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Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$14.99
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2022 Ennie Award winner for Best Adventure (Gold) and Best Cover Art (Silver), with nominations for Best Interior Art and Product of the Year!!!
Discover the motivations behind the goddesses of Dungeons & Dragons' rich history in Uncaged: Goddesses, an epic collection of Tier 4 adventures spanning the multiverse.
Each adventure in this massive 297-page book centers around an evil-... [click here for more] |
Dungeon Masters Guild |
$19.99
|
An Epic Adventure
They're some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world - and possibly much more besides - one last time, will they be up to the challenge?
Taking D&D to the Limit
Epic-level D&D is something that every gamer should get to play around with at least once. However, this is something that most... [click here for more] |
Dungeon Masters Guild |
$2.50
|
You’re a foul one, Mr. Lich Your flesh smells like decay For the crimes you have committed There will be hell to pay When the heroes come to save Christmas Day
How The Lich Stole Christmas is a short 3-4 hour one shot holiday adventure for characters of all levels. The encounters include variations for adventuring parties of each... [click here for more] |
Dungeon Masters Guild |
$3.95
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88 ready-to-play encounters are here to save game night!
Adventure anytime! Tactical Maps: Adventure Atlas makes playing Dungeons & Dragons easy. This supplement provides everything you need to plan an evening (or even just an hour) of D&D for characters of any level with very little preparation. Just pick an adventure from this supplement, take a few minutes to read... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Swipe a vampire’s love letter from a museum, lift a calcified heart for a lich, and rescue a fallen angel from a casino between worlds. Stolen Hearts features six thrilling heist adventures focused around love stories. Each adventure features guidance for “casing the joint” where the party can gather clues and information to pull off their heist. Finally, this book includes... [click here for more] |
Dungeon Masters Guild |
$11.95
|
This book is the work of the D&D Adventurers League Administrators who wanted to dedicate something special to our fans on the anniversary of the original, longest running gaming convention in the world.
Happy 50th birthday Gen Con!
In this book you will find updates to Hillsfar and Myth Drannor that represent the choices of D&D Adventurers League players all over the world. We’ve taken... [click here for more] |
D&D Adventurers League |
$14.99
|
A massive stone spire erupts from the mountainside and twists into the sky. A rickety, old tower sits at the edge of town; abandoned for ages and rumored to behaunted. An ancient, long-forgotten monolith, standing proudly in the rubbled remains of an otherwise decimated settlement. Whatever the situation calls for, The Mage Tower is just what you need. The Mage Tower is a 10-floor puzzle and combat... [click here for more] |
Dungeon Masters Guild |
$5.99 $4.99
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THE END HAS COME!
The adventurers return to Salvation as champions, but old scores remain to be settled. The Oracle of War holds the key to Eberron's future and whoever claims it will become master of their own destiny. It's time for the final reckoning. Optimized for APL 20, this is the conclusion of a quartet of adventures, the Flames of War storyline.
The Oracle... [click here for more] |
D&D Adventurers League |
$4.99
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DDAL-DRW-19 Fall the Cold Night
In trying to undo the characters’ sabotage, the Red Wizards have ripped wide the portal to the Far Realm. Father Llymic’s brood swarms forth and the Elder Evil hears their call.
Part One of the Frozen Worlds series of adventures.
A four hour adventure for 17th through 20th level characters.
Optimized for: APL 18
Content Warnings: Far Realm effects, body... [click here for more] |
D&D Adventurers League |
$7.99
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The Tower of Divination was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures.
Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to theadventurers, in competition with the baron, as well as aboleths, the Kraken Society, and themysterious caretaker of the... [click here for more] |
Wizards of the Coast |
$3.99
|

Are you looking for a new epic adventure for your seasoned band of heroes? This Mini Campaign is designed for 4 to 5 characters of 20th level. A deep and intriguing story within the forgotten realms, that offers plenty of roleplaying opportunities, solving puzzles, uncovering secrets long lost in time, exploring an abandoned ruined City shrouded in mystery and battling against the ultimate evil that... [click here for more] |
Dungeon Masters Guild |
$7.95
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Note: Light spoilers for Baldur's Gate: Descent into Avernus in this description!
Expand your Baldur's Gate: Descent into Avernus game with three new adventure locations, complete with plot hooks and NPCs, plus two new artifacts: Baphomet's glaive, Heartcleaver, and Yeenoghu's flail, Butcher! This supplement adds more challenges for characters... [click here for more] |
Dungeon Masters Guild |
$3.95
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Pipyap’s Guide is intended to be a companion to Baldur’s Gate Descent Into Avernus that you can use to flesh out that campaign or make your own games, all while being useful for your D&D Adventurers League characters. Do you want to see the Blood War from a lemure's point of view? Or face down a conjoined twin pit fiend? How about drink other-worldly wines in the most decadent of locales?... [click here for more] |
D&D Adventurers League |
$22.99
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In this Epic event, the Lamannian Triune hurls the adventurers back in time on a mission to unlock the hidden secrets of the Oracle of War. In the blasted mud of the Cyran front line, the adventurers confront old enemies and new foes in a desperate mission to acquire the Oracle’s arcane codex before the rift pulls them back to the future! This four-hour Epic event is optimized for APL 20. Notes... [click here for more] |
D&D Adventurers League |
$8.95
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Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures.
Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of... [click here for more] |
Wizards of the Coast |
$3.99
|
So, your characters are in a city...what now?
City Encounters details ten short encounters that you can throw at your party. The encounters provide a mix of combat, skill and social challenges. Most can be easily modified for almost any character levels.
Encounters include:
The Spectator: A porter trips, unleashing a nasty surprise
The Garbage Monster: Oops, a deadly wrong turn…
Tomino’s... [click here for more] |
Dungeon Masters Guild |
$1.00
|
High above the sky over the ruins of Castle Torn. A rift into the Astral plane tears open, an immense, contorted limb pushes through the rent to hang in the air. Mage Rymdyl is sending you to Castle Torn to locate the generator creating the arcane wards protecting the rift in the sky.
A Two-Hour to Four-Hour Adventure for Characters of 17th – 20th Level ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Dancing Hut of Baba Yaga
Explore the Wonders of the Dancing Hut
Rumors have been spreading in small towns and hamlets, regions isolated in the far reaches of the wilderness and cut off from major cities and trade routes. Rumors of strangeness in the forest, where the animals suddenly watch with intelligent eyes while the sound of a crone’s laughter pierces the veil of night. Rumors of young men... [click here for more] |
Dungeon Masters Guild |
$9.99
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WELCOME TO THE NINE HELLS! STAY FOR A WHILE WITH THIS COMPANION SUPPLEMENT FOR BALDUR’S GATE: DESCENT INTO AVERNUS™!
The D&D Adventurer’s League Admins bring you a wealth of fun to add to your DDAL and home games. In this supplement you will find:
Over 70 random encounters across all nine layers of the Hells for use in expanding any adventure that takes place in the Nine... [click here for more] |
Dungeon Masters Guild |
$6.95
|
A magical storm builds over the Anauroch desert bringing portents of death and destruction to Faerûn.
Giants imbued with the power of death itself threaten to permanently destroy the giant Ordning and small folk in their wake.
Can you stop these unnatural giants and those that seek to control them?
A 2 Hour Adventure for 17th-20th Level Characters ... [click here for more] |
Wizards of the Coast |
$2.99
|
Invasion from the Planet of Tarrasques is a single-session, over-the-top, gonzo action adventure meant for four to six level 20 characters. The adventure serves as a capstone for Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage, but can be modified for any setting.
What’s more fun than one tarrasque? How about multiple tarrasques stomping across Waterdeep?... [click here for more] |
Dungeon Masters Guild |
$3.99
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When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.
A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters
Content Warnings: horror (isolation, body)... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Your foe seeks to unlock the Iron Door beneath the Peaks of Flame and open the way for the Eater of the World. You must find your way through the maze of tunnels and stop them, or it will be the end of all things. Part four and conclusion of the Broken Chains Series.
A Four-Hour Adventure for 17th-20th Level Characters ... [click here for more] |
D&D Adventurers League |
$3.99
|
Are you looking for a new epic adventure for your seasoned band of heroes? This Mini Campaign is designed for 4 to 5 characters of 20th level. A deep and intriguing story within the forgotten realms, that offers plenty of roleplaying opportunities, solving puzzles, uncovering secrets long lost in time, exploring an abandoned ruined City shrouded in mystery and battling against the ultimate evil that... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Take to the seas and briny depths with this tome of 101 encounters!
"It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of encounters with a split amongst the... [click here for more] |
Dungeon Masters Guild |
$8.95
|
 We've all heard of the Easter Bunny (or the Spring Hare, in this case)...but did you know that other critters have been known to bring candy, toys, and eggs to children around the world?
No?
Well, neither do the inhabitants of Blume, a small village preparing for their annual Spring Celebration. Little do they realize that the fabled critters their ancestors forgot are plotting their revenge, angry... [click here for more] |
Dungeon Masters Guild |
$2.95
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 Let your high-tier players save the world with this grim fairy tale inspired by the original story of Rapunzel!
She’s the stuff of legend: an abducted elven princess languishing in a locked tower, awaiting liberation. Although many have tried, none have been intrepid enough to rescue her and claim the reward. But what if rescuing the damsel in distress is exactly the wrong move?
This adventure... [click here for more] |
Dungeon Masters Guild |
$7.95
|
The Soulmonger is shattered and its pieces scattered across the peninsula of Chult. Dire forces seek those shards for their own nefarious purposes, and the Red Wizards are rumored to have found a number of them already.
Can you wrest those necromantic artifacts from the hands of the dread mages?
Part One of the Broken Chains Series.
A Four-Hour Adventure for 17th-20th Level Characters ... [click here for more] |
D&D Adventurers League |
$3.99
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All profits from this book (after WOTC's 25% licensing fee) will be donated to charity (Doctors Without Borders). If you want to donate 100% to charity, feel free to pay 0$ for the article, and donate directly at https://donate.doctorswithoutborders.org/secure/donate . Deicide is a campaign designed to begin with a party of four to six 1st-level characters, who should advance to 20th... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 Through an unfortunate misunderstanding, the party finds themselves hunting not a dangerous leprechaun...but a convention of cursed lepers?!
Asked to help break the curse, the party must solve puzzles, riddles, traps, and more in this comedic one-shot: dealing with four-leaf clovers, rainbows, and pots of gold along the way!
In a versatile format which can be adjusted for 3-5 players of any... [click here for more] |
Dungeon Masters Guild |
$2.95
|
All of the scribes in Candlekeep are reporting eerie dreams, dreams in which the flying citadels of Ancient Netheril remain aloft among the clouds, with the modern skylines of Neverwinter and Waterdeep far below. These hazy visions all end the same way: with tremendous calamity as those fortresses smash down upon the defenseless metropolises. What aid can be enlisted when such doom is on the horizon?... [click here for more] |
Dungeon Masters Guild |
$5.99
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Discovering a town plagued by a powerful sentient artifact, the party finds themselves surrounded by those who desperately need their help. Will they perish as the year closes, or will they emerge victorious as a new year dawns?
This one-shot is meant to be played as an epic New Year's adventure. Play it with your family and friends as you wait for midnight to come!
In a versatile new format, this... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Just off the northern coast of Chult churns the waters of the Cauldron, a single volcano with a terrible history. Legends from the jungle lands say that it vomits forth lava, stone, and monsters if the peninsula is threatened - and yet the recent events did not set if off. So why is it threatening to explode now? Part Three of the Broken Chains Series.
<o:p> </o:p>A Four-Hour Adventure... [click here for more] |
D&D Adventurers League |
$3.99
|
The Land of Ash and Smoke. Once a hellish landscape of volcanic activity, now a nightmare region that hosts one of the scattered Soulmonger fragments. The fragment’s burgeoning power attracted the attention of the Red Wizards of Thay and, thankfully, adventurers who are willing to risk life and limb to keep the fragment from these vile arcanists. Can you reach the fragment before the Red Wizards... [click here for more] |
D&D Adventurers League |
$3.99
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Prevailing wisdom often states that a Dungeon Master should never split the party. However, going against prevailing wisdom is often a way to create new and memorable experiences for players. It’s possible to create a unique cinematic experience where the tension rises as each half of the party watches what the other is going through.
Split The Party provides advice, encounters, and an... [click here for more] |
Dungeon Masters Guild |
$4.95
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A Dreams of the Red Wizards Epic
The treachery and master plan of Thay are at last revealed—and heroes are needed for a final assault to prevent the return of one of Faerûn’s greatest evils!
Part Five of the Storm King’s Descent series of adventures.
A Four-Hour Epic for 11th- through 16th-Level Characters and 17th- through 20th-Level Characters. Optimized For: APL 13 and 18
This... [click here for more] |
D&D Adventurers League |
$8.99
|
Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?... [click here for more] |
Dungeon Masters Guild |
$5.95
|

Swipe a vampire’s love letter from a museum, lift a calcified heart for a lich, and rescue a fallen angel from a casino between worlds. Stolen Hearts features six thrilling heist adventures focused around love stories. Each adventure features guidance for “casing the joint” where the party can gather clues and information to pull off their heist. Finally,... [click here for more] |
Dungeon Masters Guild |
$13.95
|
Zariel’s deputy, General Everbleed, has fled with Commander De La Reue’s soul only to be captured by Yeenoghu’s brood! Dara implores you to recover the commander, though his soul has been taken to a most unusual place. Part One of the Red Hunt series of adventures.
A Four to Six-Hour Adventure for 17th through 20th Level Characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
The commander’s soul has been cast through the portal into the Death Dells. You must follow into the lair of Yeenoghu and rescue the commander before the Beast of Butchery devours him! Part Two of the Red Hunt series of adventures.
A Four to Six-Hour Adventure for 17th through 20th Level Characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
The shield dwarves of western Faerûn sometimes speak of a labyrinthine structure on the shores of a misty lake. Rumored to imprison an ancient creature that predates Faerûn’s beginnings, the place has long been sealed. But now coins are showing up in bazaars and trader’s booths that match the description of those minted by this citadel, and they are rightly concerned.
A Six-to-Eight-Hour... [click here for more] |
Dungeon Masters Guild |
$5.99 $4.79
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THE LEGACY OF ELANDRIA
The city-state of Elandria is a magnificent location to visit, particularly when you are representing your nation at the wedding of the Crown Prince to the Princess of the local elven nation.
However, no wedding goes entirely to plan.
This adventure is a one-shot adventure for 20th level characters.
The adventure is setting neutral, and could easily be locasted... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Take to the wine-dark seas of Theros with Odyssey Anthology Volume I: In Callaphe's Wake. Taking inspiration from the Odyssey and other Greek myths and Greek-myth-inspired media, the Odyssey Anthology provides everything an adventure will need to plot a course across the Theran seas like the legendary seafarer Callaphe, upon oceans dotted with islands rife with myth and mystery, each with their... [click here for more] |
Dungeon Masters Guild |
$14.95
|
King Hekaton’s soul is trapped in the Nine Hells—and the characters must brave trials on Avernus, Acheron, and in the mind of the storm giant king to win it back from the Lord of Lies.
Part Six of the Storm King’s Descent series of adventures.
An Eight-Hour Adventure for Tier 4 Characters. Optimized For: APL 18
This adventure takes place after the events of DDAL-DRWEP-02... [click here for more] |
D&D Adventurers League |
$4.99
|
The Fate of the Multiverse hangs in the balance, in this adventure by James Patrick.
Developed during the Ashley Warren RPG Writers Workshop - Summer 2019.
Somewhere in the infinite Astral Plane, a dead god is stirring. Only the most powerful heroes of myth and legend, gathered from across the multiverse, can stop its cataclysmic rebirth.
The heroes will need to use every trick they... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The party has just completed an important part of their quest and are looking to move quickly to their next destination. They’ve hired a local airship captain to sail them to their stop. The takeoff is smooth enough, and the ship glides effortlessly through the clouds, until something goes wrong. The ship stops suddenly with a violent jerk. The captain assembles the party... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 The serene and scenic Crystal Lake is beautiful this time of year. The crisp autumn air, the changing colors of the leaves, and the cool breeze off the lake provides the perfect place to get away from the hectic adventuring lifestyle. A campground on the shores of the lake provides relaxing activities to enjoy the scenery and setting. But this year, an ancient evil awakens and threatens to shatter... [click here for more] |
Dungeon Masters Guild |
$2.95
|
ALL 3 of my award winning DMAs in 1 package!!
You get a savings of OVER 50%!!!!
46 PAGES to ASSIST YOU IN CREATING AND RUNNING YOUR GAMES!
WHAT YOU GET IN THIS PACKAGE:
*Dungeon Master's Assistant Volume #1 Random Campaign Builder Charts: SILVER SALES MEDAL
18 pages: Charts for creating NPCs, Towns, Random Buildings and shops, Tavern Names… and tons more!!... [click here for more] |
Dungeon Masters Guild |
$4.95
|