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Druid Circle: Circle of the Sky

Druid Circle: Circle of the Sky


Circle of the Sky (Formerly: Circle of the Birds and the Clouds) Druids of the Circle of the Sky are guardians and scouts of the skies. Their order, as ancient as some of the oldest human empires, gathers on elevated peaks, airships, and the solid clouds and floating cities of cloud giants. Circle features : - Bonus Language (2nd level) - Bird Shape (2nd level) -...   [click here for more]
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Totem of the Vulture - Option For Totem Warrior Barbarians

Totem of the Vulture - Option For Totem Warrior Barbarians


Totem of the Vulture Animal Spirit Extension for the Path of the Totem Warrior Barbarian Class The Path of the Totem Warrior focuses on the spiritual journey of the barbarian as they take unto themselves the natural instinctive power of the spirit animal. The proud spirits of the most majestic animals of the wilds lend the brave Totem Warrior unique abilities, augmenting...   [click here for more]
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Angler: A Ranger Path

Angler: A Ranger Path


Becoming an Angler means accepting an oath to protect the goodly folk, and the waters they depend on, from creatures who would bring harm to them. The Angler’s trade is luring, capturing, and slaying the threats hidden under the surface, from schools of dire sharks and merrow to swamp trolls and terrifying river monsters. This supplemental material contains: Ranger Path: Angler Combat Rules...   [click here for more]
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Demand & Dividends: Farming

Demand & Dividends: Farming


Demand & Dividends! Spice up your off-time as an entrepeneur with Demand & Dividends, a series of supplements designed to model a simplistic, gameified economy in a generic medieval fantasy world. Ever wanted to own your own plot, grow your own wheat, distill your own brews? All this and more is possible with Demand & Dividents: Farming! Features...   [click here for more]
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The Clockwork Mage

The Clockwork Mage


A new take on the Clockwork Mage, for 5e! Since its first appearance in "The Complete Sha'ir's Handbook" in 1994, the Clockwork Mage has gripped the imagination of countless players looking for an alternative approach to using magic. Attempts to recreate the archetype since then have run into a puzzling design challenge, however; in its original conception, the Clockwork Mage didn't cast spells,...   [click here for more]
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Rykard's Book of Patrons

Rykard's Book of Patrons


Rykard Brent, former sage, explorer, and now owner of Rykard's Rest presents a plethora of patrons, three for each of the official warlock subclasses as well as a new patron type and a new patron category: locations. Chock full of optional rules and story ideas, Rykard's Book of Patrons adds new options for warlock characters or their DMs designed to be used in whole or part or serve as the springboard...   [click here for more]
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The Resurrection Machine

The Resurrection Machine


Bringing back the dead can be a fun and exciting storyline in your Dungeons & Dragons campaign. This document presents four ideas for using resurrection as the focus of adventures, side quests, and maybe even an entire campaign! This Special Reference Document is intended for use with the 5th edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. ...   [click here for more]
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The Price of Bread, Part 3

The Price of Bread, Part 3


After covering how to produce things and sell them at market, we had to cover how to move these things over distances. Additionally, we discuss hunting and gathering as a lifestyle, and how one could profit if they wished while still feeding their family. After all, family must come first, even for the greediest merchant. Right? ...   [click here for more]
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Item Drop Alternate Treasure Generation

Item Drop Alternate Treasure Generation


Item Drop Alternate Treasure Generation provides an alternate method to generate interesting loot items for your player characters to uncover. The system allows you to drop a set of dice and read the bones against a set of tables to find out what strange item you have uncovered. With huge tables of options the items generated with this system are truly unique and sure to add some interesting twists...   [click here for more]
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[5e] Monster Statblocks: Animalian Golems

[5e] Monster Statblocks: Animalian Golems


"Among the ranks of the arcane servants known as golems are counted a handful which, rather than being crafted in humanoid form, take the forms of animals..." The Animalian Golems supplement is a new monster supplement for 5th edition. In this supplement, you will find five new kinds of golem modelled after fauna of the Prime Material plane:...   [click here for more]
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Improved Round Table Initiative

Improved Round Table Initiative


IMPROVED ROUND TABLE INITIATIVE (v. 2.0) The purpose of the improved round table initiative method is to speed up combat while making sure Dexterity scores, Alert feat and other game features relevant to initiative remain meaningful when determining the order of creatures' turns in combat. With the round table initiative method, the DM doesn't need to write anything down or keep...   [click here for more]
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Early Firearms for D&D 5e

Early Firearms for D&D 5e


Rules for campaigns with emerging guns. Presented are early firearms, rules for blackpowder and gunpowder, bombs, equipment, and modifications for early guns. Also included is a rogue archetype, the Highwayman, who may use guns to ply his trade. Based on Ben Mowbray's Medieval Firearms article. Thank you Ben! ...   [click here for more]
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Wounds

Wounds


"Hello. My name is Inigo Montoya. You killed my father. Prepare to die." The most popular way of thinking on a character's HP is that they are like the life-bar on a console game: PCs go at 100% until it reaches 0, then they have three death saves to get another life. The system of wounds gives PCs a chance to be heroic on 0HP - they can barely lift a sword and...   [click here for more]
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The Gunslinger: A Fighter Martial Archetype

The Gunslinger: A Fighter Martial Archetype


This build of the Gunslinger Martial Archetype for Fighters is designed to leverage core features already present within the Fighter class, as well as provide useful guidelines and helpful optional rules to help integrate firearms into your gameworld while maintaining balance for both your party's power as well as your world's economy. For all those who fear firearms may be too powerful...   [click here for more]
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Energy of the Wilds: Feats for Animal Companions

Energy of the Wilds: Feats for Animal Companions


Bored of taking ability score improvement after ability score improvement for your animal companion? Within these pages you’ll find a collection of feats created specifically for animal companions. Each feat is tied to one ability score and allows for progession through a 3 tier tree. Feedback and criticism are both welcome through the the discussion section below and through the contact...   [click here for more]
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Blood Mage (Prestige Class)

Blood Mage (Prestige Class)


Looking for a way to incorporate blood magic into your campaign? Look no further! The blood mage prestige class for 5e is compatable with any casting class available for 5e and works using a compatible ruleset that meshes with the multiclassing rules for 5e to get your blood mage sorcerer/druid/paladin/wizard/etc. up and running as soon as possible. With the blood mage class, the character gains...   [click here for more]
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Undead Elemental Knights (Prestige Classes)

Undead Elemental Knights (Prestige Classes)


The Frost Knight, Flare Knight, Storm Knight, and many more have been created as prestige classes for 5e. These prestige classes come with a prestige class ruleset that meshes with the multiclassing rules for 5e, making them seemlessly work with the base ruleset. Primariliy, these classes are designed as "dips" for martial classes, but all characters can potentially benefit from becoming an elemental...   [click here for more]
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The Noble Art of Jousting

The Noble Art of Jousting


The Noble Art of Jousting. A 12 page rules supplement to help a DM to run a jousting tournament for fifth edition D&D. Can be used by DMs as a mini-adventure in its own right or as a fun addition to a longer game. Includes full rules, advanced options and ready made opponents to help you get started quickly. Let the tournament begin! ...   [click here for more]
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The Art of Warfare

The Art of Warfare


Prepare to war! This essential supplement is dedicated to the tacticians and heroes of Dungeons & Dragons! It contains exciting new options for mass combat, and will help you make your battles the very best they can be: fast, exciting and tactically meaningful. Make battles as big or as little as you want, with different scales of conflict! Whether you are planing a future mass...   [click here for more]
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Blood, Sweat, and Tears: Rules for Building your own Homunculus

Blood, Sweat, and Tears: Rules for Building your own Homunculus


Rules to Build a Faithful Companion! Xanthar’s Guide to Everything offers a quick and easy way to create a homunculus with statistics that can be found in the Monster Manual. It’s a simple 6th level spell with somewhat expensive material components, but all in all, the process is quick, easy, and predictable. Those rules are perfect for the character who thinks of the...   [click here for more]
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Generalized Crafting

Generalized Crafting


This is a module designed to be slotted into existing settings and games, describing how adventurers acquire materials, construct items, and improve their skills in these processes. This module (for balance) also includes rules for the breakdown and destruction of equipment in combat, and a few example projects that a character might complete.<o:p></o:p> Crafting in a game is enjoyable...   [click here for more]
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DM Encounter Builder

DM Encounter Builder


This supplement is a re-visit of the tools and tables presented in the Dungeon Master's Guid for building encounters. All the various tables are presented in one place, with some of the options simply recreated, others are expanded upon. It contains explenations on how to use each, and an example of a compleat dungeon created with it. As such it is also useful to new dungeoun masters. ...   [click here for more]
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MageCraft: Alternative Magic Item Rules

MageCraft: Alternative Magic Item Rules


MageCraft is an alternative set of magical item crafting and pricing rules for 5th Edition, adding depth and detail to the creation of potions, scrolls and enchanted objects. Also included are rules for research libraries and a guide to creating recipies and blueprints for items from scratch. ...   [click here for more]
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Eladans Examination of Elementals

Eladans Examination of Elementals


If you're looking to add some spice to your elemental encounters, challange your players with new and interesting combat mechanics or might just be a druid looking to improve your range. Eladan's Examination of Elementals is for you! There are boiling Lava Elementals, Steam Elementals, capable of compressing and expanding themselves to create devastating explosions, and razor sharp Obsidian Elementals....   [click here for more]
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Terra's Combat Overhaul (5e)

Terra's Combat Overhaul (5e)


In this set of revised and variant rules, there are improved rules on the effects of alternative attack actions, such as disarm, shove, and grapple. There are 2 new conditions- Bloodied and Staggered, as well as an adjustment to the Prone condition. Feats that are directly affected by these rules have alternative options available as well as there is a new feat: Disarming Master! Also...   [click here for more]
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Soulvessel Class

Soulvessel Class


There are some individuals in the multiverse with a natural affinity to the Ethereal Plane. An affinity, which draws the attention of all manner of spirits and souls. These individuals have the power to share their body and hold the spirit of another entity within them, harnessing the energies of the ethereal as well as learning the knowledge and experience of the spirit within them. These individuals,...   [click here for more]
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Exotic Traditions: Energosophy & Toxinology

Exotic Traditions: Energosophy & Toxinology


In the pages of this small supplement you’ll find the description of two arcane traditions different from the ones included in the PHB, and also very less common than those ones. ‘Standard’ fantasy worlds have very few wizards specialized in Energosophy or Toxinology, and the access to the related lore is often difficult, prohibited, or both. ENERGOSOPHY Wizards specialized in...   [click here for more]
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MGCRUOP1000 Heroic Hits and Messy Misses

MGCRUOP1000 Heroic Hits and Messy Misses


Critical hits and misses have a storied history in Dungeons and Dragons. There are many different ways they can and are handled, but the most common is a Natural 20 (Nat20) on at attack roll equals a critical hit and Natural 1 (Nat1) equals a critical miss. What happens when you make a critical hit or miss is probably the most storied part of the whole thing. The Rules As Written (RAW) simply says...   [click here for more]
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Ushemoi: Foulspawn of the Far Realm

Ushemoi: Foulspawn of the Far Realm


Not every monster from yesteryear made it into the Monster Manual. Newly updated for Fifth Edition, we proudly present the creatures variously known as Foulspawn, Ushemoi and Qullan across various editions. There's a little bit of lore for the Foulspawn as a whole, and then each Foulspawn gets a short description. This supplement includes: Arkamoi (Foulspawn Seer) - CR 4 Hadrimoi (Foulspawn Mangler)...   [click here for more]
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks

Six-shooter – Part Four: Running the Game, GM Tips & Tricks


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The last part consists of additional information, tips &...   [click here for more]
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Aboard the Osmorton

Aboard the Osmorton


Aboard the Osmorton is a one-shot horror adventure designed for characters levels 5-8 and is expected to take 2-4 hours to complete. It is a lighter combat adventure with a special betrayal mechanic that adds a unique twist! This adventure is one of the only I have written that I do not suggest dropping in your existing campaign without modifications, as part of the adventure includes one of the party...   [click here for more]
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Three New Fighters: Urban, Vanguard, & Tactician

Three New Fighters: Urban, Vanguard, & Tactician


Ready to be that dexterous fighter who runs between rooftops, fires arrows and crossbow bolts from above, or runs thru city streets and tight corners more efficiently than anyone else? How about being the "tank" in D&D, drawing the attacks from your foes for your friends, and making your enemies pay for it when they don't? Or being the tacticle master mind, manuevering people on the battlefield...   [click here for more]
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Warrior Skald

Warrior Skald


Strike your foes with sharpened steel and vicious insults! As a Warrior Skald, you have joined a tradition that preserves the legendary deeds of past heroes in both prose and action. This new prestige class offers an option to blend Barbarian and Bard through a tradition inspired by the racous myths of real-world Vikings. ...   [click here for more]
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The Arena

The Arena


Sometimes a group just can’t all get together to have that next important session. So you can still have your fun, throw your party into THE ARENA. This is a Battle royale session designed to be simple and unpredictable enough that even the DM can take part as a combatant. ...   [click here for more]
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Monstrous Guide to Monster Roles

Monstrous Guide to Monster Roles


Let's be honest, Fourth Edition's legacy is lukewarm at best. There are many things this edition did wrong, but on the other hand it did many things right. One of the things it got right was that it clearly defined the roles or niches that players and monsters filled. This guide is a way to apply various templates to existing creatures so you can easily create custom variants to fill specific...   [click here for more]
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Arcane Slayer Class

Arcane Slayer Class


New Playable Player Class for D&D 5th Edition, the Arcane Slayer The tall human charges into the middle of a orc horde with his flaming sword ablaze and strikes a foe down. Next he unleashes a wave of arcane energy from his sword into the oncoming enemies. A half-elf female calmly gestures with her hand and a swirling magical energy circles around her foe from a distance, with...   [click here for more]
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Forbidden Tome of Warlock Arcane Mysteries

Forbidden Tome of Warlock Arcane Mysteries


Warlocks get their spell knowledge from strange, dangerous, possibly alien mentors. The strange training from their patrons means warlocks are limited in the number of spells they can cast. But this limit also means warlocks have a more intimate relationship with their spells, casting them with such frequency that a spell can become like a signature of that warlock. Spells are not merely mindless mystical...   [click here for more]
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Sorcerous Origin: Aberrant Bloodline

Sorcerous Origin: Aberrant Bloodline


A bloodline, regardless of its origin, may bestow the gift of magic. Some sorcerers are unfortunate enough to have ties back to aberrations, usually by arcane experiments their ancestors suffered through. While these bloodlines are definitively unnatural, power exists in them nonetheless. Within you will find seven different aberration bloodlines you may be associated with: Aboleth Beholder Gibbering...   [click here for more]
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Feats of Fate

Feats of Fate


Feats of Fate Occasionally a twist of fate will change a player character’s life forever. This might result in a player gaining new abilities that are not a part of their background, class, or racial abilities and require mechanical support. The feats included in this document attempt to grant players a balanced way to build a character with a little extra mechanical support...   [click here for more]
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Modern Fantasy Setting Rules

Modern Fantasy Setting Rules


These are a few rules I made for my D&D group so that we could really take advantage of the UA Modern Magic Classes, It's not a complete setting, just a guide as to how a modern setting should work (in my opinion). It's a recipe. All that's left is to add some lore and a few villains and you have a full campaign, ready to go. ...   [click here for more]
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Perseus's Guide to Substances

Perseus's Guide to Substances


NB: Previous versions of this .pdf were cut off after page 2. Please download substances_v2.pdf, now the only option for download, for the full experience--it is identical but with all 6 pages. 13 Substances, all with unique effects and drawbacks. 3 Levels of Addiction + Overflow for severe addicts--substances are not to be trifled with nor treated like regular...   [click here for more]
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Oath of the Ironclad: A Paladin Oath for 5E

Oath of the Ironclad: A Paladin Oath for 5E


The Oath of the Ironclad is a custom subclass for Paladins for 5th Edition Dungeons and Dragons. Mechanically, the subclass focuses on creating a more tank style Paladin that focuses on defending their fellow adventurers, possibly at the cost of their own life. Narratively, the subclasses lore is designed to fit a neutral alignment, allowing for a paladin that may not always do the right thing. Author...   [click here for more]
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Spellcasting for Newbies

Spellcasting for Newbies


For the new player, the rules around spell casting can seem a little daunting. Here-in you will find a much simpler explanation around parts of the process of using spells. ...   [click here for more]
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Randomized Spells

Randomized Spells


Have you ever been using a loot table when you come up with a scroll, or an item that has charges of an unknown spell? Either you have to dig through a few books and pick a spell yourself, or you have to come up with a roll on the spot and pick that way, slowing the game down, making players wait. Wait no more! With this spell randomizer, you can now roll for Cantrips and spells of 1st through 9th...   [click here for more]
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[5e] Halloween Archetype Bundle- Dragon Ink

[5e] Halloween Archetype Bundle- Dragon Ink


Enter two new spooky Archetypes! This bundle contains new archetype options for the Bard and Warlock Class. The College of the Macabre gives bards a new way to play by consigning spirits to their service and playing hauntingly beautiful notes that curse the enemy. While the Pact of the Dark One introduces a new Pact Boon option as well as new ways to sneak around and fight in the shadows. In...   [click here for more]
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Stuff of Legend - Hero Points Expanded

Stuff of Legend - Hero Points Expanded


Inspired by elements of the Pathfinder system’s Mythic Adventures handbook, this guide expands on the Fifth Edition hero point mechanics to present additional options for creating epic characters in the world’s greatest roleplaying game. Ideal for campaigns in mythic and larger-than-life settings, Stuff of Legend provides your players with 37 Heroic Deeds...   [click here for more]
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Druid Subclass: Circle of the Elemental

Druid Subclass: Circle of the Elemental


Druid Subclass: Circle of the Elemental A new subclass for druid designed to harness the powers of the elemental planes **Also includes stats for a set of CR 2 Elementals** ***This subclass is also available for FREE as a part of Myriad, City of Tiers - Player Options, which also includes new backgrounds, feats, spells,...   [click here for more]
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Simple Morale for 5e

Simple Morale for 5e


Simple morale check system including: +Modifiers +Roll Tables +When to Check +Relevant Items & Spells ...   [click here for more]
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Variant Poison Pricing For DMs

Variant Poison Pricing For DMs


Are your players using a lot of poisons? Do you enjoy adding your own poisons in your games? This simple variant offers a formula for pricing your (or your players) poisons. ...   [click here for more]
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Elyyria's Enhanced Combat - Basic Edition

Elyyria's Enhanced Combat - Basic Edition


Any brigand or blackguard can swing a sword, but only a disciplined student can master the art of the blade. -- Elyyria This product contains variant rules to expand combat options for all martially-focused characters. Using these options, the Battle Master fighter archetype is no longer available, and instead, all members of martial classes or subclasses gain combat maneuvers and superiority...   [click here for more]
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