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I want to loot the green dragon!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will... [click here for more] |
Dungeon Masters Guild |
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I want to loot the green dragon!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons &... [click here for more] |
Dungeon Masters Guild |
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Mountain Magic
Spells & Magic Items of the Cloudy Peaks
Featuring an interesting magic-armor property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002... [click here for more] |
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From “A Report on the Simple Codex,” found in the archives of the Royal Military College of Cormyr
While many scholars know of Nybor because of certain unique spells bearing her name, little is known about the woman herself. Nybor rose through the ranks of the Red Wizards to be zulkir of enchantment, and gained that exalted position at an unprecedented young age through a combination... [click here for more] |
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Your gaming table is about to change forever as you experience the Psyborg, a new fighter subclass by Anthony Joyce, along with 40 new psionic spells made for the Psyborg by Jeremy Forbing. Each purchase includes a beautiful 21 page PDF and a Fantasy Grounds version of the product!
The Psyborg is a fighter subclass with inherent psionic energy... [click here for more] |
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Skill Challenges…
The 4th Edition of Dungeons & Dragons has its proponents and detractors, and I have no intention of rehashing edition wars here. Like most players and DMs who have played many (if not all) editions, 4e has its good points, however, and the skill challenge is arguably 4e’s best kept secret. 5th Edition doesn’t make use of them, and I cannot for the life of me understand... [click here for more] |
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This brief document is a formalized version of a rule I've used in my home games for years.
Some classes and subclasses rely very heavily on particular resources, such as ki points and superiority dice. Managing these resources is one of the challenges of these classes, and limiting these resources ensures that these classes have to rely on teamwork to overcome challenges. Giving players unlimited... [click here for more] |
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Tavern Games
Did your players meet in a tavern?
This small supplement contains rules for SIX new tavern games. All of these games fit easily into any campaign and setting for D&D 5e!
Can your players prove their strength in an arm-wrestling tournament? Or prove their cunning and speed in a game of dragon's egg? Can they demonstrate their skill in a game of darts?
This supplement contains:... [click here for more] |
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Everything was going great, until someone decided to test out their loaded dice.
In this compendium, you will find mini-games for players to partake in when they are hanging out at their local watering hole. These games can be casual pass-time for the adventurers while they are waiting to get paid for a bounty, or it can be a high stakes game of chance with a potential pay-out of massive amounts of... [click here for more] |
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In Thay, the Red Wizards rule with an iron fist.
Though the Red Wizards are mighty indeed, they still need to eat (the living ones, anyway). They need strong backs to work their fields, build their roads, be fireball fodder in their armies, and be convenient for their magical experiments. To get those strong backs, they taught their servants how to collect unwilling sentient humanoids.
Enter the... [click here for more] |
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Welcome to one of the most popular and bloodiest entertainment venues in the city. Where gambling, fighting, and drinking are the perfect complement for an evening out.
This product contains 8 unarmed opponents ready to wrestle for your entertainment and prize money. Each opponent can be scaled for low (1-4), mid (5-8), high (9-12) and epic (13+) level fights.
The module also includes... [click here for more] |
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The Noble Art of Jousting.
A 12 page rules supplement to help a DM to run a jousting tournament for fifth edition D&D. Can be used by DMs as a mini-adventure in its own right or as a fun addition to a longer game. Includes full rules, advanced options and ready made opponents to help you get started quickly.
Let the tournament begin! ... [click here for more] |
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This document contains an alternative wild magic surge table to use in your own games. It contains 199 wild magic surges and it can also be combined to the one figuring in the Player's Handbook. ... [click here for more] |
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Put your proficiency to use!
So you've gotten your hands on your very own set of alchemist's supplies...now what? These tools are necessary for downtime activities like crafting potions, but they can also be used to craft a number of non-magical items as well.
From thunderstones to smokesticks, this guide will get you started crafting some old favorites and inventing new formulae... [click here for more] |
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This product provides guidance for playing Advanced Dungeons & Dragons 5th Edition in a shared campaign for organized play similar to the D&D Adventurers League.
- Includes character creation, beginning play at different levels, magic item redesign, faction guidance, renown guidance, and more as updates are released. ... [click here for more] |
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Redesign of the Aberrant Mind sorcerous origin.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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Redesign of the Arcane Archer martial archetype.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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Redesign of the Arcane Trickster roguish archetype.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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Redesign of The Archfey otherworldly patron.
- Includes new or redesigned features, pact boon specific features, and a level 20 capstone. ... [click here for more] |
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Redesign of the Beast Master Ranger Conclave and the Ranger Class.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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Redesign of the Bladesinging arcane tradition, and elven armor types.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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Redesign of the Draconic Bloodline sorcerous origin.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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Redesign of the Eldritch Knight martial archetype.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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This product contains errata and revisions of the Factions to create a comprehensive guide to the Factions of Faerûn and the benefits of joining them. It is designed for use in the Advanced Dungeons & Dragons 5th Edition (AD&D5E) game.
It also has new takes on the Faction Agent background with descriptions for each faction. ... [click here for more] |
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Redesign of the Fey Wanderer ranger conclave.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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Redesign of The Fiend otherworldly patron.
- Includes new or redesigned features, pact boon specific features, and a level 20 capstone. ... [click here for more] |
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Redesign of The Genie otherworldly patron.
- Includes new or redesigned features, pact boon specific features, and a level 20 capstone. ... [click here for more] |
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Redesign of the Gloom Stalker ranger conclave.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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Redesign of The Hexblade otherworldly patron.
- Includes new or redesigned features, pact boon specific features, and a level 20 capstone. ... [click here for more] |
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Redesign of the Horizon Walker ranger conclave.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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Redesign of the School of Necromancy arcane tradition.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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Redesign of the Battlerager barbarian primal path.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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Redesign of the Berserker barbarian primal path.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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Redesign of the Storm Herald barbarian primal path.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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Redesign of the Wild Magic barbarian primal path.
- Includes new or redesigned features, an expanded and scalable Wild Surge table, and a level 20 capstone. ... [click here for more] |
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Redesign of the Psi Warrior martial archetype.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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Redesign of The Seeker otherworldly patron.
- Includes new or redesigned features, pact boon specific features, and a level 20 capstone. ... [click here for more] |
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The Shadow Knight martial archetype for AD&D5E inspired from the EverQuest Role-Playing Game by Sword & Sorcery Studios.
It is a redesign based off of the Eldritch Knight martial archetype which has its own features and uses the Illusion and Necromancy schools of magic instead of the Abjuration and Evocation schools. ... [click here for more] |
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Redesign of the Shadow Magic sorcerous origin.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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Redesign of the Soulknife roguish archetype.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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Redesign of the Swarmkeeper ranger conclave.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
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Redesign of the Wild Magic sorcerous origin.
- Includes new or redesigned features, an expanded and scalable Wild Surge table, and a level 20 capstone. ... [click here for more] |
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Large paw prints on the path you are following indicate a large brown bear, actually no problem for someone like you. Nevertheless, you have a bad feeling ever since you relieved the farmer in the small settlement of his few pieces of silver. As night falls, you hear the roar of a bear nearby, yet you think you can interpret a human word into this roar... it will be the last thing you will... [click here for more] |
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A huge bloody hammer in its left prank-like hand the disgusting abomination stands in front of you. Growing up in a brutal tribe, raiding villages almost weekly and the violent daily routine of an orc has not prepared you for such a sight. You've heard the rumor of a beast that walks with the older warriors, but you never believed them. Its red eyes fixate on you, as it runs towards you.... [click here for more] |
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They take you down into their dark and moist hideout. It has been the first job you did for the Thieves' Guild and they promised you a special reward. The curved walking leader with huge front teeth approaches you as out of nowhere two other thieves twist your arms and hold you. The leader uses their huge front teeth to bite you....
Ei Gude!
Yet another developable character... [click here for more] |
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Sitting by the campfire you listen to the tales of the weird traveler. They describe how they've wandered through every desert, climbed every mountain and hunted in every jungle and forest. Through significant detail and a nature that just screams honesty you begin to believe the stranger all of their fantastic tales. As the night becomes morning and more light falls upon the stranger you... [click here for more] |
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Welcome to the first of 13 new sets of subclasses for D&D 5e!
Artificers who specialize in potions excel in boosting the strengths of their teammates and exposing their enemies to poisonous and acidic effects. By using their Artificer abilities, they create potions of legendary status.
Artificers who specialize in being Defenders build magical barriers to protect themselves and their teammates... [click here for more] |
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This is the 2nd of 13 new sets of subclasses for D&D 5e!
Eldritch Vessels gain their rage from the presence of a powerful patron who possesses their body, providing them with the strength to cause strong damage - if they can withstand it. These vessels have some light magic and a chaotic possessed form.
Barefists are those Barbarians who do not need weapons to fight. Their strength comes from... [click here for more] |
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This is the 3rd of 13 sets of new subclasses for D&D 5e!
Bards of the College of Sorrows use their bardic gifts to bring others to the brink of despair - hopelessly entrancing them in the somber melodies of their song. Bards of the College of Sorrows have often endured hard times throughout their lives (or else regale others with the sorrows of others). They focus on reactionary damage to enemies,... [click here for more] |
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This is the 4th of 13 new sets of subclasses for D&D 5e!
Clerics of the sleep domain worship deities which appear in sleep, or the power of sleep itself. They invite dualities: the comforting and unnerving presence of darkness and the healing and terrifying powers of sleep.
Clerics of the Music Domain find themselves in close relation to Bards. However, unlike bards, clerics associate themselves... [click here for more] |
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