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100 Weapon Histories

100 Weapon Histories


One hundred weapon histories that will bring life and interest to your weapons. ...   [click here for more]
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Library of Spell Tomes (5e)

Library of Spell Tomes (5e)


"Library of Spell Tomes" is a collection of books containing the instructions for casting spells. When an adventurer stumbles upon a spell tome, they can spend time deciphering the book's contents to discover the spells inside. Once deciphered, the adventurer can attune to the book to temporarily add its contents to their spell list, regardless of class. Includes 38 spell tomes to scatter about your...   [click here for more]
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Bestiary of Mounts (5e)

Bestiary of Mounts (5e)


"Bestiary of Mounts" is an expansion on the rules for mounts presented in the Player's Handbook. This title introduces an itemized table of viable mounts from the PHB and Monster Manual, expands the rules for mounting and barding creatures, and introduces 4 new creatures designed with mounted exploration and combat in mind. ...   [click here for more]
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Empowered Cantrips

Empowered Cantrips


Cast more powerful Cantrips using spell slots! All 43 Cantrips from 5e are here, each with their own unique empowered effects. Over 120 new spell effects! As a DM, I consistently have players asking me if they can perform interesting but overpowered acts with their Cantrips. If you hate to say no like I do, then this supplement is for you! Or if you are a player who wishes their Cantrips could be...   [click here for more]
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Restful Roles

Restful Roles


Restful Roles Have you ever wanted to do more with your skills and tools? Do you want to do more while camping with your allies? Look no further, Restful Roles offers a whole new dynamic to Dungeons and Dragons. Now you can take on 1 of the 49 Roles for your party such as Cook, Scout or Armour. At higher levels you can combine two Roles to perform incredible feats like crafting mechanical...   [click here for more]
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Weather the Storm

Weather the Storm


Weather the Storm This One Shot Adventure Module Contains: The story for a single adventure Builds for 2 new monsters A character build for a storm mage NPC (D&D 5e) New magic items A sketched map of a small mountain town Two encounter maps The Story Mankind has always been observing and trying to predict the weather. Indeed, every...   [click here for more]
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Trap Compendium

Trap Compendium


For the Discerning Dungeon Master Looking to build a more dangerous lair? These pages contain 50 dire traps, ready for your use in your 5th Edition Roleplaying Game, and the rules to build countless more. Featuring the same custom trap system seen in the Total Party Kill Handbook to let you easily build the trap you want for heroes from levels 1 to 20, the Trap Compendium...   [click here for more]
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Gastronome Class

Gastronome Class


Even cooks go on adventures sometimes! A chef must forge their culinary path, discovering new cuisine and techniques along with finding rare ingredients. Most importantly, practice makes perfect, and what better test subjects than your friends around a campfire. The Gastronome is a complete class for Dungeons & Dragons 5th Edition. The class was inspired by notable chef celebrities, with...   [click here for more]
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Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
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Simple Epic Level Progression

Simple Epic Level Progression


Looking for a simple, unobtrusive way to add epic levels to your campaign? Here you go! ...   [click here for more]
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Codex of the Infinite Planes Vol 16 Beastlands

Codex of the Infinite Planes Vol 16 Beastlands


Codex of the Infinite Planes Volume 16: Wilderness of the Beastlands Open these pages and learn about the animalistic plane in the multiverse, the Wilderness of the Beastlands! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack...   [click here for more]
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Thunderstones and Smokesticks: The Complete Guide to Mundane Alchemy

Thunderstones and Smokesticks: The Complete Guide to Mundane Alchemy


Put your proficiency to use! So you've gotten your hands on your very own set of alchemist's supplies...now what? These tools are necessary for downtime activities like crafting potions, but they can also be used to craft a number of non-magical items as well. From thunderstones to smokesticks, this guide will get you started crafting some old favorites and inventing new formulae...   [click here for more]
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Archaeologist's Tools

Archaeologist's Tools


Archaeologist's Tools One of my campaigns puts players in the role of a group of archaeologists and explorers in an advanced world that has an eye on the past. This system was developed to be simple and at the same time useful for players to step into the shoes of an archaeologist delving in dungeons full of secrets, enigmas and forgotten or never discovered stories. This tools is divided into 8...   [click here for more]
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Games & Gambling (5e Rules)

Games & Gambling (5e Rules)


This content pack contains 10 games to populate your downtime, such as bars, festivals, and racetracks. Includes games like blackjack, dice poker, and even slot machines for your clockwork worlds and devil casinos. ...   [click here for more]
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Archetypal Spell Compendium: Artificers & Arcanists

Archetypal Spell Compendium: Artificers & Arcanists


101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for the...   [click here for more]
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Oriental Campaign Arms & Equipment Guide 5e

Oriental Campaign Arms & Equipment Guide 5e


Prepare to explore and adventure into the mysterious world of the Orient ! But, for this you will have to be well armed and armored. Don’t worry, this guide got you covered. You won’t have to explore the ancient Asiatic steppes with your monk carrying a weapon of medieval Europe with you. I have compiled an extensive list of Chinese, Japanese and Thai weapons for you to equip...   [click here for more]
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Tavern Games

Tavern Games


Did your players meet in a tavern? Do they enjoy meeting other characters and playing games with other tavern patrons? In this small supplement is the description and mechanics for SIX new tavern games: all of which can fit easily into any campaign and setting for D&D 5e! Can your players prove their strength in tests of power? Or prove their wiles and speed in a game of dragon's egg? Can they...   [click here for more]
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100 Interesting Curses

100 Interesting Curses


Need a handful of curses? This book contains 100 unique curses that a DM can bestow upon an unlucky player. ...   [click here for more]
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The Fantasy Shopping Table

The Fantasy Shopping Table


Move over, Carousing Table! Created at the suggestion of a player in our own campaign, the Fantasy Shopping Table gives adventurers who like shopping as many plot hooks as adventurers who like binge-drinking or dungeon-crawling. Designed to be useable in almost any Dungeons & Dragons world, this table provides encounter ideas for any trip to the market or magic item shop. * Created by the team...   [click here for more]
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Arms & Equipment Guide 5e

Arms & Equipment Guide 5e


Frustrated players and Dungeon Masters of the world, rejoice! Your imaginations won’t be limited to the small list of gear proposed in the Player’s Handbook. No longer will you have to content with a weapon that kinda look like what you had in mind, but not really. With this guide, you will be able to equip you characters with exotics armors and weapons that give your PC the exact tone...   [click here for more]
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100 NPC Physical Traits

100 NPC Physical Traits


Use this table to create memorable NPCs for your campaign! One hundred different physical traits for NPCs. ...   [click here for more]
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Codex of the Infinite Planes Vol 08 Plane of Shadow

Codex of the Infinite Planes Vol 08 Plane of Shadow


Codex of the Infinite Planes Volume 8: Plane of Shadow The secrets of the Plane of Shadow ... demystified at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the...   [click here for more]
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19 Shops & Shopkeepers

19 Shops & Shopkeepers


Get the most out of your cities! This companion guide includes 19 creative shops & their shopkeepers for you to include in your cities and breathe more life into your world for your players! Whether you want to make them the landmark destination of a small town, or one of many unique offerings in a metropolis they're great additions for any settlement that will add: Unique goods & services! Individual...   [click here for more]
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262 Feats and Boons

262 Feats and Boons


Codex Augustus: 262 Feats and Boons 31 Pages, over 20,000 words. 68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection. 124 Class Boons...   [click here for more]
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{WH} Codex of Waves, additional water spells for all levels!

{WH} Codex of Waves, additional water spells for all levels!


Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths? The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure....   [click here for more]
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Strange Tidings: 20,000+ Rumours

Strange Tidings: 20,000+ Rumours


Strange Tidings has now been updated to include a one page city adventure based on an idea generated with the tables in the main product! One of the best ways to create a world that feels like it's alive and real is to sow it with stories and rumours of strange places and mysterious goings-on. Every town the players visit brings them new tales of weird and wonderful...   [click here for more]
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Magic Item Shopping - A DMs Resource

Magic Item Shopping - A DMs Resource


Magic Item Shopping - A DMs Resource is packed with 70 Magic Item shops and travelling merchants. Each shop has a name, the name of the shop owner, a shop description, and lists of potential magic items, carefully priced and hand-picked from the 5th edition Dungeon Master's Guide. Using the suggested guidelines in this product, you can allow a limited amount of magic items for sale...   [click here for more]
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Healers and Poisoners

Healers and Poisoners


Healers and Posioners: Antitoxins, Cures, and more Poisons - A Poisoner's Kit Supplement Beyond the more common poisons we have come to fear, the world is filled with more venom and toxins than the average person can imagine. All of these toxins can be used to cause injury, death, sleep, paralysis and many other strange and dangerous effects. Healers and Poisoners...   [click here for more]
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Space Adventures (5e Rules)

Space Adventures (5e Rules)


A set of rules and content for space-themed campaigns and adventures. This content pack is split into three categories: Skills and Backgrounds, which presents the Mechanics skill, and 9 new backgrounds Equipment, which describes basic firearms, energy weapons, space-safe armors, and spacecrafts Adventure and Combat, which covers rules for travelling, combat, and hazards in space environments,...   [click here for more]
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Magic Item Creation Guide (5e)

Magic Item Creation Guide (5e)


The idea for this product came about from my desire to have a mechanically sound way to measure the power, and thus rarity, of a magic item. Perusal of the existing items in the DMG can be a somewhat frustrating affair, as items will demonstrate different rarities even if they perform the exact same function. This product contains a system of guidelines for producing magic items...   [click here for more]
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Dynamic Spellcasting

Dynamic Spellcasting


Cast spells like the gods intended with this variant spellcasting system for the world’s greatest roleplaying game! Ever since E. Gary Gygax and David Arneson penned the first edition of Dungeons & Dragons, spellcasters have suffered under the yoke of Jack Vance’s vision of magic. For over 40 years, 'magic-users' such as druids and wizards have struggled to...   [click here for more]
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Learning Languages

Learning Languages


These rules are for those DMs and players that feel like the base rules for languages in D&D are too simple and binary. If going from ¯|_(ツ)_|¯ to completely fluent does not work well enough for you, then this is for you. These rules are also recommended for a campaign that wants to place a heavier emphasis on adventuring in foreign lands or interacting with foreign cultures. I hope...   [click here for more]
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Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
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Mordenkainen's Compendium of Quirks, Vol. I

Mordenkainen's Compendium of Quirks, Vol. I


While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic? The first volume provides supplemental rules for magic item quirks for use with 5E Dungeons & Dragons. It includes quirks for 74 uncommon...   [click here for more]
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Zebediah's Fishing Techniques and Equipment

Zebediah's Fishing Techniques and Equipment


Welcome to the Wonderful World of Fishing! Expand your D&D game with this wonderful fishing supplement, which includes fun and exciting ways to make a mundane task for your adventures more than just a Wisdom (Survival) check! This supplement includes: 11 unique fishing skill check rules, including ones such as Noodling and Bowfishing! Over 20 new forms of fishing equipment...   [click here for more]
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A Classic Psionic System for 5e

A Classic Psionic System for 5e


If you've played AD&D 2e psionicist and are not satisfied with UA Mystic. This handbook is for you! You have a complete conversion of Psionicist class based on 2e and the revised psionicist. - You have 5 subclasses based on the 5 disciplines. - 242 new psionic powers, divided in Devotions (Cantrips) and Sciences (1-9 lvl) - revamped attack and defenses modes for psionic combat - Wild...   [click here for more]
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Codex of the Infinite Planes Vol 04 Plane of Air

Codex of the Infinite Planes Vol 04 Plane of Air


Codex of the Infinite Planes Volume 4: Plane of Air The secrets of the Plane of Air... unveiled at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the...   [click here for more]
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Extreme Weather (5e Rules)

Extreme Weather (5e Rules)


"Extreme Weather" introduces nine types of powerful weather conditions that change the way battles are held, much in the same manner as Lair Effects and Legendary Actions. Introduce dust storms, earthquakes, wildfires, and more into your campaigns! ...   [click here for more]
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From Dungeon to Dinner

From Dungeon to Dinner


Over 45 unique recipes to be used in conjunction with the Cooks Utensils for 5e. Can be used or added to any campaign. Pick up some cooking utensiles at character creation and cant find any real use for them? Want to turn short or long rests into a chance to "beef" up your team? Come and try From Dungeon to Dessert, with 16 pages of content with easily laid out sections, which...   [click here for more]
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Advanced Magic - Spell Point System 5e

Advanced Magic - Spell Point System 5e


The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells. Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells. Be aware that the spell...   [click here for more]
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Champions of a Lost Era: Class Conversions for 5th Edition

Champions of a Lost Era: Class Conversions for 5th Edition


Save 40% on this product through my 2017 Bundle! Revisit classes from 3.5E with 30 converted classes for 5th Edition! Version 1.2 is LIVE as of 02/13, adding six more archetypes: The black blood cultist, a barbarian in search of their next rending critical hit. The sand shaper druid, who can create animals from the dust of the earth. The night mask...   [click here for more]
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Nim's Guide to Magic Items

Nim's Guide to Magic Items


I've been searching for some crafting rules that suit my needs, and found a lot of good stuff out there. Most of it is a bit too complex for my liking, especially with how streamlined 5e's rules are. With that in mind, I gathered a few of the crafting systems I liked and incorporated them together to suit my needs. This is my first attempt at a more professional layout. With that I wanted to take...   [click here for more]
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Festival Guide

Festival Guide


Silver Bestseller! This supplement provides games, vendors and entertainment that could be used in a small town fair, festival or carnival. You can drop this in any setting. The document includes a festival map and a map of a hedge maze. ...   [click here for more]
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5e Oriental Adventures (Reference)

5e Oriental Adventures (Reference)


This is a conversion of the original OE 1st edition rulebook including the newer content from the 3rd edition book. This is meant as a reference for other Oriental Adventure settings on the DMs Guild - saves you converting classes, races, monsters, spells etc. ...   [click here for more]
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Taking your Vows

Taking your Vows


Vows are introduced as a new D&D feature that acts as a reward for players. Vows give bonuses to players who constantly keep up a certain task. If the player fails to upkeep this task the vow is broken, and they lose any bonus granted by the Vow. This supplement includes rules for using Vows in your own D&D campaign and over 20 vows that characters can take. Please follow my Facebook page...   [click here for more]
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Mordenkainen's Compendium of Quirks, Vol. II

Mordenkainen's Compendium of Quirks, Vol. II


While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic? Thousands have downloaded Volume I of the Compendium. In the second volume, you learn the method to the madness of some of these quirks such...   [click here for more]
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Faerûn's Vendors - A flexible vendor system for magic consumables

Faerûn's Vendors - A flexible vendor system for magic consumables


Introduction: “Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.   Besides some very spartan rules concerning selling and crafting there definitely is a lack...   [click here for more]
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Codex of the Infinite Planes Vol 07 Ethereal Plane

Codex of the Infinite Planes Vol 07 Ethereal Plane


Codex of the Infinite Planes Volume 7: Ethereal Plane The secrets of the Ethereal Plane ... materialized at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the...   [click here for more]
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Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players (Fantasy Grounds)

Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players (Fantasy Grounds)


Welcome! This Fantasy Grounds module is designed as an expansion to 5th edition and does not overwrite or re-word existing rules. It is to be used in conjunction with the Dungeon Masters Guide written and published by Wizards of the Coast, to achieve maximum effectiveness in a campaign setting. Additionally, the guide is formatted so that a DM can purchase and immediately implement the features...   [click here for more]
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Adventuring From Beyond The Veil

Adventuring From Beyond The Veil


This supplement provides player character options for undead characters. Optional rules for playing death knights, liches, and vampires can be found within. For any player who has wanted to explore undeath through their character or any DM who needs to provide a drastic consequence for player actions, the door is now open. ...   [click here for more]
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