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Be seen by Nobody

Be seen by Nobody


Be seen by Nobody This One Shot Adventure Module Contains: The story for a single adventure Builds for 3 new monsters A rule set for fighting giant monsters for D&D 5e Inspiration for an action-puzzle boss encounter A rough map of an island The Story Far-off from any trade routes, in the middle of the ocean, lies a small island named “Isstic”....   [click here for more]
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Paladin - Oath of the Abyss

Paladin - Oath of the Abyss


The night ist darkest just before the dawn. The Oath of the Abyss is a curse, a journey that leads to one of two possible destinations -- salvation or perdition. Paladins who follow this oath walk the thin line that separates light from dark, hope from desperation, and sanity from madness. Unlike other paladins, they are tempted by evil against their will. This lure often stems from places...   [click here for more]
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Scale the Spire

Scale the Spire


Scale the Spire This modular One Shot Adventure Module contains: The story for a single adventure Additional rules to create a modular, rogue-like dungeon crawl experience in 5e 18 random events for traversing a magical dungeon Builds for 21 new monsters and fights Builds and ideas for 18 new boss battles Loot-tables for 3 dozen new potions, magical weapons and magical...   [click here for more]
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Shadowfell Despair Tables

Shadowfell Despair Tables


Shadowfell Despair Tables merges the rules for Shadowfell Despair found in the 5th Edition Dungeon Master's Guide with the Despair Deck created for 4th edition in 2011. On this free 1-page PDF, you'll find 4 tables designed to give your players a variety of different consequences for staying in the Shadowfell too long. ...   [click here for more]
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Spooktober Spectacular Statblock: The Haunting Howler

Spooktober Spectacular Statblock: The Haunting Howler


Spooktober Spectacular Statblock: The Haunting Howler By Skyship DM In celebration of the spookiest month, a sinister new monstrosity has been dredged from the darkest pages of history: the Haunting Howler. A stealthy, deceptive, and intelligent foe capable of severing both limbs and friendships, the Howler is the posessed husk of a gnomish harvester machine, perfect for a CR 7 climax to...   [click here for more]
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The Ammads Family

The Ammads Family


Inspired by Charles Addam’s fictional family. Players are invited into the home of a mysterious and creepy family, as newly adopted family members. A simple quest to meet their new siblings leads to uncovering a summoning ritual gone wrong. A 2-3 hour adventure for 2nd-3rd level characters. Uses an old Cluedo game board as a dungeon map. ...   [click here for more]
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The Chardalynist: An Artificer Subclass

The Chardalynist: An Artificer Subclass


There is nothing more appealing to an artificer than some new material to explore: testing the metallurgical properties, mixing liquids and recording their reactions, and learning how to use these findings to produce a new and wonderful contraption. The artificers of ancient Netheril made much use of chardlyn, an obsidian-like gemstone, in their spellcasting. The full extent of this knowledge was...   [click here for more]
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The Cryptborn

The Cryptborn


The Cryptborn is a new player-race option for 5E, centered around undead and the concept of a failed resurrection. ...   [click here for more]
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The Eye in the Pines

The Eye in the Pines


The Eye in the Pines This modular One Shot Adventure Module contains: The story for a single adventure Additional rules to create a playable session 0 character creation in 5e A large sprawling map of an old mansion Several interesting riddles to solve Builds for several new monsters and fights 3 Loot-tables for the adventure The Story The town council...   [click here for more]
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The Malady Codex: Mindflayer Danger

The Malady Codex: Mindflayer Danger


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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Classic D&D Monsters

Classic D&D Monsters


Fifteen Classic D&D monsters for 5th edition: Phoenix, Phantoms, Death Angel, Golems, Living Statues and more not found in the D&D Monster Manual! Plus classic Goblins, Bugbears and other quintessential monsters revised and updated for 5th edition. Plus, new monster: Ant Man. Every monster plays with a Classic D&D feel. Treasure suggestions for quintessential Classic monsters! ...   [click here for more]
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Cthulhu Warlock Patron

Cthulhu Warlock Patron


This is a Cthulhu Warlock Patron. ...   [click here for more]
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Dominio Divino: Entropía

Dominio Divino: Entropía


Existen dioses cuyo propósito es acelerar el final del mundo. No porque sean maliciosos, si no porque el fin del mundo es inevitable, así que no hay razón para intentar evitarlo o combatirlo. Este dominio divino es para clérigos que siguen a esos dioses (por ejemplo, Rymrgand - si alguna vez han jugado Pillars of Eternity) o que adoren las fuerzas elementales del universo....   [click here for more]
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Grannies Pies

Grannies Pies


A quick guide on cursed desserts that can be found in The Curse of Strahd. Also useful for DM’s who wish to add some chaotic addiction to their game with a note of believability. ...   [click here for more]
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Hope & Despair

Hope & Despair


The fighter takes a caustic blast from the black dragon. They clatter to the ground, flesh blistering, and they drift off into darkness. Moments later, the cleric lifts them to their feet. "Thanks." coughs the fighter, "I thought I was a goner." "Actually..." says the cleric, sheepishly, "you were dead for about thirty seconds. I had to bring you back." "Oh. Well... thank you very much." "No worries."...   [click here for more]
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Menagerie of Maladies

Menagerie of Maladies


The Menagerie of Maladies adds 5 new homebrew diseases to your game! Diseases can make for excellent and exotic dangers, and can reward players who think creatively and pay attention to the world around them. This handbook expands upon the disease options presented in the Dungeon Master's Guide to expand the options in a DMs toolkit. The diseases range from mildly irritating to deadly...   [click here for more]
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Stress and trauma as an alternative to Madness

Stress and trauma as an alternative to Madness


As I'm planning to run a module heavily reliant on the use of Madness tables for a group soon, and some of my players have expressed discomfort with the canon Madness tables and features but still wanted a similarly 'punishing' experience, I made some alternative tables—Minor Trauma, Major Trauma, and Persistent Trauma—to replace the canon ones. Since the traumatic experiences of some modules...   [click here for more]
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The Dire Panda

The Dire Panda


It's cute. It's cuddly. It's deadly. The Dire Panda is an enormous, extra huggable version of it's smaller relative- capable of tricks and charming the dourest individual. Some are even lucky enough to have the massive bear as a mount. But those who cross this enchanting animal soon find out that a Dire Panda is not to be trifled with... Add a bit of fluffy carnage zest to any 5ed. adventure...   [click here for more]
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Trinkets of Unsettling Tales

Trinkets of Unsettling Tales


A list of one hundred ominous trinkets carefully chosen to incept discomfort and mystery in your player’s mind. Update 1.1 - Change to the title and description to better describe the content - Correcting some grammatical mistakes ...   [click here for more]
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Van Richten's Forgotten Bestiary

Van Richten's Forgotten Bestiary


Rudolph Van Richten seems to have forgotten to add the Bagman, Goblyns, and the Whistling Fiend to the back of his book. Luckily, this tome has his forgotten notes which he forgot to send to his publisher to be published alongside his other material. ...   [click here for more]
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Atomancy and Radiation

Atomancy and Radiation


This is a supplement for 5th Edition which contains 15 new spells with a radioactive flair, in a new school of magic called Atomancy. This paves the way for subclasses I will publish in th future which will use these rules for radiation and expanded spell lists. This pdf contains rules for Radiation, Radiation Sickness and what damage types DMs are recommended to use for differing intensities of...   [click here for more]
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Wereboar of Gruumsh- Developable Character Option

Wereboar of Gruumsh- Developable Character Option


A huge bloody hammer in its left prank-like hand the disgusting abomination stands in front of you. Growing up in a brutal tribe, raiding villages almost weekly and the violent daily routine of an orc has not prepared you for such a sight. You've heard the rumor of a beast that walks with the older warriors, but you never believed them. Its red eyes fixate on you, as it runs towards you....   [click here for more]
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Improved Player Lycanthropy

Improved Player Lycanthropy


Tread the moonlit path of the cursed nightwalkers with Improved Player Lycanthropy Improved Player Lycanthropy attempts to enhance player lycanthropy in D&D, making it more chaotic, interesting, balanced, and thematically satisfying. Both players and DMs can use this resource to delve into the sinister curse. But be careful, once the moon claims you, the draw of its monstrous power might just...   [click here for more]
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Optional Rules: Radiation

Optional Rules: Radiation


Discover a force more deadly than most magic - Radiation, and all the mutations it brings. J. D. Hinds ...   [click here for more]
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Shipwreck Isle

Shipwreck Isle


Shipwrecked, lost at sea, no hope of escape. Laying on the sun soaked beach listening to the waves might seem like a well-deserved vacation, but after a few days or weeks, even the most experienced party of adventurers can go mad when isolated on a desert island.  That’s if the coconut people don’t get them first. DM Resources for a desert island, plus a one-shot adventure for first tier adventurers...   [click here for more]
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Survivor's Guide to Plague Zombies

Survivor's Guide to Plague Zombies


Crank up the horror with Plague Zombie options and blend viral strains to create the perfect undead threat for your 5th edition campaign of the world's greatest roleplaying game. Inside are rules for Plague Zombies & the Plague Zombie Herd, the living Mad Rash Maniacs, and a host of disease options like the Viral Hive Mind, Ooze and Wasp Infested...   [click here for more]
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The Cultist's Cookbook

The Cultist's Cookbook


From new artifacts to a brand new class, the Cultist Cookbook is a recipe for disaster! Included within the 51 page book is the Cultist - a versatile caster, new backgrounds, new mundane and magical items, new spells, new feats and more. Try out equipment with the blazing keyword and command incredible forces with reliquary artifacts. Load yourself up with some temporary hit dice, you'll need it to...   [click here for more]
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Worlds of Wildspace - Crakateg

Worlds of Wildspace - Crakateg


The Listing—Do You Feel It? Mired in ennui, travelers to Crakateg face not death but spiritual decay. Their missions forgotten, hope abandoned, they become part of the machine of the forlorn city, spinning their gears for no discernable purpose. A few know the truth—that the wreckage of this artificer city houses the spirit of an eldritch being. But soon enough, all who come to Crakateg...   [click here for more]
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100 Demon Lords

100 Demon Lords


One hundred terrifying demon lords that will bring wreck and ruin to your players!  ...   [click here for more]
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100 Scary Forest Encounters

100 Scary Forest Encounters


One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ...   [click here for more]
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Acid Wizardry - Spells For Corrosive Kind of Magic

Acid Wizardry - Spells For Corrosive Kind of Magic


Ever wanted to melt some goblins but they are out of acid splash range, and there's more than one? Just like turning things into goo? Want to be a utility wizard but still deal damage? Well then this is the product for you! 14 acidic spells for Wizards, druids and the occasional sorcerer!  Go and turn those nasty Goblins into Gooblins! ...   [click here for more]
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Alternative Injuries

Alternative Injuries


Don’t just kill your players, BRUTALIZE THEM! Death is an ending, except when it’s not, that stops fun in its tracks. Some DMs avoid death, only dealing it out when the player agrees and it can be suitably epic. Going down still needs to have a sting though, and these rules provide it. Don’t have an adventure ended by an ignominious death, have it continue despite feeling like...   [click here for more]
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Barrel of Magical Gifts - A Magic Item Enounter

Barrel of Magical Gifts - A Magic Item Enounter


Want an interesting way to give your players some small magical trinkets? Want to make your word seem more mystical and arcane? Are you the one person running a campaign entirly themed around barrels and chests because you told your players that you're including a single mimic and you care little for their sanity? Well this is the encounter for you! Whats included: A simple side of the roud encounter...   [click here for more]
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Lycanthropy & Werebeasts

Lycanthropy & Werebeasts


Are you tired of the standard set of werewolves, wererats, and other beasts? Here I've added a whole new range of creatures ranging from CR 1 - 5 with lycanthropic tendencies! Enjoy :) Currently, 7 new creatures but more are in the works if the project is positively received... Each new creature has stats and great art work to go with it. Example below. Starting with: - Weredolphin! - Werefrog!...   [click here for more]
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Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
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Maggie's Mixes: Disease Pack 1

Maggie's Mixes: Disease Pack 1


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Shadow Wild Magic

Shadow Wild Magic


Wild magic with a shadow influence, ordered so high numbers are beneficial and low numbers are detrimental. Use it for a different flavor of wild magic sorcerer or when in a place linked to the Shadowfell. Want more wild magic? Try Divine Wild Magic, Primal Wild Magic, and Wild Psionics. Want a dark adventure? Try Zombie City. ...   [click here for more]
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Wild Psionics

Wild Psionics


Wild psionic effects, ordered so high numbers are beneficial and low numbers are detrimental. Use it for a different flavor of wild magic sorcerer or when stumbling through the Far Realm. Want more wild magic? Try Divine Wild Magic, Primal Wild Magic, and Shadow Wild Magic. Want to use that mutant brain of yours? Try Zombie City. ...   [click here for more]
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Alla Casa della Nonna

Alla Casa della Nonna


Troppi bambini stanno sparendo nei pressi del lago Sereno e nessuno fa mai ritorno. La comunità vuole scoprire cosa sta accadendo. Alla Casa della Nonna è una breve avventura con ambientazione e tematiche horror per personaggi di 4° livello. All'interno del modulo troverete: Avventura  3 nuovi mostri Nuove regole sul Terrore Le nuove...   [click here for more]
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La Veglia Notturna

La Veglia Notturna


Un gruppo di eroi locali sta cercando di fronteggiare un male che si fa sempre più forte, giorno dopo giorno. Da soli non possono nulla.  La Veglia Notturna è una breve avventura con ambientazione e tematiche horror per personaggi di 10° livello. All'interno del modulo troverete: Avventura  2 nuovi mostri Nuove regole sulla Corruzione Le...   [click here for more]
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Acid Splash [BUNDLE]

Acid Splash [BUNDLE]


This special bundle product contains the following titles. Acid Wizardry - Spells For Corrosive Kind of Magic Regular price: $1.00 Bundle price: $0.83 Format: PDF Ever wanted to melt some goblins but they are out of acid splash range, and there's more than one? Just like turning things into goo? Want to be a utility wizard but still deal damage? Well then this...   [click here for more]
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Blood Mage (Prestige Class)

Blood Mage (Prestige Class)


Looking for a way to incorporate blood magic into your campaign? Look no further! The blood mage prestige class for 5e is compatable with any casting class available for 5e and works using a compatible ruleset that meshes with the multiclassing rules for 5e to get your blood mage sorcerer/druid/paladin/wizard/etc. up and running as soon as possible. With the blood mage class, the character gains...   [click here for more]
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Child of the Moon Weaver Subrace

Child of the Moon Weaver Subrace


This Dungeons and Dragons 5th Edition supplement contains a brands new and playtested vampire subrace based around a major diety, Sehanine Moonbow, The Moon Weaver. Elven goddess of illusion, misdirection, love, the moon and more. While this subrace ties in with her directly I highly encourage you to alter, or change any and all of it to fit your game and playstyle.  Inside you'll find the brand...   [click here for more]
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Zgrozy: Klątwa Mgieł

Zgrozy: Klątwa Mgieł


Bohaterowie, których Mgły porwą do Ravenloftu, nagle tracą kontakt z własnym światem. Prawie wszyscy mają nadzieję, że pewnego dnia do niego wrócą (...) Klątwa Mgieł odbiera to poczucie. Po kawałku zabiera ona przybyszom wspomnienia o tym, że kiedyś żyli poza Ravenloftem, i zastępuje je fałszywymi, które sugerują, że są oni mieszkańcami Domen Grozy. Klątwa Mgieł...   [click here for more]
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La Famiglia Saffron

La Famiglia Saffron


Una vecchia maledizione affligge un piccolo borgo. Una lotta che si sussegue da anni sempre nello stesso giorno ogni anno. La Famiglia Saffron è una breve avventura con ambientazione e tematiche horror per personaggi di 6° livello. All'interno del modulo troverete: 2 nuovi mostri 18 nuovi incantesimi Corrotti 1 nuovo oggetto magico  Le...   [click here for more]
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Cryptid Codex (Fantasy Grounds)

Cryptid Codex (Fantasy Grounds)


Cryptid Codex Now available for Fantasy Grounds Unity! Tales of monsters only rumored to exist have fascinated folk for generations untold. Creatures of folklore, legend and myth often make up the inspirations for the many magical beasts that roam the worlds of Dungeons & Dragons. No less compelling are the modern folk creatures known as Cryptids, rumored to hide in the darkest forests...   [click here for more]
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Expanded Survivors of Ravenloft

Expanded Survivors of Ravenloft


Expanded Survivors of Ravenloft offers additional survivors and talents for DMs and players using the survivor rules offered in Van Richten's Guide to Ravenloft. Offer more variety to your party by playing one of four new survivors: the mystical Clairvoyant, the dark Cultist, the musical Troubadour, or the grim Hunter. Further customize your survivor with 17 new talents available...   [click here for more]
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Mental Health, Phobias, Curses, & Lycanthropy

Mental Health, Phobias, Curses, & Lycanthropy


Dive into the mental and emotional world of D&D characters with these new rules and ideas for players and dungeon masters.  Explore new effects and items, options for players, random tables, lycanthropy features, and more! This supplement offers in depth rule systems, unique examples, and freeform inspiration for tracking mental stress, finding character phobias, creating new curses, and playing...   [click here for more]
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The Aberrant: an Aberration Player Race

The Aberrant: an Aberration Player Race


The aberrations of the various realms have always held a distinct interest in the goings-on of humanoid creatures. Whether their motives be good, bad, or simply unknowable, that interest occasionally results in the creation of humanoids with strange abilities. The descendants of these bizarre creaures are called the Aberrants. This suppliment presents...   [click here for more]
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The Creature: A Warlock Patron

The Creature: A Warlock Patron


The Creature is a new Warlock Patron choice for Dungeons & Dragons 5th Edition. --- “It is true, we shall be monsters, cut off from all the world; but on that account we shall be more attached to one another.” ― Mary Shelley, Frankenstein Not every Warlock pact is forged with a contract written in blood, or whispered into the open winds. Some deals are made without the adventurer...   [click here for more]
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