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Honkland

Honkland


From the lead designer of the Honkonomicon The goosish powers are back! None will ever be the same after a close encounter with geese. This is also true for the land itself: when a strong goosish power takes roots in a certain region, havonk will certainly unfold soon. Scream with honkorror with: 20 unique randhonk effects, designed to deliver chaos...   [click here for more]
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Medieval Games for Taverns and Other Fine Establishments

Medieval Games for Taverns and Other Fine Establishments


DISCLAIMER: We do not endorse any form of (illegal) gambling in real life. Please, use this supplement responsibly and keep the bets in-game.    20 minigames to incorporate in taverns, festivals, noblehouses or farmhouses and bring your world to life — or make your party go broke!     Many a time during a campaign, your party might run up to a tavern or maybe...   [click here for more]
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Brewmasters' Compendium(5e)

Brewmasters' Compendium(5e)


Dwarves likes two things: mining and drinking. Now you can drink your own potions, make your own explosives to mine better and faster (or throw them at others) or play as a new class: Moonshiner! On a more serious note. This was my bachleors' degree project. I always wanted to incorporate more storytelling into mechanics and more mechanics into storytelling. I wrote the whole thing by myself. The illustrations...   [click here for more]
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Stone Dwarves Can't Dunk - a Basketball rule set for D&D

Stone Dwarves Can't Dunk - a Basketball rule set for D&D


Do you want to try some combat without fighting? Have some friendly NPCs that you don't want getting hurt? Or maybe your players have said they want to try something a bit different? Then this might be what you're looking for, an adaptation of Basketball into D&D! It's not a 1:1 adaptation, since even a 10-minute Basketball game would be 100 rounds and D&D has some non-realistic parts, so instead,...   [click here for more]
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The Rouge: Rogue Class Variant and Subclasses

The Rouge: Rogue Class Variant and Subclasses


The mysterious "rouge" is a class mentioned over and over in online conversations, yet its features have never been described in a D&D product before! In fact, "rouge class abilities" and "what does a rouge do in dnd" are popular Google searches, yet no answers can be found... The author has sought to provide the first full rouge class, based on clues from social media (it seems to be very similar...   [click here for more]
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The Contest of Fun (Gladiatorial PVP arena combat tournament)

The Contest of Fun (Gladiatorial PVP arena combat tournament)


The Contest of Fun Player versus player interactions can be tricky to navigate as a dungeon master. This guide will help you understand how to handle these player engagements and provide a safe outlet for these aggressive feelings through the Contest of Fun – a friendly combat tournament. Check out variant rules to make arena combat more exciting and engaging. Contest Rules Detailed guidelines...   [click here for more]
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CHAOS REIGNS! 104 New Wild Magic Surges that are Absolutely a Good Idea to Use and have No Conceivable Downside.

CHAOS REIGNS! 104 New Wild Magic Surges that are Absolutely a Good Idea to Use and have No Conceivable Downside.


Level Up your Wild Magic game with a table of custom Wild Magic Surges that ALWAYS MAKE A SPLASH. 

We all know the feeling: you roll on the Wild Magic Surge Table: everyone holds their breath, and then…? ‘Illusory butterflies’. Meaningless. What a letdown! 
With this table, that will never happen again. What follows is 100+ wild magic surges that change the game when...   [click here for more]
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Barrel of Magical Gifts - A Magic Item Enounter

Barrel of Magical Gifts - A Magic Item Enounter


Want an interesting way to give your players some small magical trinkets? Want to make your word seem more mystical and arcane? Are you the one person running a campaign entirly themed around barrels and chests because you told your players that you're including a single mimic and you care little for their sanity? Well this is the encounter for you! Whats included: A simple side of the roud encounter...   [click here for more]
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Department of Dungeon Affairs

Department of Dungeon Affairs


"If it pleases your worship, the reality of the matter is that each time a property is left unattended for an extended period of time, monsters move in and it becomes a dungeon. Further, adventurers returning from clearing out these dungeons bring back so much wealth that it is damaging the local economy and all the gold is beginning to attract dragons! As your advisor on the safety of the realm,...   [click here for more]
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25 Village Games

25 Village Games


Greetings fellow Dungeon Masters!  Is your party in need of cheerful diversions? Need a way to show off their strength or cunning or otherwise ingratiate themselves to the local magistrate or populace?  Allow me to suggest, 25 Village Games. Divided into Events for the Entire Town, One-on-one competitions, and Party Games; each of these games has in fact been played (or is currently being played)...   [click here for more]
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Alternative Injuries

Alternative Injuries


Don’t just kill your players, BRUTALIZE THEM! Death is an ending, except when it’s not, that stops fun in its tracks. Some DMs avoid death, only dealing it out when the player agrees and it can be suitably epic. Going down still needs to have a sting though, and these rules provide it. Don’t have an adventure ended by an ignominious death, have it continue despite feeling like...   [click here for more]
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The Wizard's Cocktail Cabinet (5e)

The Wizard's Cocktail Cabinet (5e)


The Wizard's Cocktail Cabinet Alcohol. Booze. That old devil hooch. We all indulge from time to time, and wizards are no exception.  The Wizard's Cocktail Cabinet offers 22 magical beverages and 4 new magic items to quench your thirst for adventure: Shorten Stout - the dwarvern ale that 'brings ye doon tae our level'! Ab Synth - the fighter's physique you always wanted, in a bottle. Flameskull...   [click here for more]
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The Eleventh Day

The Eleventh Day


The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home. This one-shot adventure puts the players in the shoes of ridiculous...   [click here for more]
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AfterLife Inc.

AfterLife Inc.


Are you tired of the gods lording their immortality over you? Is your mediocre body holding you back? Do you risk life and limb in pursuit of wealth and glory? Visit AfterLife Inc., where the end is just the beginning! AfterLife Inc. is an exclusive organization that offers reincarnation services and unique opportunities for its members. Each Lifer's soul is bound to an anchor that is...   [click here for more]
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Point Rewards System: Inspiration Variant Rule

Point Rewards System: Inspiration Variant Rule


Want more ways to reward awesome players? This system provides an alternative to the inspiration rules outlined in the Dungeon Master's Guide: instead of a single reroll, the DM rewards players with bonus points that can be used to purchase new traits, abilities and items for their character or for the party as a whole. The benefit of this model is that it offers both short-term recognition of an...   [click here for more]
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Archibald Fangouli's Deck of Wondrous Things

Archibald Fangouli's Deck of Wondrous Things


This product contains stats and play mechanics for ‘The Deck of Wondrous Things’ a homebrewed Magic Item for Fifth Edition Dungeons and Dragons. This Item was intended as a replacement for ‘The Deck of Many Things’ found in the Dungeon Master’s Guide in the event a Dungeon Master wanted to use such an Item, but was turned off by the high probability of death and failure presented by the...   [click here for more]
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Way of the Finger Guns: 5e Monk Subclass

Way of the Finger Guns: 5e Monk Subclass


A weathered Harengon crouches atop a valley's edge, studying the enemy stronghold below. His friends wait in the wings to pull off the heist. But the henchmen in the courtyard... they're his to dazzle, distract, and punch into submission. Inspired by comedy classics like Kung Fu Panda, the Way of the Finger Guns brings a fun and effective new monk subclass for fifth edition. Plus a legit...   [click here for more]
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The Wizard's Wardrobe (5e)

The Wizard's Wardrobe (5e)


What does the mightiest archmage have in common with the lowliest sideshow prestidigitator? Style! Flair! Elegance! On battlefields across the realms, one thing and one thing alone demarks spellcasters as priority targets for every bandit, goblin and creature on and under the earth: fashion. The Wizard's Wardrobe offers rules to construct your own Robe from 13 magical cloths like Epitaffeta, Persuede...   [click here for more]
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The Back Alley Guide to Fighting Dirty

The Back Alley Guide to Fighting Dirty


Fighting fair is for paladins. Feats and class options for schoolyard shenanigans and slapstick comedians A brief supplement for players and dungeon masters looking to add a cartoonish, slapstick flavor to combat. 2 new feats Back Alley Fighter - like the Great Weapon Master feat with fewer scruples Back Alley Grappler - for those who want to do more with a grappled opponent 4 new Battle Master fighter...   [click here for more]
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The Arcane Clock: A Magical Game of Skill & Determination

The Arcane Clock: A Magical Game of Skill & Determination


The Arcance Clock is a magical game of will and determination for players in any adventure of Dungeons and Dragons to indulge in. It's perfect for players and NPC's alike to participate in for use as a festival or tavern game, healthy wager, prideful challenge or just for fun. This is a stand alone mini-game to be played within' the your campaign/game itself. ...   [click here for more]
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FoulFellow Elixir Compendium

FoulFellow Elixir Compendium


Come one and all to see the products of tomorrow! FoulFellow Manufacturings new Elixir Compendium, showing all our wonderful products at an affordable price! And for those looking to franchise their own potion business come and find a new stash of inventory! ...   [click here for more]
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Jogos de Taverna

Jogos de Taverna


Jogos de Taverna Os seus jogadores se conheceram em uma taverna? Esse suplemento curto contém regras para SEIS novos jogos de taverna. Todos esses jogos se encaixam facilmente em qualquer campanha de D&D 5e! Poderiam seus jogadores podem provar sua força numa competição de Queda de Braço? Ou provar sua destreza e velocidade num jogo de Ovo de Dragão? Ou talvez demonstrar sua habilidade...   [click here for more]
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