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A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires.
Changes:
V.1.4.2 - Minor... [click here for more] |
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5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns.
If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ... [click here for more] |
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There is nothing more disappointing than rolling an encounter-ending critical hit, and rolling two ones on the damage dice. Only for the wizard in the party to then poke his head above the table they’ve been hiding behind and finish off the big bad with a couple of magic missiles. That being said, even when you do roll well you are only rewarded for your mighty feat of superior dice jiggling with... [click here for more] |
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Fun for the people
This Adventure Module Collection Contains:
A detailed campaign setting & lore for a wandering fair
Three complete one shot adventure modules
A ruleset on how to fairly judge competitions between players
A ruleset on how to handle drunkeness or getting drunk
A ruleset for creating a Doppelganger race in D&D 5e
A ruleset for how to run a siege
… and lots... [click here for more] |
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I have a bunch of players who want to roleplay building up a home base settlement. There is little in 5e that speaks to owning property, much less a system to build up a settlement. Using various other resources from authors on here, I made these rules for properties and settlement building. Also included is an optional system of gaining favor within a community in order to accomplish all sorts of... [click here for more] |
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A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status.... [click here for more] |
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Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn.
This feature along with Legendary Resistance however is restricted to very... [click here for more] |
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The secrets of Whisperwind Forest await you, explore its paths and face its inhabitants. Create your campaign inspired by the suggestions and characters you'll encounter during your adventures. Prepare your sessions using the material in this manual to add a touch of customization and mystery to your sessions! ___
I segreti della foresta di Whisperwind ti aspettano, esplora i suoi sentieri e affronta... [click here for more] |
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Your adventuring group may be one that likes to skip from town to town without any concerns of how the group got there; a "fast travel" system. That's great! But if you want the dangers and difficulties of journeying through the wilderness to mean something in your game, consider picking up The Explorer's Guide to the Wilderness.
The Guide lays out simple rules for DMs who want to give their... [click here for more] |
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You sneak into a museum filled with all sorts of strange displays, from fierce weaponry and intricate jewelry through to demonic statues and a strange obsidian monolith. You begin to take a couple of steps towards the monolith when darkness swirls around you as the museum's protections jump to life...
This is a one-shot heist adventure in which the players must infiltrate a high society... [click here for more] |
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Everyone needs to eat, and sometimes, you need to eat when you’re hacking through the pits of a dank, dark dungeon. Sure, you can roll to root out safe-to-eat mushrooms or kill the dire boar, but how do you cook up dire boar ragu with a wild mushroom reduction? These rules are for the more culinary-minded players who want to stir fry tentacles with root veggies, soft boil lightning bird eggs or fry... [click here for more] |
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For me, 5e wasn’t enough of a loot-fest. Randomized treasure wasn’t really a thing. Esoteric magical items changed how you could approach situations in campaigns, such as solving complications, but there wasn’t really that much varied weapons and armors other than specific magical items. I wanted to bring back resources and materials common to fantasy settings that were mostly left out of 5e.... [click here for more] |
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Unlock the Secrets of Psionics with the Psionicist Class!
Unleash your inner power: The Psionicist class is a versatile and powerful class that allows you to manipulate the world around you with your mind.
Choose your discipline: With six unique disciplines to choose from, you can tailor your Psionicist to your preferred playstyle.
Become... [click here for more] |
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Welcome, young herbalist....
The various worlds of D&D are rich with opportunities and complete with people, fauna and yes... flora. This guide was designed to assist DMs who have players interested in the art of herbalism or plants, or even that special cook, brewer or baker in search of that special ingredient to design the perfect pie.
Included in this guide:
52 pages of... [click here for more] |
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As the actions of the corporate management of Hasbro and Wizards of the Coast over the course of 2023, as well as the completely unethical firing of over 1100 workers disgusts me in no uncertain terms, I would very much like to sell these products on a platform that doesn't give any revenue to Wizards of the Coast, but that is impossible. As such, both of the products will be marked as... [click here for more] |
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A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players.
Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ... [click here for more] |
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Be seen by Nobody
This One Shot Adventure Module Contains:
The story for a single adventure
Builds for 3 new monsters
A rule set for fighting giant monsters for D&D 5e
Inspiration for an action-puzzle boss encounter
A rough map of an island
The Story
Far-off from any trade routes, in the middle of the ocean, lies a small island named “Isstic”.... [click here for more] |
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In my last upload, I had stated that I may make a supplement for materials that you can craft weapons from. This is that. It includes 45 different materials and what effects weapons and armors made from them have. ... [click here for more] |
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5th Edition rules clarifications
This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns.
Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly.
Google "Sage Advice Compendium" to obtain the latest pdf document that... [click here for more] |
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Herbalism is the study and practice of the medicinal and therapeutic use of plants. In a world with access to magical plants, this ought to include the creation of magical brews and potions as well.
This supplement intended for 5e D&D gives DMs and Players alike an easy and simple way to handle the foraging of herbs and the brewing of herbal potions. It includes a list of 20 herbal potions, and... [click here for more] |
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I sometimes read other tabletop RPG systems for inspiration. This is an amalgamation of other systems, altered for use with Dungeons and Dragons 5e. Included is a new system for social interactions. It also describes a system for gaining fame and infamy, along with proposed benefits. Finally, it expands the Renown system that especially works well for certain types of campaigns.
You'll really... [click here for more] |
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Weather the Storm
This One Shot Adventure Module Contains:
The story for a single adventure
Builds for 2 new monsters
A character build for a storm mage NPC (D&D 5e)
New magic items
A sketched map of a small mountain town
Two encounter maps
The Story
Mankind has always been observing and trying to predict the weather. Indeed, every culture has... [click here for more] |
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Six-shooter: Bringing the Wild West to D&D!
Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided.
The last part consists of additional information, tips &... [click here for more] |
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Fixing a problem
Shields in D&D 5E are somewhat unexciting. This title is an attempt to provide detailed but simple rules for shields. Shields are separated in three categories, each of them having their own bonuses.
You will also find a special creature and 10 magic shields of all sorts!
Note: I know many people have already published some content about shields,... [click here for more] |
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Bards of the college of metal, also known as slayers, are rambunctious, yet loyal. Vulgar, yet respectful. Brutal, yet honourable. When they enter a tavern, the barkeep keeps a keen eye on their demeanor out of respect and fear. Will the bard's chords of power loosen purse strings for another round, or will it insight a brawl? The angst that their presence exudes amongst the establishment is one... [click here for more] |
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Scale the Spire
This modular One Shot Adventure Module contains:
The story for a single adventure
Additional rules to create a modular, rogue-like dungeon crawl experience in 5e
18 random events for traversing a magical dungeon
Builds for 21 new monsters and fights
Builds and ideas for 18 new boss battles
Loot-tables for 3 dozen new potions, magical weapons and magical... [click here for more] |
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You step forward into the circle of runes and feel your stomach lurch. Within a blink of an eye, you find yourself in the arena. You can no longer see the audience but you can faintly hear them cheering and chanting beyond the arena’s walls...
In Azaruuk's Ultimate Battle Royale the players find themselves whisked away to Sigil, the city in the center of the multiverse, where the must... [click here for more] |
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If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you!
Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ... [click here for more] |
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Scare players who think they can handle weak enemies with this free supplement!
Kobold Traps is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder.
The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located... [click here for more] |
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You like Fumble Charts? With melee, ranged, spell attacks, utility & AOE spells, and many skills included, this is the Ultimate Fumble Collection by the folks at howaboutStreaming! With most roll types supported and many optional rules incorporated, you'll never roll a Nat 1 the same again! Every fumble has a short description written along with it to help the DM explain how this terrible event... [click here for more] |
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Thanks - now over 500 downloads! Welcome to Nebelun’s Pandect of Possibilities, a 30-page handbook of variant rules options to add compatible depth for the fifth edition of DUNGEONS & DRAGONS®. Final release (Version 5.0, June 2021). For the latest updates, see the related Tome of Variance project that continues on GM Binder, Reddit and the Tome of Variance... [click here for more] |
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Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons.
This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic, adding a whole new level of depth to combat, and... [click here for more] |
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This text is a simple tool for DMs to implement jobs outside os adventures so that Player Characters can earn money in between adventures. This a fun little addition homebrew and hometested. ... [click here for more] |
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Sorcerous Origins
***OVER 1000 DOWNLOADS***
Thank you to everyone for your support and interest!!
This document provides a collection of six alternative sorcerous origins and metamagic options for the sorcerer class in 5th Edition Dungeons & Dragons. The material in this article is presented for playtesting and to spark your imagination.
Subclasses included:
Dark... [click here for more] |
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Spells and magic are an essential part of many characters in Dungeons and Dragons. As someone who has played a slew of spellcasters, I came to the realization that some elemental damage types in 5th Edition are much more favored than others. Particularly, there are far more spells representing fire and lighting when compared to the remaining elements.
Luckily, this problem has been... [click here for more] |
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This document contains my hombrew rules for having players create any Magical weapons that they want. ... [click here for more] |
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The Eye in the Pines
This modular One Shot Adventure Module contains:
The story for a single adventure
Additional rules to create a playable session 0 character creation in 5e
A large sprawling map of an old mansion
Several interesting riddles to solve
Builds for several new monsters and fights
3 Loot-tables for the adventure
The Story
The town council... [click here for more] |
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Hiding and Stealth (5e Rules Clarification)
Adapted from Ronny Hart, Dungeon Master Assistance article "PCs being sneaky. Clarification of Stealth and Hiding Rules."
https://olddungeonmaster.wordpress.com/2014/12/28/dd-5e-stealth-and-hiding/
and the Sage Advice "Stealth" segment on the Dragon Talk podcast (04/27/2017): http://dnd.wizards.com/dragon-talk/podcast-hub
For more... [click here for more] |
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The Fantastic Trove is a fairy tale themed collection of Legendary Creatures, New Magic Items, Useful Tables for DMs, and Alternative Rule options. It is meant to help add fantastical elements to the game. In total, the Fantastic Trove includes:
10 New Legendary Creatures, ranging between CR 4 and CR 30
Lair Action Compendium, a table of lair actions that can be applied to any creature... [click here for more] |
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Corruption Rules
for 5th Edition D&D
Adapted by Matthew Mercer
Certain landscapes house deeply evil places or artifacts that corrupt the very nature of people who spend time around them. Sites where the presence of such terrible wickedness can slowly twist and infect the physical forms of even the most holy of creatures. Unhallowed or cursed locations... [click here for more] |
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Voyagers of space, dimensions, and the planes, mind flayers are a scourge to all sentient creatures in every corner of the multiverse. And now they can scourge your very own campaigns in the form of player characters.
This product uses information on illithids from the 5th Edition Monster Manual and Volo's Guide to Monsters to create a player race that is balanced, compelling,... [click here for more] |
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Dungeons and Dragons is a unique game that is currently enjoying a renaissance. An issue that I always wanted to solve was managing player counts. It was only when I moved to a small town where no one played Dungeons and Dragons that I decided I could not say no to someone who asked to play.
I learned to play 'The West Marches' Style of DnD through trial and error, and hopefully this essay of tips... [click here for more] |
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The outcast, or pariah, is a new background to D&D 5e. Rejected by society, mistreated and oppressed, the outcast has faced terrible hardships even before their adventuring career begins … But what does not kill you makes you stronger!
Four pages detail the Outcast background with tables of stigmas and types of persecution, the new Indomitable background Feature and suggested characteristics,... [click here for more] |
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The Airship is an epic boss encounters for levels 7-9 but can be customized for any boss at most levels.
If you are interested in this, please check out my patreon at patreon.com/ladropslegends ... [click here for more] |
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"You did not always possess arcane gifts within. These abilities were gained through contagious, communicable means. Perhaps a disease that escaped from a plane of high magic, or a parasite gifting you with magical prowess. However infected, these sorcerers are so fundamentally altered by an arcane pathogen that it infuses their blood with the essence of the arcane weave."
The Arcane Infection sorcerous... [click here for more] |
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The Unearthed Arcana Artificer Class is a vast improvement on the previous 5e presentation in the Unearthed Arcana Ebberon article as a wizard tradition. Everyone has their opinions on what can be improved. Previously, I put out Master Makers: Artificer Specialists and Options. With the request for community feedback, this is a draft of the class integrating the options presented there, along with... [click here for more] |
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This is the Second Version of my D&D groups Critical Fumbles/Misses Chart. I dislike harsh Critical Fumbles/Misses, so I made those rather uncommon on the table, and added more interesting, and likely things to the list. I even added a few good things to the list, which have about a 1/8 chance of happening.
The way the table works is you roll a d% and a d4, counting the d4 as the 100's digit,... [click here for more] |
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D&D Legacy Presents: How to use this book
In the history of D&D, there used to be more information attached to each ability score. That information, mostly from AD&D has been carefully converted into 5th edition.
This helps prevent powercreep, can balance high levels of play, and assist balance with min/maxers. This gives new DM's the history of the abilities,... [click here for more] |
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The Thaumaturge is a new class for D&D 5th edition, designed for the setting of The Reverberating Valleys (currently unpublished), but easily adaptable for any setting. The Thaumaturge looks similar to the Wizard at first, but under the surface one will find that they are surprisingly different. Thaumaturgy is completely nonmagical (even though it is supernatural), which means that it doesn't interact... [click here for more] |
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