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Dominio Divino: Entropía

Dominio Divino: Entropía


Existen dioses cuyo propósito es acelerar el final del mundo. No porque sean maliciosos, si no porque el fin del mundo es inevitable, así que no hay razón para intentar evitarlo o combatirlo. Este dominio divino es para clérigos que siguen a esos dioses (por ejemplo, Rymrgand - si alguna vez han jugado Pillars of Eternity) o que adoren las fuerzas elementales del universo....   [click here for more]
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Doomsday Oracle (Cleric Divine Domain)

Doomsday Oracle (Cleric Divine Domain)


As a Doomsday Oracle, you are a conduit of divine foresight, gifted with visions of imminent cataclysmic events and the power to shape the course of destiny. Embracing the darker aspects of prophecy, you gain the ability to both predict and manipulate the unfolding of catastrophic events. Whether you seek to prevent or expedite the end times, your connection to the divine allows you to wield extraordinary...   [click here for more]
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Dragonborns of Bahamut

Dragonborns of Bahamut


In D&D 3.5 there was another variation of the Dragonborns that we have today, a Dragonborn which underwent a process of rebirth to reach their new elevated status in a ritual offered by Bahamut himself. This is a very simple transition of this concept from the past to modern era. Note: If you feel the race is unbalanced feel free to open it up to discussion and we can work to re-balance it as...   [click here for more]
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Drinking and Alcohol in 5th Edition D&D

Drinking and Alcohol in 5th Edition D&D


This article includes rules for drinking alcohol in the fantasy setting of 5th edition Dungeons and Dragons. Includes effects of alcohol, and size, weight and cost of various containers. ...   [click here for more]
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Druid Circle: Circle of the Sky

Druid Circle: Circle of the Sky


Circle of the Sky  (Formerly: Circle of the Birds and the Clouds) Druids of the Circle of the Sky are guardians and scouts of the skies. Their order, as ancient as some of the oldest human empires, gathers on elevated peaks, airships, and the solid clouds and floating cities of cloud giants. Circle features : - Bonus Language (2nd level) - Bird Shape (2nd level) - Circle...   [click here for more]
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Early Firearms for D&D 5e

Early Firearms for D&D 5e


Rules for campaigns with emerging guns. Presented are early firearms, rules for blackpowder and gunpowder, bombs, equipment, and modifications for early guns. Also included is a rogue archetype, the Highwayman, who may use guns to ply his trade. Based on Ben Mowbray's Medieval Firearms article. Thank you Ben! ...   [click here for more]
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Expanded Rules For Damage Types

Expanded Rules For Damage Types


Expanded Rules for Damage Types This document takes its inspiration from the troll entry in the monster manual, but expands the idea for damage of all types in regular combat. These rules can be combined with the Lingering Injuries by Damage Type variant rule, also available on the Dungeon Masters Guild. /product/175403/Lingering-Injuries-By-Damage-Type I'm a moderator...   [click here for more]
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Explorer's Pack

Explorer's Pack


Explorer's Pack Exploring unmapped territory, discovering ancient ruins holding alien artefacts, crossing deadly terrain, making first contact with an unknown civilisation ... Exploration is an element of many D&D campaigns, whether your PCs just explore the surroundings of their hometown or lead a major expedition to a new continent. But exploration is often somewhat overlooked.   The...   [click here for more]
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Forestry and Orchards

Forestry and Orchards


In between managed fields and wilderness to adventure in is the chase, the orchard, the managed forest The monsters have been chased away and the woodlands converted to something productive, a chase for hunting game, an orchard to raise nuts or fruits, or a woodlot for raising timber. The challenges are not as epic with gold rather than lives on the line, but when a young lord is establishing their...   [click here for more]
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Gaming & Gambling

Gaming & Gambling


The following rules could be used to simulate any game or competition, like dice, Dragonchess, playing cards, Three-Dragon Ante, etc. ...   [click here for more]
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Grannies Pies

Grannies Pies


A quick guide on cursed desserts that can be found in The Curse of Strahd. Also useful for DM’s who wish to add some chaotic addiction to their game with a note of believability. ...   [click here for more]
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Grappler's Handbook Implement Nunchaku

Grappler's Handbook Implement Nunchaku


This supplement goes with the rules and mechanics found in the Grappler’s Handbook and is part of what will become the expanded edition of the Grappler's Handbook. Click the image to go to the Grappler's Handbook The techniques found here are intended to expand the existing list of options used in grappling. Inside these pages you will find new techniques that use the nunchaku as a grappling...   [click here for more]
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Grappler's Handbook Implement Sai

Grappler's Handbook Implement Sai


This supplement goes with the rules and mechanics found in the Grappler’s Handbook and is part of what will become the expanded edition of the Grappler's Handbook. Click the image to go to the Grappler's Handbook The techniques found here are intended to expand the existing list of options used in grappling. Inside these pages you will find new techniques that use the sai as a grappling implement,...   [click here for more]
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Grappler's Handbook Implement Tonfa

Grappler's Handbook Implement Tonfa


This supplement goes with the rules and mechanics found in the Grappler’s Handbook and is part of what will become the expanded edition of the Grappler's Handbook. Click the image to go to the Grappler's Handbook The techniques found here are intended to expand the existing list of options used in grappling. Inside these pages you will find new techniques that use the tonfa as a grappling implement,...   [click here for more]
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Gritty, Consequential, and Impactful Dying

Gritty, Consequential, and Impactful Dying


Heroic Last Moments We’ve all been there. In an epic battle against the boss monster of a dungeon, the fighter falls down over and over again, only the be popped back up by their supporting cleric as though nothing happened. A healer waits until their friends are actually dying before they use their healing abilities. A player sits bored at the sidelines with nothing to do but roll one dice each...   [click here for more]
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Guilds

Guilds


The idea behind this PDF is a way of using the current faction rules in your home game by turnung the factions into guilds your players can join.  Complete with ranks, renown, secret missions and bonus for each rank. ...   [click here for more]
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Guilds Creeds and Factions

Guilds Creeds and Factions


This is a guide for the avarage DM on how to create realistic factions quickly and without much effort. Inside there is a step by step guide, and example, and rolling tables for quick generation. ...   [click here for more]
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Half-Breed Races

Half-Breed Races


When we think of a half-breed, we tend to use a race completely different from the races our character comes from, so when we want a half elf half human, we use the half-elf and so on. Under normal circumstances, this practice leads us to think on races like the half-orc, half-elf and little else. This is due to the little variety we have when choosing the race of our character. we present an alternative...   [click here for more]
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Heroic Deeds: Combat Enhancement

Heroic Deeds: Combat Enhancement


Combat can be a grind. We've all been in a fight where we've thought, “How many times do I have to hit this creature before it dies?” Sometimes it feels like nothing more than a drawn-out exercise in dice-rolling. Sure you can try to throw in some creative moves and action description to make it more exciting, but what’s the point really? A hit is a hit. A miss is a miss. Fanciful narration...   [click here for more]
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Hirelings

Hirelings


Hirelings: Nonplayer characters to assist you or act on your behalf in a variety of circumstances. PLEASE READ BEFORE BUYING: This document expands on the brilliant Patreon En5ider article “Hired Hands: Expanded Rules for Hirelings” by David Gibson, which you can obtain on the Patreon website for as little as 1$. You don't need the article to use the hirelings included here, but it is...   [click here for more]
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Hope & Despair

Hope & Despair


The fighter takes a caustic blast from the black dragon. They clatter to the ground, flesh blistering, and they drift off into darkness. Moments later, the cleric lifts them to their feet. "Thanks." coughs the fighter, "I thought I was a goner." "Actually..." says the cleric, sheepishly, "you were dead for about thirty seconds. I had to bring you back." "Oh. Well... thank you very much." "No worries."...   [click here for more]
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How To Use Social Interactions, And Throwing Chairs

How To Use Social Interactions, And Throwing Chairs


Social Interactions, we all do em, but did you know there are rules for the outcome of social interactions and that they have tables. This book explains how these odd rules should be used to make social encounters fun for roleplayers and number crunchers alike. This book has also outlined how to use improvised weapons so that when diplomacy goes south you can give the barbarian a wink and start throwing...   [click here for more]
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Improved Round Table Initiative

Improved Round Table Initiative


IMPROVED ROUND TABLE INITIATIVE (v. 2.0) The purpose of the improved round table initiative method is to speed up combat while making sure Dexterity scores, Alert feat and other game features relevant to initiative remain meaningful when determining the order of creatures' turns in combat. With the round table initiative method, the DM doesn't need to write anything down or keep...   [click here for more]
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In Depth Falling

In Depth Falling


Do you yearn for a smooth system to cover falling in Dungeons and Dragons? Then look no further! This title has 3 pages of rules, including some new Feats, which cover the difference between Dropping intentionally and Tumbling, making use of Acrobatics and Constitution, allowing your character to be good at falling without needing to dip into Monk or beg for a magic item! ...   [click here for more]
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Inspiration Variant - Inspiration Lore Shop

Inspiration Variant - Inspiration Lore Shop


Inspiration occupies an odd space in D&D 5E. Inspiration is meant to encourage players to act out their personality traits, bonds, and flaws, however, it rewards the character mechanically for roleplaying instead of rewarding the player for roleplaying. The difference is in who is getting rewarded and how. It seems odd to reward a character for acting like themselves by providing them a reroll....   [click here for more]
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JoLydee's Beasts of Battle

JoLydee's Beasts of Battle


Beasts of Battle contains 5th edition rules for animal training and beast advancement options. It also includes a Challenge 1/4 Bear for Rangers. There are also templated beasts for increased strength and durability some of which have Challenge ratings of 1/4 or lower. Paladins, Cavalier, Chevaliers, and Knights can find their steeds here. New options include Elemental Kirin and Guardian lions while...   [click here for more]
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La Comida medieval esta descompuesta

La Comida medieval esta descompuesta


El baño : a veces milagroso a veces malevolo. Este libro esta dedicado e el Contenido: tipos de comidas, tiradas y tipos de chefs en la epoca medieval Las ganancias de dicho libro seran repartidas en : 30% para el diseñador grafico (Vive en venezuela) , 20 % para el traductor en ingles y 50% para BBM. Suplemento 100% argentino Premios mencion : 9ENJM ...   [click here for more]
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Large PCs

Large PCs


Have you ever found it a little strange that PCs who are supposed to be half-giant are still Medium sized? Or PCs with a descent included in the Monster Manual as a Large creature is, instead, still a Medium size? This brief supplement contains suggested rules for playing and DMing Large-sized PCs, including guidelines on weapon damage modification, armor, height and weight calculations, and other...   [click here for more]
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Level Up - starting characters at higher levels

Level Up - starting characters at higher levels


When starting a character for a new adventure, players create a back-story to give their characters a life before adventuring. But what happens when players start their characters at a higher level? What did they do from level 1 to gain enough experience that they are now at this higher level? The tables within this document are intended to give a brief synopsis of a small adventure arc that would...   [click here for more]
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Lifestyles: From Squalor to the Highlife!

Lifestyles: From Squalor to the Highlife!


I created this expansion as a way to make their characters Lifestyle matter, rather than simply choosing the cheapest option. Time matters, whether it is between adventures, or resting between events. In expanding on Lifestyles, I created charts of events that could occur. When running these events, feel free to add more nuance. Rivals, allied contacts, or hostile contacts may come into play in your...   [click here for more]
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Litwick's Guide to the Forgetful Forest

Litwick's Guide to the Forgetful Forest


Litwick, intrepid explorer and world-renowned cartographer, is here to share a wondrous location for you to use in your games. Send your players into a setting neutral forest under a powerful enchantment of memory loss. Seven encounters help give the forest some exciting details while the characters head deeper, or through, the region. Building on the idea of supernatural regions, the Forgetful Forest...   [click here for more]
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Litwick's Guide to the Runelands

Litwick's Guide to the Runelands


Litwick, intrepid explorer and world-renowned cartographer, is here to share a wondrous location for you to use in your games. Send your players into a setting neutral region choked in mist and dominated by stone pillars crawling with magical runes. Deal with a mad and grieving hag, free a trapped couatl, and more in eight optional encounters that tie into the flavour of the area. Building on the idea...   [click here for more]
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Mage Duels for D&D 5th Edition

Mage Duels for D&D 5th Edition


Ever wanted your party's spellcasters to go toe-to-toe in an even match? Neither did I! But in case you did, I devised some rules to accomplish just that. Hope you enjoy. The contest of arcane (or divine!) casters can be as simple as a game of quartz, parchment, shears OR as complicated as the judge is willing to put up with. Have fun and feel free to give feed back. Thanks! ...   [click here for more]
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Magic Items - Generic Weapons and Armor

Magic Items - Generic Weapons and Armor


Tired of a boring +1 weapon? Want to fill out Magic Item shops with a range of balanced options? Want to give enemies armaments that won't overpower players? This supplement sets out to provide DMs with an armories worth of magical weapons and armor to use in their game. With inspiration drawn from in game ideas (Elemental damage types, Magic Schools, and Creature types) these items fit any setting....   [click here for more]
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Menagerie of Maladies

Menagerie of Maladies


The Menagerie of Maladies adds 5 new homebrew diseases to your game! Diseases can make for excellent and exotic dangers, and can reward players who think creatively and pay attention to the world around them. This handbook expands upon the disease options presented in the Dungeon Master's Guide to expand the options in a DMs toolkit. The diseases range from mildly irritating to deadly...   [click here for more]
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Merc's, Militia, & Mutiny. Expansion on guards and soldiers for 5e games

Merc's, Militia, & Mutiny. Expansion on guards and soldiers for 5e games


A homebrewed set of troops to suppliment the towns guards, allow for NPCs who level with the party, and give a way to take NPCs from commoners to more veteran soldiers. Perfect for filling out a castle that a party has aquired, keeping a more light fingered group in line, or boosting the parties power for a particulalry hard fight. Initially inspired for a town management style game, this has been...   [click here for more]
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Mind Flayer Ceremorphosis

Mind Flayer Ceremorphosis


Mind flayers are one of the most widely known races of D&D and yet we don't have an official way to play them even though we have lore describing how to become one. Fear not, this supplement has you covered on almost all things mind flayer related that you'll need to become the psionic powerhouse. Note: If you feel the races are unbalanced feel free to open it up to discussion and we can work...   [click here for more]
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Modern Fantasy Setting Rules

Modern Fantasy Setting Rules


These are a few rules I made for my D&D group so that we could really take advantage of the UA Modern Magic Classes, It's not a complete setting, just a guide as to how a modern setting should work (in my opinion). It's a recipe. All that's left is to add some lore and a few villains and you have a full campaign, ready to go. ...   [click here for more]
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Monster Weapons

Monster Weapons


A compilation of strange and deadly weapons that monsters and nefarious characters use adapted for PCs. Straight from WotC's Monster Manual and adventures: A Drow priestess' Scourge A vampire hunter's Sword Cane A Thri-Kreen's Gythka and Chatkcha A Redcap's Wicked Sickle And more! Includes rules and descriptions for several weapons. Any money gained from purchases of this supplement will go towards...   [click here for more]
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Monstrous Guide to Creating Dire Beasts

Monstrous Guide to Creating Dire Beasts


This simple guide was designed to let a DM quickly and easily create a formidable dire beast on the fly. ...   [click here for more]
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Mordenkainen's Tome of Foes: Tiefling Variant Races

Mordenkainen's Tome of Foes: Tiefling Variant Races


Ever wanted to play a Tiefling Gith or Eladrin? Well look no further! This resource provides you all the tools you need to create a Tiefling with any of the the three player races from Mordenkainen's Tome of Foes: Elves (Eladrin, Sea Elf & Shadar-Kai variants) Dwarf (Duergar) Gith ...   [click here for more]
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Mundane Weapon Point Buy

Mundane Weapon Point Buy


This is a supplemental system to allow players and Dm's to create their own stylized weapons while still being balanced with other rules as written weapons ...   [click here for more]
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New Dark Gift: Cursed Mind

New Dark Gift: Cursed Mind


An additional dark gift option. In the style of Van Richten's guide to ravenloft. ...   [click here for more]
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Ninety-nine New Wild Magic Surges

Ninety-nine New Wild Magic Surges


This document provides ninety-nine new and original wild magic surges to use as a standalone or with the wild magic surge table wihtin the player's handbook. ...   [click here for more]
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NPC Trait Generator

NPC Trait Generator


This digital booklet is a tool that I developed for myself when I came to the realization that the NPCs I was making off the cuff while DM-ing more often than not naturally fell into boring NPC stereotypes. The tables in this booklet allow you to roll for Race, Age, Profession, Sex, Sexuality, Relationship Status, Alignment, and Characteristics using d100 rolls and can be used in conjunction with eachother...   [click here for more]
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Oath of the Ironclad: A Paladin Oath for 5E

Oath of the Ironclad: A Paladin Oath for 5E


The Oath of the Ironclad is a custom subclass for Paladins for 5th Edition Dungeons and Dragons. Mechanically, the subclass focuses on creating a more tank style Paladin that focuses on defending their fellow adventurers, possibly at the cost of their own life. Narratively, the subclasses lore is designed to fit a neutral alignment, allowing for a paladin that may not always do the right thing. Author...   [click here for more]
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One Sheet Monstrous Feats

One Sheet Monstrous Feats


Monstrous Feats ! Customize your monsters and NPCs using these simple "feats" templates. Bardic Bookworm Berserker Blessed Healer Courageous Eldritch Initiate Legendary Linguist Militant Opportunist Pack Tactician Robust Roguish Socialite Spellcaster Swift Shifter Vigilant About the author: I have been a regular D&D player and DM since 1986, starting with the red box basic set....   [click here for more]
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Paladin - Oath of Secrecy

Paladin - Oath of Secrecy


The Oath of Secrecy is the solemn vow of secret societies, mystery cults, and orders sworn to protect dangerous knowledge from prying eyes. Its members guard delicate information, root out conspiracies, and crusade against intrusive agents of evil gods. Called the “inquisition of secrets” in timid whispers, its paladins smite those who seek forbidden insights for their own ends, naturally opposing...   [click here for more]
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Parasitic Dragons

Parasitic Dragons


Want a dragon that is capable of decimating civilization as we know it anywhere in the multiverse, well look no further - this dragon not only destroys civilization but bolsters its power and ranks by doing so! Includes 6 Monster Statblocks for Low-Level to High-Level encounters! Also, check out these for more dragons: Extra Chromatic Dragons:...   [click here for more]
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Patrono Sobrenatural - Kraken

Patrono Sobrenatural - Kraken


DOMINE O PODER DAS PROFUNDEZAS COM ESSE ARQUÉTIPO DE BRUXO, PARA O MAIOR RPG DE TODOS OS TEMPOS! Esse documento apresenta o formidável Kraken como uma opção de Patrono Sobrenatural para a classe Bruxo, para D&D 5ª Edição. Com mecânicas inspiradas na criatura colossal, você estará pronto para destruir tudo - tal como uma onda provocada por seus enormes tentáculos. ...   [click here for more]
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