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Monster Loot – Tomb of Annihilation

Monster Loot – Tomb of Annihilation


I want to loot Acererak! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tomb of Annihilation, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers will...   [click here for more]
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Monster Loot – Waterdeep: Dungeon of the Mad Mage

Monster Loot – Waterdeep: Dungeon of the Mad Mage


I want to loot Halaster Blackcloak! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dungeon of the Mad Mage, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these...   [click here for more]
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A Dwarven Fortress In The North

A Dwarven Fortress In The North


A DWARVEN FORTRESS IN THE NORTH Throughtout the North and the Sword Coast, and elsewhere, adventurers often come upon a dwarven fortress. These structures are dotted everywhere, some inhabited and some long-abandoned. This product provides the DM with detailed maps and descriptions of a dwarven fortress. The DM can then add to these as they see fit (inhabiting the location with whatever...   [click here for more]
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Dungeon Crawling with Style

Dungeon Crawling with Style


Dungeon Crawling with Style An exploration Ruleset for Immersive Dungeons Earlier iterations of the world's greatest RPG game placed greater importance on underground exploration and the tracking of time and resources. These elements were removed from the game a long time ago but we can add them back in with little preparation. Reimplementing these systems gives great depth to dungeon delving...   [click here for more]
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Bloodied & Bruised – Waterdeep: Dungeon of the Mad Mage

Bloodied & Bruised – Waterdeep: Dungeon of the Mad Mage


New Combat Actions for the Creatures in Waterdeep: Dungeon of the Mad Mage The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its...   [click here for more]
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Forges of Avernus

Forges of Avernus


The arms race between the warlords of Avernus is on! Each warlord has their own battlesmith and those guys love to spill blood in new and innovative ways. Want a whip that turns into a sword? They make that. Want a battleaxe that splits into two smaller, more different battleaxes? They've got warehouses FULL of them! Want a giant mace that deals psychic damage and makes your enemy explode into coins...   [click here for more]
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MONSTER LOOT & HARVESTING - Lost Mine of Phandelver

MONSTER LOOT & HARVESTING - Lost Mine of Phandelver


MONSTER LOOT & HARVESTING - Lost Mine of Phandelver This resource is cleverly designed to provide an immersive experience for player characters and the Dungeon Master. It provides a comprehensive list of monster loot and harvesting possibilities for the Starter Set – Lost Mine of PhandelverTM. This resource creates extra possibilities for the Player Character, and adds to the player’s...   [click here for more]
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Undermountain: Messages in a Bottle

Undermountain: Messages in a Bottle


This product provides a tool Dungeon Masters can use to "salt" the upper levels of Undermountain with clues and information PCs will find enticing, encouraging them to press on and engage the perils of the lower levels. Undermountain: Messages in a Bottle also describes the unique curio in Durnan's Yawning Portal and one of the most macabre betting pools in the city of Waterdeep. Lastly, the product...   [click here for more]
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Classic Modules Today: N4 Treasure Hunt (5e)

Classic Modules Today: N4 Treasure Hunt (5e)


In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0. This conversion guide allows DMs to run the original...   [click here for more]
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Books Of The Realms Volume II

Books Of The Realms Volume II


Books. In D&D, they hold a wizards spells or contain great boons or curses and are most often found in places that PC's plunder. Tomes, scrolls, codices, whatever you want to call them, the contents of these books can add depth and a level of complexity to your D&D world that makes for a more meaningful player experience. 100 Books that can be used to browse a wizards library or to kick start...   [click here for more]
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Old School Hacks Vol. 3: Megadungeon Mayhem

Old School Hacks Vol. 3: Megadungeon Mayhem


The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome! This 34-page guide features four chapters of material covering: What makes a megadungeon tick? Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon. Variant and optional rules to help make megadungeon campaigns feel different from...   [click here for more]
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Brewmasters' Compendium(5e)

Brewmasters' Compendium(5e)


Dwarves likes two things: mining and drinking. Now you can drink your own potions, make your own explosives to mine better and faster (or throw them at others) or play as a new class: Moonshiner! On a more serious note. This was my bachleors' degree project. I always wanted to incorporate more storytelling into mechanics and more mechanics into storytelling. I wrote the whole thing by myself. The illustrations...   [click here for more]
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Fantastic Terrain 2

Fantastic Terrain 2


FANTASTIC TERRAIN II! A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES! Geek Tyrant: "...It’s definitely a very cool supplement and DMs should consider grabbing it for their toolbox." Fantastic Terrain II is the sequel to our Best-selling Fantastic Terrain! The popularity of the first book just blew us away. We went back hard at work to give you 50 new terrain to help bring your...   [click here for more]
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5e Puzzle - The Looping Labyrinth

5e Puzzle - The Looping Labyrinth


A simple, linear maze, or is it? Corridors loop back into themselves through magical means, creating an unending series of passages through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre. Looping Labyrinth offers a simple challenge for your player party to encounter, and can be fitted into...   [click here for more]
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Undermountain: The Lost Lore

Undermountain: The Lost Lore


Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters and a host of random dungeon dressing tables to bring your Undermountain experience to life. The content is intended for use with the Waterdeep: Dungeon of the Mad Mage hardcover, but could easily be interouced as part of any Undermountain...   [click here for more]
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Old School Guide to Dungeon of the Mad Mage

Old School Guide to Dungeon of the Mad Mage


Free entertainment during pandemic times. In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit. Old School Guide to Dungeon of the Mad Mage There’s a problem with Waterdeep: Dungeon of the Mad Mage - there is no good reason to explore it. Narratively, characters want to return with riches and tales of...   [click here for more]
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Puzzles: Metal Doors

Puzzles: Metal Doors


Dungeon designers are not stupid you know. We add doors to our dungeons. Thick metal doors with complicated puzzle locks to keep out nosy and thieving adventurers. Because nothing says 'keep out!' quite like 1.000 pounds of solid iron.   Puzzles: Metal Doors comes with 15 premade puzzles you can drop into any campaign at a moment's notice. Whenever you decide you...   [click here for more]
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5e Puzzle - The Rotating Rings

5e Puzzle - The Rotating Rings


Three consentric rings of stone, constantly shifting in position and creating a maze through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre. The Rotating Rings offers a simple challenge for your player party to encounter, and can be fitted into any existing or homebrew setting as an additional...   [click here for more]
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A Town Called Mud: The Haunted Mine

A Town Called Mud: The Haunted Mine


A Six-guns & Sorcery Adventure for 4th level characters. If you're tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards, win a haunted mine! A detailed review can be found here! This short adventure of around 8-10 hours takes the player characters from the Town of Mud, out into the...   [click here for more]
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Bats Outta Cell: A Vampire Jailbreak

Bats Outta Cell: A Vampire Jailbreak


A paladin order ambushes a small group of vampires and takes them to their prison. A prison specifically built to keep vampires in. Staked through the heart in their coffins, do the vampires stand any chance of escape? Especially with notorious vampire hunter, Hector Van Ladengast, the "Vampire Bane" and the "Scourge of the Fang" keeping his watchful eye on them? Bats Outta Cell: A Vampire...   [click here for more]
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Encounters in the Northern Wastes 1

Encounters in the Northern Wastes 1


This is a campaign buff for Dragonlance: Shadow of the Dragon Queen. Take on a gang of Cyclopes and a grumpy Topaz Dragon in this pair of encounters for the Northern Wastes. PDF and VTT included. ...   [click here for more]
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Theriad's Lost Verses

Theriad's Lost Verses


Mythic destiny awaits you in this campaign expansion for Mythic Odysseys of Theros! In Mythic Odysseys of Theros we were introduced to the Theriad, the epic poem that contains the adventures, legends, and myths of those champions that ascended to demigod status. But what about those hopeful heroes that didn't complete their quests? What secrets and powers might they have offered to...   [click here for more]
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Ire of the Wilds

Ire of the Wilds


Ire of the Wilds An Adventure for a party of 3rd to 5th level characters Ire of the Wilds is an adventure that pits players against a powerful being whose corrupting influence is affecting the nearby town of Rothcairn. They will fight monstrosities, the undead, and even nature itself. Not everything is quite as it seems, in fact there is more to...   [click here for more]
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Feats for Ravnicans

Feats for Ravnicans


The citizens of Ravnica must deal with challenges unlike those found on any other plane of existence. This world-spanning city is home to unique races, cutting-edge magical research, and ten guilds all vying for control in an inscrutable web of intrigue. It necessarily follows that those denizens must then cultivate an uncommon set of skills. These sixteen feats are designed to help PCs treat Ravnica...   [click here for more]
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Cult of the Hydra

Cult of the Hydra


Discover and infiltrate an insidious cult, the Children of Lernea, worshiping a powerful hydra, in this one-shot for 7th-level characters! This adventure is malleable enough to be dropped into any campaign setting, or to be played as a quick stand-alone adventure. In addition to the adventure, this supplement includes rules for multiple variant hydras: the Cryohydra, Pyrohydra, Miasma Hydra, and...   [click here for more]
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Rock Tombs of Kbidos: A Theros Starter Adventure & Sourcebook

Rock Tombs of Kbidos: A Theros Starter Adventure & Sourcebook


“Over the decades, the Kbidian games celebrating the victory over the tritons have become an important tradition for the local townsfolk. The opening ceremony is performed in the temple of Iroas by placing a golden ceremonial sword on the marble altar. It is said that this was the sword of Hekatomnos, which turned to gold when he slew the triton leader as a blessing from Iroas. Before each ceremony,...   [click here for more]
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5e Puzzle - The Cubic Conundrum

5e Puzzle - The Cubic Conundrum


A maze crafted into the faces of a massive cube, constantly shifting in position and creating a maze through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre. The Cubic Conundrum offers a simple challenge for your player party to encounter, and can be fitted into any existing or homebrew setting...   [click here for more]
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A Maze Without Maps - A Mini-Game

A Maze Without Maps - A Mini-Game


This mini-game maze encounter can be dropped directly into your next session. Players race against time to escape the maze, relying on memory and luck to navigate a series of turns that may find them right back where they started. Specially suited for online games where mapping and fog of war can pose a challenge for even the most intrepid of digital preparation DMs  ...   [click here for more]
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Darkthan's Action-Oriented Bestiary: Dungeon Dwelling Threats

Darkthan's Action-Oriented Bestiary: Dungeon Dwelling Threats


Better Monsters Make Better Dungeons Monsters are one of the most important aspects of any Dungeons and Dragons campaign, comprising one-third of the core rules and inspiring many players to take up the art of DMing. This book hopes to inspire a new generation of DMs to start their journeys and to give experienced DMs a new set of beasties to throw at their players. Within this book...   [click here for more]
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Classic D&D Monsters

Classic D&D Monsters


Fifteen Classic D&D monsters for 5th edition: Phoenix, Phantoms, Death Angel, Golems, Living Statues and more not found in the D&D Monster Manual! Plus classic Goblins, Bugbears and other quintessential monsters revised and updated for 5th edition. Plus, new monster: Ant Man. Every monster plays with a Classic D&D feel. Treasure suggestions for quintessential Classic monsters! ...   [click here for more]
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Il Cuore del Cerusico

Il Cuore del Cerusico


Quanti cuori servono per salvare una vita? La richiesta d'aiuto di una famiglia nel remoto villaggio di Tarbar vi porterà alla ricerca del cuore di un leggendario cerusico, l'ultima speranza per salvare il futuro di un bambino in difficoltà.   Solo un trapianto di cuore potrà salvare il piccolo Darvin, ma riuscirete a fare tutto il necessario prima che sia...   [click here for more]
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Remnants of the Lost Valley

Remnants of the Lost Valley


Remnants of the lost valley introduces a new location wrought with peril and mystery to your tabletop game. Designed for use with 5e in mind it includes New environments to explore 3 new races and their subraces including the Stoic Stonebacks 1 New Class, The Battlesong 2 New Cleric archetypes, Arcane (abjuration) and Travel 2 New spells New weapons New crafting materials A new toolkit Weather effects 25...   [click here for more]
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Rat Panic! At the Aqueduct

Rat Panic! At the Aqueduct


You and your party are a group of adventurers for hire in the city of Reclaim: an archeological city built upon the massive stone ruins of a dead civilization. You typically spend your days escorting archeologists to dig sites, exploring newly discovered tombs, and occasionally hunting a nasty beast to protect the city. However, the days drag...   [click here for more]
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Scale the Spire

Scale the Spire


Scale the Spire This modular One Shot Adventure Module contains: The story for a single adventure Additional rules to create a modular, rogue-like dungeon crawl experience in 5e 18 random events for traversing a magical dungeon Builds for 21 new monsters and fights Builds and ideas for 18 new boss battles Loot-tables for 3 dozen new potions, magical weapons and magical...   [click here for more]
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Azaruuk's Ultimate Battle Royale

Azaruuk's Ultimate Battle Royale


You step forward into the circle of runes and feel your stomach lurch. Within a blink of an eye, you find yourself in the arena. You can no longer see the audience but you can faintly hear them cheering and chanting beyond the arena’s walls... In Azaruuk's Ultimate Battle Royale the players find themselves whisked away to Sigil, the city in the center of the multiverse, where the must...   [click here for more]
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Cardmaster Adventure Design Deck (2e)

Cardmaster Adventure Design Deck (2e)


The AD&D CARDMASTER Adventure Design Deck is both an exciting tool for Dungeon masters and a complete game for players. With the Adventure Design Deck, the DM can create tough, challenging group adventures, players can go adventuring without a DM, and even solo adventures can be played, just by shuffling cards. The CARDMASTER Adventure Design Deck can be used several ways: CARDMASTER Fastplay...   [click here for more]
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Divination Spells - Firesky's Collection

Divination Spells - Firesky's Collection


Firesky’s Collection of DIVINATION Spells contains the descriptions of 15 new spells from the School of Divination. Spells that will help you see further, enhance your understanding and peer past your enemies defences. These spells serve various classes and range from cantrips to levels 8 spells! Cantrip: avoidance, minor magic eye   Level 1: detect falsehoods, flaw...   [click here for more]
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Kobold Traps

Kobold Traps


Scare players who think they can handle weak enemies with this free supplement! Kobold Traps is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder. The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located...   [click here for more]
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The Dungeon of Dragons

The Dungeon of Dragons


The Dungeon of Dragons is a 3-5 hour adventure for 16th-level characters. As members of the dragon hunters known as the Hand of Arahn, the party will be dispatched to follow up on reports of unusual dragon activity. The players will find themselves facing completely new foes, and it will take every ounce of courage they have to defeat Uvaira, the Chaos Dragon from Limbo. This is...   [click here for more]
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Shadehallow's Command Words

Shadehallow's Command Words


Bring Realism to your Spellcasting! Gandalf. Harry Potter. Sabrina Spellman. Every true spellcaster knows that doing magic requires special verbal components. Based loosely on Latin, the most magical-sounding language on this plane, here is a collection of command words for all spells from the current sourcebooks: Player’s Handbook, Elemental Evil, Sword Coast Adventurer’s Guide, and Xanathar’s...   [click here for more]
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Down in the Dark: A Guide to Underground Exploration in the 5e System

Down in the Dark: A Guide to Underground Exploration in the 5e System


Tired of your party skipping through all your unique, underground world features on their way to fight the big bad subterranean beast that you've put in their path? Want to make travelling through caves and caverns just a bit more interesting? If so, this book's for you! Inside you'll find rules for building your own underground content and features and ready-made encounters if you need just an extra...   [click here for more]
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Briser et charcuter : un guide de gestion des blessures - D&D5

Briser et charcuter : un guide de gestion des blessures - D&D5


Alors qu'il combattait vaillamment une bande d'Orcs, un résistant guerrier se trouve complètement encerclé. Inévitablement, l'un de ses adversaires parvient à le trancher à l'entrejambe à l'aide de sa lame. La douleur est telle qu'il perd connaissance... Un magicien, pourtant soucieux de ne jamais être en ligne de vue des ennemis, ne voit qu'au dernier moment la flèche pénétrant son torse,...   [click here for more]
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Exploration Locations - The Old City

Exploration Locations - The Old City


Exploration Locations - The City In Exploration Locations, delve in to some of these locations with lists of possible rewards, hazards, and encounters that can be found in these places. Including other adventurers or groups who have preceded your party into The Depths or followed after. Some of these people have set up bases of operation or offer trade while others may act as rivals or enemies. The...   [click here for more]
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Plague Pestilence Parasite

Plague Pestilence Parasite


D&D is rich with possibility, not all of it good. While the SRD contains minor information regarding diseases and ailments which your players might encounter, Plauge Pestilence Parasite holds a trove of details and options for disease based gameplay. 16 different diseases 6 unique subclasses 1 whole new outlook on gameplay Contents are meant to be diverse and varied for use in a multitude...   [click here for more]
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The Eleventh Day

The Eleventh Day


The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home. This one-shot adventure puts the players in the shoes of ridiculous...   [click here for more]
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Shield Variations 1.2

Shield Variations 1.2


A variation on the DMG shield. Modified basic shield in the Round Shield. Expanded shield options for all the party with Light, Buckler, Kite, Heater, Tower Shields, and Pavise.  ...   [click here for more]
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Runic Arcana: Rune Based Feats and Subclasses

Runic Arcana: Rune Based Feats and Subclasses


This supplement for 5e includes a basic template for runic tattoos which can be used as boons or feats for players. It also includes new subclasses for Druids, Sorcerers, and Wizards Subclasses: - Circle of Runes Druid - Runic Origins Sorcerer - Runic Abjurer Wizard - Runic Evocer Wizard - Runic Illusionist Wizard - Runic Necromancer Wizard ...   [click here for more]
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Portal de Baldur - Patronos do Grupo

Portal de Baldur - Patronos do Grupo


FORJE O SEU GRUPO! Portal de Baldur - Patronos do Grupo é um suplemento em português para a aventura Baldur's Gate: Descent into Avernus. O suplemento insere a mecânica de Patronos do Grupo: organizações ou patronos influentes de Portal de Baldur que uniram os personagens antes da aventura iniciar, provendo um excelente ponto de partida para a aventura. O suplemento...   [click here for more]
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Descendents of Dolor

Descendents of Dolor


This is the unofficial continuation of the Dragon of Icespire Peak Campaign. Fight off against foes across the Sword Coast once again as the adventurers are asked to explore the region for ways to stop the incoming threat that is emerging throughout the land. Join Darend the Halfling Barbarian and company in an emotional and thrill based adventure catered towards your own personal D&D...   [click here for more]
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Countess von Zarovich PDF + FG [BUNDLE]

Countess von Zarovich PDF + FG [BUNDLE]


This special bundle product contains the following titles. Countess von Zarovich Regular price: $9.99 Bundle price: $6.99 Format: PDF Rediscover the land of Barovia under the domain of the terror-inducing Countess Strahd von Zarovich with this supplement filled with advice on running Strahd as a non-male  villain, and featuring unique, original encounters...   [click here for more]
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