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Not all Paladins who forsake their Oaths do so to pursue evil. When corruption is discovered among the ranks of your righteous order or the ideals you once believed are revealed for the lies they truly are, will you stand with your Oath or be banished as an Apostate. This subclass is equipped with the capabilities to thwart divine magic and uncover the true motives of those you once called your allies.... [click here for more] |
Dungeon Masters Guild |
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You sneak into a museum filled with all sorts of strange displays, from fierce weaponry and intricate jewelry through to demonic statues and a strange obsidian monolith. You begin to take a couple of steps towards the monolith when darkness swirls around you as the museum's protections jump to life...
This is a one-shot heist adventure in which the players must infiltrate a high society... [click here for more] |
Dungeon Masters Guild |
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A band of heroes stands before a frightened crowd. They must rally the village to gather resources and prepare to defend against the coming marauders. Dissenting voices call for retreat, others border on panic. The adventurers exhort them to steel their will and follow their cunning plan.
A paladin stands before the magistrates, ready to present a case. Her roguish friend is in trouble... [click here for more] |
Dungeon Masters Guild |
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The 13th Age core book contains the lovely sentence, "if you really want [an epic tier linguist feat], you know what you want for it better than we do." This is my wholly self-indulgent attempt to bring some linguistic nerdery into the world of Eberron, here to give Eberron all the hushed conversations in foreign languages and the frantic attempts to translate ancient inscriptions of the genres on... [click here for more] |
Dungeon Masters Guild |
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A New Game Mechanic: Wanted Scores
Actions should have consequences, especially for the protagonists of a dynamic story. Wanted Scores are a way to track unpopular decisions, acts of infamy, rebellion against the law, things that you swear aren't what they look like, and that incident that is certainly just a big misunderstanding.
This supplement contains guidelines for using Wanted Scores in any... [click here for more] |
Dungeon Masters Guild |
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This is a system for Drugs and Addictions that I created for my current campaign. Includes a list of drugs with their effects and symptoms of addictions. I figured I'd share it for others to use as well, or to at least get some ideas if you were thinking about adding drugs and addiction to your setting. ... [click here for more] |
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Want an interesting way to give your players some small magical trinkets?
Want to make your word seem more mystical and arcane?
Are you the one person running a campaign entirly themed around barrels and chests because you told your players that you're including a single mimic and you care little for their sanity?
Well this is the encounter for you!
Whats included:
A simple side of the roud encounter... [click here for more] |
Dungeon Masters Guild |
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Pets have always been in a weird place in D&D. Officially, they don't really have much to them, and little guidance is offered for those that want them. Basic Pets aims to help both players and DMs looking to have pets in their games, and do so in a way that is easily modifiable to fit however a DM wishes them to function. This product includes:
Rules for Pets:
Optional Combat... [click here for more] |
Dungeon Masters Guild |
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The Oath of Secrecy is the solemn vow of secret societies, mystery cults, and orders sworn to protect dangerous knowledge from prying eyes. Its members guard delicate information, root out conspiracies, and crusade against intrusive agents of evil gods. Called the “inquisition of secrets” in timid whispers, its paladins smite those who seek forbidden insights for their own ends, naturally opposing... [click here for more] |
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Three-Dragon Ante is a card game published by WoTC and is included as a gaming set in the 5E PHB. This ruleset, loosely based on the card game rules, is intended to be a “game-within-a-game” with which characters can have proficiency.
This version plays faster than the official card game, but is more in-depth than skipping past actually playing a mini-game by merely rolling checks such as... [click here for more] |
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This is a guide for Dungeon Masters who want to run tactical combat with personal narrative front and center. It provides a narrative structure for large-scale battles and several scenarios that can be dropped into any campaign. ... [click here for more] |
Dungeon Masters Guild |
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The Eye in the Pines
This modular One Shot Adventure Module contains:
The story for a single adventure
Additional rules to create a playable session 0 character creation in 5e
A large sprawling map of an old mansion
Several interesting riddles to solve
Builds for several new monsters and fights
3 Loot-tables for the adventure
The Story
The town council... [click here for more] |
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Add a new and immersive special operations and paramilitary organization to your Dungeons and Dragons game! Inside you'll find a brand new, playtested custom player background. The history of the Ranger Corps including their mission statement, motto, and responsiblities. Recommended equipment to outfit NPC Rangers as well as player characters. A ranking system for the Ranger Corps. to follow in your... [click here for more] |
Dungeon Masters Guild |
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The fighter takes a caustic blast from the black dragon. They clatter to the ground, flesh blistering, and they drift off into darkness. Moments later, the cleric lifts them to their feet.
"Thanks." coughs the fighter, "I thought I was a goner."
"Actually..." says the cleric, sheepishly, "you were dead for about thirty seconds. I had to bring you back." "Oh. Well... thank you very much."
"No worries."... [click here for more] |
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The little known rules can often be used to great effect in game, one of such rules is the Honor Score. This ability score can be used as a way to give all players a way to participate in social situations without the need for charisma. It gives a way for DM’s to track player reputation. ... [click here for more] |
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Dungeon Masters Guild |
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The Bolstered Bestiary is a miniature monster manual that expands on the existing slew of monsters found across 5th Edition. Providing adversaries with more diverse skillsets and challenge ratings that give any adventuring party a run for their money. This latest release puts a focus on everyone's favorite backstabbers: The Rogues.
What this document contains:
29 Creature Statblocks that elaborate... [click here for more] |
Dungeon Masters Guild |
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Welcome one, welcome all.
It is I, Sven Langstrid, of delivering to you that which you did not knowing you desired, yes! The results of my in-depths analysis of the blood sucking living dead! Vampires made real! Made understandable! Come, come! Reading and of learn the truth about the Curse of Vampirism!
Sven Langstrid's Expanded Vampirism
Sven's Expanded Vampirism is a ruleset designed to... [click here for more] |
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The Sleuth – An Intelligence-based, non-caster class for 5th Edition Dungeons & Dragons
Sleuth are driven savants, highly intelligent, and dissatisfied with the status quo of society around them. Whereas a bard survives by their charm, and a rouge survives by their skill; a sleuth survives by their wits and their knowledge. Resourceful in a pinch, driven by their own code of ethics,... [click here for more] |
Dungeon Masters Guild |
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Brace Yourself!
From a single mounted duel between riders on the road to an intrigue fueled tournament of knights fighting for their liege's favour. This mechanic for mounted single combat can be used for parties of any level, however, it works best for low levels (from 1st to 5th). ... [click here for more] |
Dungeon Masters Guild |
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What's Inside?
This is a quick, 1 page guide to mid-level nonlethal magic! Focusing on support and incapacitation, the contents of this spellbook provide additional options for characters like the Life Cleric, Redemption Paladin, or any other arcanist with a conscience, really.
Important note: the suggested classes/subclasses for these spells are: Cleric, Paladin, Divine Soul Sorcerer,... [click here for more] |
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Getting Back Up is an optional extension or module to bring heavier consequences to adventurers that put themselves in risky and traumatic situations. To keep this module from being too hard to utilize I have tried to keep the mechanics simple enough for bookkeeping, but complex enough to retain some realism.
The following document contains a list of actual mental disorders, however, the list is far... [click here for more] |
Dungeon Masters Guild |
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What's Inside?
This is a quick, 1 page guide to high-level nonlethal magic! Focusing on support and incapacitation, the contents of this spellbook provide additional options for characters like the Life Cleric, Redemption Paladin, or any other arcanist with a conscience, really.
Important note: the suggested classes/subclasses for these spells are: Cleric, Paladin, Divine Soul Sorcerer,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Sleuth – An Intelligence-based, non-caster class for 5th Edition Dungeons & Dragons
Sleuth are driven savants, highly intelligent, and dissatisfied with the status quo of society around them. Whereas a bard survives by their charm, and a rouge survives by their skill; a sleuth survives by their wits and their knowledge. Resourceful in a pinch, driven by their own code of ethics,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|