95
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Blood War? You can't handle the Blood War!
This supplement provides a number of adventure and campaign starter ideas to introduce your party to the dangers and intrigue of the eternal Blood War. by ALAN TUCKER
__________________________________ Follow me on Twitter: @TuckerAuthor
For Fantasy and Science Fiction Novels—some for... [click here for more] |
Dungeon Masters Guild |
$1.00
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Introducing our latest Level 20 miniseries - The Doomsayer Epic!
In secret, the Cult of the Doomsayer has summoned four apocalyptical beings - The Four Horsemen. Each promises a world-ending threat, which can only be stopped by heroes of epic power.
As the Horseman of Pestilence arrives, he brings with him a horrific disease - zombification. Can your party face the armies of the zombie... [click here for more] |
Dungeon Masters Guild |
$2.95
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New Remastered Version with a cleaned-up PDF and DungeonDraft maps
Do you have animal lovers in your party? Does everyone want an animal companion? Then this is the adventure for you! Several canines at Harmony Park have gone missing and need to be found!
This module can be played with any level party, and should take 3-5 hours to play. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The City that Waits is a chapter of the module Return to the Tomb of Horrors, a 2e adventure that has a lot of exciting and challenging elements to it. You can find the adventure for 2e on DriveThruRPG. I have gone through this part of the adventure and converted it to fifth edition of the world’s oldest and most popular roleplaying game. In addition to room, spell, and monster conversions, I have... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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These heroes are the stuff of legend. Their names are whispered with awe in reverent conversations. Call them back from their castles and keeps; dust off their armour.
Dragonbane amber has been unearthed. The legendary mineral with the power to weaken and kill dragons has made its way to Faerun. The same dark power has conceived a way to awaken and control a tarrasque.
The world needs heroes. ... [click here for more] |
Dungeon Masters Guild |
$1.28
|
In an instant, the city of Lighthall vanishes from you very midst! In its place come five coins of amazing powers - power to transport you to a realm of fantastic worlds and incredible magic. In this realm, islands float in air and vast armies battle at the brink of oblivion. The return of Lighthall depends on the defeat of one man: the evil enchanter, Durhan the Conqueror.
Surrounding himself with... [click here for more] |
Wizards of the Coast |
$4.99
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When a mysterious stranger extends an invitation to play games for the opportunity to win a large sum of gold, some find it very difficult to resist. However, once those games are revealed to have deadly consequences for those who fail, the competition becomes much more than a simple game - it becomes a matter of life or death.
Kraken Game puts characters in a situation where they are competing... [click here for more] |
Dungeon Masters Guild |
$4.95
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**Updated as of 4/1/18. Adventure is now FOUR pages.
Adventure Structure:
This is a combat-light roleplaying adventure designed for 4+ players. Your players can either roll new characters or they can use their existing characters. Please note: this adventure is primarily designed for DMs who enjoy improv and do not need a clear path for the adventure. PDF includes... [click here for more] |
Dungeon Masters Guild |
$1.00
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Each Adventure Scene is a detailed setting that can be dropped into any adventure path. All DM’s want to provide the best play experience for their players, but frequently lack the time. Adventure Scenes provide a highly detailed location, with fully developed NPC’s and new items that provide the level of detail your players deserve!
The Temple of Healing is a fully developed location,... [click here for more] |
Dungeon Masters Guild |
$0.99
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"Chance Encounters: Wanderers & Wayfarers" provides fifteen interesting random encounter scenarios related to roads and trails with suggestions to make them challenging at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide.
This book includes:
15 encounters (added... [click here for more] |
Dungeon Masters Guild |
$1.50
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Come to Scornubel the trade center of of Faerun!
This booklet contains encounters and quests that are set in or around the city of Scornubel in the year 1489 DR. Each one contains flavor text and background details. NPC data has also been provided for important characters. Rather than tying these quests to specific levels, they have been designed to be scaled for use with any party. Some quests contain... [click here for more] |
Dungeon Masters Guild |
$6.95
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An Incubus and a Cupid fight over a man's soul, and try to get their Tiefling and Aasimar descendants to join them in the fight. Can the party convince the Tiefling and Aasimar to join their side before the Incubus discovers them?
This adventure includes a new celestial stat block for Cupids and a new Aasimar Subrace for those that want to be descendants of cupids! It is designed for 4 characters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This product is perfect for the adventure Invasion from the Planet of Tarrasques, from James Introcaso! You will find a preview of the maps below to give you an idea of the maps available in this product.
Alternatively, you can use the map from Chapter 2 in any any settelment.
License
You may use these maps for both personal and commercial use. They can be altered, modified,... [click here for more] |
Dungeon Masters Guild |
$1.99
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The protector of Silversands -- a gold dragon named Miraxacalas -- is missing, and an immense black dragon has demanded tribute from the town. Where is Miraxacalas, and why isn't she driving off the intruder?
Can the PCs defeat the black dragon and find the town's protector and dear friend?
Drop this adventure for D&D v3.5 by Robert Wiese into any coastal area with marshes and mountains nearby.... [click here for more] |
Wizards of the Coast |
$0.99
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Centuries ago, the despotic Alphaks, ruler of Alphatia, was banished to another world. From his own sphere of entropy he learned to manipulate men, and now he seeks revenge against the human race. The violtile region of Norwold, a perennial battleground between Thyatis and Alphatia, draws Alphaks's attention. The already existing frictions, small-time political players, and petty vengeances are... [click here for more] |
Wizards of the Coast |
$4.99
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This adventure for Level 17 PCs will take at least 2-3 sessions and is the second to the last in this series. In it, our heroes will travel to Yartar in order to reclaim the city from Dovumax, the Ancient Blue Shadow Dragon. But along the way, they will have to cleverly work together to defeat an entire army of undead, close a portal to the Shadowfell, and then slay a dragon. This adventure is designed... [click here for more] |
Dungeon Masters Guild |
$4.99
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Now for Fantasy Grounds!
This module is only compatiable with Fantasy Grounds Unity due to the modular nature of the maps. It is not recommended for Fantasy Grounds Classic!!
Mystra is tired of getting murdered. Whether due to the scheming of her fellow gods or the boundless greed of mortals messing with magical forces beyond their understanding—or just Helm being an... [click here for more] |
Dungeon Masters Guild |
$9.99
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You see his face out of the corner of your eye and in the background of your reflection. The Emperor Ethereal is watching....
A One-Shot Stonghold Adventure for 18th- to 20th-Level Characters!
This is the second volume in the "Balduran's Stronghold Adventures" series. The titles in this series originally appeared in chapter 3 of Balduran's Guide to Kingdom Building, a D&D... [click here for more] |
Dungeon Masters Guild |
$2.95
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The idyllic mountain village of Sarwin has long been one of the most relaxing and secluded locations in the nation. Situated on the edge of civilization in the shadow of remote forested mountains, this tiny town is an ideal place to retire after a long life of adventuring. Watched over by the benevolent Sarwin family in their nearby castle, it is a place strangely untouched by the barbaric orc tribes... [click here for more] |
Wizards of the Coast |
$0.99
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A cloud of death hangs over the land, as an unlikely trio of evildoers orchestrates a reign of terror over the tiny Barony of Twolakes Vale. Because of these fiends' actions, hordes of undead have escaped through a gateway from the Sphere of Death, laying the peaceful lands of the barony to waste and terrorizing its citizens. Can the undead be stopped?
To use this conversion guide... [click here for more] |
Dungeon Masters Guild |
$1.95
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This is the third part of the God's Bane. Mono is about almost ready to assend. But there is another Nim-Aer. The Choices The party makes will help deside who will assend to godhood as a lesser god. A adventure for a Very High level party or to finish the God's Bane adventures.
Reviews would be greatly appreciated (both for improvemen, criticism, and what you liked or how it played out for your... [click here for more] |
Dungeon Masters Guild |
$0.50
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Part 12 of the Sword Coast Campaign features the biggest turn in our story. Korvus Kansair, our BBEG, finalizes his plan to take over Waterdeep. It begins with the players receiving a distress call from the Open Lord. It ends with them trying to evacuate the city with their lives.
What will our PCs do when the BBEG arrives on the back of an ancient dragon? What about when spies within every level... [click here for more] |
Dungeon Masters Guild |
$4.49
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Thank you for considering The Plague of Pentapolis. We are pleased to present it to the community and are quite happy with the overall result. Below are the features found within this adventure and what to expect.
Introduction: Welcome to Pentapolis, where a wondrous tale of urban adventure is about to unfold. Our story begins with a terrible plague taking hold of the city. The... [click here for more] |
Dungeon Masters Guild |
$14.95
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Since the end of the last adventure 2 other members of the God's Bane have been killed. Primrose Knows This wasn't an accident and goes into hiding while trying to find out who did it. But to her dismay with the help of some adventurers she finds out who did it. An old Enemy who has come to finish what they started.
A adventure for a Very High level party and middle of the God's Bane adventures. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Madness is the plan 026: Metal Dragon army
Adventure for characters level 18-20. The party has been swept up in Low Captain Alphen's plan for revenge against the man who went around causing trouble impersonating as him. What the party doesn't know this might be more then what they bargained for. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Originally conceptualized on the DMs Guild Design Dash show, this product takes that idea and turns it into a fully realized adventure for any adventuring party!
A mysterious beast has been creeping into houses at night and stealing baking ingredients. The town guard has collected some clues but has been unable to identify or capture the beast. Can the party gather the evidence, piece together the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In Part 16 of the Sword Coast Coup campaign, our heroes return to Mornbryn's Shield only to discover it's been turned into a mighty fortress with many protections. They have information that the leader of Waterdeep is being held captive by the evil wizard tortle, Liberus. It will quickly become apparent how he earned the nickname, The Puppet Master as they fight off former allies who have been brainwashed... [click here for more] |
Dungeon Masters Guild |
$4.99
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Colliding Worlds: The Lair of the Dragon
When whole sections of a city get replaced with parts of another more hostile world, a call for adventurers is sent out to step up and become heroes. Right in the middle of a city neighbourhood was replaced by something sinister, and the mage guild of the city sealed it off. But nothing lasts... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Strange Things Are Happening at the Tavern
Beer Beats Beholders takes your party into a bustling tavern where a once in a life time event is about to occur. Something is causing patrons to belch out large bubbles, just as three beholders barge in and survey the area. Can your party discover the cause of the event and put a stop to it before the abberations lay waste to the crowd?... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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My upcoming adventure takes place in a museum and as a little taste of what is to come I decided to publish the ground floor and surrounding area as a standalone title as well. This way everyone who wants or needs to use a museum in one way or another can use this.
For this title I uploaded a small description of the museum and the surrounding area but also different maps of the actual museum. So... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Rumors are circulating in Waterdeep. Many citizens are speaking of someone called the "Death Knight" who will claim their souls with his black blade. Then, a worshipper of Gond is kidnapped in Gondwatch Alley, proving that even the House of Inspired Hands is unsafe. The characters must delve through sewers, explore bleak demiplanes, and finally, face of with the Death Knight! ... [click here for more] |
Dungeon Masters Guild |
$4.00
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You were walking through a tavern door, or into (you do you), but find yourself transported into a gladiatorial arena in the middle of the night. An elderly figure stands by, tears swelling up.
A 2-Hour GR8 Adventure for 20th-Level Characters
With the amazing local support and success of The Great Arena EPIC adventures, our higher tier challengers have been summoned by Bubenaxx once again!... [click here for more] |
Dungeon Masters Guild |
$2.99
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