Title |
Publisher |
Price |
I want to loot all the guildmasters!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Guildmaster's Guide to Ravnica, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Fill the ranks of Undercity as a Medusa, one of the rarest races in Ravnica!
Once rulers of the Golgari Swarm, the medusae have been long since fallen from grace. They are spoken in whispers and rumor, found in mazes of stone and rot that trap even the most clever and stalwart adventurers.
Includes traits, names, potential guild allegiances, and ideas for character appearance.
Balanced... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Spell Point Warlocks provides an alternative to spell slots for warlocks. Chapter 1 provides rules compatible with the Dungeon Master's Guide page 288 Chapter 2 provides rules compatible with Universal Spell Points and High Magic Chapter 3 provides rules compatible with Tap Untap Burn 5 Color Mana Spell Point Variant Rules and Ravnica backgrounds.
Full preview is provided to view the work before... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
New Combat Actions for the Creatures in Guildmaster's Guide to Ravnica
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Replace spell slots and the eight schools of magic with spell points and the five color magic paradigm.
Alternate preview link: https://d1vzi28wh99zvq.cloudfront.net/pdf_previews/314196-sample.pdf
This book redefines spellcasting for DUNGEONS & DRAGONS 5th Edition
Perfect for Ravnica and Theros, fun for all!
Variant rules for: - Spells and magic defined by the five colors of Magic: The... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Survive deadly locations and explore the wonders of the Astral Sea and Wildspace!
Inspired by real world phenomena, Spelljamming Hazards introduces over a dozen non-combat challenges for games that venture into space. Navigate asteroid fields, delve into astral whirlpools, and explore shards of the First World! ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Spectrum of Magic...
UPDATED: Now includes information for the Guildmaster's Guide to Ravnica
...consists of 5 colors, each representing a different philosophy that shapes the effect of its spells. This book presents an alternative alignment system to the classic Good vs Evil and Law vs Chaos paradigm that may govern magic infused worlds outside of... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Step down from Ravnica's street level into the Zonots of the Simic Combine, where the water's calm surface hides an ocean of scientific intrigue. Two political factions vie for power against one another, framed in a bizarre world of evolutionary research, where biomancers research to improve life itself, evolving their animal experiments and themselves to survive and thrive in the urban world of Ravnica.... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Xanathar's Guide to Everything offers a variety of common magic items "likely to amuse players and provide fun roleplaying opportunities". This document offers another 15 common, 9 uncommon, and 1 rare items that the DM can add to its campaign.
Includes:
Amulet of Protection from Spiders, Animated Portrait, Earring of Grooming, Everburning Smell... [click here for more] |
Dungeon Masters Guild |
$0.50
|
I want to loot all the guildmasters!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Guildmaster's Guide to Ravnica, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Over 100 new spells with some options pulled right out of Theros, such as Anger of the Gods, Aspect of Gorgon, and Thoughtseize. There's at least 1 spell of every level for each of the classes that can cast spells and options ranging across the different schools of magic. Please check out Gathering Magic: Mystical Archives as well! Update to this product is currently... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The best way to slay a dragon is in a Mech.
Once thought to be limited to science fiction, mechs can now be part of your DUNGEONS & DRAGONS game! Using magic and steam technologies, this supplement brings these mechanized suits of armor to life.
Within the pages of this supplement you will find rules for creating and upgrading mechs, and for piloting them in combat. Light, Medium, and Heavy... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to my small ravnica supplement. I hope you will excuse me, but they say a short pitch is an art, and unfortunatley i am no artist. So we will have to do it the long way around. This supplement is 23 pages of ravnica discussion, rules, races and subclasses.
So what do you get?
You get about 3 pages of discussion of magic and religion on Ravnica. 52 new magic items, including 17 new items... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ravnica Guild House Spells
It is with great pleasure to present 30 new spells converted from existing Magic: The Gathering cards within the Ravnica setting to mainstream Fifth Edition Dungeons and Dragons.
Though accurately converted to conform with the Fifth Edition Dungeons and Dragons format and for use with Guildmaster's Guide to... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The sequel of a five-star rated product! Now focused on Artificer infusions!
Guildmasters’ Guide to Ravnica revealed that each Guild has a list of signature spells. Another secret is hidden among the intrigues of the City: Guilds artificers developed also secret infusions, known only to the members of the organizations which rule Ravnica. Those amazing techniques... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This was converted from the 4e Champion of the Labyrinth.
“I go where I choose. You go where I let you.”
—Bamvros the Earthshaker, Champion of the Labyrinth
You are the master of ways, routes, and paths. You have walked the lightless stone corridors of the Underdark, navigated the winding roads of humans, sailed the high seas trade lanes, and found your path through the enchanted... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Sightseer's Guide to Ravnica: Old Prahv provides everything one could wish to know when visiting the ruins of the former Azorius guildhall. Old Prahv is a sprawling compound of ruined judicial and legislative buildings, covered by a permanent silence spell. With no guild seeking the claim the eerily silent ruins, it has since become a nature reserve for some of Ravnica's rarest wildlife. And out... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The citizens of Ravnica must deal with challenges unlike those found on any other plane of existence. This world-spanning city is home to unique races, cutting-edge magical research, and ten guilds all vying for control in an inscrutable web of intrigue. It necessarily follows that those denizens must then cultivate an uncommon set of skills.
These sixteen feats are designed to help PCs treat Ravnica... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This title contains a variety of alternative class features based on your Ravnica guild, in the same vein as Guild Spells. Includes unique familiars, ranger companions, Channel Divinity options, Wild Shapes, and more!
These class features can be taken in addition to or instead of your standard class feature options, allowing a breadth of different kinds of play for different Ravnica campaigns. ... [click here for more] |
Dungeon Masters Guild |
$3.49
|
A Complete, Definitive Reconstruction of the 10 Ravnican Guild Backgrounds Has Finally Arrived!
Tired of the vaguries of the GGR's guild-based, optional Renown systems? "How much renown should I be awarding? How should I be awarding it? Why do the Boros get a mount and 10 CR worth of soldiers at renown 10, and the Golgari don't have a single listed mechanical benefit?"... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Mechanic is all about building, repairing and driving customized vehicles, inspired by the classic D&D image of the Paladin atop their noble steed but explored in modern/urban arcana, steam/dieselpunk, Spelljammer and apocalyptic themes. Combining elements of the Paladin and Artificer half-caster classes, added variation from eight archetypal Mechanic's Paths (Cybercycle... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From the same author of bestselling Drizzt's Handbook: Fighting Styles!
Guildmasters’ Guide to Ravnica revealed that each Guild has a list of signature spells. Another secret is hidden among the intrigues of the City: Guilds developed also secret fighting styles, known only to fighters, rangers and paladins belonging to the specific military orders of the organizations... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Ravnica is the land of the Cult of Rakdos: a guild where the circus arts are the order of the day. This book is dedicated to them.
Sales of this book will be divided into: 40% for BBM and 30% for graphic designers and translators
This book contains:
A list of dreams for those who dare to enter the Rakdos Circus. Whose only cure is found in visiting the Diviner of the Circus.
New items sold by... [click here for more] |
Dungeon Masters Guild |
$1.20
|
Level Up your Wild Magic game with a table of custom Wild Magic Surges that ALWAYS MAKE A SPLASH.
We all know the feeling: you roll on the Wild Magic Surge Table: everyone holds their breath, and then…? ‘Illusory butterflies’. Meaningless. What a letdown!
With this table, that will never happen again. What follows is 100+ wild magic surges that change the game when... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic?
The first volume provides supplemental rules for magic item quirks for use with 5E Dungeons & Dragons. It includes quirks for 21 legendary... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Origins
In the multiverse, there is mana; an ephemeral energy that creates and binds all things in the Weave. This energy is split into ten values: Deceit, Intellect, Death, Decay, Fury, Chaos, Life, Nature, Order, and Protection. In turn, the cosmic order split these values into pairs of two, and assigned to each a natural element that they would be bonded to.
Deceit and Intellect flowed like water,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Origins
In the multiverse, there is mana; an ephemeral energy that creates and binds all things in the Weave. This energy is split into ten values: Deceit, Intellect, Death, Decay, Fury, Chaos, Life, Nature, Order, and Protection. In turn, the cosmic order split these values into pairs of two, and assigned to each a natural element that they would be bonded to.
Deceit and Intellect flowed like water,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Variant character options! Here you will find rules on creating a character that is tied to hell - like a Tiefling - but with the different race options from Guildmasters' Guide to Ravnica!
This product includes options for players to create Tieflings mixed with:
Variant human
Elf
Centaur
Goblin
Loxodon
Minotaur
Simic Hybrid
Vedalken
I will be releasing Tiefling variant options for the races in Mythic... [click here for more] |
Dungeon Masters Guild |
$0.69
|
Ravnica - Protéger & Servir
supplément pour l'univers Ravnica D&D5e
PDF, 32 pages, uniquement en français
Unis, ils feront respecter le Pacte des Guildes
Une justice sans force est impuissante, la force sans justice est tyrannique.
Ce supplément non officiel à l’univers de Ravnica, vous permet d’unifier plusieurs... [click here for more] |
Dungeon Masters Guild |
$6.40
|
This guide is for giving more robust options to Dungeon Masters who use Ravnica in their campaign.
You will find rules for:
- Planeswalkers - Communication Services - Hospital Services - Orzhov Deals - Modes of Travel - Bonuses to Renown - Homelands - reworked crafting magic item downtime - reworked buying a specific magic item downtime - reworked selling magic item downtime - reworked scribing a... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This guide is for giving more robust options to players who play in Ravnica. Specifically 47 new pieces of equipment.
Some items are of common use among all Ravnicans not just guild members and then other items are made and used primarily by one guild.
I made several items based on MTG artifacts that did not make their way into the GGR. While others I either thought were cool or developed why DMing.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This guide is for giving more robust options to players who play in Ravnica. Specifically 13 new races with several having 1 or more subrace options for a total of 27 new racial options.
Also you will find a modification to the Simic Hybrid race that allows Simic players to partially hybridize at a risk.
They racial options were ripped straight from MTG cards and with the power level and ability... [click here for more] |
Dungeon Masters Guild |
$1.99
|
With the release of Fizban's and its multiversal/planar hijinks, it seems like a great time to head back to the plane of Ravnica and check up on the dragons there.
Including new dragons such as: Crackling Drakes Drakewing Krasis Niv-Mizzet Reborn Skarrgan Hellkites Rakdos Pit Dragons Utvara Hellkites ... and many more.
"You know you got Fizban's, but you're now trying to work it into your Ravnica... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"Welcome to ‘ze exciting world of Zweikampf, an invention of my glorious guild, ‘ze Izzet League. Ravnica is inhabited by strange creatures we call monsters. By forcing ‘zese creatures into mizzium balls, we can tame ‘zem and ‘zey become Zweikampf monsters." — Professor Lohengrin Zweikampf: Ravnica Monster Duels provides a framework to catch monsters, evolve them,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Redesign of the Loxodon race and feats. ... [click here for more] |
Dungeon Masters Guild |
$0.62
|
This guide provides an overhaul of each guild including more lore, item selection, and new mechanics to heighten the feeling of being part of a guild.
I did not make an effort to change all guilds equally, some guilds like Rakdos were simply less robust and needed a boost.
This includes:
- new equipment packages for each guild by class
- new renown mechanics
- new racial options for each guild... [click here for more] |
Dungeon Masters Guild |
$0.99
|
So, keeping track of gold is a big part of the game, but it is not necessarily a fun part of the game. In some campaigns, it's a fundamental part of how the PCs navigate the world and work toward their goals. In others, it becomes nebulously shunted off to the domain of "let's just say we have the money".
The system presented here turns Wealth into the equivalent of an ability score derived from... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This short book describes how the lingering injuries rule within the DMG can be implemented as a roleplay tool. I also added options to the rule to add to the experience, and a few new prosthetic limbs with magical twists. The short second chapter describes how cleaving through creatures works in the dmg as well as a minor alteration I make to the rule for more fun.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
While others may revel in the ability to change their plans on the fly, that’s only because their plans aren’t good ones to begin with. You, however, excel in planning ahead. You know exactly what you’re going to need for the day and maximize the power and efficiency of your spells by bottling them ahead of time for easy access. With little effort at all, even simple spells become... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Your innate magic stems from your connection to a set of magical armor in your possession. You do not have to wear the armor so much as actually be the armor. Perhaps you’ve inherited this as a family heirloom, are playing host to a mimic symbiote, or maybe you’ve entirely lost your body and are simply a soul in animated armor.
Most classes come pre-packaged with the expectation that... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This digital rulebook is accessible in any browser and integrated into Roll20.
Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world’s greatest roleplaying game.
A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their... [click here for more] |
Wizards of the Coast |
$29.99
|
This guide is for expanding the subclass options for players in Ravnica.
I have made 14 new subclasses, specifically at least one new subclass for each guild that breaks the normal rules for subclasses allowing for more versatile options where no two guildmages are built alike.
These subclasses are loosely based on the guildmage cards in MTG.
I also added to the class by guild list to include subclasses... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Bards of the College of Doomscrolling are largely seen as failures in their profession. Their jokes don’t always land, their songs are often too esoteric for people to understand, and their performances sometimes find themselves booed off the stage. But the Doomscroller is not to be deterred! At least, not by the naysayers. The town criers, newspapers, and information brokers, however, that’s... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Ravnica es tierra del Culto de Rakdos : un gremio donde las artes de circo van al orden del dia. este libro es dedica a ellos.
Las ventas de este libro seran divididas en : 40 % para BBM y 30 % para los diseñadores graficos y traductores
Este libro contiene:
Un listado de sueños para aquellos que se atrevan a entrar al Circo Rakdos. Cuya única cura se encuentra en visitar a la Adivinadora del... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to Azorius Senate: Booster Pack 1 (Ravnica) for the Advanced Arcana: An Alternative Mana-Based Spellcasting System.
Within this Booster Pack 1: Azorius Senate, you will find the following:
14 New or Modified creatures from the Ravnica setting.
10 New Spells.
A new non-magical item; the Skyknight Lance.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Redesign of the Minotaur race and subraces, and new feats for the minotaur. ... [click here for more] |
Dungeon Masters Guild |
$0.62
|
The orzhov bank branch flowers: it is my most personal supplement that I have created, based on my work and created by Basara Black Market. My editor has done things to improve it so today we go with this supplement
The sales of this supplement are divided into: 28% for BBM, 36% for the translator and the same for the graphic designer
What does this supplement contain:
• The story of an Orzhov... [click here for more] |
Dungeon Masters Guild |
$2.30
|
El banco orzhov sucursal flores : es mi suplemento mas personal que eh creado , basado en mi trabajo y creado por basara black market. Mi editor ah hecho cosas para mejoralo asi que hoy vamos con este suplemento
La ventas de dicho suplemento se dividen en: 28% para BBM , 36% para el traductor y lo mismo para el diseñador grafico
Que contiene este suplemento: • La historia de un mayordomo Orzhov... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Meet the Dwarves of Ravnica
This supplement has everything that you and your group needs to include dwarves in the Ravnica campaign setting, including:
A history of the dwarves of Ravnica
Recommended guilds/roles for dwarf player characters
A cross-reference of existing creature stat blocks useful to Dungeon Masters
10 story seeds to inspire players and Dungeon Masters
If you enjoy... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Redesign of the Human race and its variants.
Humans are supposed to be adaptable. Every edition of D&D says so, but nobody has ever laid out exactly what that means, until now. Humans from different environmental regions all have additional features based on their homeland environments. Also included are the human variant redesigns:
- Faerûn: Yuan-ti Transformed Human
- Eberron: Dragonmarked... [click here for more] |
Dungeon Masters Guild |
$1.70
|