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NOW A SILVER BEST SELLER!
A Wandering Pilgrim Games Product
Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika and sent your crew on the run from the encroaching armada.
It is as you... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Trinkets of the Drow
This supplement introduces 100 New Drow Inspired Trinkets that you may find in or around a Drow city
The trinkets presented in this supplement are inspirited by the wonders and terrors of the Drow civilization. They will bring an additional layer of depth to any Underdark based campaign or those running the Out of the Abyss. Many of the curiosities are... [click here for more] |
Dungeon Masters Guild |
$1.00
|
I want to loot Zuggtmoy!
Now available for Fantasy Grounds Unity!
I want to loot Zuggtmoy!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Out of the Abyss, as well as a basic crafting and harvesting system that works... [click here for more] |
Dungeon Masters Guild |
$2.95
|
I want to loot Halaster Blackcloak!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dungeon of the Mad Mage, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons... [click here for more] |
Dungeon Masters Guild |
$3.95
|
How to Train Your Companion
How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants.
If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures.
Inside this text includes
*... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ... [click here for more] |
Dungeon Masters Guild |
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|
A set of rules and content for space-themed campaigns and adventures. This content pack is split into three categories:
Skills and Backgrounds, which presents the Mechanics skill, and 9 new backgrounds
Equipment, which describes basic firearms, energy weapons, space-safe armors, and spacecrafts
Adventure and Combat, which covers rules for travelling, combat, and hazards in space environments, including... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"I love to reward my players by doling out spells and scrolls for magic they've never seen in a WotC supplement. The downside is that a lot of the magic supplements are either redundant with the PHB, or poorly executed. This supplement has neither of those problems. These spells are highly creative and put a smile on my face just to read. Other spells seem like such natural spells to exist that you'd... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Over 45 unique recipes to be used in conjunction with the Cooks Utensils for 5e.
Can be used or added to any campaign.
Pick up some cooking utensiles at character creation and cant find any real use for them?
Want to turn short or long rests into a chance to "beef" up your team?
Come and try From Dungeon to Dessert, with 16 pages of content with easily laid out sections, which... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This supplement brings together the various official magic rune concepts throughout fifth edition publications (including the runes found in Waterdeep: Dungeon of the Mad Mage, Storm King's Thunder, Tasha's Cauldron of Everything, Volo's Guide to Monsters, Bigby Presents: Glory of the Giants, and Unearthed Arcana), tying them into one usable document... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Looking to include epic battles in your Shadow of the Dragon Queen campaign without purchasing a separate board game? This guide provides basic rules for running mass combat in Dungeons & Dragons. The rules are simplified for ease of use: all combat is abstracted down to two die rolls, and the rules fit into two pages.
The guide also provides sample battle units from the world of Krynn for DMs... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
“Behold, wanton of adventurer of pen and paper! Feast your eyes on the victory meal that every adventurer feasts upon after slaying that dragon, defeating that lich, or whatever far-fetched stlarning miracle thy Ed of the Greenwood chapbook says…”
-Elminster Aumar
Over the years various game resources featuring the Realms have mentioned the variety of foods that those that inhabit this rich... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Version 2.0
• This is a conversion of almost 900 4th Edition Martial Powers into 5th Edition abilities.
• The powers were converted from the 4th Edition Fighter, Ranger, Rogue, and Warlord.
• These are designed as alternate rewards to magic items and treasure. They are similar to Boons.
• They can also be used to add flavor and combat options to Monsters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
WEAPON PERKS
INCLUDES COMPLIMENTARY PDF COPY!
Comicbook.com: "...a useful new set of mechanics to provide some much-needed variety to melee weapons."
Rogue Watson: "WEAPON PERKS ADDS FUN AND MEANINGFUL NEW ABILITIES FOR EACH WEAPON, ENCOURAGING PLAYERS TO BRANCH OUT WITH A MUCH BROADER VARIETY OF CHOICES IN COMBAT."
Weapon Perks! for Roll 20!
Weapons are more than just objects that adventurers... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019—and possibly 2020—is
ComicBook.com says: "This is an insanely impressive document...a must have"
Fantasy Grounds conversion... [click here for more] |
Dungeon Masters Guild |
$6.95
|
I want to loot Acererak!
Now available for Fantasy Grounds Unity
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tomb of Annihilation, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Three New Subclasses for the best selling Prism class!
The Prism bring a unique gameplay experience to the table. A prism has a pool of influence that restores at the start of each turn in combat, and increases in size steadily as they level. This influence is the fuel for their basic actions - called Projections - each turn and can be spent while using a projection... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Bring Out The Big Guns!
Silver-bestseller Smoke & Thunder gave you personal firearms for any technology level... Now Smoke & Thunder 2 (also now Silver!) does the same for explosives and artillery. In this guide, you'll get bombs you can throw, rules for placed charges, cannons, howitzers, mortars, and torpedoes—spread... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Fun for the people
This Adventure Module Collection Contains:
A detailed campaign setting & lore for a wandering fair
Three complete one shot adventure modules
A ruleset on how to fairly judge competitions between players
A ruleset on how to handle drunkeness or getting drunk
A ruleset for creating a Doppelganger race in D&D 5e
A ruleset for how to run a siege
… and lots... [click here for more] |
Dungeon Masters Guild |
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|
Who IS the character that you are going to be roleplaying in your tabletop game? When making a character, roleplayers often tend to focus on only a few elements that make their character unique, such as accent or quirk. Using the table below, you can roll as many questions as you would like when making a new character to help develop just WHO your character is on a more complex level. This can add... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome back dear reader to another installation of Hamund’s Harvesting Handbook. By now I’m sure you’ve all cut your teeth on the monsters and creatures featured in Volume I of this series and have come back hungry for more. Well you are in luck, because I have spent the interim hunting and harvesting all of the monsters featured in that seminal work; Volo’s Guide to Monsters (written... [click here for more] |
Dungeon Masters Guild |
$11.99
|
A set of rules and statistics for those craving a more fleshed out vampirism and lycanthropy system.
Contains stats for vampires, as well as special vampire abilities for each race, and stats for lycanthropes, including the forms listed in the Monster Manual.
For more rules and breeds of lycanthropy, check out the sequel to this product, "Lycanthropy II"!
Version History:
1.2: Made some much-needed... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This title contains a whopping 40 magic items designed for creatures missing limbs: magical hands, arms, feet, legs, and eyes, oh my!
These prosthetics can only be used by disabled characters––unless you are willing to chop a limb off to get them. ... [click here for more] |
Dungeon Masters Guild |
$3.95
|
I want to loot Jarlaxle Baenre!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dragon Heist, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Xem’s Guide to Exploration completely overhauls the Exploration Pillar, putting it at the heart of the narrative.
Step off the beaten path and into the heart of adventure with Xem's Guide to Exploration, a ground-breaking supplement for Dungeons and Dragons 5e that re-imagines exploration as the driving force of your narrative. Where once exploration lurked in the shadows, it now takes the limelight,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Take skill checks to the next level with this essential guide to costs and consequences for every skill!
The Dungeon Masters Guide includes rules to make skill checks come alive in your games, but only gives you a few short examples of how to make them work. This rules supplement comes to the rescue with ready-to-use options for every skill in the game and a comprehensive... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Mountain Magic
Spells & Magic Items of the Cloudy Peaks
Featuring an interesting magic-armor property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002... [click here for more] |
Dungeon Masters Guild |
$0.95
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Tasha's Heavy Crockpot of Bits and Bobs It's a little late, the water needed time to boil
Welcome to HeavyWaiteGaming's first supplement. This is a creation by a number of new writers in the TTRPG scene who've chosen this project to be the stepping stone to building their portfolios. It's our first foray into the world of writing a supplement of this magnitude for DMsGuild... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Book of Tides
"The elven captain pirate captain pulls his cutlass from the body of the sailor as it falls before him, licking the blade, tasting the iron of the blood and the rust. With a wild cry and maniacal cheer, he lunges forward, grabbing his foe's blade, ready to strike the surviving crew he has boarded."
"A diminutive gnome with glowing gold eyes stares at the map in front of her, translating... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths?
The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Healers and Posioners: Antitoxins, Cures, and more Poisons - A Poisoner's Kit Supplement
Beyond the more common poisons we have come to fear, the world is filled with more venom and toxins than the average person can imagine. All of these toxins can be used to cause injury, death, sleep, paralysis and many other strange and dangerous effects.
Healers and Poisoners... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"The most important things about these lineages are the ideas for character concepts . . . that makes the $2.99 well worth the money." -- Tomás Giménez Rioja, Tribality.com
Brand new lineages and optional rules suitable for any setting!
Inside you will find these lineages . . .
With a shadow that's not their own, the shadowsoul wields otherworldly power.
Tethered to a magical... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Illustrated Bestiary compiles selected beasts from The Bestiary vol. 1, vol. 2, and vol 3 (previously released).
52 beasts, 2 elementals, 2 fey, and 1 monstrosity!
Now beautifully illustrated!
Monsters by Challenge Rating table
Monsters by Environment table
rules for rabies (bestial madness)
34 pages
Includes: Antelope, Bison, Black Bear Cub,Bobcat,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Do you need more action in your life? Have you ever needed to push your luck so you can score an attack? Have you ever needed to twist your blade to slay your foes? Have you ever needed to push yourself to dash and dive out of the way of a fireball blast? You just might need action points!
Action points have been a staple of D&D since 2004 with the first publication of the Eberron... [click here for more] |
Dungeon Masters Guild |
$1.49
|
New healing options, including nonmagical medics and physicians! A streamlined set of Injury rules to add lasting impact to deadly scenarios! Expanded magic items for healing and dealing with injuries!
4 subclasses: Bard College of Healing, Medic Fighter, Monk Way of Renewal, and Sawbones Rogue
New optional rules for Battle Fatigue, Massive Damage, and Impactful Injuries
12 Magic Items... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Various Vehicles
Wagons!
Experience your own high fantasy fury road as you make your way across the wilderness.
Dangers lurk throughout the open road, and even more so on unknown trails. The Various Vehicles series presents a host of new ready to go vehicles for any adventure. Based on and improving upon the land vehicle rules introduced in Baldur’s Gate - Descent into Avernus, this supplement... [click here for more] |
Dungeon Masters Guild |
$3.10
|
The Spectrum of Magic...
UPDATED: Now includes information for the Guildmaster's Guide to Ravnica
...consists of 5 colors, each representing a different philosophy that shapes the effect of its spells. This book presents an alternative alignment system to the classic Good vs Evil and Law vs Chaos paradigm that may govern magic infused worlds outside of... [click here for more] |
Dungeon Masters Guild |
$4.00
|
The first in a new sister series to the Horrific Herbarium supplements, Helpful Herbarium presents players and Dungeon Masters with 10 plants that they can find scattered throughout their game worlds. Each plant confers a unique benefit to those skilled or smart enough to harvest them, ranging from a simple bonus to cooking to improved rest, emergency weaponry, or magical effects.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Codex of the Infinite Planes
Volume 26: Heroic Domains of Ysgard
Open these pages and learn about the epic wilderness found in the Heroic Domains of Ysgard!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in this... [click here for more] |
Dungeon Masters Guild |
$2.99
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Design your own clandestine guild!
Great Gilded Guilds is a DM-facing guide on constructing your own secretive guilds of thieves, assassins, mercenaries, rebel freedom fighters, and other underworld organizations. It details their business practices, themes, membership, and all of the information you need to weave a living, breathing organization into the fabric of your world.
This... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Build Vehicles for Dungeons & Dragons!
Ocean-going vessels
Magic airships
Steam-powered armored cars
Even forts!
By choosing a body size and filling component slots, you will create a vehicle statblock with a hit location table, speed, AC, damage threshold and hit points. You can optionally derive additional statistics such as Strength, Dexterity, Constitution,... [click here for more] |
Dungeon Masters Guild |
$7.58
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Use this table to create memorable NPCs for your campaign! One hundred different physical traits for NPCs. ... [click here for more] |
Dungeon Masters Guild |
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Sail the seas with this supplement for 5th edition! Populate ships and ports with the denizens of this 35-page document, which includes everything you need to feature sailors of all kinds in your next D&D adventure. Here is what booty you can find inside:
- 32 brand new creature stat blocks to mix and match to create a myriad of combat and non-combat encounters, from the mighty pirate... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A platinum best seller, the Companion System provides a whole pile of pre-made, simple companions, simple rules for using them, and lots of tips for making your own. But what if there were just a bunch more examples, and like way more options and suggestions? That's where the Companion System Companion comes in!
The Companion System Companion provides 36 more companion examples, which can be printed... [click here for more] |
Dungeon Masters Guild |
$5.00
|
I want to loot the Lord of Blades!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Eberron: Rising from the Last War, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons... [click here for more] |
Dungeon Masters Guild |
$2.45
|
Welcome to Hell!
666: The Number of the Beast is a collection of six boss battle one-shots based on levelling up hard and fast, fully compatible with the 5e version of the world’s most popular role-playing game.
You’re in Hell.
You’re going to fight.
And you’re going to die.
Greedy Gorgon Press is delighted to present the first Monsters of Rock adventure. 6 chambers... [click here for more] |
Dungeon Masters Guild |
$6.66
|
Subclasses Unlocking New Ways To Play
This is a book designed to prop up the unsung hero of any fun story: mechanics that deliver on a class’ promised fantasy. The difference between a good story and a great one can often be whether your character’s actions live up to your imagination.
Nothing kills fun like creating a character to selflessly protect your friends, only to find that enemies all... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Would you reveal the deep dark secret of a seemingly good person in order to ensure those that depend on her know the truth? Should you pull the lever to divert a runaway mine cart so it doesn’t kill five unaware dwarves only to kill a single dwarf who is currently safe from the danger? Would you save the captive who is about to plunge into a pit of lava, but let the dangerous villain escape and... [click here for more] |
Dungeon Masters Guild |
$4.95
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Strange Tidings has now been updated to include a one page city adventure based on an idea generated with the tables in the main product!
One of the best ways to create a world that feels like it's alive and real is to sow it with stories and rumours of strange places and mysterious goings-on. Every town the players visit brings them new tales of weird and wonderful... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Optional rules for the establishment and operation of player run thieves guilds.
Guild management occurs between play session and is affected by player downtime activities. Add more depth and detail to your campaign setting or character by running a thieves guild!
If you need rogue templates to for more detailed guild members, check out my Big Book of Rogues! and for a fully developed thieves guild,... [click here for more] |
Dungeon Masters Guild |
$0.99
|