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Bearthazar's House of Fiends

Bearthazar's House of Fiends


Every infernalist worth their sulphur needs a devil to help them around the workshop. You don’t just go into infernalism with the expectation you’ll be doing your own laundry, it simply isn’t done. Mercifully, Baator is crawling with imps, though after a while they all start to look the same, don’t they? NO LONGER 20 devil familiars ready to summon into your infernal...   [click here for more]
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Legacy of Heaven & Hell

Legacy of Heaven & Hell


Legacy of Heaven and Hell is a supplement detailing 45 new subraces and 39 new racial feats for Aasimar and Tieflings. It is the perfect companion for Baldur's Gate: Descent into Avernus, or for anyone who wants to get more out of their planetouched races. It references the Monster Manual, Volos Guide to Monsters, Mordenkainen's Tome...   [click here for more]
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Izzy's Slightly Used Airships

Izzy's Slightly Used Airships


An Airship for Any Campaign Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle of transportation, they are a vehicle for the plot, and a vehicle for character growth. ...   [click here for more]
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Timewalkers: A Guidebook to the Plane of Time and its Defenders

Timewalkers: A Guidebook to the Plane of Time and its Defenders


Most creatures don’t think much about time as a concept, let alone as a physical realm. If you are (or want) to be the exception to that rule, Timewalkers is for you! This short-and-sweet supplement offers an overview of the Plane of Time as well as the following: four new subclasses: The Paladin Oath of the Temporal Champion The Rogue Archetype of the Temporal Raider The Warlock...   [click here for more]
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The Cultist's Cookbook

The Cultist's Cookbook


From new artifacts to a brand new class, the Cultist Cookbook is a recipe for disaster! Included within the 51 page book is the Cultist - a versatile caster, new backgrounds, new mundane and magical items, new spells, new feats and more. Try out equipment with the blazing keyword and command incredible forces with reliquary artifacts. Load yourself up with some temporary hit dice, you'll need it to...   [click here for more]
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Codex of the Infinite Planes Vol 17 Bytopia

Codex of the Infinite Planes Vol 17 Bytopia


Codex of the Infinite Planes Volume 17: Twin Paradises of Bytopia Open these pages and learn about the hardest-working plane in the multiverse, the Twin Paradises of Bytopia! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack...   [click here for more]
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100 Demon Lords

100 Demon Lords


One hundred terrifying demon lords that will bring wreck and ruin to your players! ...   [click here for more]
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True Names and True Consequences

True Names and True Consequences


Laws of Chaos 04 - True Names and True Consequences This work takes the existing rules (what little there are) around the use of True Names and fleshes them with new mechanics that can be as complicated as you want, but a simple version is included in this product! If you read that a Demon or Devil could be tricked into giving their True Name to a mortal by a simple charm...   [click here for more]
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Codex of the Infinite Planes Vol 15 Limbo

Codex of the Infinite Planes Vol 15 Limbo


Codex of the Infinite Planes Volume 15: Ever-Changing Chaos of Limbo Behold the swirling chaotic secrets contained within the Ever-Changing Chaos of Limbo! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in...   [click here for more]
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Codex of the Infinite Planes Vol 16 Beastlands

Codex of the Infinite Planes Vol 16 Beastlands


Codex of the Infinite Planes Volume 16: Wilderness of the Beastlands Open these pages and learn about the animalistic plane in the multiverse, the Wilderness of the Beastlands! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack...   [click here for more]
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Codex of the Infinite Planes Vol 08 Plane of Shadow

Codex of the Infinite Planes Vol 08 Plane of Shadow


Codex of the Infinite Planes Volume 8: Plane of Shadow The secrets of the Plane of Shadow ... demystified at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the...   [click here for more]
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Space Adventures (5e Rules)

Space Adventures (5e Rules)


A set of rules and content for space-themed campaigns and adventures. This content pack is split into three categories: Skills and Backgrounds, which presents the Mechanics skill, and 9 new backgrounds Equipment, which describes basic firearms, energy weapons, space-safe armors, and spacecrafts Adventure and Combat, which covers rules for travelling, combat, and hazards in space environments,...   [click here for more]
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Codex of the Infinite Planes Vol 04 Plane of Air

Codex of the Infinite Planes Vol 04 Plane of Air


Codex of the Infinite Planes Volume 4: Plane of Air The secrets of the Plane of Air... unveiled at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the...   [click here for more]
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Codex of the Infinite Planes Vol 07 Ethereal Plane

Codex of the Infinite Planes Vol 07 Ethereal Plane


Codex of the Infinite Planes Volume 7: Ethereal Plane The secrets of the Ethereal Plane ... materialized at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the...   [click here for more]
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Mordenkainen's Compendium of Quirks, Vol. II

Mordenkainen's Compendium of Quirks, Vol. II


While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic? Thousands have downloaded Volume I of the Compendium. In the second volume, you learn the method to the madness of some of these quirks such...   [click here for more]
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Ravnica Guild House Spells

Ravnica Guild House Spells


Ravnica Guild House Spells It is with great pleasure to present 30 new spells converted from existing Magic: The Gathering cards within the Ravnica setting to mainstream Fifth Edition Dungeons and Dragons. Though accurately converted to conform with the Fifth Edition Dungeons and Dragons format and for use with Guildmaster's Guide...   [click here for more]
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Tales of the Low Roads: Dulcimer's Guide to Death & Dying

Tales of the Low Roads: Dulcimer's Guide to Death & Dying


Players, are you tired of characters dying premature deaths only to be raised or resurrected? DMs, are you tired of fudging rolls to avoid killing your players? Do you want more of a narrative approach to your character's death? If you answered yes to any of these questions, the bard Dulcimer de Kaula has the cure for your common deaths. The Low Roads are an optional rule for death & dying in...   [click here for more]
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Planar Passages

Planar Passages


Have you ever felt that the way the D&D cosmology is presented, with all the different layers of each Outer Plane and having several different – but not really all that different – upper and lower planes, seems kind of hard to manage or even to get a good grasp on? Perhaps, you’re looking for a way to let lower level characters go on plane-hopping adventures? Do...   [click here for more]
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Plane Touched

Plane Touched


Variant, balanced, and random tables that allow for more character customization and variations for those exposed to the vast energy of the multiverse. “The planes of existence are strange. You either become strange or you become dinner.” —Badrip Ritesgud, Kobolds and Demigods ...   [click here for more]
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Waters Above: Astral Adventuring (5e)

Waters Above: Astral Adventuring (5e)


Sail the Psychic Tides of the Astral Sea This 246-page text provides all the rules and lore necessary to convert the astral plane of any given setting into a fully-fledged psychic ocean alive with adventure, with its own locales, creatures, factions, weather, and geography. With this text, you can move your campaigns into the astral plane with confidence that you’ll have plenty...   [click here for more]
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Hereos of the Eternal: Classes of the Astral Plane

Hereos of the Eternal: Classes of the Astral Plane


You have met the people of the Astral Plane. Now, meet their heroes. Within these pages, uncover five new subclasses and seven example heroes representing the battles that rage in the eternal silver void. Follow The Way of the Astral Dance, and free your body from the bounds of gravity Defy the gods as a Cleric of the Great Unknown. Swear the Covenant...   [click here for more]
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People of the Eternal: Races of the Astral Plane

People of the Eternal: Races of the Astral Plane


WE ARE NOT ALONE In the space beyond this world, beyond the forests of elves and the delves of dwarves and the shires of the halflings, lies a dimension of dream and thought, where one can move simply by thinking, and where a desire is all it takes to pass through to heaven or hell. There are people that call this vast, silvery void home, and this document starts the telling of their...   [click here for more]
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Gith Handbook

Gith Handbook


Since they debuted in the Fiend Folio, the gith races have occupied a special place in Dungeons & Dragons lore. In this book you will find information to play githyanki and githzerai, brought to you by two long-time fans and planewalker.com contributors. Racial stats for the gith and the two subraces will allow you to build any sort of character you like and the unique subclasses...   [click here for more]
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Druid Circle - Circle of Wildfire

Druid Circle - Circle of Wildfire


An alignment-neutral Druid Circle that specializes in elemental magic and uses its wildshape to become a destructive force of nature. This has gone through some versions already but if you find anything that can be changed for the better, feedback is appreciated! ...   [click here for more]
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maritime combat system

maritime combat system


A simple guide to running a ship in 5e, encompassing things such as: crew morale commodity management crew positions naval combat ...   [click here for more]
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Cantrip Guns

Cantrip Guns


Pew pew pew! Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,...   [click here for more]
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Her Majesty's Contingent

Her Majesty's Contingent


A Rules Supplement providing new Creatures and Lore for your Campaign. A shadow blots out the sun as a massive ship descends from the skies above. Doors open on its underbelly, unleashing a company of giff that swarm the battlefield. Some of the hippomen ride wyverns into the sky and shoot lightning bolts down onto targets below. Others rush the front lines, pummeling enemy foot-soldiers...   [click here for more]
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Classic Cosmology

Classic Cosmology


Looking for an alternative to the layout of the planes given in 5th Edition Dungeons & Dragons? Now you can hearken back to an earlier time, when the Cosmic Wheel defined the Outer Planes, planes of Negative and Positive energy intersected with the Elemental planes to form Quasi-Elemental planes, and all were inhabited by deadly creatures. This book includes a layout for an alternative cosmology...   [click here for more]
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The Codex Malevolence II - Fearsome Fiends I

The Codex Malevolence II - Fearsome Fiends I


The Codex Malevolence II - Fearsome Fiends This themed collection contains 28 new and updated fiendish creatures for use in the 5th Edition Dungeons and Dragons ruleset. Each creature is formatted to a single or half-page entry and contains variant rules, history, habitat, society, and ecology write-ups in the vein of the 2nd Edition AD&D Monstrous Manual. This collection...   [click here for more]
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The Literary Gods: Preview

The Literary Gods: Preview


This is a preview of the fantastic book that will be out soon. The full book is over 20 pages of Literature themed Deities and Patrons that will add some new flavor to your games. With 16 new Deities and 16 brand new Patrons, along with a brand new Domain for Clerics and the formulas to create your own Domains and Patron types. ...   [click here for more]
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Ushemoi: Foulspawn of the Far Realm

Ushemoi: Foulspawn of the Far Realm


Not every monster from yesteryear made it into the Monster Manual. Newly updated for Fifth Edition, we proudly present the creatures variously known as Foulspawn, Ushemoi and Qullan across various editions. There's a little bit of lore for the Foulspawn as a whole, and then each Foulspawn gets a short description. This supplement includes: Arkamoi (Foulspawn Seer) - CR 4 Hadrimoi (Foulspawn Mangler)...   [click here for more]
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Sanctified Spells

Sanctified Spells


This material is intended to support players who want to play characters relentlessly devoted to the concepts and causes of goodness. These are the characters who cannot fathom the idea of allowing evil to flourish, to whom noble ends never justify unethical means, and who would sacrifice everything for their ideals. Exalted characters cut no corners in their quests to defend against evil and advance...   [click here for more]
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Eladans Examination of Elementals

Eladans Examination of Elementals


If you're looking to add some spice to your elemental encounters, challange your players with new and interesting combat mechanics or might just be a druid looking to improve your range. Eladan's Examination of Elementals is for you! There are boiling Lava Elementals, Steam Elementals, capable of compressing and expanding themselves to create devastating explosions, and razor sharp Obsidian Elementals....   [click here for more]
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Of Death and Resurrection

Of Death and Resurrection


Designed for the Maohos Campaign Setting, this new frame-work for death and returning from the beyond can be added in to any setting. This document covers character death, what happens to a character after they have died, and methods of returning from the dead: - Revivify (modified) - Resurrection (modified) - Greater Resurrection (ritual) - Reincarnation - Blessings of the Gods - Revnant Pacts...   [click here for more]
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Paladin - Oath of the Abyss

Paladin - Oath of the Abyss


The night ist darkest just before the dawn. The Oath of the Abyss is a curse, a journey that leads to one of two possible destinations -- salvation or perdition. Paladins who follow this oath walk the thin line that separates light from dark, hope from desperation, and sanity from madness. Unlike other paladins, they are tempted by evil against their will. This lure often stems from places...   [click here for more]
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The Void Expansion

The Void Expansion


The Void is a dimension devoid of natural and magical light, where sight cannot survive. The hungering energy of the plane prevents light from being created or existing. This homebrew PDF contains lore for a new plane of existance called the Void. It includes 3 new creatures and 6 new spells. ...   [click here for more]
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Arcadian Blink Dogs

Arcadian Blink Dogs


Arcadian Blink Dogs are not related to blink dogs (long story, don't ask). They were bred in the upper planes to keep the growing cranium rat menace in Sigil in check. As the rats fled the City of Doors for the prime material some of the arcadian blink dogs followed them and can now be encountered very rarely in the larger cities of the Prime Material. These are CR 2 lawful good celestial (dogs)...   [click here for more]
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The Sha'ir (Warlock and Wizard options)

The Sha'ir (Warlock and Wizard options)


Presenting the sha'ir: a spellcaster whose ability comes from the asistance of an elemental familiar called a gen. In Midnight in the CIty of Brass, our interpretation draws as heavily from the 2e source as possible while opening options to different classes. We took the approach of re-introducing characters kits, which allows the sha'ir concept to be filled by many different...   [click here for more]
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