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Medieval Firearms

Medieval Firearms


Firearms have historically been a part of medieval warfare since the early 14th century and became commonly found on the battlefield through the high middle ages and early renaissance periods that fantasy worlds often portray. This document is meant to introduce early firearms into your D&D game. Just as in the real world, these weapons come with advantages and drawbacks. Includes: 10...   [click here for more]
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Christopher Grey's Factions

Christopher Grey's Factions


The Factions supplement expands upon existing Dungeons & Dragons faction mechanics by setting up “faction points.” These points enable players to accrue or lose standing with any particular factions based upon their in-game behavior. When deployed, faction mechanics can add meat to campaigns that have a lot of social aspects, intrigue or politics. In theory, the game could be played...   [click here for more]
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Wild Magic Surge (Extended Table)

Wild Magic Surge (Extended Table)


50 MORE MAGICAL EFFECTS When you roll an even number for your Wild Magic Surge, use this extended table to determine the magical effect you create (instead of using the even number result in the Player's Handbook). Credit: Some effects inspired by the wild magic effects found in the 1989 module Shadowdale, by Ed Greenwood. About the author: Has been a regular D&D;...   [click here for more]
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Ships Are People Too! A Guide to More than Naval Combat

Ships Are People Too! A Guide to More than Naval Combat


This document explores the idea of seafaring vessels as characters. This idea can be extended to other types of vessels, such as horse drawn battle-wagons or flying ships. I try provide a general design philosophy as well as rules for tactical naval combat that attempt to adhere to the feel of 5th Edition, while being novel. Included in this document is the new class: The Ship....   [click here for more]
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Fist Weapons

Fist Weapons


From brass knuckles to punching daggers; from tiger claws to spiked gauntlets, Fist Weapons are found in nearly every culture and era. Often times, these unique weapons are seen as nothing more than a curious relic of a different time or place. With specialized training, however, these weapons can make one’s fists as deadly as a longsword or warhammer. This document contains new rules for...   [click here for more]
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Inanimis' Alternative Options to Death

Inanimis' Alternative Options to Death


34 options alternative to dying! For the DM that wants to take things a bit easier and allow their players some deaths now and there. Complete with Heroic Deeds options, Vengeful Spirit racial traits and Statblock for a CR25 Death! Give a spin to D&Ds dying. If you like my work you can check more of my stuff by clicking here....   [click here for more]
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Guia do Aventureiro Solo - D&D Solo Engine

Guia do Aventureiro Solo - D&D Solo Engine


Have you ever imagined being able to play in a totally unique D&D world that is capable of changing or expanding on its own? Let this guide expand the limits of your imagination and discover that it is possible to play "the most popular roleplaying game in the world" without the presence of a master. Open your mind and be a player-narrator. Are you brave enough to face the fate that the dice hold...   [click here for more]
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Epic Gnomish Inventing

Epic Gnomish Inventing


Epic Gnomish Inventing is a complete do-it-yourself tinkers' guide for the design and maintenance of non-magical, devices, gadgets, machinery, and other mechanical contraptions. Inside this Dungeons & Dragons 5e supplement are complete step-by-step instructions for building and maintaining gadgets, 6 new backgrounds for tinkers (burrow defender, burrow tinker, clandestine inventor, creative...   [click here for more]
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Tools & Kits Detailed Items

Tools & Kits Detailed Items


This module adds new items to your library that include the combined information from PHB and XGE related to Tools, Kit, Musical Instruments, and Gaming Sets. This eliminates the need to flip through the books to find rules about these items and proficiencies in them. -v1.2 now fixes typos. Make sure you download the latest version! ...   [click here for more]
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Gaming & Gambling

Gaming & Gambling


The following rules could be used to simulate any game or competition, like dice, Dragonchess, playing cards, Three-Dragon Ante, etc. ...   [click here for more]
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Mole's Magnificent Magic Items Volume 1

Mole's Magnificent Magic Items Volume 1


30 brand new magic items from the Adaptive Weapon to the Vanguard of Stone Including the Utensils of Fate, a set of items designed around the concept of a Chefly Monk which are formidible by themselves and only get more powerful the more you have! ...   [click here for more]
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D&D Prostheses

D&D Prostheses


Hello y'all! This is the first document I upload on DM's Guild, I hope you'll like it, feel free to use it! I came up with prostheses options for the 5th Edition, based on the DMG rules of the different substances and AC of objects. Suggestions are always welcomed! ...   [click here for more]
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Poison Dusk Playable Race

Poison Dusk Playable Race


A free preview of The Big Book of Lizardfolk, this excerpt contains the playable race, Poison Dusk lizardfolk with both subraces, and 3 monster statblocks for Poison Dusk lizardfolk NPCs. If you enjoy, feel free to leave a review, and please support the full release. ...   [click here for more]
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Realistic Shields

Realistic Shields


This supplement adds variety to shields found in the Forgotten Realms universe. Gone are the days of buying a "Shield", now you can specify and construct your play style around specific sizes and types of shields as well! Please leave a review and a rating, that's all I want from this product, and have made it free to encourage this further. I also welcome any feedback and...   [click here for more]
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Expanded Combat, 5th edition

Expanded Combat, 5th edition


Expanded combat now includes firearms! Expanded combat is a set of rules and mechanics created to improve enounters in 5e Dungeons and Dragons. The weapons and armour system in the game is somewhat lacking in variety, and leaves little opportunity for creativity. I hope you enjoy these rules, if you do please consider buying them I would really appriciate the support. All the best, and happy...   [click here for more]
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Homebrewing: Cantrips

Homebrewing: Cantrips


This is a well researched and detailed guide to creating new cantrips for your world. From class themes, to damage dice, to cantrip properties, this guide covers everything you will need to craft your creation. With all of the different options you will be able to create thousands of different cantrips. This supplement is a free of price (Pay what you want) product for 5th-edition Dungeons and Dragons....   [click here for more]
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True Cold:Winter Weather and Cold climate Rules for D&D 5E

True Cold:Winter Weather and Cold climate Rules for D&D 5E


Custom rules for detemining weather in cold climates and in harsh winters. Add some realisems and pratical effect to wilderness travel when the weather is not so hot. To see these rules in use check out Play To Find Out: Fair Wanderings on Lilypadnebula’s YouTube channel or tune in to her Twitch at 8 PM EST to watch the action live. For more information on the designer of these rules and...   [click here for more]
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Duality - A Guide to Half Races

Duality - A Guide to Half Races


Duality - A Guide to Half Races Have you ever wished you could be more than a simple half-orc or half-elf? Do you want to try something more exotic and interesting? Well look no further than Duality where you can look through 40 full pages of balanced half races and make your own interesting combinations! Half-Tiefling and Half Assimar? You got it! A grung and a goliath? Not sure how they did it...   [click here for more]
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Almost Heroic Presents:  The Fail Scale

Almost Heroic Presents: The Fail Scale


Let's Make Rolling 1's Fun (or Devastating) Straight from the Almost Heroic podcast, this guide is The Goddamn DM's Fail Scale system that helps structure how bad rolling a 1 on the die could really be. It starts from your typical miss and scaling up to an Epic Failure that can potentially lead to drastically changing the story or death! Included in this book is: Mechanical Breakdown-...   [click here for more]
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5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns. Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf document...   [click here for more]
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Equipment Durability and Quality

Equipment Durability and Quality


-A Tavern Legends Production- Mundane gear in the basic rules for Fifth Edition dungeons and dragons seems to have an unnaturally long life; the chainmail you started with at level 1 could very well be the same armor you wear up until high level gameplay despite encounters with well-equipped orcs, dragons, giants, and other threats. The idea behind the supplement would be twofold: not all items are...   [click here for more]
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Of Death and Resurrection

Of Death and Resurrection


Designed for the Maohos Campaign Setting, this new frame-work for death and returning from the beyond can be added in to any setting. This document covers character death, what happens to a character after they have died, and methods of returning from the dead: - Revivify (modified) - Resurrection (modified) - Greater Resurrection (ritual) - Reincarnation - Blessings of the Gods - Revnant Pacts...   [click here for more]
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Arcane Archetypes: Hedge Wizard

Arcane Archetypes: Hedge Wizard


Learn to cast magic your own way with this new archetype for the Wizard class! "A Hedge Wizard is a magician who cannot access proper tutelage due to a lack of funds or willing teachers. They are entirely self-taught, and often the subject of scorn by their better educated peers. And yet hedge wizards are often brilliant—while they may be reproducing knowledge that is already...   [click here for more]
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The Art of Dying

The Art of Dying


An optional system for dying characters. This system intends to create more dynamic gameplay as characters approach the end. Typically, the cycle of a dying character is "lose all hit points, go unconscious, and wait for the Cleric to stop by". This optional system puts an end to that. The system is best applied to groups with three or four experienced players, and GMs who want to challenge their...   [click here for more]
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Weapons Expanded Vol. 1

Weapons Expanded Vol. 1


Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons. This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic, adding a whole new level of depth to combat, and...   [click here for more]
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Player's Options

Player's Options


Player’s Options provides new subraces, racial variants, and class options for players regardless of which side of the Dungeon Master’s screen you happen to be sitting on. Stats for the rare elf subraces described in the Sword Coast Adventurer's Guide. 3 dragonborn racial variants - chromatic and metallic purebloods and shadow dragonborn. 4 variants for the goliath...   [click here for more]
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Dragonborn & Humanity Revisited

Dragonborn & Humanity Revisited


These editions of The Arcana Check present overhauls of the Dragonborn & Human races for Dungeons & Dragons 5e. For Dragonborn, each color of dragon has become its own draconic subrace, and all dragonborn choose modular racial features that define what their draconic heritage means. For humans, they now have subraces that help them fit more comfortably into a high fantasy setting....   [click here for more]
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Le Pas d'Armes

Le Pas d'Armes


The Definitive Rules of the Joust! The thunder of hooves, the clash of wood on steel, the roar of the crowd. Jousting encapsulates the romantic, idealized form of warfare and chivalry. This module provides fast, exciting rules for including jousting in your campaigns. Each joust includes decisions by the players at every step, involving their skills, attack rolls, and saves. This ensures...   [click here for more]
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Six-shooter – Part One: Firearms

Six-shooter – Part One: Firearms


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The first part introduces a system for running and generating...   [click here for more]
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Balancing D&D Encounters I and II

Balancing D&D Encounters I and II


In this 14-page bundle for the Dungeons & Dragons (D&D) game, you will find-- Part I The Power Level (PL) system -- an alternative to CR -- detailed. An example of the Redcap (fey) monster. Three Tables for crafting encounters for novice, intermediate and experienced D&D players. Modifying Monsters, using example of adding a Fire Breath special ability to the Goblin How to Create...   [click here for more]
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Monster Weapons

Monster Weapons


A compilation of strange and deadly weapons that monsters and nefarious characters use adapted for PCs. Straight from WotC's Monster Manual and adventures: A Drow priestess' Scourge A vampire hunter's Sword Cane A Thri-Kreen's Gythka and Chatkcha A Redcap's Wicked Sickle And more! Includes rules and descriptions for several weapons. Any money gained from purchases of this supplement...   [click here for more]
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Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)

Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)


This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D...   [click here for more]
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Arclords Places - Animal Training & Beast Buy pet shop

Arclords Places - Animal Training & Beast Buy pet shop


Are your players always trying to tame random creatures with a single Animal Handling check to get a fully combat capable pet? The rules here provide a training progression for animal companions. In addition, it presents the pet shop named Beast Buy, which includes NPCs, animals for purchase broken up in tiers, and additional pet related services and equipment. Pay what you like my friends,...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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Expedition to Chult - Settler's Handbook (College of Lore)

Expedition to Chult - Settler's Handbook (College of Lore)


The Settlement System allows players to build a settlment, attract new visitors and residents, construct buildings, and manage the day-to-day operation of a small community. It is a lightweight, easy to use expansion that adds depth and character to wherever your adventurer's choose to hang their hats between dungeons. A campaign using the Settlement System typically has a single village or town...   [click here for more]
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Spells of Old Volume III

Spells of Old Volume III


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume III features 13 spells from The Libris Mortis! Awaken Undead Blade of Pain and Fear Conjure Undead Ectoplasmic Feedback Ghost Trap Ghoul Gesture Necrotic Awareness Necrotic Bloat Necrotic Cyst Necrotic Domination Necrotic Empowerment Necrotic Sovereignty Night's...   [click here for more]
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Subclass Supplement

Subclass Supplement


Update: Subclass Supplement is now in version 1.1! Included are a number of small balance changes, as well as one completely new ability. You can download the changelog from the product page! The Subclass Supplement provides 12 new archetype options for you to expand and differentiate your characters in your games. These subclasses are specifically designed to...   [click here for more]
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The Deck Of Many Things (And Many Ways To Use It)

The Deck Of Many Things (And Many Ways To Use It)


Even more ways to make use of a D&D classic! The Deck of Many Things is an incredible item with a colourful history - but with the great risks involved in using it, the Deck sees more action as a paperweight than a plot device. All this changes with the use of this supplement. Inside this document you can find rules and inspiration for a variety of new and interesting ways to incorporate the...   [click here for more]
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The Art of Enchanting

The Art of Enchanting


This supplement brings the art of enchanting magical items into your game, with over 100 different enchantments. While it can be used as a simple repertoire of effects, it also includes rules for a random enchanting process, which allows for more excitement and unpredictability in your game. Made with Homebrewery. ...   [click here for more]
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Reputations, Dispositions, & Renown

Reputations, Dispositions, & Renown


I sometimes read other tabletop RPG systems for inspiration. This is an amalgamation of other systems, altered for use with Dungeons and Dragons 5e. Included is a new system for social interactions. It also describes a system for gaining fame and infamy, along with proposed benefits. Finally, it expands the Renown system that especially works well for certain types of campaigns. You'll really...   [click here for more]
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The Hexblade Revised (Warlock Patron)

The Hexblade Revised (Warlock Patron)


The Hexblade patron is a well rounded Otherwordly Patron created by Wizard of the Coast, however all the patrons new options in Xanathar's Guide to Everything lacked something regarding the Mystic Arcanum options. This publication seeks to fulfill this problem in The Hexblade patron. ...   [click here for more]
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Sorcerous Origin: Fey-Touched

Sorcerous Origin: Fey-Touched


This is a Sorcerous Origin option for characters who have gained their sorcerous powers through some intereaction with faeries and the feywild, whether it be a blessing (or curse) of a pixie, or a result of prolonged exposure to the mysterious feywild. ...   [click here for more]
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Magnificent Magical Auction

Magnificent Magical Auction


If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you! Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ...   [click here for more]
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Arcane Tradition: Magi of the Staff

Arcane Tradition: Magi of the Staff


Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let you feel good about using a staff for combat, or in any capacity. Look no...   [click here for more]
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Gith Handbook

Gith Handbook


Since they debuted in the Fiend Folio, the gith races have occupied a special place in Dungeons & Dragons lore. In this book you will find information to play githyanki and githzerai, brought to you by two long-time fans and planewalker.com contributors. Racial stats for the gith and the two subraces will allow you to build any sort of character you like and the unique subclasses...   [click here for more]
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Worker's guide - Options for working in D&D

Worker's guide - Options for working in D&D


This text is a simple tool for DMs to implement jobs outside os adventures so that Player Characters can earn money in between adventures. This a fun little addition homebrew and hometested. ...   [click here for more]
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Deep Sea Diving

Deep Sea Diving


Some rules and mechanics supplements for diving deep into the ocean. ...   [click here for more]
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Merchants

Merchants


A simple document sharing two types of merchant and an 'Appraisal' system. ...   [click here for more]
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Improved Downtime - Fist Fight

Improved Downtime - Fist Fight


Here is the first of a new series intended to expand on the Unearthed Arcana Downtime PDF Inspiration comes from several sources. My players have asked to have prize fights as a downtime activity. We tried the UA version (a skill challenge) and found it to be brief (not necessarily a bad thing), inflexible (no agency for different styles/tactics), and arbitrary. We all enjoy board...   [click here for more]
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Barbarians: The Red Dream, Path of the Skinwalker, and Path of the Execrate

Barbarians: The Red Dream, Path of the Skinwalker, and Path of the Execrate


Barbarians are often considered tied to nature and emotion, being both survivors of harsh landscapes and raging warriors. Indeed, mighty Barbarians even emulate bestial totems, receive calls to arms from deities, or even ride their rage to higher powers. Where does this insight come from, however? The Red Dream of Barbarians as they begin to truly understand their power. The Red Dream may even take...   [click here for more]
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