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(Not So) Legendary Actions

(Not So) Legendary Actions


Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn. This feature along with Legendary Resistance however is restricted to...   [click here for more]
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1d100: Vexing Wild Magic Surges

1d100: Vexing Wild Magic Surges


1d100: Vexing Wild Magic Surges Are you bored with the same old wild magic surges all the time? Do you need something fresh in your life? More excitement and total randomness? Then look no further! This table offers you a new take on wild magic surges. If you want to go for mildly annoying instead of potentially game-wrecking or wold changing this is what you are looking for. Note:...   [click here for more]
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5e Aging Effects

5e Aging Effects


Simply an aging effects table using AD&D 2nd's formula and effects on the ages giving in the race descriptions in 5e. ...   [click here for more]
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5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns. Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf document...   [click here for more]
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Abilities Pack: Draw Power and Bind

Abilities Pack: Draw Power and Bind


Two pages of extra possibilities. Nothing too fancy, but might help spice things up. Please tell me if it is balanced or not, and if not, how to improve it. ...   [click here for more]
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Artificer Class

Artificer Class


The Unearthed Arcana Artificer Class is a vast improvement on the previous 5e presentation in the Unearthed Arcana Ebberon article as a wizard tradition. Everyone has their opinions on what can be improved. Previously, I put out Master Makers: Artificer Specialists and Options. With the request for community feedback, this is a draft of the class integrating the options presented there, along with...   [click here for more]
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Barbarian - Path of the Juggernaut

Barbarian - Path of the Juggernaut


A man can be hustled. A man can be hampered. A man can be wounded and crippled. Some men can be frightened and most can be broken. But never can a man be stopped from moving, from hauling himself through great dangers, toils and snares to achieve the unachievable, to sustain the unsustainable and to be ablaze with glory at last. Only in death does a man's heart cease its beat. - Brandnew primal...   [click here for more]
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Bruised and Contused

Bruised and Contused


The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for inflicting...   [click here for more]
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Cleric - Salvation Domain

Cleric - Salvation Domain


Salvation comes in many ways, be it lucky coincidence, intervention by powerful beings, or even the will of immortals such as the gods themselves. More often than not, it is as unpredictable as the dice of fate. Any lawful deity can claim influence over this domain, particularly deities that promote religious obedience, unshakeableness, or purity of the soul. Clerics that follow the path of salvation...   [click here for more]
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Corruption Rules

Corruption Rules


Corruption Rules for 5th Edition D&D Adapted by Matthew Mercer Certain landscapes house deeply evil places or artifacts that corrupt the very nature of people who spend time around them. Sites where the presence of such terrible wickedness can slowly twist and infect the physical forms of even the most holy of creatures. Unhallowed or cursed locations...   [click here for more]
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Crafting Magic Items: A Guide to Artifice

Crafting Magic Items: A Guide to Artifice


This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use. The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter. At its core, these...   [click here for more]
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Dramatic Inspiration

Dramatic Inspiration


A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players. Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ...   [click here for more]
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Druid Subclass: Circle of the Elemental

Druid Subclass: Circle of the Elemental


Druid Subclass: Circle of the Elemental A new subclass for druid designed to harness the powers of the elemental planes **Also includes stats for a set of CR 2 Elementals** ***This subclass is also available for FREE as a part of Myriad, City of Tiers - Player Options, which also includes new backgrounds, feats, spells,...   [click here for more]
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Faerûn's Vendors - A flexible vendor system for magic consumables

Faerûn's Vendors - A flexible vendor system for magic consumables


Introduction: “Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.   Besides some very spartan rules concerning selling and crafting there definitely is a lack...   [click here for more]
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Fat Mar's Guide to Drinking

Fat Mar's Guide to Drinking


Ever want to spice up your Dungeons & Dragons 5th Edition game with a supplement tailored to your character's alcohol consumption? Ever want to turn the world's most famous Role Playing Game into your living room's most famous Drinking Game? Wait no longer! Fat Mar of Phlan's famous Laughing Goblin Inn is here to help. Read Fat Mar's Guide to Drinking now at the DM's Guild! ...   [click here for more]
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Fifth Edition Alternate Rule Set: No bonus actions

Fifth Edition Alternate Rule Set: No bonus actions


The inspiration for this book came from Mike Mearls on a recent Interview with Dungeon life (created by Todd Kenreck). In this interview he stated that he has developed a dislike for the bonus action, and that Fifth edition could be simply redesigned to not use it. So that's exactly what i did. Contained in this book is an alternate system in fifth edition that removes bonus actions from the game...   [click here for more]
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Glinter's Guide to Half-Breeds

Glinter's Guide to Half-Breeds


Ever wanted to be a Aarakocra-Kenku? A Dragonborn-Kobold? Heck, even a Halfling-Tiefling? With this supplement, you can create balanced half-races with any official race! So go be that Tortle-Yuan-ti that you always wanted to be. Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage are sure to house some unnatural races! v1.23 Changelog: RELEASED Changed wording...   [click here for more]
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Gothic Inspired Agitations

Gothic Inspired Agitations


A list of 50 random, weird, and spooky agitations for you to inflict on your players. Along with rules for use. Appropriate for use in the Curse of Strahd storyline or any other gothic horror setting. Most agitations are merely to stress your players, for flavor or to jumpstart role-playing. However, many have ill effects. Yet on occasion, fortune still finds a way to shine where it is often darkest....   [click here for more]
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Halite v1.3 (Salt People)

Halite v1.3 (Salt People)


Many years ago, a strange creature moved into their sea. It changed the tides and it changed the environment. Nonetheless, the Halite people stuck around. Recently, they have been overfishing, and as a result, they are sending scouts into the surrounding world. Their armor might not be the best, but their weapons certainly are. They leave traces of salt in their enemies wounds, causing immense pain,...   [click here for more]
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Hiding and Stealth (Rules Clarification)

Hiding and Stealth (Rules Clarification)


Hiding and Stealth (5e Rules Clarification) Adapted from Ronny Hart, Dungeon Master Assistance article "PCs being sneaky. Clarification of Stealth and Hiding Rules." https://olddungeonmaster.wordpress.com/2014/12/28/dd-5e-stealth-and-hiding/ and the Sage Advice "Stealth" segment on the Dragon Talk podcast (04/27/2017): http://dnd.wizards.com/dragon-talk/podcast-hub...   [click here for more]
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How To Cook

How To Cook


Everyone needs to eat, and sometimes, you need to eat when you’re hacking through the pits of a dank, dark dungeon. Sure, you can roll to root out safe-to-eat mushrooms or kill the dire boar, but how do you cook up dire boar ragu with a wild mushroom reduction? These rules are for the more culinary-minded players who want to stir fry tentacles with root veggies, soft boil lightning bird eggs...   [click here for more]
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Item Crafting Rules for 5e

Item Crafting Rules for 5e


A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires. Changes: V.1.4.2...   [click here for more]
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Jamjie's Travel Guide

Jamjie's Travel Guide


Adventure awaits on the open road! Dungeons and Dragons provides some great tools, feats, spells, and gameplay dynamics for long distance travel, but many DMs struggle to use these elements to make engaging travel adventures. This core rules set ties all of those pieces together into a cohesive framework for DMs to run engaging, adventurous, and fun travel experiences! December 30, 2018 update: Uploaded...   [click here for more]
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Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
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Let Sleeping Guards Lie

Let Sleeping Guards Lie


"I want to sneak up on him while he's sleeping...and go for the instant kill!" Oh, boy. You've heard THAT one before. I mean, it's just some cruddy 25 XP guard, right? You could just let them do it... Or you could pull out this supplement and make something weird, whacky, funny, scary, impactful, or dangerous happen. Let Sleeping Guards Lie is a short supplement that allows...   [click here for more]
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Magical Items of the Obscure Variety

Magical Items of the Obscure Variety


Greetings, stranger! Here, you find the artifacts of the strange and forgotten. In this shadowed shop, relics of a thousand years appear, ready to be bought and sold by the discerning and determined. Hidden in secret rooms, most powerful arcane devices may be used to create anything the mind can envision. The mundane and everyday have no place within these walls. Are you ready? This includes two...   [click here for more]
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Magnificent Magical Auction

Magnificent Magical Auction


If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you! Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ...   [click here for more]
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Paladin - Oath of the Abyss

Paladin - Oath of the Abyss


The night ist darkest just before the dawn. The Oath of the Abyss is a journey that leads to one of two possible destinations -- salvation or perdition. Paladins that follow this oath walk the thin line that separates life from death, light from dark. Unlike other paladins, they are tempted by evil against their will. They are constantly at war with themselves, trying their utmost not to...   [click here for more]
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Player-Owned Property for 5e

Player-Owned Property for 5e


I have a bunch of players who want to roleplay building up a home base settlement. There is little in 5e that speaks to owning property, much less a system to build up a settlement. Using various other resources from authors on here, I made these rules for properties and settlement building. Also included is an optional system of gaining favor within a community in order to accomplish all sorts of...   [click here for more]
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Players Guild Rulebook

Players Guild Rulebook


The Players Guild Rulebook is a collection of rules for running an organized play program with ALL fifth edition Dungeons & Dragons adventures. It seeks to find a middle ground between too much and not enough. Highlights of these free rules include: An open system that lets the DM run any adventure they like Character creation rules that use the standard array or variant point buy Optional...   [click here for more]
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Point Rewards System: Inspiration Variant Rule

Point Rewards System: Inspiration Variant Rule


Want more ways to reward awesome players? This system provides an alternative to the inspiration rules outlined in the Dungeon Master's Guide: instead of a single reroll, the DM rewards players with bonus points that can be used to purchase new traits, abilities and items for their character or for the party as a whole. The benefit of this model is that it offers both short-term recognition of an...   [click here for more]
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Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
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Poisons Revisited

Poisons Revisited


Poisons can be a hassle. Whether it's stopping in every town to pick up the right ingredients for your next poison, harvesting the glands from every monster you encounter, or keeping track of long-term effects, poison use can often be more trouble than it's worth. Rather than needing to look up individual poisons and their unique names, saves, types, and prices, these rules for poison creation allow...   [click here for more]
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Quick Play Guide

Quick Play Guide


• Using this simple method, you can finish whole chapters of hardback campaign books, or even entire adventure modules, in under 2 hours. • DMing will feel more like a game again, and less like a part-time job. • There will be less downtime at the table. • Your players will love you. • You will love you. Includes a transcript...   [click here for more]
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Realistic Shields

Realistic Shields


This supplement adds variety to shields found in the Forgotten Realms universe. Gone are the days of buying a "Shield", now you can specify and construct your play style around specific sizes and types of shields as well! Please leave a review and a rating, that's all I want from this product, and have made it free to encourage this further. I also welcome any feedback and...   [click here for more]
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Reputations, Dispositions, & Renown

Reputations, Dispositions, & Renown


I sometimes read other tabletop RPG systems for inspiration. This is an amalgamation of other systems, altered for use with Dungeons and Dragons 5e. Included is a new system for social interactions. It also describes a system for gaining fame and infamy, along with proposed benefits. Finally, it expands the Renown system that especially works well for certain types of campaigns. You'll really...   [click here for more]
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Rules of Engagement (Homebrew Rules for Mass Combat) 5e

Rules of Engagement (Homebrew Rules for Mass Combat) 5e


Hello..! My name is Nick "Goldy" Drakopoulos. I've been Dming my friends for quite some time and my players got mixed up in a siege, like the players ussually do. After researching I found out that most Mass Combat rules are either too simple or too complicated. I wanted to find a middle ground. I present to you "Rules of Engagement". This is a set of rules I created for that very...   [click here for more]
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Seducer - Rogue Archetype

Seducer - Rogue Archetype


A new Rogue Archetype for D&D 5th Edition: the seducer/seductress, also called rake. This archetype plays a prominent role in many legends and stories. Who has not heard of Casanova, Cleopatra, Salome or Don Juan? Or enjoyed the countless seducers appearing on film and TV, from femmes fatales – think Basic Instinct – to James Bond or Firefly’s Inara ......   [click here for more]
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks

Six-shooter – Part Four: Running the Game, GM Tips & Tricks


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The last part consists of additional information, tips &...   [click here for more]
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Stack Inspiration System

Stack Inspiration System


Are your players hoarding their inspiration for that big boss battle that may never come? Players arguing and not working together as a team? Then the Stack Inspiration System is for you! This free modular rule set is designed for Dungeons & Dragons (5th Edition), to take the place of the normal Inspiration Rules set. ...   [click here for more]
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The Artificer

The Artificer


Adventures in D&D are taken by heroes of all backgrounds, from soldiers to thieves to priests. This document provides a new conception of an Artificer class. The Artificer is first and foremost a highly specialized craftsperson who can augment their weapons and abilities with arcane spellcasting. Along with the core class are three subclasses, or Trades; the Leatherworker, the Gunsmith, and the...   [click here for more]
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The Explorer's Guide to the Wilderness

The Explorer's Guide to the Wilderness


Your adventuring group may be one that likes to skip from town to town without any concerns of how the group got there; a "fast travel" system. That's great! But if you want the dangers and difficulties of journeying through the wilderness to mean something in your game, consider picking up The Explorer's Guide to the Wilderness. The Guide lays out simple rules for DMs who want to give their players...   [click here for more]
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The Hexblade Revised (Warlock Patron)

The Hexblade Revised (Warlock Patron)


The Hexblade patron is a well rounded Otherwordly Patron created by Wizard of the Coast, however all the patrons new options in Xanathar's Guide to Everything lacked something regarding the Mystic Arcanum options. This publication seeks to fulfill this problem in The Hexblade patron. ...   [click here for more]
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The Many Faces of Chult

The Many Faces of Chult


Find new and exciting ways to explore the land of Chult by letting mother nature speak for you. Includes the Weather table known from Roll20's Tomb of Annihilation stream and the new race the Vajenga an ancient race home to the jungles of Chult. This supplementary system to the Adventure Campaign, Tomb of Annihilation, offers a fully customized rollable table that'll help you simulate...   [click here for more]
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The Pocket Mimic: After Dark Compendium no.1

The Pocket Mimic: After Dark Compendium no.1


The Pocket Mimic Podcast presents it's first After Dark compendium. A compilation of designs created for the Pocket Mimic listeners. Includes Items, Encounters, Traps and Creatures. Get yours today for the lovely price of free. <o:p></o:p> Please leave a review or Tweet us your thoughts. @PocketMimic ...   [click here for more]
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Weapons Expanded Vol. 1

Weapons Expanded Vol. 1


Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons. This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic, adding a whole new level of depth to combat, and...   [click here for more]
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Worker's guide - Options for working in D&D

Worker's guide - Options for working in D&D


This text is a simple tool for DMs to implement jobs outside os adventures so that Player Characters can earn money in between adventures. This a fun little addition homebrew and hometested. ...   [click here for more]
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[DCM] Treasure Expanded 5e

[DCM] Treasure Expanded 5e


For me, 5e wasn’t enough of a loot-fest. Randomized treasure wasn’t really a thing. Esoteric magical items changed how you could approach situations in campaigns, such as solving complications, but there wasn’t really that much varied weapons and armors other than specific magical items. I wanted to bring back resources and materials common to fantasy settings that were mostly left...   [click here for more]
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~150-ish Critical Fumble, Miss, Failure, Mistake, and Error Table

~150-ish Critical Fumble, Miss, Failure, Mistake, and Error Table


This is the Second Version of my D&D groups Critical Fumbles/Misses Chart. I dislike harsh Critical Fumbles/Misses, so I made those rather uncommon on the table, and added more interesting, and likely things to the list. I even added a few good things to the list, which have about a 1/8 chance of happening. The way the table works is you roll a d% and a d4, counting the d4 as the 100's digit,...   [click here for more]
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