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This is the 4th of 13 new sets of subclasses for D&D 5e!
Clerics of the sleep domain worship deities which appear in sleep, or the power of sleep itself. They invite dualities: the comforting and unnerving presence of darkness and the healing and terrifying powers of sleep.
Clerics of the Music Domain find themselves in close relation to Bards. However, unlike bards, clerics associate themselves... [click here for more] |
Dungeon Masters Guild |
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This is the 5th of 13 new sets of subclasses for D&D 5e!
The Circle of Crystals attach themselves to the continuing patterns of the crystalline growth of the world. They command the crystals of the earth to form in ways that protect themselves and others.
The Circle of Spirits attach themselves to those natural spirits which pervade all of existence. They have a deep connection to the spirits... [click here for more] |
Dungeon Masters Guild |
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This is the 6th of 13 new sets of subclasses for D&D 5e!
Gladiators excel in the entertainment of others. Because of this, they are able to inspire those around them and scare off foes, gaining strength from their ability to perform well.
Olympians gain power from being the martial champion of a powerful pantheon of gods. They gain power based off of those abilities which their deity possesses.... [click here for more] |
Dungeon Masters Guild |
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This is the 7th of 13 new sets of subclasses for D&D 5e!
Monks of the Steady Hand pride themselves on the precision of their blows, almost unerring in their blows. They remain steady on their feet, attempting to disable their enemies by hitting unique points on the enemies’ body.
Monks who devote themselves to the Way of the Cosmos associate themselves with the movement of the moon, stars,... [click here for more] |
Dungeon Masters Guild |
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This is the 8th of 13 new sets of subclasses for D&D 5e!
Paladins which take the Oath of Chaos commit themselves to the freedom of all beings, believing that true justice comes around through the natural changes of the universe. Many paladins liberate those under the oppressive rule of others, however those who are of neutral or evil alignment may be seeking to induce anarchy for fun or to destroy... [click here for more] |
Dungeon Masters Guild |
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This is the 9th of 13 new sets of subclasses for D&D 5e!
Rangers of the explore conclave are experts at navigating their favored terrain, as well as adapting to new ones, enhancing their minds and pursuing new knowledge and honing their skills, rarely focused on combat.
Rangers of the Trapper Conclave are experts at laying both mundane and magical traps, stunning enemies and allowing their allies... [click here for more] |
Dungeon Masters Guild |
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This is the 10th of 13 new sets of subclasses for D&D 5e!
Interrogators are those Rogues who focus on the finding of information - in the most unsavory of ways. They are experts of bringing a creature to the brink of death, or even madness, without killing the creature.
Gamblers love to play with odds, betting against those they believe to be bluffing, and folding when they know they are out... [click here for more] |
Dungeon Masters Guild |
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This is the 11th of 13 new sets of subclasses for D&D 5e!
Sorcerers with this sorcerous origin are born with the supreme ability to control their emotional state - and that of others. They are capable of projecting their current state of mind onto others, manipulating weaker minds and wills to their benefit.
Sorcerers with this sorcerous origin have gained magical power through their very body.... [click here for more] |
Dungeon Masters Guild |
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This is the 12th of 13 new sets of subclasses for D&D 5e!
Beholders are utterly alien beings that have been the scourge of travellers for centuries. Most have evil desires - greed, power, knowledge of dark secrets - but some have devoted their life to protection or to study. Either way, these beings have power to spare that they may grant to those which pledge their life to them
The Primus is... [click here for more] |
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This is the 13th of 13 new sets of subclasses for D&D 5e!
These wizards have discovered magic from a dark source. Some have found ancient texts which describe dark rituals, while others have simply pursued secrets that have been well-kept. Either way, these wizards excel in tearing at the very life essence of a creature.
Wizards of the tradition of Battlefiend magic specialize in controlling... [click here for more] |
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VERSION 2.6 is out! (June 2020)
Includes "Racial Bundles" (lineage) inspired by Volo's Guide's character races
+ new artificer pack
ALL OUR EQUIPMENT PACKS INCLUDE COST AND WEIGHT
The only equipment packs document you'll ever need.
V. 2.6 Includes:
23 equipments packs (acolyte, artificer (new), barbarian, beastrider, charlatan, chronicler, climber,... [click here for more] |
Dungeon Masters Guild |
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This is an in-depth and highly detailed look at the Amazing Artifact the Blade of Oblivion, as featured in our 99 Cent Adventure, The Everflowing Well. This gives a detailed look at the full capabilities of the Blade of Oblivion. ... [click here for more] |
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Introduction: The Ancient Barrows have long been a destination for adventurers looking to prove themselves against undead creatures. The tombs never seem to be emptied of their denizens, no matter how many times some brave party has destroyed all of them. It has been many long years since any treasure has lain within their walls, but the dead still haunt the place, and groups of adventurers... [click here for more] |
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This is an in-depth and highly detailed look at the Secret Society, Cult of the Black Pharaoh, which was featured in our 99 Cent Adventure Cult of the Black Pharaoh. On the next few pages, you will find all the information on this cult, including ideology, motto, goals, and leadership so you can incorporate this Secret Society into your campaign. ... [click here for more] |
Dungeon Masters Guild |
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Introduction: A drifting hulk, seemingly abandoned, has floated into the harbor and now bobs quietly in the bay. A few of the braver sailors from some of the docked ships went aboard to attempt a salvage mission, but none have returned. Now the sailors and dockworkers are whispering that the derelict ship is haunted, and the harbormaster wants it out of her bay, or at least cleared of its denizens... [click here for more] |
Dungeon Masters Guild |
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Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms.
Update 2020-03-19: Tweaked Iron Fortitude to be a little less overpowered. ... [click here for more] |
Dungeon Masters Guild |
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Potions and elixirs play a vital role in any adventurer's toolkit, be it for healing a potentially fatal wound or to bolster a fighter's physical prowess. Having a expert alchemist in your midst is sure to be a boon when the going gets tough and you need an extra edge.
This suppliment adds new mechanics to expand upon the alchemist's supplies tool. It is intended to make it a more viable... [click here for more] |
Dungeon Masters Guild |
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One area I've always felt that the latest edition of the game lacked was in the domain choices for clerics. With so few domains and a fair to large number of gods, it makes the deities feel a bit homogenous as so many of them share the same domains.
By adding new domains, it broadens the feel of the deities, allowing you to have deities that feel very different from one another.
Included within... [click here for more] |
Dungeon Masters Guild |
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This product contains stats and play mechanics for ‘The Deck of Wondrous Things’ a homebrewed Magic Item for Fifth Edition Dungeons and Dragons. This Item was intended as a replacement for ‘The Deck of Many Things’ found in the Dungeon Master’s Guide in the event a Dungeon Master wanted to use such an Item, but was turned off by the high probability of death and failure presented by the... [click here for more] |
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GUNPOWDER! brings more depth of gunpowder and its uses in the Spelljammer setting. This small supplement build on rules found in Astromagica Vol. 1: Ships and Dynamics.
Astromagica: GUNPOWDER! includes:
Expanded rules for gunpowder and its use
Cannons of different types and sizes
An introduction to different kinds of ammunition
Fireworks and ...rockets!
To... [click here for more] |
Dungeon Masters Guild |
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A collection of archery items from articles in Dragon Magazine. Each article a collection of reader submissions.
Converted to 5e rules.
4/25/16 Update: added Frief's Magical Quiver and Quiver of Arrow Storing.
6/3/16 Update: v 2.0! Added over 20 new ammunition items and lots of new artwork.
Please check out my DMs Guild titles!
Airs of Ages Past, Nine magical harps from the Forgotten Realms... [click here for more] |
Dungeon Masters Guild |
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Many people take proficiency in Alchemist’s Supplies. Why? To make potions of course! As a DM and a player, I have always wanted tools to have more of an impact on the game, but I was never sure how. So, I have written this guide on how to operate potion creation within your game. This guide will provide you with a system for your characters to brew potions for themselves (or for a profit). ... [click here for more] |
Dungeon Masters Guild |
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A nourishing meal is equally as essential as a sturdy blade; for a warrior fighting with a wholesome breakfast in their stomach will always triumph over a starving foe. Nothing gives such a feeling of warmth and comfort in times of tribulation as a piping hot nutritious meal to put a difficult day to rest.
This suppliment adds new mechanics to expand upon the cook's utensils tool.... [click here for more] |
Dungeon Masters Guild |
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This Player’s Supplement offers new options for the four “core” character classes: Cleric, Fighter, Rogue and Wizard. Two new options are presented for each class. Options include:
Cleric
Beauty Domain
Disease Domain
Fighter
Beast Blood Warrior
Pit Fighter
Rogue
Brigand
Scout
Wizard... [click here for more] |
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The Bad Moon Goblins are a horde of wolfriders, moon-worshipping seers, and fierce warriors bent on conquest. It will fall to brave heroes to keep them from uniting under one banner and sweeping over the land. If you're in need of villains for your campaign, look no further - the Bad Moon Goblins have risen!
This 1st Tier (Levels 1-4) monster manual supplement introduces six new... [click here for more] |
Dungeon Masters Guild |
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These critical effects for cantrips are designed to be used in conjunction with your standard critical rules. Whether you use the standard critical rule, crunchy criticals, or some other variation, these additional effects will stack alongside them without breaking the game.
When you see Critical Hit, it means that the spellcaster rolls to hit, and the critical effect is triggered when they roll... [click here for more] |
Dungeon Masters Guild |
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Looking for a set of Critical Hit tables that are a little more balanced? Want something that doesn't disadvantage characters who have more than one attack per round? Need a critical table that won't kill your players outright, but could give them a permanent wound? Do you require an interesting fumble table that goes that little bit further? This set of Critical Hit and Fumble (Unfortunate Incidents)... [click here for more] |
Dungeon Masters Guild |
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Critical hits and misses are the blessing and curse of a roleplayer. This set of simple rules aims to add the possibility of an awesome critical hit as well as provide rollable consequences for a critical miss. By doing both, the combat system remains balanced but adds exciting possibilities to the mix!
Once a player rolls a critical hit or miss, have them roll a d6 die. If they roll... [click here for more] |
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In Unearthed Arcana: Fiendish Options, Wizards of the coast presented rules for applying statistics changes and abilities to members of specific cults. In Cults of Sin, I present such rules for cults revolving around the seven deadly sins: envy, gluttony, greed, lust, pride, sloth, and wrath.
Want to get more homebrew like this? Check out my Patreon! ... [click here for more] |
Dungeon Masters Guild |
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Demand & Dividends! Spice up your off-time as an entrepeneur with Demand & Dividends, a series of supplements designed to model a simplistic, gameified economy in a generic medieval fantasy world. Ever wanted to own your own plot, grow your own wheat, distill your own brews? All this and more is possible with Demand & Dividents: Farming!
Features... [click here for more] |
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A Dungeon Master supplement designed to reward the players at your table for making the game better for everyone in a very simple way
These “Awesome Cards” are a reward to be given out when a player does something that is unexpected and enhances the game for everyone at the table – not just themselves. Sometimes it can be as simple as making a hilarious joke that gets a roar from the... [click here for more] |
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Drag & Drop: NPC Options - Rivals and Friends #1
Features
These NPCs are easily inserted into any Dungeons and Dragons game. They can serve as allies, rivals, enemies, or drinking buddies in the various inns and taverns of the world. Many of them are tied loosely to other organizations or kingdoms, which have been left general enough to fit easily... [click here for more] |
Dungeon Masters Guild |
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Drag & Drop: NPC Options - Rivals and Friends #2
Features
These NPCs are easily inserted into any Dungeons and Dragons game. They can serve as allies, rivals, enemies, or drinking buddies in the various inns and taverns of the world. Many of them are tied loosely to other organizations or kingdoms, which have been left general enough to fit easily with whatever lore... [click here for more] |
Dungeon Masters Guild |
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Drag & Drop: NPC Options - Rivals and Friends #3
Features
These NPCs are easily inserted into any Dungeons and Dragons game. They can serve as allies, rivals, enemies, or drinking buddies in the various inns and taverns of the world. Many of them are tied loosely to other organizations or kingdoms, which have been left general enough to fit easily with whatever lore... [click here for more] |
Dungeon Masters Guild |
$0.99
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Drag & Drop: NPC Options - Rivals and Friends #4
Features
These NPCs are easily inserted into any Dungeons and Dragons game. They can serve as allies, rivals, enemies, or drinking buddies in the various inns and taverns of the world. Many of them are tied loosely to other organizations or kingdoms, which have been left general enough to fit easily with whatever lore... [click here for more] |
Dungeon Masters Guild |
$0.99
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Drag & Drop: NPC Options - Rivals and Friends #5
Features
These NPCs are easily inserted into any Dungeons and Dragons game. They can serve as allies, rivals, enemies, or drinking buddies in the various inns and taverns of the world. Many of them are tied loosely to other organizations or kingdoms, which have been left general enough to fit easily with whatever lore... [click here for more] |
Dungeon Masters Guild |
$0.99
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Drag & Drop: NPC Options - Rivals and Friends #6
Features
These NPCs are easily inserted into any Dungeons and Dragons game. They can serve as allies, rivals, enemies, or drinking buddies in the various inns and taverns of the world. Many of them are tied loosely to other organizations or kingdoms, which have been left general enough to fit easily with whatever lore... [click here for more] |
Dungeon Masters Guild |
$0.99
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Drag & Drop: NPC Options - Rivals and Friends #7
Features
These NPCs are easily inserted into any Dungeons and Dragons game. They can serve as allies, rivals, enemies, or drinking buddies in the various inns and taverns of the world. Many of them are tied loosely to other organizations or kingdoms, which have been left general enough to fit easily with whatever lore... [click here for more] |
Dungeon Masters Guild |
$0.99
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Drag & Drop: NPC Options - Rivals and Friends #8
Features
These NPCs are easily inserted into any Dungeons and Dragons game. They can serve as allies, rivals, enemies, or drinking buddies in the various inns and taverns of the world. Many of them are tied loosely to other organizations or kingdoms, which have been left general enough to fit easily with whatever lore... [click here for more] |
Dungeon Masters Guild |
$0.99
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Across the multiverse, there is a particular type of druid who has superior taste, who is a step above all others. Those who follow the Circle of Owlbears recognize the Owlbear as the most perfect creature in the entire existence.
You've been curious how a druid could transform into an Owlbear, now see it in action! ... [click here for more] |
Dungeon Masters Guild |
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Cast spells like the gods intended with this variant spellcasting system for the world’s greatest roleplaying game!
Ever since E. Gary Gygax and David Arneson penned the first edition of Dungeons & Dragons, spellcasters have suffered under the yoke of Jack Vance’s vision of magic. For over 40 years, 'magic-users' such as druids and wizards have struggled to make sense... [click here for more] |
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It grants you a flying speed.
An extra-planar entity known only as The Red Bull, mysterious and ancient beyond all reckoning, has scattered a powerful elixir across the Material Plane. Those who drink it find their relationship to the waking world forever changed. Once imbibed, the elixir flows in your bloodline unto your children's children's children.
Class Features
8 Hours' Energy -... [click here for more] |
Dungeon Masters Guild |
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Any brigand or blackguard can swing a sword, but only a disciplined student can master the art of the blade.
-- Elyyria
This product contains variant rules to expand combat options for all martially-focused characters. Using these options, the Battle Master fighter archetype is no longer available, and instead, all members of martial classes or subclasses gain combat maneuvers and superiority... [click here for more] |
Dungeon Masters Guild |
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Any brigand or blackguard can swing a sword, but only a disciplined student can master the art of the blade.
-- Elyyria
This product contains variant rules to expand combat options for all martially-focused characters. Using these options, the Battle Master fighter archetype is no longer available, and instead, all members of martial classes or subclasses gain combat maneuvers and superiority... [click here for more] |
Dungeon Masters Guild |
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Have you ever felt that long journeys undertaken by your party quickly devolve into a droning monologue? Do your character's navigation skills languish unused session after session? Are you tired of waiting for your favored terrain to be relevant?
Never fear, for these Expanded Travel Rules have the solutions to all these problems and more! This concise set of rules will set you and your group up... [click here for more] |
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Extraordinary Actions provide new opportunities for extraordinary moments of heroism when the situation is most dire.
A rogue is damaged by the first blow of a Kraken's tentacle attack and uses an Extraordinary Action to escape from its other strikes. A fighter uses an Extraordinary Action to ensure the killing blow on a skull lord. A fatigued wizard uses an Extraordinary Action to give them the... [click here for more] |
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Let the Fun Begin!
One of the most exciting parts of a faire or festival is the games. Games of chance, games of skill, and all manner in between serve to delight and entertain attendees. And if the owners of the faire can pocket a little extra coin, then all the better.
Inside you will find a dozen games, some encounter hooks for faires, and a fortune-telling system to make your festivals feel... [click here for more] |
Dungeon Masters Guild |
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Warlocks get their spell knowledge from strange, dangerous, possibly alien mentors. The strange training from their patrons means warlocks are limited in the number of spells they can cast. But this limit also means warlocks have a more intimate relationship with their spells, casting them with such frequency that a spell can become like a signature of that warlock. Spells are not merely mindless mystical... [click here for more] |
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The default Critical Hit damage system in 5e is fine, but it's missing something. Unfortunately, most homebrew solutions wind up making every fighter become the klutziest member of the party.
This supplement aims to make fumbles and crits uncommon fun, while rewarding the martial classes for their skills and training. ... [click here for more] |
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Fumbles & Failures is a collection of tables for fumbles and failures, suitable for any Dungeons & Dragons Fifth Edition campaign.
Fumbles & Failures can help you spice up your combats and skill checks.
Specifically, you will find:
- 7 Random Tables for seapon and spell attacks, ability checks, and saving throws
- 68 effects that can occur on a fumble or a failure
- 11 images with... [click here for more] |
Dungeon Masters Guild |
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