Title |
Publisher |
Price |
Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Factions of Phandalin is a large supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.
What’s Included?
5 Dungeons: that can be played as one-shots or a cohesive adventure set up with... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Taking a walk down the market place on a lovely Mirtul day, you stumble on a very common looking sack on the ground, not unlike those being used by the vegetable merchant stalls all around you. Opening up the sack, the first thing you notice is that the lining inside is of a much more luxurious material than that of its exterior. A rather lengthy tag on the inside of the bag reads:
“Property of... [click here for more] |
Dungeon Masters Guild |
$2.00
|
I want to loot the beholder!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Monster Manual, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ... [click here for more] |
Dungeon Masters Guild |
$7.95
|
"They're going Breath Of The Wild on us lads" -Phil S.
"Sure to spice up any campaign" -Robert R.
"You had me at eating monsters" -Wonder and Widget's Workshop
The Monster Menu features over 100 unique monster meals to sate the appetite of any questing chef!
We're talking thunderous Behir Gizzards, highly suspicious Manticore Fondue, rustic Owlbear Shanks,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Put your proficiency to use!
So you've gotten your hands on your very own set of alchemist's supplies...now what? These tools are necessary for downtime activities like crafting potions, but they can also be used to craft a number of non-magical items as well.
From thunderstones to smokesticks, this guide will get you started crafting some old favorites and inventing new formulae... [click here for more] |
Dungeon Masters Guild |
$0.95
|
"The layout is professional, the art is high quality, and the price is unbeatable. I highly recommend this supplement!"
--Bob World Builder
"very professionally designed and laid out [...] like an official product from Wizards of the Coast"
--RogueWatson (full video review below)
Fantastic Firepower for your campaign
High on a promontory, an elven ranger’s face glows... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Already own the PDF? Click here for a discount on the Roll20 version!
"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Enjoy Crafting & Companions? Try these titles from the same designer:
Follow Gregory and Daniel on Socials
Twitter: @gwritespretty
Bluesky: @gwunders
Facebook: @gregory
Twitter: @SeedofYee
Tiktok: @SeedofYee
Instagram: @SeedofYee
... [click here for more] |
Dungeon Masters Guild |
$19.95
|
STEAL FROM THE MASTER DEMONOLOGIST, IF YOU DARE...
The collection of magic items found within the pages of this tome contain untold power, but at what cost? Every item has been cursed by The Witch Queen herself. While your players are sure to enjoy finding this loot scattered throughout their adventures, Game Masters will take delight in secret as the curses and blights become known.
Iggwilv's... [click here for more] |
Dungeon Masters Guild |
$12.95
|
New Combat Actions for the Creatures in the Dragonlance: Shadow of the Dragon Queen
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This book sets out to give Dungeon Masters the tools they need to run truly evil, manipulative, destructive, and—most importantly—interesting villains. This book includes tips for creating and running your villains, and a large variety of villains from my past campaigns to spice up your own adventures, or to serve as examples of true malignance.
This is my love letter to Dungeons &... [click here for more] |
Dungeon Masters Guild |
$4.99
|
New Combat Actions for the Creatures in Eberron: Rising from the Last War
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its... [click here for more] |
Dungeon Masters Guild |
$2.45
|
Magic of Ancient Netheril!
Larloch is the last remaining Arcanist-King of long-departed Netheril, heir to the mighty magics which ruled that ancient empire.
Larloch was, in his prime some 2,000 years ago, one of the foremost arcanists of ancient Netheril. He was one of the supremely powerful arch-mages who felt able to challenge the gods; though Larloch declined to join Karsus in his Folly,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Add some ⚔ADVENTURE⚔ to your next game session with these complex trap encounters!
Complex traps were introduced in Xanathar’s Guide to Everything as a way to include memorable, threatening non-combat encounters into your game session. This suppliment outlines 10 new complext traps sure to challenge your gaming group.
Featuring over 30 pages detailing each trap, including:
Thin... [click here for more] |
Dungeon Masters Guild |
$4.95
|
New Combat Actions for the Creatures in Bigby Presents: Glory of the Giants
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Click Here to get the Fantasy Grounds version of the Prism class!
A brand new class for Dungeons & Dragons 5th Edition
The Prism bring a unique gameplay experience to the table. A prism has a pool of influence that restores at the start of each turn in combat, and increases in size steadily as they level. This influence is the fuel for their basic actions - called Projections... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to PIRATES OF REALMSPACE: The Light Package Trade, Privateering & Merchant Princes, a 5th EDITION DUNGEONS & DRAGONS™ adaptation of the classic MS-DOS videogame SPELLJAMMER: PIRATES OF REALMSPACE- the first official ADVANCED DUNGEONS & DRAGONS™ computer product to use SPELLJAMMER™ rules. This supplement has been designed to help the DM populate Realmspace (and beyond!)... [click here for more] |
Dungeon Masters Guild |
$4.99
|
New Combat Actions for the Creatures in Journeys through the Radiant Citadel
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams... [click here for more] |
Dungeon Masters Guild |
$2.95
|
From the lead designer of the Honkonomicon
Tasha's Supernatural Travelogue guides you through the wonders and thrills of magical exploration with 40+ pages of content for DM and players.
In this book you will find:
11 exciting supernatural regions built around common fantasy tropes like fiendish corruption, necromantic power and draconic influence, that... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.47
|
In the wake of events of May 2020, this project was launched in support of the Black lives matter cause. Written and illustrated by over 90 volunteers from around the globe, The Book of Lost Magicka is a suppliment book for Dungeons & Dragons (5th edition) containing a vast variety of homebrew content to integrate into your games. This volume includes:
10 New Races
6 New Classes
Apothecary
Dragonblessed
Reaver
Soul... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Brings the gods of Greek mythology to your campaign!
Featuring thirty four Olympian and Chthonic (Underworld) deities drawn from classical Greek mythology, Gods of Olympus is the ideal guide for DMs looking to inject a more active, meddling pantheon into their campaigns.
Building on the Piety system developed in Mythic Odysseys... [click here for more] |
Dungeon Masters Guild |
$2.99
|
While the life of an adventurer often places them in peril, many enjoy the rare moments of calm they are afforded. They gather in taverns or around campfires, bound in companionship by struggle, song, story - and a warm, pleasant cup of tea.
The art of tea-making spans multiple cultures and settings, and nearly every people have a tea to call their own. Whether recreational or medicinal, every tea... [click here for more] |
Dungeon Masters Guild |
$3.95
|
New Combat Actions for the Creatures in Spelljammer: Adventures in Space
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This Handbook brings Epic Levels to DnD 5e.
Content includes 4 different means of advancing beyond level 20, including epic versions of each class which scales to 30th level, 4 unique prestige classes, and several epic feats.
Epic characters can't fight hordes of weaklings forever without monotony taking over, so with that in mind I'd like to recommend this handbook beig used in conjunction with... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A band of adventurers comes together to execute daring heists in a world of magic and dangers. They must steal valuable treasures, locked away in heavily fortified locations guarded by powerful forces. But to succeed, they must use all their wits and skills, navigate intricate traps and obstacles, and overcome fierce opposition.
This is a 5e expansion like no other, where the players take... [click here for more] |
Dungeon Masters Guild |
$19.99
|
You have managed to reach the innermost sanctum within the tomb and have claimed the lost artifact. Suddenly, you hear a rumbling noise behind you as the door you entered slams shut. A long hallway on the opposite end of the room is now your only exit. A large pit filled with spikes must be crossed before entering the hallway. Beyond that is a spinning tunnel filled with flames. In the distance... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add... [click here for more] |
Dungeon Masters Guild |
$2.00
|
WHAT YOU GET :
101 New Spells, only 3 are reprinted from older editions (Cloak of Hate, Invoke the Cerulean Sign, Undulant Innards).
8 New Monsters, as well as 1 monster template (this template originally featured in Little Monsters).
Optional Madness Rules, including a new short-term madness... [click here for more] |
Dungeon Masters Guild |
$9.95
|
These 34 pages provide a detailed guide to the trade of alchemy for D&D 5e, going well beyond rules on dice rolls and lists of potions. This is a textbook on the science of mixing ingredients containing the right essences, which allows improvisation in potionmaking, discovery of new ingredients and invention of brand new potions. We present 118 recipes... [click here for more] |
Dungeon Masters Guild |
$2.99
|
As the adventuring party settles in for the evening, they all begin to feed their horses and build a small campfire. The gnome druid sets up an iron tripod and heads to the nearby ravine to fill a small cast metal pot. The ranger grabs her bow and quiver and wanders off deeper into the forest. She cuts a variety of mushrooms off a mossy tree trunk when she spots a fawn in the distance. She continues... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Dungeon Crawling with Style
An exploration Ruleset for Immersive Dungeons
Earlier iterations of the world's greatest RPG game placed greater importance on underground exploration and the tracking of time and resources. These elements were removed from the game a long time ago but we can add them back in with little preparation.
Reimplementing these systems gives great depth to dungeon delving... [click here for more] |
Dungeon Masters Guild |
$1.95
|
New Combat Actions for the Creatures in Dragons of Stormwreck Isle
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Welcome to our D&D 5e supplement that brings the power and excitement of modern weaponry to your tabletop role-playing adventures. Are you a fan of high-stakes espionage, gritty urban warfare or post-apocalyptic survival? Then this supplement is designed to enhance your Dungeons and Dragons experience with the inclusion of firearms.
Within its pages, you... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Magicka Serrella
A Book of Magic
"This is a really impressive piece of work." - Loot The Room's Chris Bissette
Compiled by Federec Serrell of Timbertown in Impiltur, Magicka Serrella is one wizard's life work. It is a collection of spells and observations from a long and eventful adventuring career.
Inside:
More than 80 spells from 3e and 3.5e Forgotten... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Within this document, you will discover numerous ways to significantly expand the available weaponry in your Dungeons and Dragons campaign. This serves as a refined edition of our copper medal winning previous release bearing the same title. The initial iteration of this document introduced critical effects to every mundane weapon in the game. In this revised edition, we revisit these effects while... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Version 2.0 features:
A conversion of all Oriental Adventure content in the history of D&D (400 pages+).
All this content is playtested to one degree or another.
Lots of new content inspired by more modern sources – like anime, video games and movies. For example, a Stand User style class inspired by Jojo’s Bizarre Adventure and a Battle-Construct style class inspired by Alita: Battle Angel.
3... [click here for more] |
Dungeon Masters Guild |
$5.99
|
"Very fun stuff!"
"Love the class options!"
Join Elminster, the Sage of Shadowdale, as he takes you on an extraordinary journey through the world of divination magic. Between these covers, you will find:
Over 50 new divination spells
14 new magic items
4 fantastic new archetypes
A new artifact
A guide for young diviners
This book contains over 30 pages of content, and every page is crammed with... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Stand-alone sequel to our Electrum Best-Seller Challenge Accepted!
Inside you will find a collection of Fourth Edition's best kept secret...Skill Challenges, for your 5th Edition Game.
D&D is a game that consists of multiple pillars of play; combat, roleplay and exploration. This adaptation is designed to help enhance all those various challenges in a controlled and structured format that the... [click here for more] |
Dungeon Masters Guild |
$5.95
|
New Combat Actions for the Creatures in Icewind Dale: Rime of the Frostmaiden
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams... [click here for more] |
Dungeon Masters Guild |
$3.95
|
I want to loot the beholder!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Monster Manual, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds! ... [click here for more] |
Dungeon Masters Guild |
$9.95
|
New Combat Actions for the Creatures in Tyranny of Dragons
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Rime of the Frostmaiden has been broken and once more adventurers venture to Icewind Dale to find fame and fortune.
Easthaven is your destination, and the troubles that ensue after you arrive set you on a path that may eventually lead you into dangers unknown.
Travel beyond the Sword Mountains, across the Reghed Glacier, and explore the frozen domain of Icewind Dale and the Ten-Towns.
This... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Quick Reference Cheat Sheet for pricing and costs of various food, labors, transportation, items etc. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The definitive compendium of wondrous items for 5E Dungeons & Dragons
Nybor's Tome of Enchanted Wonders provides you with 33 new and unique wondrous items, a quick and easy-to-use system for creating magic items, and enhanced enchanting rules!
Find short descriptions of each chapter, full page previews, and examples of magic items below.... [click here for more] |
Dungeon Masters Guild |
$7.95
|
As it stands there are currently 10 firearms available within the core rules of Dungeons and Dragons, this may suprise some people, due to the rarity of this unique weapon type. If you do see a firearm within a campaign it is likely to be either a pistol of a musket.
This supplement adds an additonal 32 mundane, magic and futuristic firearms for your games.
So why not embrace this category of weapon,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Riddles have been told for hundreds and hundreds of years. In the tabletop gaming universe, they can be used in many different ways. They could be used to open a door in a mysterious dungeon. They could be told by a tricky monster that is testing the players. They could be used to gain access to a treasure chest. Use these fantasy riddles in your game to really stump your players and make them put... [click here for more] |
Dungeon Masters Guild |
$1.00
|
What's more heroic than saving the world?
You have found the notebook and journal of Sir Alkian Bowguard, a knight of the highest honor and with an unbreakable code of chivalry. At least, he likes to boast about that. Or... liked is probably the more accurate word.
Sir Alkian's Guide to Surviving the Apocalypse is a guidebook for those who are looking to run apocalyptic... [click here for more] |
Dungeon Masters Guild |
$12.95
|
I want to loot the white dragon!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Dragon of Icespire Peak, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons &... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Too Weird for the Core Books!
Do you need more twisted magic in your game? Ever yearned for a mimic that lives on your finger? Barbarians who act like paladins? Or maybe you just lie awake at night thinking about what creatures in Faerun lay eggs? Well, your (weirdly specific) wishes are granted in this anthology of cutting-room floor content from prolific DM's Guild creators! Inside, you will find:... [click here for more] |
Dungeon Masters Guild |
$9.95
|