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(Not So) Legendary Actions

(Not So) Legendary Actions


Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn. This feature along with Legendary Resistance however is restricted to very...   [click here for more]
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45 Crafting Materials for 5e

45 Crafting Materials for 5e


In my last upload, I had stated that I may make a supplement for materials that you can craft weapons from. This is that. It includes 45 different materials and what effects weapons and armors made from them have. ...   [click here for more]
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5e Plant Harvesting Guide

5e Plant Harvesting Guide


Welcome, young herbalist.... The various worlds of D&D are rich with opportunities and complete with people, fauna and yes... flora.  This guide was designed to assist DMs who have players interested in the art of herbalism or plants, or even that special cook, brewer or baker in search of that special ingredient to design the perfect pie. Included in this guide: 52 pages of...   [click here for more]
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5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns.  Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf document that...   [click here for more]
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Abilities Pack: Draw Power and Bind

Abilities Pack: Draw Power and Bind


Two pages of extra possibilities. Nothing too fancy, but might help spice things up. Please tell me if it is balanced or not, and if not, how to improve it. ...   [click here for more]
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Artificer Class

Artificer Class


The Unearthed Arcana Artificer Class is a vast improvement on the previous 5e presentation in the Unearthed Arcana Ebberon article as a wizard tradition. Everyone has their opinions on what can be improved. Previously, I put out Master Makers: Artificer Specialists and Options. With the request for community feedback, this is a draft of the class integrating the options presented there, along with...   [click here for more]
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Azaruuk's Ultimate Battle Royale

Azaruuk's Ultimate Battle Royale


You step forward into the circle of runes and feel your stomach lurch. Within a blink of an eye, you find yourself in the arena. You can no longer see the audience but you can faintly hear them cheering and chanting beyond the arena’s walls... In Azaruuk's Ultimate Battle Royale the players find themselves whisked away to Sigil, the city in the center of the multiverse, where the must...   [click here for more]
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Baker's Guild Law: Waterdeep

Baker's Guild Law: Waterdeep


This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild.  This is a series in progress, other guild laws will be covered in different bodies of work. ...   [click here for more]
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Barbarian - Path of the Juggernaut

Barbarian - Path of the Juggernaut


A barbarian can be hustled. A barbarian can be hampered. A barbarian can be wounded and crippled. Some can be frightened and most can be broken. But never can they be stopped from moving, from hauling themselves through great dangers, toils, and snares to achieve the unachievable, to sustain the unsustainable, and to be ablaze with glory at last. Only in death does a barbarian's heart cease to beat....   [click here for more]
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Bard Subclass - College of Metal

Bard Subclass - College of Metal


Bards of the college of metal, also known as slayers, are rambunctious, yet loyal. Vulgar, yet respectful. Brutal, yet honourable. When they enter a tavern, the barkeep keeps a keen eye on their demeanor out of respect and fear. Will the bard's chords of power loosen purse strings for another round, or will it insight a brawl? The angst that their presence exudes amongst the establishment is one...   [click here for more]
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Be seen by Nobody

Be seen by Nobody


Be seen by Nobody This One Shot Adventure Module Contains: The story for a single adventure Builds for 3 new monsters A rule set for fighting giant monsters for D&D 5e Inspiration for an action-puzzle boss encounter A rough map of an island The Story Far-off from any trade routes, in the middle of the ocean, lies a small island named “Isstic”....   [click here for more]
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BORGOR

BORGOR


Once upon a time near Phandalin a farmer complained of his rabbits being stolen. A young enterprising Acquisitions Incorporated franchise stepped in to solve the problem and accidentally created a new brand of farmed rabbit, BORGOR!   Drop this entertaining tidbit into your existing adventures or use it as a starting off point for your own one-shot or campaign. ...   [click here for more]
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Cowfolk 5e Race

Cowfolk 5e Race


The 5e Cowfolk are a gentle people who are looking for players like you to bring them to life! The reason I created this race was due to a brief campaign where I played the WoTC minotaur. After playing it I felt it lacked the big cow person vibes I was hoping for so, I decided to create Cowfolk! If you are interested in playing a loving race with a close connection to nature and species of all kinds...   [click here for more]
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Crafting Magical Weapons

Crafting Magical Weapons


This document contains my hombrew rules for having players create any Magical weapons that they want. ...   [click here for more]
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Deathdealer (Martial Archetype)

Deathdealer (Martial Archetype)


Some fighters take up the sword for honor or glory, but for others, combat is a means to an end. These fighters are known as Deathdealers, and they are experts at ending lives quickly and efficiently. They are masters of the art of killing, and they use their deadly skills to carry out assassinations, seek vengeance, or protect those they care about. This subclass for fighter is designed to fill...   [click here for more]
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Dragon Eyes - Variant Rules

Dragon Eyes - Variant Rules


Dragon Eyes is a set of variant rules for any D&D setting. Mana points, 2d10 instead of d20, new skill sets for classes and backgrounds, and simplified skill checks instead of ability checks are some of the variant rules. ...   [click here for more]
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Dramatic Inspiration: Inspiration Reimagined

Dramatic Inspiration: Inspiration Reimagined


A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players. Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ...   [click here for more]
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Empowered Enchantments for D&d 5e

Empowered Enchantments for D&d 5e


Harness undiscovered arcane power with these empowered enchantments! This is a slew of new spells for 5th Edition Dungeons and Dragons, with focus on the enchanment school of magic in particular. Spells contained herein allow your character to exacerbate the wounds of an enemy, to harness one's own internal anger, and to demonstrate control over machinery and the undead. I've always enjoyed creating...   [click here for more]
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Enhanced Elemental Spells for D&d 5e

Enhanced Elemental Spells for D&d 5e


     Spells and magic are an essential part of many characters in Dungeons and Dragons. As someone who has played a slew of spellcasters, I came to the realization that some elemental damage types in 5th Edition are much more favored than others. Particularly, there are far more spells representing fire and lighting when compared to the remaining elements.       Luckily, this problem has been...   [click here for more]
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Explorer's Compendium of Sharúne: Oddities and Order

Explorer's Compendium of Sharúne: Oddities and Order


Venture into the first compendium from the world of Sharúne, collating information on four different themes that can be implemented into any setting! This book contains: Three specific themes, focusing on Necromancy, the Arcane and the worshipers of the Divine with a fourth theme combining generalized stat blocks and items. A range of stat blocks, providing new beasts, elementals,...   [click here for more]
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Fun for the People

Fun for the People


Fun for the people This Adventure Module Collection Contains: A detailed campaign setting & lore for a wandering fair Three complete one shot adventure modules A ruleset on how to fairly judge competitions between players A ruleset on how to handle drunkeness or getting drunk A ruleset for creating a Doppelganger race in D&D 5e A ruleset for how to run a siege … and lots...   [click here for more]
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Generations Mod

Generations Mod


An optional supplemental rule set for giving your characters a Generation either instead of or in addition to their Background. Included Generations: Boomer, Gen Xer, Millennial, and Zoomer.  For example, here are the rules for BOOMER: Advantage on Initiative  Advantage on Charisma rolls against other Boomers Boomer Entitlement: Advantage on all rolls whenever you just feel like you really...   [click here for more]
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Halite v1.3 (Salt People)

Halite v1.3 (Salt People)


Many years ago, a strange creature moved into their sea. It changed the tides and it changed the environment. Nonetheless, the Halite people stuck around. Recently, they have been overfishing, and as a result, they are sending scouts into the surrounding world. Their armor might not be the best, but their weapons certainly are. They leave traces of salt in their enemies wounds, causing immense pain,...   [click here for more]
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Herbalism Overhauled

Herbalism Overhauled


Herbalism is the study and practice of the medicinal and therapeutic use of plants. In a world with access to magical plants, this ought to include the creation of magical brews and potions as well. This supplement intended for 5e D&D gives DMs and Players alike an easy and simple way to handle the foraging of herbs and the brewing of herbal potions. It includes a list of 20 herbal potions, and...   [click here for more]
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Hiding and Stealth (Rules Clarification)

Hiding and Stealth (Rules Clarification)


Hiding and Stealth (5e Rules Clarification) Adapted from Ronny Hart, Dungeon Master Assistance article "PCs being sneaky. Clarification of Stealth and Hiding Rules." https://olddungeonmaster.wordpress.com/2014/12/28/dd-5e-stealth-and-hiding/ and the Sage Advice "Stealth" segment on the Dragon Talk podcast (04/27/2017): http://dnd.wizards.com/dragon-talk/podcast-hub For more...   [click here for more]
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How About Fumbling (Fumble & Critical Misses)

How About Fumbling (Fumble & Critical Misses)


You like Fumble Charts? With melee, ranged, spell attacks, utility & AOE spells, and many skills included, this is the Ultimate Fumble Collection by the folks at howaboutStreaming! With most roll types supported and many optional rules incorporated, you'll never roll a Nat 1 the same again! Every fumble has a short description written along with it to help the DM explain how this terrible event...   [click here for more]
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How To Cook

How To Cook


Everyone needs to eat, and sometimes, you need to eat when you’re hacking through the pits of a dank, dark dungeon. Sure, you can roll to root out safe-to-eat mushrooms or kill the dire boar, but how do you cook up dire boar ragu with a wild mushroom reduction? These rules are for the more culinary-minded players who want to stir fry tentacles with root veggies, soft boil lightning bird eggs or fry...   [click here for more]
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How to March West

How to March West


Dungeons and Dragons is a unique game that is currently enjoying a renaissance. An issue that I always wanted to solve was managing player counts. It was only when I moved to a small town where no one played Dungeons and Dragons that I decided I could not say no to someone who asked to play. I learned to play 'The West Marches' Style of DnD through trial and error, and hopefully this essay of tips...   [click here for more]
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Hunter's Extra Rules for 5e Dungeons and Dragons

Hunter's Extra Rules for 5e Dungeons and Dragons


I've recently penned a couple of optional rules for Dungeons and Dragons 5th Edition for use with some friends, and edited those rules based on their feedback. The included pages are the result of that colaboration.  ...   [click here for more]
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Item Crafting Rules for 5e

Item Crafting Rules for 5e


A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires. Changes: V.1.4.2 - Minor...   [click here for more]
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Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
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Legacy Ability Scores - a basic guide

Legacy Ability Scores - a basic guide


D&D Legacy Presents: How to use this book In the history of D&D, there used to be more information attached to each ability score. That information, mostly from AD&D has been carefully converted into 5th edition. This helps prevent powercreep, can balance high levels of play, and assist balance with min/maxers. This gives new DM's the history of the abilities,...   [click here for more]
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Magical Affinity for Races/Species/Lineage

Magical Affinity for Races/Species/Lineage


This was a randam idea I threw together for giving all characters spells. Each character gets two spells based of the magical affinity for their race/species/lineage as found in the list in the document and can cast the spells a number of times equal to their proficiency bonus. This is to help martial characters get a little magic to help them out and allow caster characters to get some low level spells...   [click here for more]
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Magical Items of the Obscure Variety

Magical Items of the Obscure Variety


Greetings, stranger! Here, you find the artifacts of the strange and forgotten. In this shadowed shop, relics of a thousand years appear, ready to be bought and sold by the discerning and determined. Hidden in secret rooms, most powerful arcane devices may be used to create anything the mind can envision. The mundane and everyday have no place within these walls. Are you ready? This includes two...   [click here for more]
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Magnificent Magical Auction

Magnificent Magical Auction


If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you! Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ...   [click here for more]
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Metallonomicon

Metallonomicon


The origins of metal are shrouded in myth. A clouded tale of destructive wars, a darkstar, men ascending to godhood, and demons lurking in the dark. The bards sing these tales in taverns, on streets, and in dark woods far and wide. However, not all believe the words sung. Some are skeptical. They watch on the sidelines, and don’t participate in the ceremonies. Although, if they were to enter the...   [click here for more]
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Modified Combat Rules For Maneuvers

Modified Combat Rules For Maneuvers


This was just somethin I thought up for a home game that adds options for martial chaecters. It allows all charecters to use the battle masters combat maneuvers in combat whenever they want. their is a short discription of how things work and a table containing which classess and subclasses get which maneuvers. ...   [click here for more]
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Nebelun’s Pandect of Possibilities

Nebelun’s Pandect of Possibilities


Thanks - now over 500 downloads! Welcome to Nebelun’s Pandect of Possibilities, a 30-page handbook of variant rules options to add compatible depth for the fifth edition of DUNGEONS & DRAGONS®. Final release (Version 5.0, June 2021). For the latest updates, see the related Tome of Variance project that continues on GM Binder, Reddit and the Tome of Variance...   [click here for more]
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Optional Rules for Shields

Optional Rules for Shields


Fixing a problem Shields in D&D 5E are somewhat unexciting. This title is an attempt to provide detailed but simple rules for shields. Shields are separated in three categories, each of them having their own bonuses. You will also find a special creature and 10 magic shields of all sorts! Note: I know many people have already published some content about shields,...   [click here for more]
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Outcast - Background

Outcast - Background


The outcast, or pariah, is a new background to D&D 5e. Rejected by society, mistreated and oppressed, the outcast has faced terrible hardships even before their adventuring career begins … But what does not kill you makes you stronger! Four pages detail the Outcast background with tables of stigmas and types of persecution, the new Indomitable background Feature and suggested characteristics,...   [click here for more]
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Paladin - Oath of the Abyss

Paladin - Oath of the Abyss


The night ist darkest just before the dawn. The Oath of the Abyss is a curse, a journey that leads to one of two possible destinations -- salvation or perdition. Paladins who follow this oath walk the thin line that separates light from dark, hope from desperation, and sanity from madness. Unlike other paladins, they are tempted by evil against their will. This lure often stems from places...   [click here for more]
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Path of Magnesis - A Barbarian Subclass

Path of Magnesis - A Barbarian Subclass


"Your anger and strength have unlocked abilities within you that few possess. Those who walk the Path of Magnesis are rare, and their power over electromagnetism is unmatched. They are able to exploit their enemies’ reliance on metal and enhance their own abilities through manipulation of their own arms and armor." Hello! My name is Quinn, and this is the third in a series of subclasses I have created...   [click here for more]
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Plane Touched

Plane Touched


Variant, balanced, and random tables that allow for more character customization and variations for those exposed to the vast energy of the multiverse. “The planes of existence are strange.  You either become strange or you become dinner.”   —Badrip Ritesgud, Kobolds and Demigods ...   [click here for more]
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Player Race: Illithid

Player Race: Illithid


Voyagers of space, dimensions, and the planes, mind flayers are a scourge to all sentient creatures in every corner of the multiverse. And now they can scourge your very own campaigns in the form of player characters. This product uses information on illithids from the 5th Edition Monster Manual and Volo's Guide to Monsters to create a player race that is balanced, compelling,...   [click here for more]
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Player-Owned Property for 5e

Player-Owned Property for 5e


I have a bunch of players who want to roleplay building up a home base settlement. There is little in 5e that speaks to owning property, much less a system to build up a settlement. Using various other resources from authors on here, I made these rules for properties and settlement building. Also included is an optional system of gaining favor within a community in order to accomplish all sorts of...   [click here for more]
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Poison Dusk Playable Race

Poison Dusk Playable Race


A free preview of The Big Book of Lizardfolk, this excerpt contains the playable race, Poison Dusk lizardfolk with both subraces, and 3 monster statblocks for Poison Dusk lizardfolk NPCs. If you enjoy, feel free to leave a review, and please support the full release. ...   [click here for more]
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Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
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Reputations, Dispositions, & Renown

Reputations, Dispositions, & Renown


I sometimes read other tabletop RPG systems for inspiration. This is an amalgamation of other systems, altered for use with Dungeons and Dragons 5e. Included is a new system for social interactions. It also describes a system for gaining fame and infamy, along with proposed benefits. Finally, it expands the Renown system that especially works well for certain types of campaigns. You'll really...   [click here for more]
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Rules of Engagement (Homebrew Rules for Mass Combat) 5e

Rules of Engagement (Homebrew Rules for Mass Combat) 5e


Hello..! My name is Nick "Goldy" Drakopoulos. I've been Dming my friends for quite some time and my players got mixed up in a siege, like the players ussually do. After researching I found out that most Mass Combat rules are either too simple or too complicated. I wanted to find a middle ground. I present to you "Rules of Engagement". This is a set of rules I created for that very reason. They are...   [click here for more]
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Rules Option: Alignments

Rules Option: Alignments


Dungeons & Dragons 5e has a good personal alignment system. This optional rules introduce new group alignments to better represent the fact that most humanoids are not born evil.  ...   [click here for more]
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