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Book of Ki

Book of Ki


Unleash the power of ki in your characters and in your campaign world with new races, items, and abilities for characters of any class drawn from popular eastern culture media. The concept of ki, already used by the monk class in the core rules, is expanded upon and extended to characters of all walks of life. Here are some of the things you will find inside...   [click here for more]
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Beyond CR 30

Beyond CR 30


Ever wondered if there was anything tougher than Tiamat or the Tarrasque? Ever wondered where greater deities fit into the whole monster scheme of 5E? Ever wondered what kind of monster it would take to defeat the best parties in the multiverse? Well, wonder no further - Beyond CR 30 is here. This module not only puts forward a slightly modified way of thinking about the normal tiers...   [click here for more]
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Xanathar's Scrolls of Lost Subclasses

Xanathar's Scrolls of Lost Subclasses


Add a little flavor to your game with these four new subclasses! The Xanathar hoards all types of treasure, some of which will most likely never been seen again. However, thanks to a cunning group of thieves, several scrolls containing information about lost and forgotten subclasses have been recovered. Warlock – The Hivemind Bard – College of Shielding...   [click here for more]
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Gunpowder: Renaissance Firearms Expanded

Gunpowder: Renaissance Firearms Expanded


A Dungeons & Dragons 5th edition rules supplement for using Renaissance era firearms. This rules supplement expands on the firearm rules from the Dungeon Master's Guide and provides players with new weapon and gear choices as well as provides Dungeon Masters with some variant rule options. Included in this rules supplement are the following: 24 new weapons 2 new weapon properties Rules...   [click here for more]
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Inanimis' 30 Armed & Unarmed Combat Options

Inanimis' 30 Armed & Unarmed Combat Options


Is your fighter jealous of the wizard's multiple options? Is your barbarian bored with their repetitive turns? Are grapples boring? FEAR NO MORE This homebrew has 30 armed & unarmed options for your fighting. SUPLEX? You got it. CHOKEHOLDS? In there! How about Blunt strikes,...   [click here for more]
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Ulther's Compendium of Poisons

Ulther's Compendium of Poisons


Ulther's Compendium of Poisons Community content for using the Poisoner's Kit in the Player’s Handbook This PDF will provide details on: Common and rare plants such as Hagroot, Basilisk Moss, Fey Lichen and more! Harvestable creature reagents such as Aboleth Mucous, Myconid...   [click here for more]
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Heroic Deeds: Combat Enhancement

Heroic Deeds: Combat Enhancement


Combat can be a grind. We've all been in a fight where we've thought, “How many times do I have to hit this creature before it dies?” Sometimes it feels like nothing more than a drawn-out exercise in dice-rolling. Sure you can try to throw in some creative moves and action description to make it more exciting, but what’s the point really? A hit is a hit. A miss is a miss. Fanciful...   [click here for more]
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Tales of the Low Roads: Dulcimer's Guide to Death & Dying

Tales of the Low Roads: Dulcimer's Guide to Death & Dying


Players, are you tired of characters dying premature deaths only to be raised or resurrected? DMs, are you tired of fudging rolls to avoid killing your players? Do you want more of a narrative approach to your character's death? If you answered yes to any of these questions, the bard Dulcimer de Kaula has the cure for your common deaths. The Low Roads are an optional rule for death & dying in...   [click here for more]
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Aristobulus's Armory

Aristobulus's Armory


Useful Items for Adventurers! If you missed the last catalog from Aristobulus's Artificers, you won't want to miss this one! A selection of items of immediate use to adventurers throughou Faerûn, the Armory has things you need to help you survive the dangers of a life on the road. Aristobulus's Armory is an assortment of magical items with which DMs can personalize their...   [click here for more]
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Gifts from Earth: A Weapons Compendium

Gifts from Earth: A Weapons Compendium


This compendium includes more than 900 firearms and other weapons from the last four centuries of Earth's history, converted to D&D terms. Everything you need for Swashbucklers, Cliffhangers, Gaslight Monster Hunting, Urban Fantasy, and Modern Action. If you are looking for flintlock pistols, Civil War and Old West revolvers and repeating rifles, shotguns classic and modern, automatic pistols...   [click here for more]
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Christopher Grey's Crafting

Christopher Grey's Crafting


The existing rules for crafting are easily a side-note for characters to create things during downtime. Though many players are accustomed to robust crafting systems from computer RPGs and MMOs and having a wider rule-set can bring more texture to a campaign. In addition, the 5E mechanics have a limited economy, especially with regards to magic, and so campaigns in a high magic setting don’t...   [click here for more]
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Monster Workshop: Variants (5e)

Monster Workshop: Variants (5e)


In this installment of Monster Workshop, we cover "variants"--slight modifications you can make to normal creatures in order to make them more interesting and unique in combat. Discover 21 different templates for modifying your monsters and giving your players a new and shocking experience! ...   [click here for more]
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Variant Rule: Mental Combat

Variant Rule: Mental Combat


Have you ever gotten in to a situation where rather than hack and slash you want to talk your way out? Does "just wing it" not sit right when you want there to be resolution? If you answered yes then this suppliment is right for you. It contains rules for entering a combat situation where words are exchanged and rather than killing your opponent you talk them into submission. ...   [click here for more]
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Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
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Monster Crafter

Monster Crafter


From the author of Loot and Fortune and the Ilkhana's Grimoires series comes a new way to look at monsters; as raw materials! Slay your horrific monstrous foes, then use their discarded shells to craft yourself new equipment! Monster Crafter separates the bits and pieces of monsters left over into base components and additive components. With 31 base components and 59 additive components within...   [click here for more]
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Nybor's Simple Codex

Nybor's Simple Codex


From “A Report on the Simple Codex,” found in the archives of the Royal Military College of Cormyr While many scholars know of Nybor because of certain unique spells bearing her name, little is known about the woman herself. Nybor rose through the ranks of the Red Wizards to be zulkir of enchantment, and gained that exalted position at an unprecedented young age through a...   [click here for more]
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The Boundless: A Sailing Ship

The Boundless: A Sailing Ship


The Boundless A Sailing Ship This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild Contents Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate A stat block to make it simple to see what your ship is able to do when...   [click here for more]
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Expanded Lifestyles

Expanded Lifestyles


Enrich your campaign with new lifestyle options for the world's greatest role-playing game! This document features new lifestyle options, including over 20 perks you can select to customize your lifestyle choice. It also introduces a new mechanic, prestige, to help transform a character’s house into a plot point. Also included is a sample house made...   [click here for more]
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Orcish Lock Dice: A Tavern Game

Orcish Lock Dice: A Tavern Game


Get Ready to Lock and Roll! Looking for a quick game for your adventurers to play in their favourite tavern or war camp? You are in luck! Orcish Lock Dice is a quick and easy to learn dice game for you to use in your Dungeons and Dragons adventures. Played using standard Dungeons and Dragons dice, this game will be a fantastic addition to your adventurer's favourite tavern. It is a fun...   [click here for more]
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Smitty's Modular Strongholds

Smitty's Modular Strongholds


A Compendium of House Rules for Building and Maintaining Strongholds for DMs and Players of Dungeons & Dragons 5th Edition, including: Construction Materials, Costs, and Time, Fortifications, Hirelings and Nonplayer Characters, Siege Equipment and Combat, and New Feats and Gear. NOW WITH DOMINION RULES! ...   [click here for more]
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Summarized Combat

Summarized Combat


We've all been there. The party is delving into a zombie-infested swamp and everyone is sick and tired of encounter after encounter after encounter. You've done your best to make them fresh and interesting each time, but there is only so much you can do. If you don't fatigue your party, wearing them down by force of attrition, you know they will be able to nova on your exciting boss fight and take...   [click here for more]
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The Gladiator: A Martial Archetype

The Gladiator: A Martial Archetype


The gladiator is a fighter who excels at taunting and goading opponents, causing them to make predictable mistakes. They are performers as much as they are warriors, and their mastery of both arts allows them to work the battlefield the way an actor works the stage. The gladiator gains new combat techniques similar to the Battle Master Fighter archetype detailed in the Players Handbook, but the gladiator's...   [click here for more]
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Factotum Class

Factotum Class


An old favorite returns renewed and reborn for Dungeons & Dragons 5th Edition. Adventuring is a dangerous profession. No matter how skilled, even the best can fall. It requires determination, some know-how, and a keen mind to navigate the perils of the world. The Factotum is a complete class for Dungeons & Dragons 5th Edition, inspired by the original class featured in D&D 3rd Edition's...   [click here for more]
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Planar Passages

Planar Passages


Have you ever felt that the way the D&D cosmology is presented, with all the different layers of each Outer Plane and having several different – but not really all that different – upper and lower planes, seems kind of hard to manage or even to get a good grasp on? Perhaps, you’re looking for a way to let lower level characters go on plane-hopping adventures? Do...   [click here for more]
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Time Magic (Codex Two of the Enchiridia Mysteria)

Time Magic (Codex Two of the Enchiridia Mysteria)


What is time? Countless archmages have tried to unravel this question, and been unraveled themselves in the process. Paradox is a powerful force, and deterrent, to those who would dabble into this dangerous subclass of magic. You are no dabbler. Delve deep into chronomancy with 25 new spells about time for all classes. Arcane casters are the most prolific, but clerics of...   [click here for more]
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Dramatic Inspiration: Inspiration Reimagined

Dramatic Inspiration: Inspiration Reimagined


A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players. Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ...   [click here for more]
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Psionics Handbook - Free Preview

Psionics Handbook - Free Preview


This is a free preview version of the Psionics Handbook (set up as PWYW in case you want to sent me some earnings without buying the full paid version, linked below). My take on the more subtle, hidden supernatural casters within the D&D mythos. Psionics has been a part of the game since 1976, and fills a role of much sneakier casters with less raw power, more utility, more versatility. Psions,...   [click here for more]
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Smitty's Wagons & Ships

Smitty's Wagons & Ships


A Compendium of House Rules for Wagons and Ships for DMs and Players of Dungeons & Dragons 5th Edition, including: Vehicle Costs, Land and Waterborne Vehicle Combat, and Stat Blocks for ALL Land and Water Vehicles. ...   [click here for more]
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The Clown

The Clown


Welcome to the crazy world of clowns! With this supplement, you’ll have at your fingertips a class built around being highly adaptable and able to fill any role needed by the party at almost any time simply by changing their facepaint. Here’s what you get: • The Clown class, complete with all sixteen subclasses — the auguste, the blood, the dandy, the grotesque, the harlequin,...   [click here for more]
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Ulther's Guide to Adventuring Gear

Ulther's Guide to Adventuring Gear


Ulther's Guide to Adventuring Gear Community content for expanding adventuring gear in the Player’s Handbook This PDF will provide details for all of the items in the Adventuring Gear section of the 5th Edition Player’s Handbook (Pages 148 - 153). Many of the items have already been given details and they have been included for easier reference. New...   [click here for more]
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The Curse of Lycanthropy

The Curse of Lycanthropy


A system for handling player characters afflicted by lycanthropy that feels more like a curse, and less like a free bonus. A cursed player will have to stave off becoming a monster if they want to use their newfound power. If they use it too much, they'll slowly take on the worst traits of their animal form, and to rid themself of the curse, they'll need magic during the full moon, or to eat deadly...   [click here for more]
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Ability Score Feats

Ability Score Feats


Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms. ...   [click here for more]
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Poisoner's Kit Guide

Poisoner's Kit Guide


Poisoner's Kit : A One Page Guide for Players and DMs Anyone who has played or run a game with a rogue or other character who has gained proficiency with a poisoner's kit will eventually (generally immediately) ask; "So what can I make with this?". The answer has always been simply, "Just a basic poison." With this quick, one page ruleset you can transform your game and give that player agency...   [click here for more]
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The Illustrated Bestiary

The Illustrated Bestiary


The Illustrated Bestiary compiles selected beasts from The Bestiary vol. 1, vol. 2, and vol 3 (previously released). 52 beasts, 2 elementals, 2 fey, and 1 monstrosity! Now beautifully illustrated! Monsters by Challenge Rating table Monsters by Environment table rules for rabies (bestial madness) 34 pages Includes: Antelope, Bison, Black Bear Cub,Bobcat,...   [click here for more]
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The Monster's Arsenal

The Monster's Arsenal


Although monsters in the current game edition work beautifully, there are times when the DM needs to change things up and surprise players. Sometimes monsters need new variety. That's where this book comes in... The Monster's Arsenal offers new options for monsters. Herein you'll find powers to level the playing field. This book gives critters a chance to put the hurt on arrogant...   [click here for more]
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Tiny Heroes (5e Races)

Tiny Heroes (5e Races)


A set of rules for adventuring with size category Tiny adventurers, as well as six new Tiny races for 5e: Homunculus, the construct companion of spellcasters universal. Imp, the tiny shapechanging servant of the Nine Hells. Nightbeak, the owl-like guardians of deep forest knowledge. Pixie, the miniature royalty of the Feywilds. Rabbitfolk, the skittish, prim and proper countrymen. Shroomling,...   [click here for more]
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Recipes Of The Realms: Recipes For Famous Foods In The Forgotten Realms and Beyond

Recipes Of The Realms: Recipes For Famous Foods In The Forgotten Realms and Beyond


“Behold, wanton of adventurer of pen and paper! Feast your eyes on the victory meal that every adventurer feasts upon after slaying that dragon, defeating that lich, or whatever far-fetched stlarning miracle thy Ed of the Greenwood chapbook says…” -Elminster Aumar Over the years various game resources featuring the Realms have mentioned the variety foods that those that inhabit...   [click here for more]
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Social Combat

Social Combat


A band of heroes stands before a frightened crowd. They must rally the village to gather resources and prepare to defend against the coming marauders. Dissenting voices call for retreat, others border on panic. The adventurers exhort them to steel their will and follow their cunning plan. A paladin stands before the magistrates, ready to present a case. Her roguish friend is in trouble...   [click here for more]
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Warlock Pact Debts:  It's Payback Time!

Warlock Pact Debts: It's Payback Time!


An ideal resource for DMs handling parties with warlock player characters. For millennia warlocks have been trading their loyalty to a patron for a taste of otherworldly power. Deep down inside, many warlocks believes that they can slip free of the chains that they have wrapped around themselves. They think they are cleverer, or stronger, or more noble. They believe that the...   [click here for more]
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Factions for 5e

Factions for 5e


Now that Waterdeep Dragon Heist is out, making factions important is more relevant than ever. Take this, change it, use it for inspiration, whatever. All the factions have a theme and i am open to balancing the pdf constantly. This is a list of Factions and their benefits or detriments for your renown level. I have been using it in my campaign as it is a "the West Marches" style campaign and players...   [click here for more]
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Two-Weapon Fighting Style Redux

Two-Weapon Fighting Style Redux


A short addendum to the two-weapon fighting style and Dualwielder feat to bring it up to speed and enhance fun. Contact the author on Twitter or Instagram: John Bultena @OnlyPlayWizards Twitter & Instagram: @CauldronNTower Visit our webstore: cauldronandtower.bigcartel.com ...   [click here for more]
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Loot and Fortune

Loot and Fortune


Dungeon Masters! Have you ever had your players look at your carefully placed treasure and wonder why they should care? Have you ever had players ask why the goblins were carrying platinum? Do you want more art objects in your game, of more different values? Then Loot and Fortune is for you! Within its pages, you will find three new subsystems for D&D 5E as well as forty new art objects in...   [click here for more]
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Faction Statblocks: Elves

Faction Statblocks: Elves


Ever wish you had all the stat blocks for an Elven war party, in one place, complete with calvary? Look no further! I've purposefully made these sheets simple, they're made to be printed, so the cheaper the better. These Elves are based them on sterotypical "High Elf" culture. They have a mix of powerful archers, defensive infantry, calvary and skilled heroes. This product includes 8 full...   [click here for more]
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Team Attacks: A Homebrew System for Teamwork!

Team Attacks: A Homebrew System for Teamwork!


Inspired by the system created by Nobelcrumpet, this homebrew system is dedicated to giving your player characters and monsters new deadly options involving the use of teamwork! Combine the Cleric and the Warlock's spells for deadly effect, launch your friends into the fray, and watch as monsters synergise their abilities to wipe out entire villiages! ...   [click here for more]
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Enchanted Tattoos for D&D 5e

Enchanted Tattoos for D&D 5e


I've begun DMing my first D&D game and a player has requested a homebrew system for enchanted tattoos while there are some fantastic rule sets out there for this I decided to write one of my own to fit it into my game world a bit better. I plan to update as and when I have more time and ideas and am open to feedback on any aspect. ...   [click here for more]
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Weapons Expanded Vol. 2

Weapons Expanded Vol. 2


Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons. This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic. The specialization mechanic, adding a whole new...   [click here for more]
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Vampires & Lycanthropes, rules for 5e

Vampires & Lycanthropes, rules for 5e


Vampires & Lycanthropes, is set of fully developed rules for PC Vampires and Lycanthropes in 5e games. The players handbook has some rudimentry rules but nothing in depth, this ruleset is for Players who want to have detailed progression for these curses. If you enjoyed this content be sure to check my other stuff here, bare bones now but regular, quality content will soon arrive. Also, dont...   [click here for more]
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Spells of Old Volume II

Spells of Old Volume II


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume II features 10 spells from The Draconomicon! Draconic Might Dragon Ally Dragon Breath Dragonskin Earthbind Find the Gap Miser's Envy Scale Weakening Suppress Breath Weapon Voice of the Dragon You can also check out other Volumes in the series using...   [click here for more]
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Ranger Revised

Ranger Revised


This is a rebalancing of WotC's Ranger class. The Ranger's issues are well documented and more numerous than what is fair. This document resolves the following issues while preserving as much of WotC's vision as possible. • Disproportionate Ability Ratios • Poor Damage Scaling • The Beastmaster's Robotic Companion • The low Survival Rate of the Companion • Poor...   [click here for more]
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Player Stronghold: Tower Golem

Player Stronghold: Tower Golem


"I did it! I succeeded where all the others failed or simply gave up. I kindled a flame in the dark. I created something out of nothing – a whole new being! Exciting times lie ahead of us now." - Logrimm Stonesmasher If you've ever searched for rules and encounters to run a player stronghold inside a walking and talking tower golem, look no further! Chances are that you didn't,...   [click here for more]
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