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100 Demon Lords

100 Demon Lords


One hundred terrifying demon lords that will bring wreck and ruin to your players! ...   [click here for more]
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100 Forest Encounters

100 Forest Encounters


One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ...   [click here for more]
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100 Interesting Boss Mechanics

100 Interesting Boss Mechanics


One hundred different strategies your party needs to defeat that big enemy! ...   [click here for more]
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100 Interesting Curses

100 Interesting Curses


Need a handful of curses? This book contains 100 unique curses that a DM can bestow upon an unlucky player. ...   [click here for more]
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100 Items For Sale In A Fantasy Black Market

100 Items For Sale In A Fantasy Black Market


One hundred strange and cursed items that you can only find in a black market. ...   [click here for more]
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100 Jungle Encounters

100 Jungle Encounters


With the recent release of Tomb of Annihilation, your players might be venturing into the harsh jungles soon. Use these jungle encounters to enhance your combat and roleplaying gameplay! This list features 100 jungle encounters that is essencial for anyone traveling to Chult (or any jungle) in the near future. ...   [click here for more]
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100 NPC Physical Traits

100 NPC Physical Traits


Use this table to create memorable NPCs for your campaign! One hundred different physical traits for NPCs. ...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ...   [click here for more]
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100 Scary Forest Encounters

100 Scary Forest Encounters


One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ...   [click here for more]
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100 Tiefling Traits

100 Tiefling Traits


A list of 100 demonic and frightening traits for your Tiefling player/NPC. This list was developed by the d100 community of Reddit. ...   [click here for more]
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100 Weapon Histories

100 Weapon Histories


One hundred weapon histories that will bring life and interest to your weapons. ...   [click here for more]
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101 Books to Gain Entry into Candlekeep

101 Books to Gain Entry into Candlekeep


Always wanted to visit Candlekeep but never could find a book to gain entry? This bibliography contains 101 book titles that are verified to be absent from Candlekeep's holdings. ...   [click here for more]
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20d8 Ways to Modify Monsters

20d8 Ways to Modify Monsters


There are many reasons to change the creatures in the Monster Manual to fit the needs of your game. Maybe your players know the monsters in the game too well and you want to surprise them. Maybe you want to add some flavour to your next boss monster to make the encounter memorable. Maybe the monsters of 5th edition Dungeons & Dragons are just too simple and boring for you as an experienced DM....   [click here for more]
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45 Crafting Materials for 5e

45 Crafting Materials for 5e


In my last upload, I had stated that I may make a supplement for materials that you can craft weapons from. This is that. It includes 45 different materials and what effects weapons and armors made from them have. ...   [click here for more]
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5e Brewing Guide

5e Brewing Guide


A short document to supplement the core rules on downtime activity for brewing beer. Contains details on the process, pricing and randomising type of brew along with quality. Additionally presents two pricing structures for use in your campaign as well. ...   [click here for more]
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5e Character Class, The RuneWright

5e Character Class, The RuneWright


The RuneWright is a brand new caster class with a focus on creativity, and uses magical runes to craft Scripts to unleash as powerful magical effects. They have fewer spell slots than traditional casters, but their spells can be more powerful, and used in more opportunistic ways. This supplement contains two subclasses; The Scribe, and The Crafter, along with new spells and abilities for them to...   [click here for more]
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5e Crafting & Salvaging guide

5e Crafting & Salvaging guide


Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system, and provides an easy to use customizable system for not only making your own items, but getting the materials to do so as well! Tested by veterans and beginners alike, it's just a few pages of understanding before you, too can have your custom Weapons and armor. ...   [click here for more]
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5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns. Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf document...   [click here for more]
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A D&D Tavern Menu

A D&D Tavern Menu


(If you would donate please do so off-site via PayPal as the site takes a 50% cut of all my revenue. I understand that this may not be any for everyone as they may have funds on the site but for those that dont, it would be greatly appreciated. Paypal address is rexor400@gmail.com. Thank you for your time) This is still the first draft and therefore is prone to have some spelling...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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A Hero's Death

A Hero's Death


Character death is one of the most difficult things for a lot of DMs to inflict on their players: this supplement gives the GM an option of offering the player a Hero's death for their character rather than hoping their party can revive them. This will let them win the encounter in an epic and memorable way,...   [click here for more]
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A Hero's Feast

A Hero's Feast


You've just slain a massive hydra, its corpse lying in front of you awaiting its decay. It has to be loaded with meat, right? Hydra eyes have to be good for something! It sure would be a waste to let all those hydra parts go to waste. That's why I created these rules for eating food. Think of games like World of Warcraft or Skyrim where food can restore health and mana. That's what I went for in my...   [click here for more]
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Abilities Pack: Draw Power and Bind

Abilities Pack: Draw Power and Bind


Two pages of extra possibilities. Nothing too fancy, but might help spice things up. Please tell me if it is balanced or not, and if not, how to improve it. ...   [click here for more]
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Ability Score Feats

Ability Score Feats


Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms. ...   [click here for more]
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Advanced Magic - Spell Point System 5e

Advanced Magic - Spell Point System 5e


The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells. Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells. Be aware that the spell...   [click here for more]
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Advanced Weather Table

Advanced Weather Table


Often in Dungeons and Dragons, weather is overlooked. This is a shame considering the immersion it can add to the game. Weather is an important part of world building. In history, weather has turned the tide to battles, lead explorers to their deaths, and influenced tales of monsters and deities. The tables and variant rules in this supplement were created to add the sporadic and everchanging nature...   [click here for more]
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Adventuring From Beyond The Veil

Adventuring From Beyond The Veil


This supplement provides player character options for undead characters. Optional rules for playing death knights, liches, and vampires can be found within. For any player who has wanted to explore undeath through their character or any DM who needs to provide a drastic consequence for player actions, the door is now open. ...   [click here for more]
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Almost Heroic Presents:  Skill Challenges

Almost Heroic Presents: Skill Challenges


New School Meets Slightly Less New School This supplement to the 5e rule set will help DMs integrate the 4th Edition Skill Challenge System in a fresh way to the current edition of D&D. Straight from the Almost Heroic podcast, this guide is The Goddamn DM's stylish system for setting up non-combat encounters while giving the players a bit of control of the narrative of the game. Included in...   [click here for more]
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Almost Heroic Presents:  The Fail Scale

Almost Heroic Presents: The Fail Scale


Let's Make Rolling 1's Fun (or Devastating) Straight from the Almost Heroic podcast, this guide is The Goddamn DM's Fail Scale system that helps structure how bad rolling a 1 on the die could really be. It starts from your typical miss and scaling up to an Epic Failure that can potentially lead to drastically changing the story or death! Included in this book is: Mechanical Breakdown-...   [click here for more]
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Alternate Class Features: Ranger, Sorcerer, & Warlock

Alternate Class Features: Ranger, Sorcerer, & Warlock


Inspired by the news that the revised Ranger will eventually be published as a set of alternate class features, I thought I'd try my own take on it. Also included are alternate and new options for the Sorcerer and Warlock classes. For the Sorcerer, a common Wild Magic houserule is included, along with two new Metamagic options for Draconic Bloodline Sorcerers. For the Warlorck, two new pact boons...   [click here for more]
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Angler: A Ranger Path

Angler: A Ranger Path


Becoming an Angler means accepting an oath to protect the goodly folk, and the waters they depend on, from creatures who would bring harm to them. The Angler’s trade is luring, capturing, and slaying the threats hidden under the surface, from schools of dire sharks and merrow to swamp trolls and terrifying river monsters. This supplemental material contains: Ranger Path: Angler Combat Rules...   [click here for more]
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Arcane Archetypes: Hedge Wizard

Arcane Archetypes: Hedge Wizard


Learn to cast magic your own way with this new archetype for the Wizard class! "A Hedge Wizard is a magician who cannot access proper tutelage due to a lack of funds or willing teachers. They are entirely self-taught, and often the subject of scorn by their better educated peers. And yet hedge wizards are often brilliant—while they may be reproducing knowledge that is already...   [click here for more]
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Arcane Slayer Class

Arcane Slayer Class


New Playable Player Class for D&D 5th Edition, the Arcane Slayer The tall human charges into the middle of a orc horde with his flaming sword ablaze and strikes a foe down. Next he unleashes a wave of arcane energy from his sword into the oncoming enemies. A half-elf female calmly gestures with her hand and a swirling magical energy circles around her foe from a distance, with...   [click here for more]
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Arcane Tradition: Magi of the Staff

Arcane Tradition: Magi of the Staff


Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let you feel good about using a staff for combat, or in any capacity. Look no...   [click here for more]
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Arclords Places - Animal Training & Beast Buy pet shop

Arclords Places - Animal Training & Beast Buy pet shop


Are your players always trying to tame random creatures with a single Animal Handling check to get a fully combat capable pet? The rules here provide a training progression for animal companions. In addition, it presents the pet shop named Beast Buy, which includes NPCs, animals for purchase broken up in tiers, and additional pet related services and equipment. Pay what you like my friends,...   [click here for more]
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Arclords Three-Dragon Ante: Dice Gambit

Arclords Three-Dragon Ante: Dice Gambit


Three-Dragon Ante is a card game published by WoTC and is included as a gaming set in the 5E PHB. This ruleset, loosely based on the card game rules, is intended to be a “game-within-a-game” with which characters can have proficiency. This version plays faster than the official card game, but is more in-depth than skipping past actually playing a mini-game by merely rolling checks...   [click here for more]
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Arm Wrestling Mini Game

Arm Wrestling Mini Game


A simple print and play Arm Wrasslin' Mini Game. If you just want to mix up your game play or when a simple strength check just won't do. Check out the preview above for the full rules. GRRR! ...   [click here for more]
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ARMOR SHEET TRACKER - Keeping track of your players’ defense items

ARMOR SHEET TRACKER - Keeping track of your players’ defense items


The ARMOR SHEET TRACKER - Keeping track of your players’ defense items helps both DMs and players to track where the attack hits the Armor Class and how it is going the item durability. All you need to do is fill in the boxes and you are ready to go!!! Very simple to use! Check this out! The RPG Next is a brazilian group in love with the game genre that...   [click here for more]
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Armor, Sleep, and Healing

Armor, Sleep, and Healing


Ever wondered how the heck the PCs managed to heal themselves up in armor without using magic? What does "rolling hit dice" really mean? How do PCs sleep in armor? Included are several rule variations to address the issues. ...   [click here for more]
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Artificer Class

Artificer Class


The Unearthed Arcana Artificer Class is a vast improvement on the previous 5e presentation in the Unearthed Arcana Ebberon article as a wizard tradition. Everyone has their opinions on what can be improved. Previously, I put out Master Makers: Artificer Specialists and Options. With the request for community feedback, this is a draft of the class integrating the options presented there, along with...   [click here for more]
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Artificers: Gunsmith, Revised

Artificers: Gunsmith, Revised


Crafting and invention should define the artificer class, and each gunsmith’s Thunder Cannon should be a unique creation. The Gunsmith, Revised realizes that philosophy. Inside, you will find options to customize your Thunder Cannon as a pistol, rifle, or shotgun. You will also find many powerful modifications to perform on the Thunder Cannon as you advance in artificer class levels....   [click here for more]
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Augment Crystals

Augment Crystals


Augment Crystals First introduced in the 3.5 Magic Item Compendium, an augment crystal is a small gem, crystal, or similar object that provides a magical effect when affixed to a weapon, shield, or suit of armor Also from Toolbox Publishing: Athanae’s Divinations Tome of Encounters Ten Clever Kobolds A Dozen Deranged...   [click here for more]
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Backgrounds, Confidant & Citizen Guard

Backgrounds, Confidant & Citizen Guard


Herein you will find two new backgrounds – the Confidant and the Citizen Guard. The Confidant is a person of great empathy and abiding love for people. She can’t stand to see people suffer and she gives without expecting recompense. People around her tend to open up and confide in her and share their most intimate secrets with her. The Citizen Guard is an individual who’s willing...   [click here for more]
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Baker's Guild Law: Waterdeep

Baker's Guild Law: Waterdeep


This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild. This is a series in progress, other guild laws will be covered in different bodies of work. ...   [click here for more]
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Barbarian - Path of the Juggernaut

Barbarian - Path of the Juggernaut


A barbarian can be hustled. A barbarian can be hampered. A barbarian can be wounded and crippled. Some can be frightened and most can be broken. But never can they be stopped from moving, from hauling themselves through great dangers, toils, and snares to achieve the unachievable, to sustain the unsustainable, and to be ablaze with glory at last. Only in death does a barbarian's heart cease to beat....   [click here for more]
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Barbarians: The Red Dream, Path of the Skinwalker, and Path of the Execrate

Barbarians: The Red Dream, Path of the Skinwalker, and Path of the Execrate


Barbarians are often considered tied to nature and emotion, being both survivors of harsh landscapes and raging warriors. Indeed, mighty Barbarians even emulate bestial totems, receive calls to arms from deities, or even ride their rage to higher powers. Where does this insight come from, however? The Red Dream of Barbarians as they begin to truly understand their power. The Red Dream may even take...   [click here for more]
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Bard - College of Humor

Bard - College of Humor


Bards are often thought of as the tricksters and jokesters of a party, and they very much can be. Some Bards rise above the rest in their keen wit and biting humor. Become a Bard of the College of Humor to follow that path and learn to levy mockery as the ultimate weapon! --- Background assembled from art included in Arcana Game's Creator's Parchment Paper Background Kit. ...   [click here for more]
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Bard College of Performing Arts

Bard College of Performing Arts


Have you ever wanted to be an old school bard? One that sings a single song the entire combat and their abilities all eminate from that? Well this is a Return to form for the Bard spend Bardic Inspiration to provide longer lasting bonuses than a one time use. I hope you Enjoy! ...   [click here for more]
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Bard College: College of Errantry

Bard College: College of Errantry


Bards are renowned for their songs, tales, and epic poems regarding knights of valor and courtly romance, and for some the desire to become that protagonist of myth propels them into the College of Errantry. Choose this college if you want to play a bard who... Specializes in two-handed melee weapons. Can wear heavy armor. Has the feel of a classic Arthurian knight. Is skilled in social etiquette...   [click here for more]
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Bard Colleges (Bard Subclasses)

Bard Colleges (Bard Subclasses)


This document offers two new Bard subclasses for 5th Edition Dungeons & Dragons: the College of Dance and the College of the Circus. Bards are artists that weave magic in their performances. In most cases, the Bard is presented as a musician that enthralls their listeners with melodies, notes, rhythms, and lyrics. However, performances need not be musical. The first College presented in this...   [click here for more]
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