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The Explorer's Guide to the Wilderness

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Your adventuring group may be one that likes to skip from town to town without any concerns of how the group got there; a "fast travel" system.  That's great!  But if you want the dangers and difficulties of journeying through the wilderness to mean something in your game, consider picking up The Explorer's Guide to the Wilderness. 

The Guide lays out simple rules for DMs who want to give their players more options when traveling between locations, including navigating the wilderness, player actions during travel, and how to calculate random encounters.  The core to its system is in how environments are described; like monsters, environments have full stat blocks, including "ability scores" such as Navigation and Resources.  Characters traveling through an environment must deal with the challenges presented by that environment, and make checks against the DCs listed in the stat blocks to succeed at certain tasks.  The Guide includes sample stat blocks for common environments such as forests and hills, but DMs are encouraged to alter them as needed or create entirely new ones for the environments within the world.  Finally, the last section offers alternate features and abilities for player options such as the Ranger class or Outlander background, which would otherwise trivialize the rules found here (and if they do that; why even run travel this way?).  

These rules are designed not to be complex or highly in-depth; they are simple and serve only to help DMs run travel in a more interesting and engaging way.

This work is part of the collections of the Arcane Athenæum.  Check out our other works below.

The Artificer class

The Dragon Shaman class

The Ranger (Revised) class

The Sorcerer (Revised) class

The Swordmage class

The Barbarian: Path of the Wild Soul subclass

The Druid: New Druidic subclasses

The Monk: Way of the Mystic Force subclass

The Paladin: Oath of Freedom subclass

The Savage and the Striker: Dual Wielding subclasses

The Sorcerer: Frozen Heart and Phoenix Sorcery subclasses

The Warlock: Great Wyrm subclass

The Wizard: Blue Magic and Sangromancy subclasses

The Sharkfolk player race

The Treant player race

Crafting Magic Items: A Guide to Artifice

The Draconomicon for 5e

Changelog:

Version 2.0 29Nov2018

The document has been updated with a new title page to conform to the Arcane Athenæum's new style.

Version 1.0 - 14Sep2018

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September 17th, 2018
Love it ! It's nice, and simple and well done. Love the Time of day (I knew it but its nice to see) I'm a simple man : ) Environment stats; that give me lots of evil idears : D [...]
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9
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File Last Updated:
November 29, 2018
This title was added to our catalog on September 13, 2018.