Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









Product TypeSettingEdition
Core Rules   Remove Search Term
Supplemental Rules   Remove Search Term
Nonspecific/Any Setting   Remove Search Term
5th Edition   Remove Search Term
Advanced Search >

 
 Hottest Community Supplemental Rules, Nonspecific/Any Setting, 5th Edition
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
Quirks (5e Rules)

Quirks (5e Rules)


A set of new rules for players looking for more diverse character creation options. "Quirks" are features that provide a character with one Talent and one Flaw, each matching the theme or quality of the Quirk itself. For instance, the "Phobiac" quirk grants a character the Talent of being able to spot their fear more easily, but also the Flaw of being frightened while that fear is present. In combination...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Next-Level Skill Checks

Next-Level Skill Checks


Take skill checks to the next level with this essential guide to costs and consequences for every skill! The Dungeon Masters Guide includes rules to make skill checks come alive in your games, but only gives you a few short examples of how to make them work. This rules supplement comes to the rescue with ready-to-use options for every skill in the game and a comprehensive...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Trap Compendium

Trap Compendium


For the Discerning Dungeon Master Looking to build a more dangerous lair? These pages contain 50 dire traps, ready for your use in your 5th Edition Roleplaying Game, and the rules to build countless more. Featuring the same custom trap system seen in the Total Party Kill Handbook to let you easily build the trap you want for heroes from levels 1 to 20, the Trap Compendium...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
Learning Languages

Learning Languages


These rules are for those DMs and players that feel like the base rules for languages in D&D are too simple and binary. If going from ¯|_(ツ)_|¯ to completely fluent does not work well enough for you, then this is for you. These rules are also recommended for a campaign that wants to place a heavier emphasis on adventuring in foreign lands or interacting with foreign cultures. I hope...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
19 Shops & Shopkeepers

19 Shops & Shopkeepers


Get the most out of your cities! This companion guide includes 19 creative shops & their shopkeepers for you to include in your cities and breathe more life into your world for your players! Whether you want to make them the landmark destination of a small town, or one of many unique offerings in a metropolis they're great additions for any settlement that will add: Unique goods & services! Individual...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Magicka Serrella - A Book of Magic

Magicka Serrella - A Book of Magic


Magicka Serrella A Book of Magic "This is a really impressive piece of work." - Loot The Room's Chris Bissette Compiled by Federec Serrell of Timbertown in Impiltur, Magicka Serrella is one wizard's life work. It is a collection of spells and observations from a long and eventful adventuring career. Inside: More than 80 spells from 3e and 3.5e...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
The Emporium of Uncanny Magic — Lost Potions

The Emporium of Uncanny Magic — Lost Potions


The fifth edition Dungeon Master’s Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Master’s Guide needed to leave a whole bunch of stuff out....   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Lingering Injuries By Damage Type

Lingering Injuries By Damage Type


LINGERING INJURIES BY DAMAGE TYPE (v.2.0) Version 2.0 has 20 new lingering injuries! (Preview shows version 1.1) The following tables offer potential lingering injuries based on 5th Edition damage type (acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder). 14 tables over 75 lingering injuries...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Smitty's Wagons & Ships

Smitty's Wagons & Ships


A Compendium of House Rules for Wagons and Ships for DMs and Players of Dungeons & Dragons 5th Edition, including: Vehicle Costs, Land and Waterborne Vehicle Combat, and Stat Blocks for ALL Land and Water Vehicles. ...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
The Poisoner's Kit

The Poisoner's Kit


There isn't too much said about the use of a poisoner's kit in the Player's Handbook. It states that the kit contains the ingredients needed to make Basic Poison. It doesn't say how much poison can be made with the kit, or what the DC is to make Basic Poison. The DM's Guide does state that it is up the DM's discretion to allow characters to make other poisons with the poisoner's kit, but still contains...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Social Combat

Social Combat


These rules allow for debates to be much more in depth than a single Persuasion vs Insight roll. It allows for wordplay battles with similar complexity to the swordplay battles more commonly focused on in these games. It makes traits like Alignment and Ideals mechanically relevant rather than mere flavor choices. These rules will not be for everyone, but for certain playstyles they can be invaluable....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Coven Casting (5e Rules)

Coven Casting (5e Rules)


A set of rules and content for multi-caster spellcasting. Perfect for campaigns revolving around a group of witches or wizards, a cult run by the Big Bad, or an evil player party vying for power. Includes: Rules governing how to cast special multi-caster spells, called "coven spells". 20 Coven Spells, some of which are more powerful versions of existing spells, while others are completely new....   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Gastronome Class

Gastronome Class


Even cooks go on adventures sometimes! A chef must forge their culinary path, discovering new cuisine and techniques along with finding rare ingredients. Most importantly, practice makes perfect, and what better test subjects than your friends around a campfire. The Gastronome is a complete class for Dungeons & Dragons 5th Edition. The class was inspired by notable chef celebrities, with...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Cooking Magic (5e)

Cooking Magic (5e)


A set of rules for cooking up the creatures you hunt and the lands you roam, creating dishes that buff you with temporary effects. Includes instructions for cooking, foraging, hunting, and a list of descriptions for a variety of ingredients and dishes. If you like crafting in D&D, consider checking out "Itemcraft", a title that covers blacksmithing, clothcraft, enchanting, and herbalism. ...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Codex of the Infinite Planes Vol 08 Plane of Shadow

Codex of the Infinite Planes Vol 08 Plane of Shadow


Codex of the Infinite Planes Volume 8: Plane of Shadow The secrets of the Plane of Shadow ... demystified at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
100 Weapon Histories

100 Weapon Histories


One hundred weapon histories that will bring life and interest to your weapons. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Azoun's Guide to Heroic Collaboration

Azoun's Guide to Heroic Collaboration


Azoun's Guide to Heroic Collaboration Utility Class Features for Martial Heroes Explore your martial characters in new and exciting ways ... out of combat! This supplement includes out of combat class features for the following martial-leaning classes: Barbarian Fighter Monk Paladin Ranger Rogue Within,...   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
Codex Maleficarum - A Book of Warlock Options

Codex Maleficarum - A Book of Warlock Options


A collection of alternative rules, patrons, invocations, and magic items designed to improve the Warlock as a class and enable more diverse playstyles. Contained within are: 5 alternative rules regarding two pact boons and the warlock as a whole 3 Otherworldly Patrons: the Demon, the Watcher of Dreams, and the Elemental A large collection of invocations, including pact boon-specific invocations...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Archetypal Spell Compendium: Artificers & Arcanists

Archetypal Spell Compendium: Artificers & Arcanists


101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for the...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Monster Crafter

Monster Crafter


From the author of Loot and Fortune and the Ilkhana's Grimoires series comes a new way to look at monsters; as raw materials! Slay your horrific monstrous foes, then use their discarded shells to craft yourself new equipment! Monster Crafter separates the bits and pieces of monsters left over into base components and additive components. With 31 base components and 59 additive components within...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Mordenkainen's Compendium of Quirks, Vol. II

Mordenkainen's Compendium of Quirks, Vol. II


While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic? Thousands have downloaded Volume I of the Compendium. In the second volume, you learn the method to the madness of some of these quirks such...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Lycanthropy II (5e Rules)

Lycanthropy II (5e Rules)


A sequel to my popular title "Vampirism and Lycanthropy", containing more rules and templates for lycanthropes. Includes: More triggers for transformation, such as bloodlust or strong emotion. Ways to break the curse, such as magic or wolfsbane. 11 More Lycanthrope templates, including the keen werebadger, the fierce weredragon, and the sly werefox. ...   [click here for more]
Dungeon Masters Guild  $2.49

Add to Dungeon Masters Guild Order  
Gemstone Magic (5e)

Gemstone Magic (5e)


A lore expansion that explores gemstones and their role in the magical world. Includes: 5 Pages of rules and lore concerning gemstones 1 New Race (Mineras, a sentient race of crystal creatures) 13 New Magic Items designed with gems and crystals in mind ...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
The Harrier - A Martial Class

The Harrier - A Martial Class


The harrier is a new sorcerous martial class for 5th Edition Dungeons & Dragons. The power of the harrier is tied to the magical legacy of their blood, and that magic suffuses them in every aspect of their lives. Often appearing in families with a history of sorcerers, the harrier eschews the ways of traditional spellcasting in favor or armor and martial prowess. But even though they turn away...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Oriental Campaign Arms & Equipment Guide 5e

Oriental Campaign Arms & Equipment Guide 5e


Prepare to explore and adventure into the mysterious world of the Orient ! But, for this you will have to be well armed and armored. Don’t worry, this guide got you covered. You won’t have to explore the ancient Asiatic steppes with your monk carrying a weapon of medieval Europe with you. I have compiled an extensive list of Chinese, Japanese and Thai weapons for you to equip...   [click here for more]
Dungeon Masters Guild  $2.49

Add to Dungeon Masters Guild Order  
Magic Item Creation Guide (5e)

Magic Item Creation Guide (5e)


The idea for this product came about from my desire to have a mechanically sound way to measure the power, and thus rarity, of a magic item. Perusal of the existing items in the DMG can be a somewhat frustrating affair, as items will demonstrate different rarities even if they perform the exact same function. This product contains a system of guidelines for producing magic items...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Tavern Games

Tavern Games


Did your players meet in a tavern? Do they enjoy meeting other characters and playing games with other tavern patrons? In this small supplement is the description and mechanics for SIX new tavern games: all of which can fit easily into any campaign and setting for D&D 5e! Can your players prove their strength in tests of power? Or prove their wiles and speed in a game of dragon's egg? Can they...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Beyond Level 20 - A guide for 5th Edition D&D

Beyond Level 20 - A guide for 5th Edition D&D


This guide presents optional rules for leveling characters beyond level 20, all the way up to level 30 and beyond. Unlike many other guides that I have seen, this guide provides specific details for every class, including new and updated features. I hope everyone enjoys the guide. Feel free to modify it to suit your needs. Please also check out my other titles. ...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Codex of the Infinite Planes Vol 07 Ethereal Plane

Codex of the Infinite Planes Vol 07 Ethereal Plane


Codex of the Infinite Planes Volume 7: Ethereal Plane The secrets of the Ethereal Plane ... materialized at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Arms & Equipment Guide 5e

Arms & Equipment Guide 5e


Frustrated players and Dungeon Masters of the world, rejoice! Your imaginations won’t be limited to the small list of gear proposed in the Player’s Handbook. No longer will you have to content with a weapon that kinda look like what you had in mind, but not really. With this guide, you will be able to equip you characters with exotics armors and weapons that give your PC the exact tone...   [click here for more]
Dungeon Masters Guild  $1.49

Add to Dungeon Masters Guild Order  
Strange Tidings: 20,000+ Rumours

Strange Tidings: 20,000+ Rumours


Strange Tidings has now been updated to include a one page city adventure based on an idea generated with the tables in the main product! One of the best ways to create a world that feels like it's alive and real is to sow it with stories and rumours of strange places and mysterious goings-on. Every town the players visit brings them new tales of weird and wonderful...   [click here for more]
Dungeon Masters Guild  $0.95

Add to Dungeon Masters Guild Order  
Fell's Fabulous Magical Transformations

Fell's Fabulous Magical Transformations


Fell's Fabulous Magical Transformations is a handbook of suplimental rules that impliment a transformation mechanic that can be applied to a player character or NPC. These transformations can be fantastic boons or horendous trials. Either way, they are bound to make things interesting. This Product Includes... 249 transformations 6 larger set transformations 2 character races...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Space Adventures (5e Rules)

Space Adventures (5e Rules)


A set of rules and content for space-themed campaigns and adventures. This content pack is split into three categories: Skills and Backgrounds, which presents the Mechanics skill, and 9 new backgrounds Equipment, which describes basic firearms, energy weapons, space-safe armors, and spacecrafts Adventure and Combat, which covers rules for travelling, combat, and hazards in space environments,...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Mordenkainen's Compendium of Quirks, Vol. I

Mordenkainen's Compendium of Quirks, Vol. I


While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic? The first volume provides supplemental rules for magic item quirks for use with 5E Dungeons & Dragons. It includes quirks for 74 uncommon...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Shopkeeper's Handbook (5e Rules)

The Shopkeeper's Handbook (5e Rules)


Have you inherited a cobbler's shop from your father and you haven't the slightest clue how to run it? Were you granted a plot of land by a grateful lord, and you want to make a little money off it? Has it always been your dream to open a shop? This content pack contains rules and guidelines for player-run shops. It includes rules for purchasing plots of land, building different size shops, customizing...   [click here for more]
Dungeon Masters Guild  $3.49

Add to Dungeon Masters Guild Order  
A Classic Psionic System for 5e

A Classic Psionic System for 5e


If you've played AD&D 2e psionicist and are not satisfied with UA Mystic. This handbook is for you! You have a complete conversion of Psionicist class based on 2e and the revised psionicist. - You have 5 subclasses based on the 5 disciplines. - 242 new psionic powers, divided in Devotions (Cantrips) and Sciences (1-9 lvl) - revamped attack and defenses modes for psionic combat - Wild...   [click here for more]
Dungeon Masters Guild  $16.99

Add to Dungeon Masters Guild Order  
Codex of the Infinite Planes Vol 04 Plane of Air

Codex of the Infinite Planes Vol 04 Plane of Air


Codex of the Infinite Planes Volume 4: Plane of Air The secrets of the Plane of Air... unveiled at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
100 NPC Physical Traits

100 NPC Physical Traits


Use this table to create memorable NPCs for your campaign! One hundred different physical traits for NPCs. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
100 Interesting Curses

100 Interesting Curses


Need a handful of curses? This book contains 100 unique curses that a DM can bestow upon an unlucky player. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Magic Item Shopping - A DMs Resource

Magic Item Shopping - A DMs Resource


Magic Item Shopping - A DMs Resource is packed with 70 Magic Item shops and travelling merchants. Each shop has a name, the name of the shop owner, a shop description, and lists of potential magic items, carefully priced and hand-picked from the 5th edition Dungeon Master's Guide. Using the suggested guidelines in this product, you can allow a limited amount of magic items for sale...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Healers and Poisoners

Healers and Poisoners


Healers and Posioners: Antitoxins, Cures, and more Poisons - A Poisoner's Kit Supplement Beyond the more common poisons we have come to fear, the world is filled with more venom and toxins than the average person can imagine. All of these toxins can be used to cause injury, death, sleep, paralysis and many other strange and dangerous effects. Healers and Poisoners...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
{WH} Codex of Waves, additional water spells for all levels!

{WH} Codex of Waves, additional water spells for all levels!


Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths? The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Champions of a Lost Era: Class Conversions for 5th Edition

Champions of a Lost Era: Class Conversions for 5th Edition


Save 40% on this product through my 2017 Bundle! Revisit classes from 3.5E with 30 converted classes for 5th Edition! Version 1.2 is LIVE as of 02/13, adding six more archetypes: The black blood cultist, a barbarian in search of their next rending critical hit. The sand shaper druid, who can create animals from the dust of the earth. The night mask...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Book of Ki

Book of Ki


Unleash the power of ki in your characters and in your campaign world with new races, items, and abilities for characters of any class drawn from popular eastern culture media. The concept of ki, already used by the monk class in the core rules, is expanded upon and extended to characters of all walks of life. Here are some of the things you will find inside...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
Faerûn's Vendors - A flexible vendor system for magic consumables

Faerûn's Vendors - A flexible vendor system for magic consumables


Introduction: “Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.   Besides some very spartan rules concerning selling and crafting there definitely is a lack...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Brandon's Big Book of Bards

Brandon's Big Book of Bards


Get ready for a supplement full of Big Bard Energy. There are TEN whole pages JAMMED with great fun for bards! (And that doesn't include the cover OR the Table of Contents!) Found in the guide are the following: FIVE NEW COLLEGES (Including the Skallege!) Delightful New Cantrips! The Nine Legendary Spellsongs! Amazing and Silly Magic Items, Including MAGICAL...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
How To Cook

How To Cook


Everyone needs to eat, and sometimes, you need to eat when you’re hacking through the pits of a dank, dark dungeon. Sure, you can roll to root out safe-to-eat mushrooms or kill the dire boar, but how do you cook up dire boar ragu with a wild mushroom reduction? These rules are for the more culinary-minded players who want to stir fry tentacles with root veggies, soft boil lightning bird eggs...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Displaying 101 to 150 (of 586 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number