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Quick-and-Dirty Crafting

Quick-and-Dirty Crafting


Most people are not satisfied with 5e's crafting system. It is slow, too simple, and leaves artisan's tools mostly useless. This product adds a quicker crafting system and various suggestions for what each tool can be used for. Want to get more homebrew like this? Check out my Patreon! ...   [click here for more]
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Waters Above: Astral Adventuring (5e)

Waters Above: Astral Adventuring (5e)


Sail the Psychic Tides of the Astral Sea This 246-page text provides all the rules and lore necessary to convert the astral plane of any given setting into a fully-fledged psychic ocean alive with adventure, with its own locales, creatures, factions, weather, and geography. With this text, you can move your campaigns into the astral plane with confidence that you’ll have plenty...   [click here for more]
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No Feat Level Up System

No Feat Level Up System


This new system is a mechanic that aims to strike a better balance for Dungeon Masters and Players alike. It offers more options to gain proficiencies and/or stripped-down versions of some of the more popular feats. It is grittier, avoids giving too much power and is way more flexible than the current game options. ...   [click here for more]
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Hereos of the Eternal: Classes of the Astral Plane

Hereos of the Eternal: Classes of the Astral Plane


You have met the people of the Astral Plane. Now, meet their heroes. Within these pages, uncover five new subclasses and seven example heroes representing the battles that rage in the eternal silver void. Follow The Way of the Astral Dance, and free your body from the bounds of gravity Defy the gods as a Cleric of the Great Unknown. Swear the Covenant...   [click here for more]
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Backgrounds from the Underdark

Backgrounds from the Underdark


Have you dreamed of coming from a land of eternal darkness, with smog-choked cities of ringing steel, vertigo-inducing strongholds spread across stalactites and webs, or being raised by sapient mushrooms who communicate via telepathy spores? Of course, we all have those dreams. Now they can be a (tabletop-synthesized) reality with "Backgrounds from the Underdark," featuring 10...   [click here for more]
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Vehicle Construction Kit Supplement 5: Artillery II: Catapults

Vehicle Construction Kit Supplement 5: Artillery II: Catapults


41 new siege engines for D&D 5th edition, for use as standalone weapons or for use with Vehicle Construction Kit and VCK Supplement 4: Artillery. Ballistas Mangonels Traction trebuchets Counterweight trebuchets Hybrid trebuchets Siege crossbows Repeating siege crossbows These range from the lighest single-crew "scorpion" ballistas, to the mighty Warwolf. Also...   [click here for more]
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Mortality Magic (Codex Three of the Enchiridia Mysteria)

Mortality Magic (Codex Three of the Enchiridia Mysteria)


Will you be a healer, or a killer? Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find both good and evil. Almost every spell is necromancy within this codex (with one conjuration), as the focus is so clearly within the domain of life and death. The classic spells Disrupt Undead and Malison...   [click here for more]
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The Mage

The Mage


Turn a new page in the history of magic, with the Mage class. In the spirit of the warrior and the clown, the mage offers players versaility as their core strength. From healing to hurling death, the mage can do it all. Forget everything you think you know about spellcasting with this class. No more spell slots, no more spell levels, plus brand new ideas, and entirely fresh takes on classic spells....   [click here for more]
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Tournament Rules

Tournament Rules


MY LORDS AND LADIES, WE PRESENT YOU A GENIAL TOURNAMENT FOR YOUR ENTERTAINMENT! OUR GRACIOUS HOST HAS INVITED CHAMPIONS SKILLED IN THE ART OF WAR. ON THIS STAGE, WE WILL SEE SUCH FROMIDABLE SKILLS IN THE JOUST, MELEE, AND ARCHERY. THESE CHAMPIONS RISK THEIR LIVES FOR HONOR, TRADITION, BUT MOST OF ALL, UNDENIABLE PROOF THAT THEY ARE THE BEST. LET THE EVENTS BEGIN! This supplement...   [click here for more]
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Gazpacho’s Book of Adventures, Jobs, Items and Evil Deeds

Gazpacho’s Book of Adventures, Jobs, Items and Evil Deeds


Welcome to Gazpacho’s book of Adventures, Jobs, Items and Evil Deeds (205 in fact). This book is for adventurers and Dungeon Masters alike. It will help sow the seeds for a really great adventure and the stories that you will undoubtedly tell each other afterwards. Using this book is simple. It is split into four sections: the first (and much larger section) is comprised of adventure hooks...   [click here for more]
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Urban Druid 5E Circle Option

Urban Druid 5E Circle Option


You are used to living in a city, finding nature still abundant in its streets and sewers. Your connection to nature is drawn from small pockets of life such as a bird's nest or a tree on a street corner. Other druid circles might scoff at or reject the idea of an Urban Druid, but you see the potential in working from the inside. Your time in the streets has taught you a different set of...   [click here for more]
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Azoun's Guide to Heroic Collaboration

Azoun's Guide to Heroic Collaboration


Azoun's Guide to Heroic Collaboration Utility Class Features for Martial Heroes Explore your martial characters in new and exciting ways ... out of combat! This supplement includes out of combat class features for the following martial-leaning classes: Barbarian Fighter Monk Paladin Ranger Rogue Within,...   [click here for more]
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Ability Score Feats

Ability Score Feats


Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms. ...   [click here for more]
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Improved NPC Interactions

Improved NPC Interactions


There are three sections to this document on NPC social interaction Emotion Wheel Based NPC Development Using the emotion wheel to quickly determine complex traits and stress responses based on the emotion wheel modified to represent introverted and extroverted personalities. NPC Demeanor, Piety, Prejudices, and Affinities Quickly defining personality traits...   [click here for more]
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The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D

The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D


The Weaponsmith is a crash course in reverse-engineering the weapon system of 5th Edition D&D;, allowing anyone to create balanced weapons of every kind to use in their game. The system is in constant development, as is all of my work. Feel free to leave your feedback and constructive criticism below! ...   [click here for more]
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Truly Wild Magic

Truly Wild Magic


Make Wild Magic fun without being game breaking by using these optional True Wild Magic rules! Custom rules that replace or tweak the Wild Magic Sorcerer abilities and accompanying Wild Magic Surge table. The purpose of these tweaks is to both give a more stable representation of how and when to activate the Wild Magic rules and balance the Surge results in a more game friendly manner. -50 fun...   [click here for more]
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People of the Eternal: Races of the Astral Plane

People of the Eternal: Races of the Astral Plane


WE ARE NOT ALONE In the space beyond this world, beyond the forests of elves and the delves of dwarves and the shires of the halflings, lies a dimension of dream and thought, where one can move simply by thinking, and where a desire is all it takes to pass through to heaven or hell. There are people that call this vast, silvery void home, and this document starts the telling of their...   [click here for more]
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The Artificer

The Artificer


Where the cleric and the wizard call for obscure powers to weave magical effects, the artificer uses patterns and science to obtain supernatural effects. A new structure for the Artificer class, with a special focus on magic items and alchemy. Three specializations follow this archetype: the Battlesmith, focusing on self empowering and elemental weapon assaults the Tinker,...   [click here for more]
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Epic Gnomish Inventing

Epic Gnomish Inventing


Epic Gnomish Inventing is a complete do-it-yourself tinkers' guide for the design and maintenance of non-magical, devices, gadgets, machinery, and other mechanical contraptions. Inside this Dungeons & Dragons 5e supplement are complete step-by-step instructions for building and maintaining gadgets, 6 new backgrounds for tinkers (burrow defender, burrow tinker, clandestine inventor, creative...   [click here for more]
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Theurge: a new Wizard school

Theurge: a new Wizard school


What links the ancient cave fires and the universities of Magic? What is at the core of the Primal Magic, and what secrets could you know when you apply yourself to the Ritual Magic? These questions are the very life and struggle of every theurge. From the shadows and painted hands of old to the complex invocations of modernity, ritual magic is not for the weak of mind. Know the Theurge,...   [click here for more]
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How To Train Your Companion Volume 2 (5e)

How To Train Your Companion Volume 2 (5e)


Thank you everyone who downloaded How to Train your Companion. I was originally going to do an update and add some of the following features found in here to the original document, but it quickly turned into its own thing. Thank you James John How to Train your Companion Volume II Inside this volume we will go over how to train Aberrations (Beholders), Undead (Ghosts) and Oozes. Each...   [click here for more]
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BP's Player Crafting Professions

BP's Player Crafting Professions


One day, the fighter decides to take up the art of blacksmithing, leaving you in a rush to create a system for item crafting. "Dang fighter, always wanting to 1-up the rest of the party," you think to yourself as you quickly search DMG for a good system. At last! You have found it! A balanced and enjoyable system to facilitate item crafting in your Dungeons and Dragons, 5th Edition campaign....   [click here for more]
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Christopher Grey's Factions

Christopher Grey's Factions


The Factions supplement expands upon existing Dungeons & Dragons faction mechanics by setting up “faction points.” These points enable players to accrue or lose standing with any particular factions based upon their in-game behavior. When deployed, faction mechanics can add meat to campaigns that have a lot of social aspects, intrigue or politics. In theory, the game could be played...   [click here for more]
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Nightingales's Grand Potions and Explosions!

Nightingales's Grand Potions and Explosions!


Every great Alchemist has looked at there potions and thought, "Why can't I do more with these? Surely there is something more to potions than just drinking them?" Are you a Game Master who feels that their players are not using potions as much as you want? Or that even with a full catalog of potions to craft they feel it is a waste of effort? Well if this is you, then look no further! Here in this...   [click here for more]
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Bard - College of the Shanty

Bard - College of the Shanty


Ahoy! College of the Shanty Bard subclass offers full archetype options for your next bardic sailor character, perfect for coastal or ocean campaigns and settings. College of the Shanty bards use their four shanty options and archetype features to aide their comrades through the majesty of nautical song, making it a perfect support/buff caster option for situations where coordination and teamwork...   [click here for more]
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Viking Ships

Viking Ships


A.D. 793. This year came dreadful fore-warnings over the land of the Northumbrians, terrifying the people most woefully: these were immense sheets of light rushing through the air, and whirlwinds, and fiery dragons flying across the firmament. These tremendous tokens were soon followed by a great famine: and not long after, on the sixth day before the ides of January in the same year,...   [click here for more]
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Simple Rules for Mass Combat and Warfare

Simple Rules for Mass Combat and Warfare


Simple Rules for Mass Combat and Warfare Ever wanted to run a massive battle alongside your characters without getting bogged down in handling dozens and dozens of NPCs? Wanted to simulate large blocks of soldiers of different types maneuvering against each other as part of your campaign but don't want to have to play a wargame to do so? Ever wanted to be able to quickly and easily...   [click here for more]
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Warlock Invocations: New and Revised

Warlock Invocations: New and Revised


Within these pages you’ll find some new and original invocations to include in your game. This includes additional support for invocations meant for particular pacts, as well as a revision of the Pact of the Blade. In addition, I have rebalanced or re-written some previous invocations. For those that have been re-worked, I will be including a brief explanation for why I’ve adjusted the...   [click here for more]
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Taking your Vows

Taking your Vows


Vows are introduced as a new D&D feature that acts as a reward for players. Vows give bonuses to players who constantly keep up a certain task. If the player fails to upkeep this task the vow is broken, and they lose any bonus granted by the Vow. This supplement includes rules for using Vows in your own D&D campaign and over 20 vows that characters can take. Please follow my Facebook page...   [click here for more]
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Ships Are People Too! A Guide to More than Naval Combat

Ships Are People Too! A Guide to More than Naval Combat


This document explores the idea of seafaring vessels as characters. This idea can be extended to other types of vessels, such as horse drawn battle-wagons or flying ships. I try provide a general design philosophy as well as rules for tactical naval combat that attempt to adhere to the feel of 5th Edition, while being novel. Included in this document is the new class: The Ship....   [click here for more]
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Orcish Lock Dice: A Tavern Game

Orcish Lock Dice: A Tavern Game


Get Ready to Lock and Roll! Looking for a quick game for your adventurers to play in their favourite tavern or war camp? You are in luck! Orcish Lock Dice is a quick and easy to learn dice game for you to use in your Dungeons and Dragons adventures. Played using standard Dungeons and Dragons dice, this game will be a fantastic addition to your adventurer's favourite tavern. It is a fun...   [click here for more]
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Masters of Battle - A 5th Edition Fighter Collection

Masters of Battle - A 5th Edition Fighter Collection


Masters of Battle A collection of fighter archetypes from the various continents of the world. These various archetypes allow new playstyles, greater variety and some unique skills to bring to the battlefield. Battle Crier: Bring support to your allies with songs and standards. Commander: Lead your allies in battle using tactical maneuvers and your commanding presence. Corsair:...   [click here for more]
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Fantasy Firearms

Fantasy Firearms


In fantasy, guns are either so realistically overpowered, they make swords and bows obselete, or they're so archaic, imprecise, and unreliable that you need an entire class focused on them just to make them any useful. Either way, it ends up looking like you threw Gandalf an AK-47, ruining the theme and tone of your game. I've created some rules for fantasy firearms, which function enough like...   [click here for more]
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Realistic Shields

Realistic Shields


This supplement adds variety to shields found in the Forgotten Realms universe. Gone are the days of buying a "Shield", now you can specify and construct your play style around specific sizes and types of shields as well! Please leave a review and a rating, that's all I want from this product, and have made it free to encourage this further. I also welcome any feedback and...   [click here for more]
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Spells of Old Volume III

Spells of Old Volume III


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume III features 13 spells from The Libris Mortis! Awaken Undead Blade of Pain and Fear Conjure Undead Ectoplasmic Feedback Ghost Trap Ghoul Gesture Necrotic Awareness Necrotic Bloat Necrotic Cyst Necrotic Domination Necrotic Empowerment Necrotic Sovereignty Night's...   [click here for more]
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Wild Magic Surge (Extended Table)

Wild Magic Surge (Extended Table)


50 MORE MAGICAL EFFECTS When you roll an even number for your Wild Magic Surge, use this extended table to determine the magical effect you create (instead of using the even number result in the Player's Handbook). Credit: Some effects inspired by the wild magic effects found in the 1989 module Shadowdale, by Ed Greenwood. About the author: Has been a regular D&D;...   [click here for more]
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The Blood Witch, a Warlock Pact for the World of Ravnica

The Blood Witch, a Warlock Pact for the World of Ravnica


The Cult of Rakdos includes people with a wide range of abilities and talents: jugglers, singers, pain artists. But those who most purely serve Rakdos himself are the Blood Witches in his service - if you ask them, anyway. These performers favor explosive theatrics and use discarded corpses as grotesque marionettes. Even more than their talent on the stage, they use magic to pull on the emotions...   [click here for more]
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5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns. Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf document...   [click here for more]
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Monster Workshop: Variants (5e)

Monster Workshop: Variants (5e)


In this installment of Monster Workshop, we cover "variants"--slight modifications you can make to normal creatures in order to make them more interesting and unique in combat. Discover 21 different templates for modifying your monsters and giving your players a new and shocking experience! ...   [click here for more]
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Gaming & Gambling

Gaming & Gambling


The following rules could be used to simulate any game or competition, like dice, Dragonchess, playing cards, Three-Dragon Ante, etc. ...   [click here for more]
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The Coven Guide to Witchcraft (5e Bundle)

The Coven Guide to Witchcraft (5e Bundle)


"The Coven Guide to Witchcraft" is a bundle of titles that cover the four primary talents of a witch: the training of animals, the magic of cooking, the art of coven magic, and the identification and synthesis of herbs and plants. Each of these arts represents a pillar of the witch philosophy: Air (To Know): Coven Casting. Fire (To Will): Cooking Magic. Water (To Dare): Animal Training. Earth...   [click here for more]
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The Explorer

The Explorer


Wander forth and tame the wilds! “A wiry human crawls through the undergrowth, cautiously creeping up on an ogre. The unkempt giant picks its teeth with a finger bone, unaware of the danger as its hunter slowly unsheathes their twin swords.   A dour-faced dwarf raises a hand to halt the adventurers behind him, attention caught at a seemingly innocuous flagstone...   [click here for more]
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Six-shooter – Part One: Firearms

Six-shooter – Part One: Firearms


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The first part introduces a system for running and generating...   [click here for more]
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The DM's Delight, Mega Bundle (5e)

The DM's Delight, Mega Bundle (5e)


The DM's Delight, Mega Bundle!! Due to this being a special anniversery this bundle is currently on sale for over 50% off the total individual prices!! Everything a DM needs to run characters from levels 1 to over 15. The Bundle includes Maps, Encounters, NPC’s, Adventures and a Full Campaign. There is enough here to comfortably keep your group happy for months!!...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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True Cold:Winter Weather and Cold climate Rules for D&D 5E

True Cold:Winter Weather and Cold climate Rules for D&D 5E


Custom rules for detemining weather in cold climates and in harsh winters. Add some realisems and pratical effect to wilderness travel when the weather is not so hot. To see these rules in use check out Play To Find Out: Fair Wanderings on Lilypadnebula’s YouTube channel or tune in to her Twitch at 8 PM EST to watch the action live. For more information on the designer of these rules and...   [click here for more]
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Homebrewing: Cantrips

Homebrewing: Cantrips


This is a well researched and detailed guide to creating new cantrips for your world. From class themes, to damage dice, to cantrip properties, this guide covers everything you will need to craft your creation. With all of the different options you will be able to create thousands of different cantrips. This supplement is a free of price (Pay what you want) product for 5th-edition Dungeons and Dragons....   [click here for more]
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Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)

Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)


This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D...   [click here for more]
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Plane Touched

Plane Touched


Variant, balanced, and random tables that allow for more character customization and variations for those exposed to the vast energy of the multiverse. “The planes of existence are strange. You either become strange or you become dinner.” —Badrip Ritesgud, Kobolds and Demigods ...   [click here for more]
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Summarized Combat

Summarized Combat


We've all been there. The party is delving into a zombie-infested swamp and everyone is sick and tired of encounter after encounter after encounter. You've done your best to make them fresh and interesting each time, but there is only so much you can do. If you don't fatigue your party, wearing them down by force of attrition, you know they will be able to nova on your exciting boss fight and take...   [click here for more]
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