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100 Items For Sale In A Fantasy Black Market

100 Items For Sale In A Fantasy Black Market


One hundred strange and cursed items that you can only find in a black market. ...   [click here for more]
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100 Riddles and Their Answers

100 Riddles and Their Answers


Riddles have been told for hundreds and hundreds of years. In the tabletop gaming universe, they can be used in many different ways. They could be used to open a door in a mysterious dungeon. They could be told by a tricky monster that is testing the players. They could be used to gain access to a treasure chest. Use these fantasy riddles in your game to really stump your players and make them put...   [click here for more]
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19 Shops & Shopkeepers

19 Shops & Shopkeepers


This collection of 19 creative shops & shopkeepers is here to help make your world come alive with NPC shopkeepers your players will love Let your players enjoy a luxurious bathhouse run by demons, buy secrets from a mausoleum, or deep sea treasures from a half-orc captain and her menagerie of monkeys! Each shop can be the landmark destination of a small town or one of many unique offerings in...   [click here for more]
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2019 Complete Works [BUNDLE]

2019 Complete Works [BUNDLE]


This special bundle product contains the following titles. Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth Regular price: $0.50 Bundle price: $0.35 Format: PDF Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets...   [click here for more]
Dungeon Masters Guild  $31.15 $21.81

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A Mimic Bundle [BUNDLE]

A Mimic Bundle [BUNDLE]


This special bundle product contains the following titles. Artificer Specialist-Mimic Tamer Regular price: $2.99 Bundle price: $1.52 Format: PDF Mimic Tamers are companions of oozes and masters of the dungeon mimics. Feedback is welcome and I hope people find enjoyment from this document. This is the next in Moth-Eaten Press' documents, I have found more likeminded...   [click here for more]
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A Perfectly Legal Rules Change: Quest & Rules Bundle [BUNDLE]

A Perfectly Legal Rules Change: Quest & Rules Bundle [BUNDLE]


This special bundle product contains the following titles. A Perfectly Legal Acquisition | Tier 2 Quest & Oneshot Regular price: $1.99 Bundle price: $1.38 Format: Multiple Formats Welcome to ‘A Perfectly Legal Acquisition.’ As you can likely guess, this is a small heist-themed quest for parties who like to pretend they’re in a spy movie. It fits in...   [click here for more]
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Be seen by Nobody

Be seen by Nobody


Be seen by Nobody This One Shot Adventure Module Contains: The story for a single adventure Builds for 3 new monsters A rule set for fighting giant monsters for D&D 5e Inspiration for an action-puzzle boss encounter A rough map of an island The Story Far-off from any trade routes, in the middle of the ocean, lies a small island named “Isstic”....   [click here for more]
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Beyond the Golden Vault

Beyond the Golden Vault


A band of adventurers comes together to execute daring heists in a world of magic and dangers. They must steal valuable treasures, locked away in heavily fortified locations guarded by powerful forces. But to succeed, they must use all their wits and skills, navigate intricate traps and obstacles, and overcome fierce opposition. This is a 5e expansion like no other, where the players take...   [click here for more]
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Books & Libraries

Books & Libraries


Discount bundle! Books & Libraries is now part of a discount bundle! Get 30% off on this and 5 other books that aid you in enriching your world! Books & Libraries This inspirational guide offers a large amount of tools, tables and ideas for improvising books and libraries on the spot. For those players that always seek out the magic of knowledge in a library...   [click here for more]
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Briser et charcuter : un guide de gestion des blessures - D&D5

Briser et charcuter : un guide de gestion des blessures - D&D5


Alors qu'il combattait vaillamment une bande d'Orcs, un résistant guerrier se trouve complètement encerclé. Inévitablement, l'un de ses adversaires parvient à le trancher à l'entrejambe à l'aide de sa lame. La douleur est telle qu'il perd connaissance... Un magicien, pourtant soucieux de ne jamais être en ligne de vue des ennemis, ne voit qu'au dernier moment la flèche pénétrant son torse,...   [click here for more]
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Candlekeep Cluefinders' Compendium

Candlekeep Cluefinders' Compendium


Welcome to the Candlekeep Cluefinders’ Compendium, a collection of tips, tricks, and lore for would-be investigators and amateur sleuths.  Within it’s pages, players will find everything they need to create their own investigator characters, while DMs will find the tools necessary to construct mystery scenarios for their adventures and campaigns.  The Candlekeep Cluefinders’ Compendium contains:...   [click here for more]
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D&D Essentials: The Mithral Collection [BUNDLE]

D&D Essentials: The Mithral Collection [BUNDLE]


This special bundle product contains the following titles. Adaptable NPCs Regular price: $14.95 Bundle price: $10.47 Format: PDF Dungeon Masters, immerse players in your world by bringing the non-player characters to life! Contained within this supplement are 70 NPCs with unique statblocks (created by the team behind the best-selling Grimlore's Grimoire). Each...   [click here for more]
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Dominio Divino: Entropía

Dominio Divino: Entropía


Existen dioses cuyo propósito es acelerar el final del mundo. No porque sean maliciosos, si no porque el fin del mundo es inevitable, así que no hay razón para intentar evitarlo o combatirlo. Este dominio divino es para clérigos que siguen a esos dioses (por ejemplo, Rymrgand - si alguna vez han jugado Pillars of Eternity) o que adoren las fuerzas elementales del universo....   [click here for more]
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Dreams, Nightmares, and Half-Remembered Meetings

Dreams, Nightmares, and Half-Remembered Meetings


Brand new challenges for DMs and Players There’s always more wonder to be found, even if you think you’ve seen everything; in new, twisted monsters that disquiet and dismay; in comforting items and experiences to take the edge off and make you smile, and in confusing encounters with chaotic beings that beguile and bewilder. All this and more awaits…   Dreams,...   [click here for more]
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Expanded Survivors of Ravenloft

Expanded Survivors of Ravenloft


Expanded Survivors of Ravenloft offers additional survivors and talents for DMs and players using the survivor rules offered in Van Richten's Guide to Ravenloft. Offer more variety to your party by playing one of four new survivors: the mystical Clairvoyant, the dark Cultist, the musical Troubadour, or the grim Hunter. Further customize your survivor with 17 new talents available...   [click here for more]
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Exploring Archaeology in D&D

Exploring Archaeology in D&D


Archaeology is largely ignored in Dungeons and Dragons, which is a huge shame, as many of the archaeological discoveries of the past 50 or so years have no doubt inspired much of what Dungeons and Dragons is today. With this suppliment, bring a taste of archaeology to your D&D world! Get your players invested in the history of the campaigns we play in, and replace that generic library trip with...   [click here for more]
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Ezra's Gate

Ezra's Gate


Tucked away in the forest lies the cabin of Ezra the Alchemist. Ever since the death of his wife, the mysterious recluse has gone missing. All that remains is his home in the woods, overlooking a lonely and misty lake... Ezra’s Gate is a DnD 5E Adventure as a one-shot scenario which can be placed into any official or homebrew campaign. The adventure is optimized for a party of 4 level 5...   [click here for more]
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Hardboiled Adventures

Hardboiled Adventures


“You were dead, you were sleeping the big sleep, you were not bothered by things like that, oil and water were the same as wind and air to you. You just slept the big sleep, not caring about the nastiness of how you died or where you fell. Me, I was part of the nastiness now.” — Philip Marlowe in Raymond Chandler’s The Big Sleep The vast majority of Dungeons &...   [click here for more]
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Ire of the Wilds

Ire of the Wilds


Ire of the Wilds An Adventure for a party of 3rd to 5th level characters Ire of the Wilds is an adventure that pits players against a powerful being whose corrupting influence is affecting the nearby town of Rothcairn. They will fight monstrosities, the undead, and even nature itself. Not everything is quite as it seems, in fact there is more to...   [click here for more]
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Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
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Menagerie of Maladies

Menagerie of Maladies


The Menagerie of Maladies adds 5 new homebrew diseases to your game! Diseases can make for excellent and exotic dangers, and can reward players who think creatively and pay attention to the world around them. This handbook expands upon the disease options presented in the Dungeon Master's Guide to expand the options in a DMs toolkit. The diseases range from mildly irritating to deadly...   [click here for more]
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Monster Hunter's Bundle [BUNDLE]

Monster Hunter's Bundle [BUNDLE]


This special bundle product contains the following titles. Magical Feats for Places of Power Regular price: $1.00 Bundle price: $0.00 Format: PDF Magical Feats For Places of Power: Expanded Spellcasting This module provides 6 magical feats, intended for use with the Places of Power: Expanded Spellcasting, but most can function on their own. Said module can be...   [click here for more]
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Necromancer Class

Necromancer Class


They say necromancers worship and manipulate death, but that’s only half the story. While some certainly do, others draw upon that same source of power to worship and manipulate life – after all, who can tell the difference? What’s Inside? Within these pages you will find the Necromancer, an elaborate spellcasting class with four archetypes to choose...   [click here for more]
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Once Bitten: The Vampire Compendium

Once Bitten: The Vampire Compendium


As a thank you for the incredible community support we've received, Once Bitten will be remaining at its promotional price of 9.95 for good! Explore gothic horror's most iconic monster in a whole new light Breathing new unlife into a classical villain, Once Bitten explores a broad array of ways to present vampires, from gothic tyrants brooding in looming castles, to animalistic monsters...   [click here for more]
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Paladin - Oath of Secrecy

Paladin - Oath of Secrecy


The Oath of Secrecy is the solemn vow of secret societies, mystery cults, and orders sworn to protect dangerous knowledge from prying eyes. Its members guard delicate information, root out conspiracies, and crusade against intrusive agents of evil gods. Called the “inquisition of secrets” in timid whispers, its paladins smite those who seek forbidden insights for their own ends, naturally opposing...   [click here for more]
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Paladin - Oath of the Abyss

Paladin - Oath of the Abyss


The night ist darkest just before the dawn. The Oath of the Abyss is a curse, a journey that leads to one of two possible destinations -- salvation or perdition. Paladins who follow this oath walk the thin line that separates light from dark, hope from desperation, and sanity from madness. Unlike other paladins, they are tempted by evil against their will. This lure often stems from places...   [click here for more]
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Puzzles, Predicaments, and Perplexities (Roll20)

Puzzles, Predicaments, and Perplexities (Roll20)


This is the Roll20 version of this title. The PDF version is available here. Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles,...   [click here for more]
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Puzzles, Predicaments, and Perplexities [BUNDLE]

Puzzles, Predicaments, and Perplexities [BUNDLE]


This special bundle product contains the following titles. Puzzles, Predicaments, and Perplexities Regular price: $4.99 Bundle price: $4.35 Format: PDF Also check out the other volumes in this best-selling series, or buy the bundle and save!          Adventurers need much more than just brute force, magical powers, and nimble moves in order...   [click here for more]
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Revised Roleplay

Revised Roleplay


a Simple set of rules to add a bit more structure to Roleplay encounters, give them the same weight as combat and give more importance to skill choices.  i create more content every week on my twitch channel https://www.twitch.tv/zoot_ ...   [click here for more]
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Sedryc's Scriptum of Subclasses Part II

Sedryc's Scriptum of Subclasses Part II


Ser Sedryc the Owlknight proudly presents: A SCRIPTUM OF SUBCLASSES PART II The eldritch knight Sedryc has seen many a folk and heard as many tales about a whole gaggle of heroes and villains sporting varied subclasses detailed below. Do let yourself be impressed by this wondrous knowledge and go forth ever informed! And do not let yourself be distracted by Sedryc's...   [click here for more]
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Seven Deadly Plagues: A Malady Codex Special

Seven Deadly Plagues: A Malady Codex Special


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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Shadowfell: The Despair Deck

Shadowfell: The Despair Deck


Add a touch of doom and a dash of gloom to your campaign with the Despair Deck, updated for 5th Edition. For use in campaigns that will spend time in the Shadowfell, or for DMs that want to amplify a sense of dread among their players. Contains: 30 2"x2.75" cards with backs that can be printed double-sided and cut out. Now a Silver Best Seller! ...   [click here for more]
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Skill Challenges For 5e

Skill Challenges For 5e


The Bonus Method: Skill Challenges for 5e You Need Skill Challenges! Want an alternate to extended fight scenes or long conversations? Then you need a skill challenge.  In The Bonus Method: Skill Challenges for 5e you’ll learn what a skill challenge is, when you should use them, and how to run them. There are even some skill challenges written up at the end of the document so that you can use...   [click here for more]
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Social Combat

Social Combat


These rules allow for debates to be much more in depth than a single Persuasion vs Insight roll. It allows for wordplay battles with similar complexity to the swordplay battles more commonly focused on in these games. It makes traits like Alignment and Ideals mechanically relevant rather than mere flavor choices. These rules will not be for everyone, but for certain playstyles they can be invaluable....   [click here for more]
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Soul Spells and Curses

Soul Spells and Curses


Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these...   [click here for more]
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Spelljammer: Pirates of Realmspace Campaign [BUNDLE]

Spelljammer: Pirates of Realmspace Campaign [BUNDLE]


This special bundle product contains the following titles. Blackjammer's Revenge Regular price: $9.99 Bundle price: $3.43 Format: PDF Have ye ever heard the legend of Blackjammer's Cutlass? The famed artifact was thought lost in the Flow, but has resurfaced- passin' twixt pirate captains' hands 'cross the astral sea.  What's more is Captain Blackjammer...   [click here for more]
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Strangely Changed

Strangely Changed


What to expect Strangely Changed is a collection of completely new curses for 5e, but the book is much more than a simple list. Inside you will find information for how individual curses can be created, removed, and protected against. You'll also find detailed rules for how these curses affect the player, combat, and the world at large. The hexes, jinxes, and curses inside are for more than...   [click here for more]
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Sven Langstrid's Expanded Vampirism | PC Vampires for 5e

Sven Langstrid's Expanded Vampirism | PC Vampires for 5e


Welcome one, welcome all. It is I, Sven Langstrid, of delivering to you that which you did not knowing you desired, yes! The results of my in-depths analysis of the blood sucking living dead! Vampires made real! Made understandable! Come, come! Reading and of learn the truth about the Curse of Vampirism! Sven Langstrid's Expanded Vampirism Sven's Expanded Vampirism is a ruleset designed to...   [click here for more]
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The Aberrant: an Aberration Player Race

The Aberrant: an Aberration Player Race


The aberrations of the various realms have always held a distinct interest in the goings-on of humanoid creatures. Whether their motives be good, bad, or simply unknowable, that interest occasionally results in the creation of humanoids with strange abilities. The descendants of these bizarre creaures are called the Aberrants. This suppliment presents...   [click here for more]
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The Ammads Family

The Ammads Family


Inspired by Charles Addam’s fictional family. Players are invited into the home of a mysterious and creepy family, as newly adopted family members. A simple quest to meet their new siblings leads to uncovering a summoning ritual gone wrong. A 2-3 hour adventure for 2nd-3rd level characters. Uses an old Cluedo game board as a dungeon map. ...   [click here for more]
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The Forsaken Traveler - Issue II: Tombs, Crypts, and Ruins

The Forsaken Traveler - Issue II: Tombs, Crypts, and Ruins


The Forsaken Traveler – Issue 2: Crypts, Tombs, and Ruins A 28-Page Zine FILLED with tables! Welcome to the second issue of The Forsaken Traveler. The purpose of this publication is to provide you with interesting and unforgettable content that will make your tabletop gaming experience the best it possibly can be. Lying in the pages ahead are limitless worldbuilding ideas...   [click here for more]
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The Heist at Sly Manor

The Heist at Sly Manor


You sneak into a museum filled with all sorts of strange displays, from fierce weaponry and intricate jewelry through to demonic statues and a strange obsidian monolith. You begin to take a couple of steps towards the monolith when darkness swirls around you as the museum's protections jump to life... This is a one-shot heist adventure in which the players must infiltrate a high society...   [click here for more]
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The Literary Gods: Preview

The Literary Gods: Preview


This is a preview of the fantastic book that will be out soon. The full book is over 20 pages of Literature themed Deities and Patrons that will add some new flavor to your games. With 16 new Deities and 16 brand new Patrons, along with a brand new Domain for Clerics and the formulas to create your own Domains and Patron types. ...   [click here for more]
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The Malady Codex II: Diseases of the Mind

The Malady Codex II: Diseases of the Mind


Click on the Illithid to explore nine grim-dark adventures, based on the diseases found in these Malady Codexes! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s...   [click here for more]
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The Malady Codex: Mindflayer Danger

The Malady Codex: Mindflayer Danger


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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The Nine Sins of Asmodeus

The Nine Sins of Asmodeus


The Nine Sins of Asmodeus Which will you choose? This accessory is designed to run alongside Asmodeus' Corrupted Grimoire and Chains of Asmodeus in order to provide depth and foreshadowing to your campaign. Before a gaming session, or during a downtime break, encourage your players to think about a sin their character might have committed in their past....   [click here for more]
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The Sleuth (Alpha) - An Intelligence-based non-caster class for 5E D&D

The Sleuth (Alpha) - An Intelligence-based non-caster class for 5E D&D


The Sleuth – An Intelligence-based, non-caster class for 5th Edition Dungeons & Dragons Sleuth are driven savants, highly intelligent, and dissatisfied with the status quo of society around them. Whereas a bard survives by their charm, and a rouge survives by their skill; a sleuth survives by their wits and their knowledge. Resourceful in a pinch, driven by their own code of ethics,...   [click here for more]
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The Sleuth Class (Alpha) Fantasy Grounds Module

The Sleuth Class (Alpha) Fantasy Grounds Module


The Sleuth – An Intelligence-based, non-caster class for 5th Edition Dungeons & Dragons Sleuth are driven savants, highly intelligent, and dissatisfied with the status quo of society around them. Whereas a bard survives by their charm, and a rouge survives by their skill; a sleuth survives by their wits and their knowledge. Resourceful in a pinch, driven by their own code of ethics,...   [click here for more]
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The Spirit, a Homebrew Class for DnD 5e

The Spirit, a Homebrew Class for DnD 5e


The Spirit Class by Oliver Baunach (Re-)Play a recently deceased character or one who was dead for years. Return to the world of the living either a defender of good or a vengeful creature. The Spirit possesses, besides a wide variety of skills, the ability to cast spells and cantrips from 1st to 5th Level spells, similar as to how Rangers, Paladins and Artificers do. The...   [click here for more]
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Trinkets of Unsettling Tales

Trinkets of Unsettling Tales


A list of one hundred ominous trinkets carefully chosen to incept discomfort and mystery in your player’s mind. Update 1.1 - Change to the title and description to better describe the content - Correcting some grammatical mistakes ...   [click here for more]
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