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Guia de Bestas para Druidas

Guia de Bestas para Druidas


O Guia de Bestas para Druidas é um grande compêndio que apresenta 86 bestas oficiais de D&D 5ª Edição (D&D 5E), sendo o companheiro ideal para personagens da classe Druida. O guia já está atualizado com a última errata (Versão 2.0). Além do bloco de estatísticas, o guia é ilustrado com as mais diversas bestas...   [click here for more]
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Pages from the Sages

Pages from the Sages


Behold, the Pages from the Sages have been found! Over 40 pages combining an A-to-Z of 26 various houserules covering topics such as using armor as hit points, simple "block"-based inventory, merciless critical hit tables, a new robust reputation system that lets you design your own factions and rewards, rules for meals and diets, a "dice-less" option where strategy matters...   [click here for more]
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The Many Faces of Chult

The Many Faces of Chult


Find new and exciting ways to explore the land of Chult by letting mother nature speak for you. Includes the Weather table known from Roll20's Tomb of Annihilation stream and the new race the Vajenga an ancient race home to the jungles of Chult. This supplementary system to the Adventure Campaign, Tomb of Annihilation, offers a fully customized rollable table that'll help you simulate...   [click here for more]
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Six-shooter – Part Three: World Building & Character Creation Guidelines

Six-shooter – Part Three: World Building & Character Creation Guidelines


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. This third part goes into more detail describing the setting....   [click here for more]
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Sorcerous Origin: Fey-Touched

Sorcerous Origin: Fey-Touched


This is a Sorcerous Origin option for characters who have gained their sorcerous powers through some intereaction with faeries and the feywild, whether it be a blessing (or curse) of a pixie, or a result of prolonged exposure to the mysterious feywild. ...   [click here for more]
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Le Pas d'Armes

Le Pas d'Armes


The Definitive Rules of the Joust! The thunder of hooves, the clash of wood on steel, the roar of the crowd. Jousting encapsulates the romantic, idealized form of warfare and chivalry. This module provides fast, exciting rules for including jousting in your campaigns. Each joust includes decisions by the players at every step, involving their skills, attack rolls, and saves. This ensures...   [click here for more]
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Warlock:  Patrons of Power:  The Watcher in the Web

Warlock: Patrons of Power: The Watcher in the Web


The second title in the Patrons of Power series, by A.D. Feltham. This installment details an all-new pact patron for warlocks of any type: The Watcher in the Web. This monstrous entity lurks on a burning world somewhere on the Prime Material Plane. It spreads its incideous influence throughout the multiverse and waits for its favorite pray, unwary gods, to visit the Prime. Find out more about...   [click here for more]
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Artificers: Gunsmith, Revised

Artificers: Gunsmith, Revised


Crafting and invention should define the artificer class, and each gunsmith’s Thunder Cannon should be a unique creation. The Gunsmith, Revised realizes that philosophy. Inside, you will find options to customize your Thunder Cannon as a pistol, rifle, or shotgun. You will also find many powerful modifications to perform on the Thunder Cannon as you advance in artificer class levels....   [click here for more]
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The Noble Art of Jousting

The Noble Art of Jousting


The Noble Art of Jousting. A 12 page rules supplement to help a DM to run a jousting tournament for fifth edition D&D. Can be used by DMs as a mini-adventure in its own right or as a fun addition to a longer game. Includes full rules, advanced options and ready made opponents to help you get started quickly. Let the tournament begin! ...   [click here for more]
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Arcane Tradition: Magi of the Staff

Arcane Tradition: Magi of the Staff


Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let you feel good about using a staff for combat, or in any capacity. Look no...   [click here for more]
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Merchants

Merchants


A simple document sharing two types of merchant and an 'Appraisal' system. ...   [click here for more]
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Bard College: College of Errantry (Fantasy Grounds)

Bard College: College of Errantry (Fantasy Grounds)


This is the MOD file for Fantasy Grounds, not the PDF. Speaking of the PDF, as of today I am making the original PDF available as a pay-what-you-want product, keeping it in line with the other archetypes I have released for PDF so far (it used to be $0.50). Below follows the original description. Bards are renowned for their songs, tales, and epic poems regarding knights...   [click here for more]
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Colin Kelly's Plentiful Plethora of Potions

Colin Kelly's Plentiful Plethora of Potions


Many people take proficiency in Alchemist’s Supplies. Why? To make potions of course! As a DM and a player, I have always wanted tools to have more of an impact on the game, but I was never sure how. So, I have written this guide on how to operate potion creation within your game. This guide will provide you with a system for your characters to brew potions for themselves (or for a profit). ...   [click here for more]
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The Art of Dying

The Art of Dying


An optional system for dying characters. This system intends to create more dynamic gameplay as characters approach the end. Typically, the cycle of a dying character is "lose all hit points, go unconscious, and wait for the Cleric to stop by". This optional system puts an end to that. The system is best applied to groups with three or four experienced players, and GMs who want to challenge their...   [click here for more]
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JoLydee's Obvious Arcana

JoLydee's Obvious Arcana


Contains a 5th edition version of the 3rd edition Marshal and 4th edition Warlord. In addition there are alternate rules covering combat options, non-player characters, general rule changes, site based magic options, and a quiz as food for thought. The Marshal has archetypes for the Chevalier, Beast Handler, Diplomat, Skald, Healer, and Commander. The general flavor of these alternate and additional...   [click here for more]
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The Art of Warfare

The Art of Warfare


Prepare to war! This essential supplement is dedicated to the tacticians and heroes of Dungeons & Dragons! It contains exciting new options for mass combat, and will help you make your battles the very best they can be: fast, exciting and tactically meaningful. Make battles as big or as little as you want, with different scales of conflict! Whether you are planing a future mass...   [click here for more]
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Six-shooter – Part Two: Additional, Alternate & Expanded Rules

Six-shooter – Part Two: Additional, Alternate & Expanded Rules


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The second part introduces some additional rules, including...   [click here for more]
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City of Ancient Mysteries

City of Ancient Mysteries


An overview of an offbeat adventure location or even a homebase for characters, consisting of strangely-built houses clustered together around an enormous egg-shaped structure. City of Ancient Mysteries is a full color, bookmarked PDF containing everything you need to add the village to your campaign, including: An overview of the village locaiton, geography, and populace Descriptions...   [click here for more]
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Group Classes

Group Classes


Group Classes is a small houserule compendium for Dungeons & Dragons (5th edition) which expands on the teamwork options for any adventuring party and aims at providing each group new tools to work as a proper team. This supplement aims at adding a new layer to party dynamics by defining a set of Party Classes, archetypes which work like player character classes but whose benefits...   [click here for more]
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Cantrip Guns

Cantrip Guns


Pew pew pew! Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,...   [click here for more]
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Agmar's Magic Shop and Haggle Option

Agmar's Magic Shop and Haggle Option


I am learning how to create modules for Fantasy Grounds. Feedback is appreciated. Included with this supplement are templates and tables to randomly generate magic items from DMG and other modules by WotC (make sure they are open). In addition, I added a magic shop inventory generator for DM's looking to add this to their campaign. Finally, I like having the option for haggling with shopkeepers...   [click here for more]
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maritime combat system

maritime combat system


A simple guide to running a ship in 5e, encompassing things such as: crew morale commodity management crew positions naval combat ...   [click here for more]
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The Code Duello: Rules for Duels, Contests, and Competitions

The Code Duello: Rules for Duels, Contests, and Competitions


Die Tyrant Presents The Code Duello Rules for Duels, Contests, and Competitions It is sometimes said that honor is the only thing that divides community and chaos. While oftentimes adventurers live outside of the system, other times the system calls upon them. Angering powerful nobles, magi, and other beings has its cost, after all. Will you be an honorable hero, engaging in duels...   [click here for more]
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The Price of Bread, Part 2

The Price of Bread, Part 2


The second edition of the Price of Bread series tackles the other sections of the economy, like fruit and vegetable harvests, as well as another cornerstone of society: salt. Salt defined the earliest economies, and formed words like salary, which, of course, comes from the latin salarium. This edition goes hand in hand with the first edition, but could, potentially, stand on its...   [click here for more]
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5 Minute Workday Presents: Tactician Class

5 Minute Workday Presents: Tactician Class


5 Minute Workday Presents: Tactician Class A new class focused on tactical combat and teamwork  Inspired by the 4th Edition Warlord class, the tactician is a martial leader who uses masterty of combat, teamwork, and preperation to achieve victory. Tacticians are smart and knowledgable warriors, winning battles through intelligence as much as steel.  In addition to the base class are seven subclasses....   [click here for more]
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Fighting Style Techniques (5e)

Fighting Style Techniques (5e)


I cast sword! Fighters and other martial classes are effective in combat but often relegated to using the same action every turn. Fighting style techniques give more options to characters whose combat strategy is hitting monsters with weapons. The fighting style techniques are similar to martial powers and manuevers. ...   [click here for more]
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Spell Collection 1

Spell Collection 1


This collection contains the first four spell books published by Lord Rumfish (Mark Burton), all published in 2018. You get 176 spells across 4 books, along with 3 monsters and 3 variant rules for time paradoxes. Save some money, and get this fabulous collection of spells and magic to bolster and broaden any character with access to...   [click here for more]
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Grappler's Handbook Implement Sai

Grappler's Handbook Implement Sai


This supplement goes with the rules and mechanics found in the Grappler’s Handbook and is part of what will become the expanded edition of the Grappler's Handbook. Click the image to go to the Grappler's Handbook The techniques found here are intended to expand the existing list of options used in grappling. Inside these pages you will find new techniques that use the sai as a grappling...   [click here for more]
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The Fail-Pick Challenge: a Skill-Challenge Hack for 5e

The Fail-Pick Challenge: a Skill-Challenge Hack for 5e


The Skill Challenge is a great way to augment risky tasks in your 5e game – giving players the authority to problem-solve creatively while validating their character’s mechanical choices by incentivizing skills and abilities outside the scope of traditional combat. The Fail-Pick Challenge is an extension on that idea, giving players additional agency in their failures. When players...   [click here for more]
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Strange Gifts

Strange Gifts


A collection of 45 gifts similar to the Epic Boons presented in the Dungeon Master's Guide, but suitable for ordinary characters. Organized by suggested level from 1 to 20. Some are both a blessing and a curse, suitable for a reward from a fey. ...   [click here for more]
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The Grandmaster Illusionist

The Grandmaster Illusionist


After you've lost the thrill from those numerous times you "extended a cliff", it is time to bring the real power of illusions into the game. Discussions on how illusions affect the senses, senses you have that you don't even think about, what senses the various illusions affect, and tactics on how to use PHB illusion spells in ways you may not have considered. A few optional rules are proposed...   [click here for more]
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The Clockwork Mage

The Clockwork Mage


A new take on the Clockwork Mage, for 5e! Since its first appearance in "The Complete Sha'ir's Handbook" in 1994, the Clockwork Mage has gripped the imagination of countless players looking for an alternative approach to using magic. Attempts to recreate the archetype since then have run into a puzzling design challenge, however; in its original conception, the Clockwork Mage didn't cast spells,...   [click here for more]
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Elyyria's Enhanced Combat

Elyyria's Enhanced Combat


Any brigand or blackguard can swing a sword, but only a disciplined student can master the art of the blade. -- Elyyria This product contains variant rules to expand combat options for all martially-focused characters. Using these options, the Battle Master fighter archetype is no longer available, and instead, all members of martial classes or subclasses gain combat maneuvers and superiority...   [click here for more]
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Wounds

Wounds


"Hello. My name is Inigo Montoya. You killed my father. Prepare to die." The most popular way of thinking on a character's HP is that they are like the life-bar on a console game: PCs go at 100% until it reaches 0, then they have three death saves to get another life. The system of wounds gives PCs a chance to be heroic on 0HP - they can barely lift a sword and...   [click here for more]
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Breath of the Dying Star

Breath of the Dying Star


Inspired by the legend of Zelda. Inferior materials such as bone and obsidian, new elemental infused arrows, a new feat and rules for extreme injuries. Recommended for campaigns in the early ages with low metal, for gladiators with savage attacks and scars. Working on a elemental domains, new spells and more stuff coming soon. Also doing a rework of the mutilation rules. ...   [click here for more]
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Classic Cosmology

Classic Cosmology


Looking for an alternative to the layout of the planes given in 5th Edition Dungeons & Dragons? Now you can hearken back to an earlier time, when the Cosmic Wheel defined the Outer Planes, planes of Negative and Positive energy intersected with the Elemental planes to form Quasi-Elemental planes, and all were inhabited by deadly creatures. This book includes a layout for an alternative cosmology...   [click here for more]
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Druid Circle: Circle of the Sky

Druid Circle: Circle of the Sky


Circle of the Sky (Formerly: Circle of the Birds and the Clouds) Druids of the Circle of the Sky are guardians and scouts of the skies. Their order, as ancient as some of the oldest human empires, gathers on elevated peaks, airships, and the solid clouds and floating cities of cloud giants. Circle features : - Bonus Language (2nd level) - Bird Shape (2nd level) -...   [click here for more]
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Improved Downtime - Fist Fight

Improved Downtime - Fist Fight


Here is the first of a new series intended to expand on the Unearthed Arcana Downtime PDF Inspiration comes from several sources. My players have asked to have prize fights as a downtime activity. We tried the UA version (a skill challenge) and found it to be brief (not necessarily a bad thing), inflexible (no agency for different styles/tactics), and arbitrary. We all enjoy board...   [click here for more]
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Demand & Dividends: Farming

Demand & Dividends: Farming


Demand & Dividends! Spice up your off-time as an entrepeneur with Demand & Dividends, a series of supplements designed to model a simplistic, gameified economy in a generic medieval fantasy world. Ever wanted to own your own plot, grow your own wheat, distill your own brews? All this and more is possible with Demand & Dividents: Farming! Features...   [click here for more]
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Druid Circle - Circle of Wildfire

Druid Circle - Circle of Wildfire


An alignment-neutral Druid Circle that specializes in elemental magic and uses its wildshape to become a destructive force of nature. This has gone through some versions already but if you find anything that can be changed for the better, feedback is appreciated! ...   [click here for more]
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[5e] Monster Statblocks: Animalian Golems

[5e] Monster Statblocks: Animalian Golems


"Among the ranks of the arcane servants known as golems are counted a handful which, rather than being crafted in humanoid form, take the forms of animals..." The Animalian Golems supplement is a new monster supplement for 5th edition. In this supplement, you will find five new kinds of golem modelled after fauna of the Prime Material plane:...   [click here for more]
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The Codex Malevolence II - Fearsome Fiends I

The Codex Malevolence II - Fearsome Fiends I


The Codex Malevolence II - Fearsome Fiends This themed collection contains 28 new and updated fiendish creatures for use in the 5th Edition Dungeons and Dragons ruleset. Each creature is formatted to a single or half-page entry and contains variant rules, history, habitat, society, and ecology write-ups in the vein of the 2nd Edition AD&D Monstrous Manual. This collection...   [click here for more]
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Item Drop Alternate Treasure Generation

Item Drop Alternate Treasure Generation


Item Drop Alternate Treasure Generation provides an alternate method to generate interesting loot items for your player characters to uncover. The system allows you to drop a set of dice and read the bones against a set of tables to find out what strange item you have uncovered. With huge tables of options the items generated with this system are truly unique and sure to add some interesting twists...   [click here for more]
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Know Thy Enemy - Monster Knowledge for 5e

Know Thy Enemy - Monster Knowledge for 5e


Know Thy Enemy The monster knowledge system was developed as a companion set of rules to govern how much player characters know about the creatures they may encounter on their adventures. With guides pertaining to different skills, monster CRs, what information is revealed each DC, and unique settings (such as Ravenloft), the Know Thy Enemy - Monster Knowledge for 5e .pdf is a fantastic...   [click here for more]
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The Price of Bread, Part 3

The Price of Bread, Part 3


After covering how to produce things and sell them at market, we had to cover how to move these things over distances. Additionally, we discuss hunting and gathering as a lifestyle, and how one could profit if they wished while still feeding their family. After all, family must come first, even for the greediest merchant. Right? ...   [click here for more]
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Early Firearms for D&D 5e

Early Firearms for D&D 5e


Rules for campaigns with emerging guns. Presented are early firearms, rules for blackpowder and gunpowder, bombs, equipment, and modifications for early guns. Also included is a rogue archetype, the Highwayman, who may use guns to ply his trade. Based on Ben Mowbray's Medieval Firearms article. Thank you Ben! ...   [click here for more]
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Faction Statblocks: Eladrin

Faction Statblocks: Eladrin


If you've ever wanted compact stat-blocks for the Dwarves, Elves or Orcs in your games then your in the right place! I've purposefully left these sheets simple, they're made to be printed so the cheaper the better. The Eladrin focus on high AC and damage but low hit points, and their "Alien Grace" ability allows them to completely dodge attacks. AOE's, attacking from ambush and using the help action...   [click here for more]
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Corruption Rules

Corruption Rules


Corruption Rules for 5th Edition D&D Adapted by Matthew Mercer Certain landscapes house deeply evil places or artifacts that corrupt the very nature of people who spend time around them. Sites where the presence of such terrible wickedness can slowly twist and infect the physical forms of even the most holy of creatures. Unhallowed or cursed locations...   [click here for more]
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MageCraft: Alternative Magic Item Rules

MageCraft: Alternative Magic Item Rules


MageCraft is an alternative set of magical item crafting and pricing rules for 5th Edition, adding depth and detail to the creation of potions, scrolls and enchanted objects. Also included are rules for research libraries and a guide to creating recipies and blueprints for items from scratch. ...   [click here for more]
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Generalized Crafting

Generalized Crafting


This is a module designed to be slotted into existing settings and games, describing how adventurers acquire materials, construct items, and improve their skills in these processes. This module (for balance) also includes rules for the breakdown and destruction of equipment in combat, and a few example projects that a character might complete.<o:p></o:p> Crafting in a game is enjoyable...   [click here for more]
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