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Embark on a heroic journey through the mystical Moonshae Isles in this epic D&D 5th edition campaign. From humble adventurers to legendary heroes, experience an unforgettable quest from levels 1-20. Immerse yourself in rich lore, vibrant landscapes, and ancient magic. Uncover forgotten ruins, navigate treacherous seas, and forge alliances to protect the isles from impending darkness. Dare to become... [click here for more] |
Dungeon Masters Guild |
$29.99
|
This is a one on one adventure. It is designed for one player and a DM. It can be scaled for multiple players. You inherit a new house, a pub, and a map. You soon find yourself following the map to trouble and treasure. This is an adventure designed for a 20+ level character. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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Descend into the last sanctum of a powerful Archlich, and silence him once and for all!
The Sanctum of the Archlich is a one-shot adventure designed for a party of 20th-level characters, and they will need every one of those levels in order to defeat the lich and escape with their lives. His sanctum is full of dastardly traps and powerful minions that have so far defeated every other adventurer to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Take on five villains for characters level 11-20 in this new DM's supplement! This product contains five villains with fleshed out backstories, goals, and resources that can easily be dropped into a campaign as secondary or main story villains.
Clash with a cunning rakshasa, destroy a gargatuan construct, uncover a secretive mind flayer colony, duel with a nefarious drow crimelord, or do battle with... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This is a module file for the Fantasy Grounds VTT. If you are looking for the PDF, click here.
Includes Unity
This supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers.
Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the... [click here for more] |
Dungeon Masters Guild |
$19.95
|
This is a one on one adventure. It is designed for one player and a DM. However, it can easily be scaled for multiple characters. This module is the third and final installment of a story that began with "Rescue at Grey Oak" and continued with "A Wish for Adam". It is ideal to play them together, but they can be played individually with some DM adjustments. In this adventure, the character has the... [click here for more] |
Dungeon Masters Guild |
$0.89
|
This is a one on one adventure. It is designed for one player and a DM. It can be scaled for more characters. A school's population disappears, and you are called on to investigate. What you find is horrifying. This adventure is best suited for a tier 4 character level 20+. ... [click here for more] |
Dungeon Masters Guild |
$0.89
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
An original Ravenloft domain for 5th edition, containing:
A 13 chapter adventure of lovecraftian sleuthing, unknowable truths and eldritch mystery for levels 15-20. The City of Eyes is a memorable Tier 4 adventure designed to challenge the mightiest of mortal characters.
Fortunes... [click here for more] |
Dungeon Masters Guild |
$29.99
|
"Chance Encounters: Wilderness" provides ten interesting random encounter scenarios with suggestions to make them interesting at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide (e.g. "there are 8 orcs, and they attack you!").
This book includes:
15 creature-based... [click here for more] |
Dungeon Masters Guild |
$1.50
|
• Solve the Puzzles • Battle the Elements • Claim the Power •
Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a one-shot campaign lasting up to 4 hours, incorporated into a larger adventure as a sidequest, or expanded and extended into a... [click here for more] |
Dungeon Masters Guild |
$1.75 $1.00
|
This supplement features 50 fully detailed wilderness encounters for levels 1-20. Your players can rescue a time traveling wizard, exorcise an all-powerful haunted cello, liberate a slave ship on the high seas, or tame a demonic camel. There are combat encounters, social encounters, and puzzle-solving encounters. All encounters are organized by level and terrain type (i.e. forest, plains, sea) for... [click here for more] |
Dungeon Masters Guild |
$3.99
|
UPDATE: I have gone through and fixed several issues such as editing and spelling. Moreover, I have added player and DM maps. I'm sorry I didn't do these things sooner.
Small Disclaimer:
Tower of Xandlexa is the fourth and final adventure in the "TH" series. Like all the others it can be played separately or together with the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
These heroes are the stuff of legend. Their names are whispered with awe in reverent conversations. Call them back from their castles and keeps; dust off their armour.
Dragonbane amber has been unearthed. The legendary mineral with the power to weaken and kill dragons has made its way to Faerun. The same dark power has conceived a way to awaken and control a tarrasque.
The world needs heroes. ... [click here for more] |
Dungeon Masters Guild |
$1.26
|
As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in this area for years past. However, things are not progressing as smoothly as planned. The powers of Entropy, headed by Alphaks, are out to ensure that this peace treaty is... [click here for more] |
Wizards of the Coast |
$4.99
|
Synopsis
Tired from adventuring? Had a hard day of spell casting and sword swinging? Need to blow off some steam?
Are you ready for a rowdy and exciting drinking game? Look no further than Ale or Fail, the resurgence of an ancient game played in taverns across the realm. The objective is simple: be the last one standing without vomiting.
But beware of the Spew... [click here for more] |
Dungeon Masters Guild |
$0.99
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Pit your party against each other in a Battle Royale! Contestants in THE UNDERDOME compete against each other to claim - and maintain - the top of the hill in the center of the arena before time runs out! Featuring unique traps and prizes, this adventure is flexible enough to fit into any campaign or to stand alone as a one-shot.
Written by award-winning screenwriter Lincoln L. Hayes
Pay What... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A new guildhouse has opened: The Hunter's Mark!
Joining the guild, this is the first of many quests the hunting guild has to offer. Tasked with hunting and harvesting a White Dragon, the party must brave the strange roads and blizzard-wrecked villages along the way, followed by caverns full of ice-themed traps and other hazards!
But as the party draws nearer to the dragon's lair,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Through seven gates lie seven realms. In seven realms stand seven guardians. With seven guardians lie seven symbols. From seven symbols comes one key. Alphaks the Dark desires that key, by which he plans to release death and chaos into the realms of man. Your party may be all that stands between life and death. Will you heed the lunatic ravings of a dying madman? Travel to the top of Guardian Mesa,... [click here for more] |
Wizards of the Coast |
$4.99
|
In an instant, the city of Lighthall vanishes from you very midst! In its place come five coins of amazing powers - power to transport you to a realm of fantastic worlds and incredible magic. In this realm, islands float in air and vast armies battle at the brink of oblivion. The return of Lighthall depends on the defeat of one man: the evil enchanter, Durhan the Conqueror.
Surrounding himself with... [click here for more] |
Wizards of the Coast |
$4.99
|
Solve the mysteries of the ancients in this adventure for the world's greatest role-playing game!
This 3-hour adventure for 1st-level characters challenges heroes to be wise, not just strong, as they must defeat trials of not just the body, but the mind. The adventure is designed to advance characters from 1st to 3rd level.
And if a 9-page adventure wasn’t enough... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Grimm Encounters II Twelve Terrors Return!
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect... [click here for more] |
Dungeon Masters Guild |
$7.50
|
When a mysterious stranger extends an invitation to play games for the opportunity to win a large sum of gold, some find it very difficult to resist. However, once those games are revealed to have deadly consequences for those who fail, the competition becomes much more than a simple game - it becomes a matter of life or death.
Kraken Game puts characters in a situation where they are competing... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Deep within a thick jungle and hidden within the cavity of a large rock, lies the desecrated temple of the sinister Lich, Shahrukh. Those foolish enough to venture into his domain must first get past deadly traps, overcome brain-busting puzzles, and battle ferocious foes even before they can dream of challenging the undead wizard. Of course, help can be found for those who are brave and clever enough... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Help is requested to retrieve an item from a terrible fire-breathing dragon. Nothing too difficult for an experienced adventuring party, right? But something more is going on here. Who is trustworthy? What is the right thing to do, and what are the consequences if the wrong decision is made?
Written for 3-5 players of 17th-20th level characters, this desert adventure is set with intrigue and dangerous... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Thank you for 3000 downloads!
The veil is thin and the Weave is exposed in the Meridian Valley. Arcane energy bristles from flora and fauna alike. History has taken its toll on the landscape and inhabitants. Can you and your band of intrepid adventurers solve the riddles of the past? Will you perish in the City Center? Survive the Temple of Donblas? Will you meet your end in the Palace... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Literary Villians
Classic literature and fiction has always been a source of inspiration for role-playing game enthusiasts, For decades, the creators of role-playing games like Dungeons & Dragons have incorporated various literary characters and settings into their games. From the inclusion of King Arthur and the knights of the round table to the epic adventures of Fafhrd and... [click here for more] |
Dungeon Masters Guild |
$1.99
|
**Updated as of 4/1/18. Adventure is now FOUR pages.
Adventure Structure:
This is a combat-light roleplaying adventure designed for 4+ players. Your players can either roll new characters or they can use their existing characters. Please note: this adventure is primarily designed for DMs who enjoy improv and do not need a clear path for the adventure. PDF includes... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Grimm Encounters III Fear the Ten
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 10 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Behold, a new tale of icebound terror approaches!
The Frostmaiden lays defeated, but Icewind Dale has no lack of threats. From duergar to drow, the people of the Ten-Towns must stay vigilant against looming horrors. Presented here is a new foe of mythic proportions: Morg. From his stronghold, Morg uses his dark blessing to stalk the icy tundra. The vampire was pleased, until some... [click here for more] |
Dungeon Masters Guild |
$2.95
|
5 Adult Red Dragon stat blocks; with dragon names
5 Ancient Red Dragon stat blocks; with dragon names.
Each dragon stat block has 4 pages and include a Regional Effects table, a Lair Effects table, a Lair Action table, and a Lair map.
The lair maps are roughly 3400x4200 pixels designed for VTT but can also be printed for table top.
3 new legendary actions Grapple, Regenerate, and Cast Innate Spells.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Last-Minute Encounters are ready-to-play encounters designed for DMs without planning time on their hands. Simply assemble the map in the VTT of your choice, or print the fully-illustrated map using the included printable sheets. Detailed instructions and read-outs will provide everything you need to run a fun encounter, even if you are reading them for the first time during your game! ... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Welcome to 150 Adventure Ideas, your ultimate source of inspiration for your next tabletop roleplaying game campaign. This book is packed with 150 unique and exciting adventure ideas that will challenge and thrill your players. Whether you are a veteran Dungeon Master or just starting out, these adventure hooks will help you craft unforgettable stories and campaigns.
Each adventure idea is presented... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The seasons are broken! Lands to the south suffer unprecedented heat while the farmers a few leagues north cannot plant their spring crops due to unseasonal snows. Is this a precursor of impending doom or the meddlings of a crazed mage? So far no answers have been found, but there is one stone left unturned: The Court of Seasons. These ancient fey lords and ladies are as old as memory, and legend says... [click here for more] |
Dungeon Masters Guild |
$10.00
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
The very last picture is of the Fantasy Grounds VTT version, the other pictures are from the PDF version NOT SOLD HERE, but in the link above.
The Dungeoneer's Pack 1st Volume
Storm King's Barrows - Tombs and Crypts of the North
Ten unexplored dungeons in the north of... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Silver best seller!
Introducing the Dungeon Land Companion!
The Dungeon Land is a lot of fun, but we all know it's also a lot of work. Well, thats no longer an issue! The Dungeon Land Companion is an app for Android that allows the dungeon master to generate the dungeon land at the push of a button. It's quickly become a staple for us playing at the table, and I'm sure all of you... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Are your players in the need for a break while saving or destroying the world one adventure at a time? Well, you’re in luck! Director Dunya’s Covetous Casino is right around their corner, who knew!
This Goblin operated Casino is filled with 8 fun casino games, 11 NPC’s, 7 plot hooks and even a cocktail table containing 8 amazing cocktails to enjoy when they enter the VIP area, being the big... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Beneath the surface world's oblivious calm, the insatiable ambition of a once-revered warlock turned Drider Lich, Arakthorn, stirs the abyssal depths of the Underdark. In the shadows of this subterranean world, an audacious plot of ascension unfolds, promising an era of tumultuous change.
Arakthorn's Ambition pulls you into a sprawling narrative centred around a mining town, Windhollow, standing unwittingly... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Having made it successfully through the Tomb of Annhilation, your characters have found themselves in possession of the Black Opal Crown, and artifact rumored to be the key to returning Dendar the night serpent to the material plane and bringing about the end of the world. In this adventure your characters, navigate the temptations of the black opal crown, discover the truth behind its legends, and... [click here for more] |
Dungeon Masters Guild |
$2.50
|
In the shadowed depths of Eldritch Hollow, an ancient power stirs. The Heart of the Void, a legendary artifact of unimaginable might, once sealed away by the enigmatic sorcerer Eldanar, now threatens to unravel the very fabric of reality. When anomalies and monstrous creatures begin to emerge, a desperate call for heroes echoes through the land.
Enter a tale of magic and mystery. Join a band of brave... [click here for more] |
Dungeon Masters Guild |
$0.88
|
About the Doom Portals Storyline: In the Trackless Sea a sunken shrine sparks a war for the Toril’s fate and revenge. Strange objects from ancient Thay emerge in the chaos, leading to a lost tower of god-like power. Who can shut these doomed doors, and who can be trusted when mages go to war?
Twelve Fifth Edition Dungeons & Dragons adventures for 1st-19th level characters (1st draft;... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Each Adventure Scene is a detailed setting that can be dropped into any adventure path. All DM’s want to provide the best play experience for their players, but frequently lack the time. Adventure Scenes provide a highly detailed location, with fully developed NPC’s and new items that provide the level of detail your players deserve!
The Temple of Healing is a fully developed location,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
For levels 10 to 18. The DM can scale it either way to make it challenging. This is the Fourth and final module that includes: The Demon Slayer, Song of Eyrindor, and The Hammer of Shuldek. It is a very challenging module, but also has some cool puzzles. It was a great series!!! Now comes the final confrontation with Damaceus. This module is best suited for a tier 4 character level 17+. ... [click here for more] |
Dungeon Masters Guild |
$0.89
|
5 Adult Blue Dragon stat blocks; with dragon names
5 Ancient Blue Dragon stat blocks; with dragon names.
Each dragon stat block has 4 pages and include a Regional Effects table, a Lair Effects table, a Lair Action table, and a Lair map.
The lair maps are roughly 3400x4200 pixels designed for VTT but can also be printed for table top.
3 new legendary actions Grapple, Regenerate, and Cast Innate... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Below the thunders of the upper deep; Far, far beneath in the abysmal sea, His ancient, dreamless, uninvaded sleep The Kraken sleepeth. – Alfred Tennyson
Sleeper of the Sunken City is a 20th-level one-shot inspired by H P Lovecraft’s classic short story, ‘The Call of Cthulhu’. In this adventure, the characters encounter strange dreams and horrible rituals... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"Chance Encounters: Wanderers & Wayfarers" provides fifteen interesting random encounter scenarios related to roads and trails with suggestions to make them challenging at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide.
This book includes:
15 encounters (added... [click here for more] |
Dungeon Masters Guild |
$1.50
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
The honorable Kendal Santor d’Sivis is back with a newly discovered document of grave importance. Little was known about the Demon Wastes…until now! What were once merely dots and names on a map are fully fleshed out and realized locations for adventure! Suitable for levels ranging... [click here for more] |
Dungeon Masters Guild |
$24.95
|
In all your trials, you've faced nothing like this - A thrilling module for Epic 5th Edition play at 26th-level!
Welcome to the final installment of the three adventure module for 2CGaming’s Epic Legacy project, Voyage on Astral Seas! This module is intended for four 26th level characters as they advance their powers and engage in higher tiers of epic level play and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Crit happens - sometimes players die! But, oftentimes the party immediately seeks to revive them, resulting in a quick stop at the nearest cleric. This can take the weight out from player death, making it trivial - more of an inconvenience to their coin purses than the story.
As such, we've introduced this series: Phoenix Ashes! Intended as single session quick-adventures to slot in after players... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The elderly wizard Gilda Goldhammer has passed away, and among her possessions is a page titled "The Vault" with a set of Teleportation Circle sigils and the note "Mind the Guardian". The circle leads to a deadly dungeon full of traps and puzzles, will the party be able to survive it?
This adventure is designed for 4 characters of level 5 and up, with various options for scaling difficulties, and... [click here for more] |
Dungeon Masters Guild |
$1.99
|
5 Adult Green Dragon stat blocks; with dragon names
5 Ancient Green Dragon stat blocks; with dragon names.
Each dragon stat block has 4 pages and include a Regional Effects table, a Lair Effects table, a Lair Action table, and a Lair map.
The lair maps are roughly 3400x4200 pixels designed for VTT but can also be printed for table top.
3 new legendary actions Grapple, Regenerate, and Cast Innate... [click here for more] |
Dungeon Masters Guild |
$1.95
|