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Welcome, young herbalist....
The various worlds of D&D are rich with opportunities and complete with people, fauna and yes... flora. This guide was designed to assist DMs who have players interested in the art of herbalism or plants, or even that special cook, brewer or baker in search of that special ingredient to design the perfect pie.
Included in this guide:
52 pages of... [click here for more] |
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The world is full of powerful beasts and some Rangers have the skill and fortitude to tame larger, more feral creatures. While stronger companions provide extra protection and support, they do not come without some risk. With these supplemental rules Beast Masters can choose a beast companion that is up to Large in size and that has a challenge rating of 1 or lower. ... [click here for more] |
Dungeon Masters Guild |
FREE
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Lolth's Web is a casino card game created for Devious Designs, the second act of the Menzoberranzan Excursion Trilogy. If you love Menzoberranzan and the scheming ways of the drow, check out Devious Designs and The Drider's Revenge, the first act of the trilogy! ... [click here for more] |
Dungeon Masters Guild |
FREE
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The night ist darkest just before the dawn.
The Oath of the Abyss is a curse, a journey that leads to one of two possible destinations -- salvation or perdition. Paladins who follow this oath walk the thin line that separates light from dark, hope from desperation, and sanity from madness. Unlike other paladins, they are tempted by evil against their will. This lure often stems from places... [click here for more] |
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Voyagers of space, dimensions, and the planes, mind flayers are a scourge to all sentient creatures in every corner of the multiverse. And now they can scourge your very own campaigns in the form of player characters.
This product uses information on illithids from the 5th Edition Monster Manual and Volo's Guide to Monsters to create a player race that is balanced, compelling,... [click here for more] |
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This is only a small preview of the full document and contains only the information on Gith, and the Githyanki & Githerzai archetypes. To obtain the full document go here:
/product/190642/Race-Based-Class-Archetypes?sorttest=true
Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition... [click here for more] |
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This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people.... [click here for more] |
Dungeon Masters Guild |
FREE
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All gemstones have a bit of magic in them, but it is the very rare stone that has enough magic to manifest actual power. This publication contains descriptions and mechanics for eight types of very rare gemstones with such power. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Sometimes two powerful enemies merge into one - the dragon and the mind flayer! Together, they create the elusive but powerful Brainstealer Dragon!
Contains 4 Dragons for Low to High-Level Encounters!
Also Check Out These Supplements Full of Dragons:\ - Dracohydras: https://www.dmsguild.com/product/348726/Dracohydras - Dracolisks: https://www.dmsguild.com/product/351242/Dracolisks... [click here for more] |
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Stonechildren are creatures born from the union of an earth elemental creature and a mortal. They are exceedingly tough and can excel in campaigns set in the Underdark or within the elemental plane of Earth. This PDF contains everything you need to play a stonechild as a player race in the 5th edition of the Dungeons & Dragons.
Choose to play a Stonechild if you want…
To... [click here for more] |
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As I'm planning to run a module heavily reliant on the use of Madness tables for a group soon, and some of my players have expressed discomfort with the canon Madness tables and features but still wanted a similarly 'punishing' experience, I made some alternative tables—Minor Trauma, Major Trauma, and Persistent Trauma—to replace the canon ones.
Since the traumatic experiences of some modules... [click here for more] |
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This product is included (for free) in my 2017 Bundle!
Expanded travel and discovery for your Tomb of Annihilation game!
This is another entry in a series of supplements that seeks to provide bite-sized rules and adventuring options to help flesh out your Tomb of Annihilation game.
In this supplement:
Give your players the ability to discover teleportation... [click here for more] |
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Redesign of the Gloom Stalker ranger conclave.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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$0.98
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They take you down into their dark and moist hideout. It has been the first job you did for the Thieves' Guild and they promised you a special reward. The curved walking leader with huge front teeth approaches you as out of nowhere two other thieves twist your arms and hold you. The leader uses their huge front teeth to bite you....
Ei Gude!
Yet another developable character... [click here for more] |
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Introduction: The Ancient Barrows have long been a destination for adventurers looking to prove themselves against undead creatures. The tombs never seem to be emptied of their denizens, no matter how many times some brave party has destroyed all of them. It has been many long years since any treasure has lain within their walls, but the dead still haunt the place, and groups of adventurers... [click here for more] |
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In the Optional Rules for Radiation, the idea was explored that radiation exists in Dungeon and Dragons, and that since the sickening radiance spell could be seen as an analogue for such effects, radiation would deal radiant damage.
This document goes on further, proposing the question if all radiant beings are actually radioactive, and if so, provides additional rules for such beings.... [click here for more] |
Dungeon Masters Guild |
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Este pequeno suplemento traz uma série de informações e regras que tratam de armadilhas, além de exemplos de armadilhas. Sua base são as regras presentes no Livro do Mestre de D&D da 5ª Edição, as regras presentes no Guia de Xanathar para Todas as Coisas, além de diversos suplementos sobre o tema de outras edições de D&D e de colunas da página Meus Pergaminhos.... [click here for more] |
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NB: Previous versions of this .pdf were cut off after page 2. Please download substances_v2.pdf, now the only option for download, for the full experience--it is identical but with all 6 pages.
13 Substances, all with unique effects and drawbacks.
3 Levels of Addiction + Overflow for severe addicts--substances are not to be trifled with nor treated like regular potions.
Simple,... [click here for more] |
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When I decided to run Out of the Abyss, I wanted to really put the accent on the survival elements and on the idea that the party is an ill-fitting group of strangers. What better way than to randomly generate the characters? In this document, you will find a step-by-step process for generating new level 1 characters that start as prisoners in Velkynvelve. It includes new backgrounds... [click here for more] |
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Additional slimes and molds with which to populate your dungeons and harrass your PCs! Included within are:
Bliss Mold, which cause intense euphoria when inhaled
Elfin Mold, which increases both spell power and resistance to spells
The Living Wall, formed of trapped essences damned to an eternity of maddening inaction and fueled by intense hatred... [click here for more] |
Dungeon Masters Guild |
$1.00
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Out of the Abyss will take your players all across the Northdark of Faerun over the course of several months of ingame travel. As such, you may find that you require a few more random encounters to flesh out your travels. Presented within this PDF you will find 20 new Terrain Encounters and 20 new Creature Encounters, all in he style of the original random encounters found in the Out of the Abyss campaign.... [click here for more] |
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The Enchiridion of Soranath Artifice contains instructions and diagrams detailing the fabrication of various items of dwarven design. The book itself serves as a player aid, and features a new magic item, 4 new feats, 22 new adventuring gear, a new armor, 5 new weapons, rules for advanced weapon training for the weapons included in this book, and rules for alcohol poisoning. ... [click here for more] |
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This was converted from the 3e Dark Hunter and the 4e Darkstrider.
“Long, lightless miles lie before us. Follow me, and you might live to see the sun again.”
—Baltha the Implacable, darkstrider of the Lodge
Beneath the world of daylight lies a vast realm of eternal night—the caverns, tunnels, and vaults of the Underdark. This wilderness of stone is home to dangerous monsters... [click here for more] |
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This document contains description of giants snails and equipment for them. You can use them in adventures as animal companion or mount. Or as companions for your NPCs, that will make them more unusual. ... [click here for more] |
Dungeon Masters Guild |
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This document is an easy guide to create greater undead.
The rituals are lore friendly and uses undead from the Monster Manual, Mordenkainen's Tome of Foes and Volo´s Guide to Monster. Also this is limited to Undead with a corpse (so excluding ghosts).
The following points are included:
Table for undead (CR, Cost, Components)
Lore friendly introduction
Ritual for creating undead
Rules... [click here for more] |
Dungeon Masters Guild |
$1.00
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Trinkets of the Drow
This supplement introduces 100 New Drow Inspired Trinkets that you may find in or around a Drow city
The trinkets presented in this supplement are inspirited by the wonders and terrors of the Drow civilization. They will bring an additional layer of depth to any Underdark based campaign or those running the Out of the Abyss. Many of the curiosities are... [click here for more] |
Dungeon Masters Guild |
$1.00
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Featured on Loot the Room's Best of the DMsGuild for January 2018!
You wake up. You travel. You sleep.
But where do you sleep? Where do you take that long rest?
We'll Sleep Here Tonight is a short supplement full of unusual, mysterious, or wondrous places for your players to make camp for the night. Inside, you'll find seven d8 tables with interesting places to make... [click here for more] |
Dungeon Masters Guild |
$1.00
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Dwarves likes two things: mining and drinking. Now you can drink your own potions, make your own explosives to mine better and faster (or throw them at others) or play as a new class: Moonshiner! On a more serious note. This was my bachleors' degree project. I always wanted to incorporate more storytelling into mechanics and more mechanics into storytelling. I wrote the whole thing by myself. The illustrations... [click here for more] |
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The aberrations of the various realms have always held a distinct interest in the goings-on of humanoid creatures. Whether their motives be good, bad, or simply unknowable, that interest occasionally results in the creation of humanoids with strange abilities. The descendants of these bizarre creaures are called the Aberrants.
This suppliment presents... [click here for more] |
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Have you dreamed of coming from a land of eternal darkness, with smog-choked cities of ringing steel, vertigo-inducing strongholds spread across stalactites and webs, or being raised by sapient mushrooms who communicate via telepathy spores? Of course, we all have those dreams. Now they can be a (tabletop-synthesized) reality with "Backgrounds from the Underdark," featuring 10... [click here for more] |
Dungeon Masters Guild |
$1.99
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The thrill of the hunt. The adrenaline rush of man versus beast. Kill or be killed. You love it so much that you keep small trophies to remind yourself of your exploits. But where others would mount a creature's head on the wall or crudely craft its hide into armor, you have learned the art of tapping into the very essence of a monster's very being. With your totemic pouch to preserve... [click here for more] |
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This system is designed for D&D 5e. It requires you to have the D&D Core Rulebooks.
This supplement is an attempt at a travel montage with some mechanics and risks. A type of mini-game that should be played by everyone like a combat encounter.
AI has been used to create art in this supplement.
... [click here for more] |
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$2.00
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The party finds a secret chamber in a cavern, which was used as a gnoll hideout years ago before being cleared out by other adventurers. The secret chamber features a shrine to the demon lord Yeenoghu. If a PC puts their blood in the bowl of the shrine, they will slowly begin to transform into a gnoll.
This quick side quest can be dropped in any adventure, and can be used at any level. The first... [click here for more] |
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The Dungeon is Ours a is handbook of character options for 5E
This can be used by any group looking for a little more variety in their characters and a few new ideas.
In this volume you will find:
The Master Thrower: A fighter specialising in strength based ranged attacks. One thing I usually find missing from a role playing system, is a a good system for thrown weapons. Dwarves... [click here for more] |
Dungeon Masters Guild |
$2.50
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Dive Deep with the Ultimate Underdark Campaign Companion!
Dive into a realm of darkness and wonder with this 30 page essential guide to mastering the Underdark. Every Dungeon Master knows the challenge: the Underdark, with its vast landscapes and intricate networks, beckons with promise but also poses unique hurdles. As my own campaign steered into this enigmatic world, I was compelled... [click here for more] |
Dungeon Masters Guild |
$2.95
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Codex of the Infinite Planes
Volume 3: Plane of Earth
The secrets of the Plane of Earth... unearthed at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the... [click here for more] |
Dungeon Masters Guild |
$2.99
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Tired of your party skipping through all your unique, underground world features on their way to fight the big bad subterranean beast that you've put in their path? Want to make travelling through caves and caverns just a bit more interesting?
If so, this book's for you!
Inside you'll find rules for building your own underground content and features and ready-made encounters if you need just an extra... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Menzoberranzan Campaign Supplement is intended to provide a fifth edition downtime activity system for the transitionary 4th edition to fifth edition system neutral "Menzoberranzan, City of Intrigue" official publication available through DM'S Guild. The setting provides for a Drow based campaign set within the the Underdark civilization's premiere city location. A full historical listing... [click here for more] |
Dungeon Masters Guild |
$2.99
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On Sale! Special Reduced Price!
An ancient aboleth sets a sect of Mind Flayers on the path to achieve their Grand Design of empire reborn in its quest to exterminate the gods themselves. But who is the the true puppetmaster? The ancient aboleth, or the illithid elder brains? Or some third power arising from the unholy union of both? Rise of the Ur-Mind is a setting supplement... [click here for more] |
Dungeon Masters Guild |
$2.99
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Glittergold's Clockwork Combat
Extra Life receives 100% of the profits from the sale of this title. Thank you for helping heal sick kids!
2020 Party time! The PLAYER PACK is now available!
Now available on FANTASY GROUNDS!
"A mirthful celebration held by rock gnomes sounds like a perfect way to pass the time, including the Clockwork Combat Championships. What could possibly go wrong when... [click here for more] |
Dungeon Masters Guild |
$3.95
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I want to loot Halaster Blackcloak!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dungeon of the Mad Mage, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
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The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome!
This 34-page guide features four chapters of material covering:
What makes a megadungeon tick?
Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon.
Variant and optional rules to help make megadungeon campaigns feel different from... [click here for more] |
Dungeon Masters Guild |
$3.95
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This document outlines a Poisoners' Kit for D&D 5e including:
An easy to understand process for foraging 20+ original ingredients with unique properties
A simple, balanced process for creating unique poisons
Includes the 4 different SRD poison applications; injury, contact, ingestion and inhalation
Clear rules on the use of poisons in combat
A pricing guide for buying/selling poisons
... [click here for more] |
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Click on the Illithid to explore nine grim-dark adventures, based on the diseases found in these Malady Codexes!
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s... [click here for more] |
Dungeon Masters Guild |
$3.95
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What do I get?
A new class - The Psion
Four subclasses - Enthraller, Obscurer, Seer, Warden
Notes on interactions between Psionics and Spellcasting.
1 New Feat
9 Reprinted relevant spells from official sources other than the core rules.
The Psion is an attempt to fill the “powerful psionic who weakens themselves when using their powers” design space - sitting somewhere between the Warlock, Paladin,... [click here for more] |
Dungeon Masters Guild |
$3.95
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This special bundle product contains the following titles.
Aasimar Subrace: Radioactive Regular price: $0.99 Bundle price: $0.75 Format: PDF
In the Optional Rules for Radiation, the idea was explored that radiation exists in Dungeon and Dragons, and that since the sickening radiance spell could be seen as an analogue for such effects, radiation would... [click here for more] |
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The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home.
This one-shot adventure puts the players in the shoes of ridiculous... [click here for more] |
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Underdark Encounters - Random Encounter Tables
Now available for Fantasy Grounds Unity!
Underdark Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of the Underdark, underground caverns, dark elf cities, mind flayers,... [click here for more] |
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$4.95
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A goblin's eyes become pitch-dark pools as he slinks through shadows, his steel claws ready to rend. As the blood sprays from his target, he fades back into the self-same shadows.
A human with unnaturally pale skin stands still as stone, then suddenly surges into motion. His milk-white eyes give lie to his enhanced senses.
An orc, covered in strange fur-like scales, lashes out... [click here for more] |
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Thank you everyone who downloaded How to Train your Companion.
I was originally going to do an update and add some of the following features found in here to the original document, but it quickly turned into its own thing.
Thank you
James John
How to Train your Companion Volume II
Inside this volume we will go over how to train Aberrations (Beholders), Undead (Ghosts) and Oozes. Each of these... [click here for more] |
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