Title |
Publisher |
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I want to loot the beholder!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Monster Manual, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will be able... [click here for more] |
Dungeon Masters Guild |
$7.95
|
A definitive guide to the Feywild.
Everything that you will need to run a party through the Feywild, filled with stories and lore to tie into your campaign.
The book includes:
Lore and history of the Feywild
Map of the Feywild
25 Feywild locations
Feywild magical effects
Random encounter tables
50 story based random encounters
New Feywild inspired... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Based on the Original Magic Item Market by Brandon Brown This updated and simplified guide streamlines how to create and run magic item shops. The magic item price tables have been expanded with items up to Spelljammer: Adventurs in Space. Updates will continue as more books are realesed by WotC. These prices are all based on the value ranges listed in the DMG. You get a Full Resolution PDF, a... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Now available on Fantasy Grounds! Come 'n' get it!
COME PLAY AT FAERÛN'S #1 CASINO
All your new favorite dice games of skill and chance are now available on desktop, mobile, and tablet devices.
Roll ALL YOUR DICE! Gembones are like cards and poker chips combined.
From Barovian Boneyard to Lucky No. 13, come play at Blingdenstone's winner of "Casino of the Year" for... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Version 1.0
• This is a conversion of over 500 4th Edition Psionic Powers into 5th Edition abilities.
• The powers were converted from the 4th Edition Ardent, Battlemind, Monk, and Psion.
• These are designed as alternate rewards to magic items and treasure. They are similar to Boons.
• They can also be used to add flavor and combat options to Monsters and NPCs.
• Each Rank is about... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Codex of Herbal Medicine contains the formulae for several herbal adventuring gear that can be created using an herbalism kit. The book itself serves as a player aid, and features rules for gathering herbs while traveling, a new magic item, a new feat, and 34 new herbal items. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Add a little flavor to your game with these four new subclasses!
The Xanathar hoards all types of treasure, some of which will most likely never been seen again. However, thanks to a cunning group of thieves, several scrolls containing information about lost and forgotten subclasses have been recovered.
Warlock – The Hivemind
Bard – College of Shielding
Ranger... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Gourmand’s Cookbook contains instructions on culinary techniques and recipes for a variety of food and drink. Included are the formulae for several culinary magic items. The book itself serves as a player aid, and features 17 new magic items (the book itself and 16 culinary masterpieces), a new feat, 14 adventuring gear, rules for overeating, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Codex of Herbal Toxins contains the formulae for several poisons that can be created using a poisoner’s kit. The book itself serves as a player aid, and features a new magic item, a new feat, 20 new poisons, and rules for harvesting poisonous plants. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Form a crew of sailors to accompany you and your fellow adventurers on your journey across the sea. Each sailor performs a job, which help your ship and crew survive the journey. Along with the rules for running a crew of sailors, this book includes several character backgrounds, which facilitate player characters in contributing to a ship and crew. This book is intended to be used in conjunction... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a small set of simple and elegant mechanics for adding durability to weapons and armour in Dungeons and Dragons 5th edition. I originally created these mechanics to work for a 5th edition conversion to the Dark Sun setting, where magic items are exceedingly rare. But I found I enjoyed the system so much that I am now using it in other settings. Having weapons degrade and break... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A simple and intuitive rule system for playing large-scale battles between opposing forces for Dungeons & Dragons 5th edition without sacrificing either the pacing or player agency of regular play. Make your players feel like Iliadic heroes turning the tide of battle with their very presence with this easily implemented rule supplement. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A homebrewed set of troops to suppliment the towns guards, allow for NPCs who level with the party, and give a way to take NPCs from commoners to more veteran soldiers. Perfect for filling out a castle that a party has aquired, keeping a more light fingered group in line, or boosting the parties power for a particulalry hard fight.
Initially inspired for a town management style game, this has been... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The book Shadowcraft contains instructions and advice detailing the trade secrets of the subtle arts. The book itself serves as a player aid, and features a new magic item, 12 new feats, 20 new adventuring gear, 8 new weapons, and rules for advanced weapon training for the weapons included in this book.
Video Timestamp: 47:42 / 2:02:08 ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Are you tired of the standard set of werewolves, wererats, and other beasts? Here I've added a whole new range of creatures ranging from CR 1 - 5 with lycanthropic tendencies! Enjoy :)
Currently, 7 new creatures but more are in the works if the project is positively received... Each new creature has stats and great art work to go with it. Example below.
Starting with:
- Weredolphin!
- Werefrog!... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Arctic Survival Guide contains instructions on how to survive arctic environments. The book itself serves as a player aid, and features a new magic item, 4 new feats, a new prestige class, 8 new adventuring gear, a bestiary of lore, and rules for harvesting herbs. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A version of early gundpowder weapons that create realistic loading mechanics and ranges while keeping them comparable to the current weapons. A good compromise for more historically minded players who want to stay true to reality, and players who want the big hits that guns can give while being slow enough to avoid them unbalancing the encounters. Not just a reskin of crossbows which limits many of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Form a caravan of travelers to accompany you and your fellow adventurers on your journey across the land. Each traveler performs a job, which help your caravan survive the journey. Along with the rules for running a caravan of travelers, this book includes several character backgrounds, which facilitate player characters in contributing to a caravan. This book is intended to be used in conjunction... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Manual of Skilled Trades contains instructions and advice detailing the best practices of several trades and professions. The book itself serves as a player aid, and features a new magic item, 27 new feats, 3 updated feats, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A set of rules to add additional weapon and shield mechanics to allow flavouring for a roman style setting or to add more depth to other setting. Covers the two Pila types, Gladius, Scutum,and Hasta. Shield mechanics overlap partially with Tower shield from Shield Homebrew previously added ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Compendium of Martial Treatises contains the treatises for various fighting styles and weapon techniques. The book itself serves as a player aid, and features a new magic item, a new feat, 28 new fighting styles for the fighter class, and rules for advanced weapon training for the weapons in the Player's Handbook. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Enchiridion of Soranath Artifice contains instructions and diagrams detailing the fabrication of various items of dwarven design. The book itself serves as a player aid, and features a new magic item, 4 new feats, 22 new adventuring gear, a new armor, 5 new weapons, rules for advanced weapon training for the weapons included in this book, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Enchiridion of the Forge contains instructions and diagrams detailing the fabrication of various arms and armors. The book itself serves as a player aid, and features a new magic item, a new feat, a new armor, a new shield, 32 new weapons, and rules for advanced weapon training for the weapons included in this book. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Miscellanea of Fantastic Gizmos contains instructions and diagrams detailing the fabrication of various items of elaborate design. The book itself serves as a player aid, and features a new magic item, a new feat, 24 new adventuring gear, 6 new armors, 14 new weapons, and rules for advanced weapon training for the weapons included in this book. ... [click here for more] |
Dungeon Masters Guild |
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|
This special bundle product contains the following titles. Rules of the Deep, Deeper Rule Variations Regular price: $2.99 Bundle price: $0.90 Format: PDF Continuing into the Deeper Realm, Rules of the Deep offers a plethora of rule variations and general supplemental content. Natural & Wild Psionics, varied multiclassing options, magic items, suggested rules... [click here for more] |
Dungeon Masters Guild |
$16.48 $5.65
|
This special bundle product contains the following titles. Glittergold's Clockwork Combat Regular price: $3.95 Bundle price: $0.51 Format: PDF Glittergold's Clockwork Combat
Extra Life receives 100% of the profits from the sale of this title. Thank you for helping heal sick kids!
2020 Party time! The PLAYER PACK is now available!
Now available on FANTASY GROUNDS!
... [click here for more] |
Dungeon Masters Guild |
$11.90 $9.49
|
This special bundle product contains the following titles. Glittergold's Clockwork Combat Regular price: $3.95 Bundle price: $0.51 Format: PDF Glittergold's Clockwork Combat
Extra Life receives 100% of the profits from the sale of this title. Thank you for helping heal sick kids!
2020 Party time! The PLAYER PACK is now available!
Now available on FANTASY GROUNDS!
... [click here for more] |
Dungeon Masters Guild |
$11.90 $7.43
|
Hit Dice – they’re just a little boring. The following rules provide some additional fifth edition character options to make Hit Dice a more important part of the game. This ruleset can be used in whole, in part, or modified as the DM sees fit. This product contains two publications:
A standard PDF which provides: i) additional options for hit dice and ii) adjustments... [click here for more] |
Dungeon Masters Guild |
FREE
|
Spooktober Spectacular Statblock: The Haunting Howler
By Skyship DM
In celebration of the spookiest month, a sinister new monstrosity has been dredged from the darkest pages of history: the Haunting Howler. A stealthy, deceptive, and intelligent foe capable of severing both limbs and friendships, the Howler is the posessed husk of a gnomish harvester machine, perfect for a CR 7 climax to... [click here for more] |
Dungeon Masters Guild |
FREE
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