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5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns. Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf document...   [click here for more]
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Abilities Pack: Draw Power and Bind

Abilities Pack: Draw Power and Bind


Two pages of extra possibilities. Nothing too fancy, but might help spice things up. Please tell me if it is balanced or not, and if not, how to improve it. ...   [click here for more]
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Artificer Class

Artificer Class


The Unearthed Arcana Artificer Class is a vast improvement on the previous 5e presentation in the Unearthed Arcana Ebberon article as a wizard tradition. Everyone has their opinions on what can be improved. Previously, I put out Master Makers: Artificer Specialists and Options. With the request for community feedback, this is a draft of the class integrating the options presented there, along with...   [click here for more]
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Dramatic Inspiration

Dramatic Inspiration


A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players. Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ...   [click here for more]
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Faerûn's Vendors - A flexible vendor system for magic consumables

Faerûn's Vendors - A flexible vendor system for magic consumables


Introduction: “Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.   Besides some very spartan rules concerning selling and crafting there definitely is a lack...   [click here for more]
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Fifth Edition Alternate Rule Set: No bonus actions

Fifth Edition Alternate Rule Set: No bonus actions


The inspiration for this book came from Mike Mearls on a recent Interview with Dungeon life (created by Todd Kenreck). In this interview he stated that he has developed a dislike for the bonus action, and that Fifth edition could be simply redesigned to not use it. So that's exactly what i did. Contained in this book is an alternate system in fifth edition that removes bonus actions from the game...   [click here for more]
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Halite v1.3 (Salt People)

Halite v1.3 (Salt People)


Many years ago, a strange creature moved into their sea. It changed the tides and it changed the environment. Nonetheless, the Halite people stuck around. Recently, they have been overfishing, and as a result, they are sending scouts into the surrounding world. Their armor might not be the best, but their weapons certainly are. They leave traces of salt in their enemies wounds, causing immense pain,...   [click here for more]
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Hiding and Stealth (Rules Clarification)

Hiding and Stealth (Rules Clarification)


Hiding and Stealth (5e Rules Clarification) Adapted from Ronny Hart, Dungeon Master Assistance article "PCs being sneaky. Clarification of Stealth and Hiding Rules." https://olddungeonmaster.wordpress.com/2014/12/28/dd-5e-stealth-and-hiding/ and the Sage Advice "Stealth" segment on the Dragon Talk podcast (04/27/2017): http://dnd.wizards.com/dragon-talk/podcast-hub For...   [click here for more]
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How To Cook

How To Cook


Everyone needs to eat, and sometimes, you need to eat when you’re hacking through the pits of a dank, dark dungeon. Sure, you can roll to root out safe-to-eat mushrooms or kill the dire boar, but how do you cook up dire boar ragu with a wild mushroom reduction? These rules are for the more culinary-minded players who want to stir fry tentacles with root veggies, soft boil lightning bird eggs...   [click here for more]
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How to March West

How to March West


Dungeons and Dragons is a unique game that is currently enjoying a renaissance. An issue that I always wanted to solve was managing player counts. It was only when I moved to a small town where no one played Dungeons and Dragons that I decided I could not say no to someone who asked to play. I learned to play 'The West Marches' Style of DnD through trial and error, and hopefully this essay of tips...   [click here for more]
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Item Crafting Rules for 5e

Item Crafting Rules for 5e


A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires. Changes: V.1.4.2...   [click here for more]
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Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
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Magical Items of the Obscure Variety

Magical Items of the Obscure Variety


Greetings, stranger! Here, you find the artifacts of the strange and forgotten. In this shadowed shop, relics of a thousand years appear, ready to be bought and sold by the discerning and determined. Hidden in secret rooms, most powerful arcane devices may be used to create anything the mind can envision. The mundane and everyday have no place within these walls. Are you ready? This includes two...   [click here for more]
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Magnificent Magical Auction

Magnificent Magical Auction


If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you! Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ...   [click here for more]
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Player-Owned Property for 5e

Player-Owned Property for 5e


I have a bunch of players who want to roleplay building up a home base settlement. There is little in 5e that speaks to owning property, much less a system to build up a settlement. Using various other resources from authors on here, I made these rules for properties and settlement building. Also included is an optional system of gaining favor within a community in order to accomplish all sorts of...   [click here for more]
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Poison Dusk Playable Race

Poison Dusk Playable Race


A free preview of The Big Book of Lizardfolk, this excerpt contains the playable race, Poison Dusk lizardfolk with both subraces, and 3 monster statblocks for Poison Dusk lizardfolk NPCs. If you enjoy, feel free to leave a review, and please support the full release. ...   [click here for more]
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Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
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Realistic Shields

Realistic Shields


This supplement adds variety to shields found in the Forgotten Realms universe. Gone are the days of buying a "Shield", now you can specify and construct your play style around specific sizes and types of shields as well! Please leave a review and a rating, that's all I want from this product, and have made it free to encourage this further. I also welcome any feedback and...   [click here for more]
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Reputations, Dispositions, & Renown

Reputations, Dispositions, & Renown


I sometimes read other tabletop RPG systems for inspiration. This is an amalgamation of other systems, altered for use with Dungeons and Dragons 5e. Included is a new system for social interactions. It also describes a system for gaining fame and infamy, along with proposed benefits. Finally, it expands the Renown system that especially works well for certain types of campaigns. You'll really...   [click here for more]
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks

Six-shooter – Part Four: Running the Game, GM Tips & Tricks


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The last part consists of additional information, tips &...   [click here for more]
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Stack Inspiration System

Stack Inspiration System


Are your players hoarding their inspiration for that big boss battle that may never come? Players arguing and not working together as a team? Then the Stack Inspiration System is for you! This free modular rule set is designed for Dungeons & Dragons (5th Edition), to take the place of the normal Inspiration Rules set. ...   [click here for more]
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The Artificer

The Artificer


Adventures in D&D are taken by heroes of all backgrounds, from soldiers to thieves to priests. This document provides a new conception of an Artificer class. The Artificer is first and foremost a highly specialized craftsperson who can augment their weapons and abilities with arcane spellcasting. Along with the core class are three subclasses, or Trades; the Leatherworker, the Gunsmith, and the...   [click here for more]
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The Explorer's Guide to the Wilderness

The Explorer's Guide to the Wilderness


Your adventuring group may be one that likes to skip from town to town without any concerns of how the group got there; a "fast travel" system. That's great! But if you want the dangers and difficulties of journeying through the wilderness to mean something in your game, consider picking up The Explorer's Guide to the Wilderness. The Guide lays out simple rules for DMs who want to give their players...   [click here for more]
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The Many Faces of Chult

The Many Faces of Chult


Find new and exciting ways to explore the land of Chult by letting mother nature speak for you. Includes the Weather table known from Roll20's Tomb of Annihilation stream and the new race the Vajenga an ancient race home to the jungles of Chult. This supplementary system to the Adventure Campaign, Tomb of Annihilation, offers a fully customized rollable table that'll help you simulate...   [click here for more]
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Weapons Expanded Vol. 1

Weapons Expanded Vol. 1


Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons. This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic, adding a whole new level of depth to combat, and...   [click here for more]
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Worker's guide - Options for working in D&D

Worker's guide - Options for working in D&D


This text is a simple tool for DMs to implement jobs outside os adventures so that Player Characters can earn money in between adventures. This a fun little addition homebrew and hometested. ...   [click here for more]
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[DCM] Treasure Expanded 5e

[DCM] Treasure Expanded 5e


For me, 5e wasn’t enough of a loot-fest. Randomized treasure wasn’t really a thing. Esoteric magical items changed how you could approach situations in campaigns, such as solving complications, but there wasn’t really that much varied weapons and armors other than specific magical items. I wanted to bring back resources and materials common to fantasy settings that were mostly left...   [click here for more]
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~150-ish Critical Fumble, Miss, Failure, Mistake, and Error Table

~150-ish Critical Fumble, Miss, Failure, Mistake, and Error Table


This is the Second Version of my D&D groups Critical Fumbles/Misses Chart. I dislike harsh Critical Fumbles/Misses, so I made those rather uncommon on the table, and added more interesting, and likely things to the list. I even added a few good things to the list, which have about a 1/8 chance of happening. The way the table works is you roll a d% and a d4, counting the d4 as the 100's digit,...   [click here for more]
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5E Fallimenti Critici Magici-Wild Magic and Magic Fumble Chart(D200)

5E Fallimenti Critici Magici-Wild Magic and Magic Fumble Chart(D200)


Tirare un 1 quando si lancia un incantesimo non è mai una cosa buona... 200 effetti che possono essere applicati sia ai fallimenti magici che alla Magia Selvaggia! Tutti gli effetti sono modellati per non stravolgere l'equilibrio gestito dalle regole della 5E di D&D Cerca gli altri miei contenuti su questa piattaforma! Buon 20naturale a tutti!!! ------------------------------...   [click here for more]
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Alternate Class Features: Ranger, Sorcerer, & Warlock

Alternate Class Features: Ranger, Sorcerer, & Warlock


Inspired by the news that the revised Ranger will eventually be published as a set of alternate class features, I thought I'd try my own take on it. Also included are alternate and new options for the Sorcerer and Warlock classes. For the Sorcerer, a common Wild Magic houserule is included, along with two new Metamagic options for Draconic Bloodline Sorcerers. For the Warlorck, two new pact boons...   [click here for more]
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Arclords Places - Animal Training & Beast Buy pet shop

Arclords Places - Animal Training & Beast Buy pet shop


Are your players always trying to tame random creatures with a single Animal Handling check to get a fully combat capable pet? The rules here provide a training progression for animal companions. In addition, it presents the pet shop named Beast Buy, which includes NPCs, animals for purchase broken up in tiers, and additional pet related services and equipment. Pay what you like my friends,...   [click here for more]
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ARMOR SHEET TRACKER - Keeping track of your players’ defense items

ARMOR SHEET TRACKER - Keeping track of your players’ defense items


The ARMOR SHEET TRACKER - Keeping track of your players’ defense items helps both DMs and players to track where the attack hits the Armor Class and how it is going the item durability. All you need to do is fill in the boxes and you are ready to go!!! Very simple to use! Check this out! The RPG Next is a brazilian group in love with the game genre that...   [click here for more]
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Augment Crystals

Augment Crystals


Augment Crystals First introduced in the 3.5 Magic Item Compendium, an augment crystal is a small gem, crystal, or similar object that provides a magical effect when affixed to a weapon, shield, or suit of armor Also from Toolbox Publishing: Athanae’s Divinations Tome of Encounters Ten Clever Kobolds A Dozen Deranged...   [click here for more]
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Backgrounds, Confidant & Citizen Guard

Backgrounds, Confidant & Citizen Guard


Herein you will find two new backgrounds – the Confidant and the Citizen Guard. The Confidant is a person of great empathy and abiding love for people. She can’t stand to see people suffer and she gives without expecting recompense. People around her tend to open up and confide in her and share their most intimate secrets with her. The Citizen Guard is an individual who’s willing...   [click here for more]
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Balancing D&D Encounters I

Balancing D&D Encounters I


In the Dungeons & Dragons (D&D) fantasy role-playing game, it is useful for the DM to know what kind of challenge the players' characters face in combat. With this in mind, this supplement presents a simple, easy-to-use system to identify the correct and appropriate combat encounter difficulty level for a PC party of any number of characters and of any level. Modifying monsters is explained...   [click here for more]
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Balancing D&D Encounters II: Monster Tables

Balancing D&D Encounters II: Monster Tables


Introduction: Based upon a new Power Level (PL) system for determining the challenge of monsters, which can be found in Balancing Encounters (I), this supplement contains the complete list of all monsters suitable for parties of levels 1 - 4 alphabetically listed by PL. The Dungeon Master (DM) can now easily challenge players with a myriad of monster choices without having to calculate...   [click here for more]
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Bard - College of Humor

Bard - College of Humor


Bards are often thought of as the tricksters and jokesters of a party, and they very much can be. Some Bards rise above the rest in their keen wit and biting humor. Become a Bard of the College of Humor to follow that path and learn to levy mockery as the ultimate weapon! --- Background assembled from art included in Arcana Game's Creator's Parchment Paper Background Kit. ...   [click here for more]
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Bard College of Performing Arts

Bard College of Performing Arts


Have you ever wanted to be an old school bard? One that sings a single song the entire combat and their abilities all eminate from that? Well this is a Return to form for the Bard spend Bardic Inspiration to provide longer lasting bonuses than a one time use. I hope you Enjoy! ...   [click here for more]
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Battlefield Leaders

Battlefield Leaders


The Battlefield Leaders variant allows PCs or NPCs to train to become powerful symbols and allies in battles. They draw from a new pool of resolve to use powerful abilities to change the course of battle. They aren’t the only ones who gain new abilities, however, as enemy Leaders join battles and use their own abilities to help their efforts. ...   [click here for more]
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Christopher Grey's Factions

Christopher Grey's Factions


The Factions supplement expands upon existing Dungeons & Dragons faction mechanics by setting up “faction points.” These points enable players to accrue or lose standing with any particular factions based upon their in-game behavior. When deployed, faction mechanics can add meat to campaigns that have a lot of social aspects, intrigue or politics. In theory, the game could be played...   [click here for more]
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Clase Licantropo 3.5e (espanol)

Clase Licantropo 3.5e (espanol)


clase en espanol de licantropo para jugadores que recientemente adoptaron la maldicion de la licantropia, hecha para la 3.5 edicion. el jugador deveria tomar estos dos niveles consecutivos al momento de subir de nivel despues de haber adquirido la maldicion. ...   [click here for more]
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Creature Harvest Index - Dinosaurs

Creature Harvest Index - Dinosaurs


"In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the Omani clan. This product is a FREE preview of the new harvest bestiaries that I have written. These products contain: * Meat- how much, how to store it,...   [click here for more]
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DM Encounter Builder

DM Encounter Builder


This supplement is a re-visit of the tools and tables presented in the Dungeon Master's Guid for building encounters. All the various tables are presented in one place, with some of the options simply recreated, others are expanded upon. It contains explenations on how to use each, and an example of a compleat dungeon created with it. As such it is also useful to new dungeoun masters. ...   [click here for more]
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Dominio Divino: Entropía

Dominio Divino: Entropía


Existen dioses cuyo propósito es acelerar el final del mundo. No porque sean maliciosos, si no porque el fin del mundo es inevitable, así que no hay razón para intentar evitarlo o combatirlo. Este dominio divino es para clérigos que siguen a esos dioses (por ejemplo, Rymrgand - si alguna vez han jugado Pillars of Eternity) o que adoren las fuerzas elementales del universo....   [click here for more]
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Enchanted Tattoos for D&D 5e

Enchanted Tattoos for D&D 5e


I've begun DMing my first D&D game and a player has requested a homebrew system for enchanted tattoos while there are some fantastic rule sets out there for this I decided to write one of my own to fit it into my game world a bit better. I plan to update as and when I have more time and ideas and am open to feedback on any aspect. ...   [click here for more]
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Expanded Rules For Damage Types

Expanded Rules For Damage Types


Expanded Rules for Damage Types This document takes its inspiration from the troll entry in the monster manual, but expands the idea for damage of all types in regular combat. These rules can be combined with the Lingering Injuries by Damage Type variant rule, also available on the Dungeon Masters Guild. /product/175403/Lingering-Injuries-By-Damage-Type I'm...   [click here for more]
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Feats of Fate

Feats of Fate


Feats of Fate Occasionally a twist of fate will change a player character’s life forever. This might result in a player gaining new abilities that are not a part of their background, class, or racial abilities and require mechanical support. The feats included in this document attempt to grant players a balanced way to build a character with a little extra mechanical support...   [click here for more]
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Gaming & Gambling

Gaming & Gambling


The following rules could be used to simulate any game or competition, like dice, Dragonchess, playing cards, Three-Dragon Ante, etc. ...   [click here for more]
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Guilds

Guilds


The idea behind this PDF is a way of using the current faction rules in your home game by turnung the factions into guilds your players can join. Complete with ranks, renown, secret missions and bonus for each rank. ...   [click here for more]
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Heroic Deeds: Combat Enhancement

Heroic Deeds: Combat Enhancement


Combat can be a grind. We've all been in a fight where we've thought, “How many times do I have to hit this creature before it dies?” Sometimes it feels like nothing more than a drawn-out exercise in dice-rolling. Sure you can try to throw in some creative moves and action description to make it more exciting, but what’s the point really? A hit is a hit. A miss is a miss. Fanciful...   [click here for more]
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