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The ocean is a diverse, powerful habitat that encompasses the majority of planet. But what determines which ecosystems, which habitats exist in various locations? The answer is flow, the currents that swirl about the entire ocean.
This circle of the ocean harnesses that power and utilizes spells unique various habitats in the ocean. With this subclass, become a powerful druid that controls the flow... [click here for more] |
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10/11/2019: Mining and Smithing Update
New Metals!
Brand new metals to smelt and smith with! Use them to create new and powerful weapons and armors.
New Metal Effects!
Every new metal comes with unique properties when smithed into equipment.
Set Effects!
Set effects bring an entirely new dynamic to the game. These occur when... [click here for more] |
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Some rules and mechanics supplements for diving deep into the ocean. ... [click here for more] |
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Expanded Sailing
Ship Options & Upgrades
Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off... [click here for more] |
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Take on gargantuan beasts and fight for survival as you sail across the desert!
This PDF features supplemental rules for a group of adventurers to pilot a sand skiff across the desert as they are attacked by predators such as the fearsome purple worm. Various parts of the vehicle can be attacked, and the party must work to keep it from being destroyed while also pushing the offensive. Characters can... [click here for more] |
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Many years ago, a strange creature moved into their sea. It changed the tides and it changed the environment. Nonetheless, the Halite people stuck around. Recently, they have been overfishing, and as a result, they are sending scouts into the surrounding world. Their armor might not be the best, but their weapons certainly are. They leave traces of salt in their enemies wounds, causing immense pain,... [click here for more] |
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From the lead designer of the Honkonomicon
The goosish powers are back!
None will ever be the same after a close encounter with geese.
This is also true for the land itself: when a strong goosish power takes roots in a certain region, havonk will certainly unfold soon.
Scream with honkorror with:
20 unique randhonk effects, designed to deliver chaos... [click here for more] |
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Ahoy! Set sail and take to the seas in this adventure of heroism and valor. Fight against the mythical Ghostship and her hellish captain as the coast begins to wither and the sea life dies.
For gold, glory, or the good of the people, join the fight against the mysterious ghost ship that has been sighted not too far from the port city of Jorida along the southern coast of the Fabian Sea. A trail of... [click here for more] |
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A simple guide to running a ship in 5e, encompassing things such as:
crew morale
commodity management
crew positions
naval combat ... [click here for more] |
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DOMINE O PODER DAS PROFUNDEZAS COM ESSE ARQUÉTIPO DE BRUXO, PARA O MAIOR RPG DE TODOS OS TEMPOS! Esse documento apresenta o formidável Kraken como uma opção de Patrono Sobrenatural para a classe Bruxo, para D&D 5ª Edição. Com mecânicas inspiradas na criatura colossal, você estará pronto para destruir tudo - tal como uma onda provocada por seus enormes tentáculos. ... [click here for more] |
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Form a crew of sailors to accompany you and your fellow adventurers on your journey across the sea. Each sailor performs a job, which help your ship and crew survive the journey. Along with the rules for running a crew of sailors, this book includes several character backgrounds, which facilitate player characters in contributing to a ship and crew. This book is intended to be used in conjunction... [click here for more] |
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Shipwrecked, lost at sea, no hope of escape. Laying on the sun soaked beach listening to the waves might seem like a well-deserved vacation, but after a few days or weeks, even the most experienced party of adventurers can go mad when isolated on a desert island. That’s if the coconut people don’t get them first.
DM Resources for a desert island, plus a one-shot adventure for first tier adventurers... [click here for more] |
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This short, table-filled supplement allows any DM or player to create a Wildspace system from scratch for a Spelljammer campaign. It can be used to create planets, moons, and other strange things. It includes rules for black holes and wildspace systems filled with water. ... [click here for more] |
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The Boundless
A Sailing Ship
This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild
Contents
Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate
A stat block to make it simple to see what your ship is able to do when in a... [click here for more] |
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Populate the ocean with custom ships. This document provides guidelines to be able do design ships for D&D 5e. ... [click here for more] |
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Ulther's Ship Character Sheet
This is just a small character sheet I made for use in my own campaign.
The rules for using this character sheet are available here:
https://www.dmsguild.com/product/237548/Expanded-Sailing
I do not own any rights to, or have any link to Expanded Sailing, this is merely a character sheet to use alongside those rules. Thanks to the people... [click here for more] |
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Do you want something more exciting in your aquatic battles?
Welcome to 'Underwater Combat Rules: A Variant Rule Set.' This short, easy-to-follow, easy-to-read guide are my bonus rules for running combat under the surface of the water in a fun and creative way that gets your players engaged in the fight. Why Not Use The Original Rules? Reading... [click here for more] |
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Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths?
The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure.... [click here for more] |
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