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(Not So) Legendary Actions

(Not So) Legendary Actions


Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn. This feature along with Legendary Resistance however is restricted to very...   [click here for more]
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45 Crafting Materials for 5e

45 Crafting Materials for 5e


In my last upload, I had stated that I may make a supplement for materials that you can craft weapons from. This is that. It includes 45 different materials and what effects weapons and armors made from them have. ...   [click here for more]
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5e Aging Effects

5e Aging Effects


Simply an aging effects table using AD&D 2nd's formula and effects on the ages giving in the race descriptions in 5e. ...   [click here for more]
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5e Plant Harvesting Guide

5e Plant Harvesting Guide


Welcome, young herbalist.... The various worlds of D&D are rich with opportunities and complete with people, fauna and yes... flora.  This guide was designed to assist DMs who have players interested in the art of herbalism or plants, or even that special cook, brewer or baker in search of that special ingredient to design the perfect pie. Included in this guide: 52 pages of...   [click here for more]
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5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns.  Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf document that...   [click here for more]
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A Guide to Creating 5e Half-Races

A Guide to Creating 5e Half-Races


A simple guide for players and game masters to create unique and balanced half-races for their campaign settings. ...   [click here for more]
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A Guide to Creating 5e Half-Races Volume II: Fantastical Races

A Guide to Creating 5e Half-Races Volume II: Fantastical Races


The second installment in the Guide to Creating 5e Half-Races rules. This simple and effective booklet adds 8 additional options to build upon the core booklet. ...   [click here for more]
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Abilities Pack: Draw Power and Bind

Abilities Pack: Draw Power and Bind


Two pages of extra possibilities. Nothing too fancy, but might help spice things up. Please tell me if it is balanced or not, and if not, how to improve it. ...   [click here for more]
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Additional Magic Item Features

Additional Magic Item Features


The Dungeon Master's Guide for the 5th Edition of the worlds greatest roleplaying game presents tables that DMs can use to add singular characteristics to magical items. These minor quirks, properties, historical details and origin-stories are a great way to present players with memorable and individualized rewards. In fact, the only draw-back to these tables is the limited number of entries....   [click here for more]
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Adventurer's Guide to Zakhara (Al-Qadim and Forgotten Realms Player's Guide)

Adventurer's Guide to Zakhara (Al-Qadim and Forgotten Realms Player's Guide)


Everything you wanted to know about creating a Zakharan character in 5e but were afraid to ask! In this short Player's Guide, we walk through making a Fifth Edition character based on the classic Al-Qadim setting - a setting based in equal parts on classic tales from The Arabian Nights and 1950s Hollywood glamor. Following the format of the 5e Player's Handbook, this guide walks...   [click here for more]
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Adventurers' Appendices: New Character Options and More

Adventurers' Appendices: New Character Options and More


Dungeons and Dragons is a wonderful game full of adventure, made for anyone to play, and capable of taking you past your own imagination! As a long time player and as a DM, I wanted to share with others even more ways to play D&D in my Adventurers' Appendices. I am starting with new character options, and I hope to continue adding upon it. Adventurers' Appendices 1.1 comes with...   [click here for more]
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Alignment Guide

Alignment Guide


This is an alignment guide to help with character creation. The goal here is to help your players flesh out their characters. The preface is from the PHB. The alignment descriptions are from Neverwinter Nights 2. I recommend you download for free, and if you elect to implement it come back and donate. Thanks! ...   [click here for more]
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Alternative Faction Guide

Alternative Faction Guide


Hello, here I have my Alternative Faction Guide to help DM with more options for roleplaying elements of factions for character uses, and to help determine possible faction influences on the world the characters are changing.  ...   [click here for more]
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Arcadian Blink Dogs

Arcadian Blink Dogs


Arcadian Blink Dogs are not related to blink dogs (long story, don't ask).  They were bred in the upper planes to keep the growing cranium rat menace in Sigil in check.  As the rats fled the City of Doors for the prime material some of the arcadian blink dogs followed them and can now be encountered very rarely in the larger cities of the Prime Material. These are CR 2 lawful good celestial (dogs)...   [click here for more]
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Artificer Class

Artificer Class


The Unearthed Arcana Artificer Class is a vast improvement on the previous 5e presentation in the Unearthed Arcana Ebberon article as a wizard tradition. Everyone has their opinions on what can be improved. Previously, I put out Master Makers: Artificer Specialists and Options. With the request for community feedback, this is a draft of the class integrating the options presented there, along with...   [click here for more]
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Awarding XP for Roleplay

Awarding XP for Roleplay


A different take on the Inspiration Rule    If you want to get more roleplay out of your game, it might be wise to reward your players with XP not only for killing everything that comes across them. Sadly, the 5th Edition does not have a clear reward system for anything that is not combat, only some very rough guidelines. With this expansion to the Inspiration rule, you can...   [click here for more]
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Azaruuk's Ultimate Battle Royale

Azaruuk's Ultimate Battle Royale


You step forward into the circle of runes and feel your stomach lurch. Within a blink of an eye, you find yourself in the arena. You can no longer see the audience but you can faintly hear them cheering and chanting beyond the arena’s walls... In Azaruuk's Ultimate Battle Royale the players find themselves whisked away to Sigil, the city in the center of the multiverse, where the must...   [click here for more]
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Baker's Guild Law: Waterdeep

Baker's Guild Law: Waterdeep


This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild.  This is a series in progress, other guild laws will be covered in different bodies of work. ...   [click here for more]
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Baldur's Gate - Zstąpienie do Avernusa: pomocnik

Baldur's Gate - Zstąpienie do Avernusa: pomocnik


Przygotowujesz się do poprowadzenia Zstąpienia do Avernusa? Mam tu POMOCNIK specjalnie dla Ciebie! Baldur's Gate - Zstapienie do Avernusa: Pomocnik to liczący 72 strony poradnik dla MP, który w przystępny sposób zbiera najważniejsze elementy pierwszego etapu kampanii. Remix ten oryginalnie powstał na blogu The Alexandrian i został bardzo ciepło przyjęty przez fanów gier. Dzięki niemu...   [click here for more]
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Barbarian - Path of the Juggernaut

Barbarian - Path of the Juggernaut


A barbarian can be hustled. A barbarian can be hampered. A barbarian can be wounded and crippled. Some can be frightened and most can be broken. But never can they be stopped from moving, from hauling themselves through great dangers, toils, and snares to achieve the unachievable, to sustain the unsustainable, and to be ablaze with glory at last. Only in death does a barbarian's heart cease to beat....   [click here for more]
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Bard Subclass - College of Metal

Bard Subclass - College of Metal


Bards of the college of metal, also known as slayers, are rambunctious, yet loyal. Vulgar, yet respectful. Brutal, yet honourable. When they enter a tavern, the barkeep keeps a keen eye on their demeanor out of respect and fear. Will the bard's chords of power loosen purse strings for another round, or will it insight a brawl? The angst that their presence exudes amongst the establishment is one...   [click here for more]
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Battles, Brawls & Belts FREE PREVIEW

Battles, Brawls & Belts FREE PREVIEW


Get a glimpse of the world of "combat-entertainment"! Not every legend culminates in a dark dungeon or mage's tower.  The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it.  In this free preview, you'll get a small window into the full-fledged document, available...   [click here for more]
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Be seen by Nobody

Be seen by Nobody


Be seen by Nobody This One Shot Adventure Module Contains: The story for a single adventure Builds for 3 new monsters A rule set for fighting giant monsters for D&D 5e Inspiration for an action-puzzle boss encounter A rough map of an island The Story Far-off from any trade routes, in the middle of the ocean, lies a small island named “Isstic”....   [click here for more]
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Bonds & Backstories

Bonds & Backstories


Bonds & Backstories is a free, somewhat esoteric add-on for D&D 5E. As its name would suggest, it offers mechanics for fleshing out player characters and developing their relationships with one another over the course of a campaign. It is meant to help foster in-character role-playing, investment in one another's characters, and creative collaboration between players. However, its mechanics...   [click here for more]
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Boons of Battle

Boons of Battle


Reap the Rewards of Boons of Battle! Boons of Battle provides a multitude of rules reworks, supplements, alternatives and additions to add to one of the most fundamental parts of DnD - combat.  Employ new mechanics in your gameplay with 4 alternate rules - Remove Curse, Unconsciousness, Critical Hits, and Spell Scrolls Explore new options with 3 new feats - Gladiator, Sunderer and...   [click here for more]
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BORGOR

BORGOR


Once upon a time near Phandalin a farmer complained of his rabbits being stolen. A young enterprising Acquisitions Incorporated franchise stepped in to solve the problem and accidentally created a new brand of farmed rabbit, BORGOR!   Drop this entertaining tidbit into your existing adventures or use it as a starting off point for your own one-shot or campaign. ...   [click here for more]
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Bruised and Contused

Bruised and Contused


The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for...   [click here for more]
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Cinematic Challenges

Cinematic Challenges


Run action packed scenes like chases, heists, breakouts, escapes, pressure cooker negotiations and deals.  Keep your entire table involved, the tension and excitement high, and the dice rolls coming fast!  A cinematic take on the skill challenge concept with collaborative storytelling and a fast pace at its core. While the existing combat and role playing “modes of play” give...   [click here for more]
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City Guide: Mulmaster

City Guide: Mulmaster


Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild. WE DO NOT EXPECT YOU TO PAY...   [click here for more]
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Classic D&D Races for D&D 5th Edition

Classic D&D Races for D&D 5th Edition


This is a collection of core D&D races, free to download, and re-imagined to have a Classic D&D feel. Have you ever wondered what it would be like to play a `classic' D&D race -- when an elf could detect a secret door? But you also want the breadth and variety of D&D 5th Edition. Well now you can have both! For the first time, the `original' races have been re-imagined into the 5th...   [click here for more]
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Clonn Clown

Clonn Clown


When clowns collide! Clowns and Clonns team up to create a unique face paint for the US Red Nose Day, May 23 2019! Add this special release to your collection of face paints, and make your next PC a clonn clown!  Check out more of my work here, and more of Willy Abeel's work here!  Get the Complete Clown here!                  Check out the clonn here!...   [click here for more]
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Corruption Rules

Corruption Rules


Corruption Rules for 5th Edition D&D Adapted by Matthew Mercer Certain landscapes house deeply evil places or artifacts that corrupt the very nature of people who spend time around them. Sites where the presence of such terrible wickedness can slowly twist and infect the physical forms of even the most holy of creatures. Unhallowed or cursed locations...   [click here for more]
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Cowfolk 5e Race

Cowfolk 5e Race


The 5e Cowfolk are a gentle people who are looking for players like you to bring them to life! The reason I created this race was due to a brief campaign where I played the WoTC minotaur. After playing it I felt it lacked the big cow person vibes I was hoping for so, I decided to create Cowfolk! If you are interested in playing a loving race with a close connection to nature and species of all kinds...   [click here for more]
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Crafting Magic Items: A Guide to Artifice

Crafting Magic Items: A Guide to Artifice


This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use.  The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter.  At its core, these...   [click here for more]
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Crafting Magical Weapons

Crafting Magical Weapons


This document contains my hombrew rules for having players create any Magical weapons that they want. ...   [click here for more]
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Creatures & Catacombs

Creatures & Catacombs


Creatures & Catacombs V3 is the FREE 5E homebrew rules that I use to run my own campaign.   Dynamic Defense combat - improved initative - Character creation options - Stress & Fatigue rules, Open Advancement rules after level 9 and more, all designed to create gritty, challenging adventures for extended low and mid level campaigns.  May all of your adventures be epic! Todd Michael Putnam...   [click here for more]
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Critter Compendium Lore Update

Critter Compendium Lore Update


This supplement is a free update and expansion to the Critter Compendium, also available on the DMs Guild. It features the following Alternative names and lore for 29 monsters found in the Critter Compendium, which since its release have been given officially published versions in Mordenkainen's Tome of Foes or various in adventure modules. This allows you to use both versions as distinct, sometimes...   [click here for more]
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Crowns & Castles Naval Forces

Crowns & Castles Naval Forces


Add naval power to your Crowns & Castles games. This optional rules supplement includes: 11 ships to fill the ranks of your fleets Airships Fleet interception and supply Naval combat that's fully compatible with the C&C battle system - bring your dragon turtle to fight a cannon-bearing barque Naval trade routes that generate more gold but entice pirates Capture prizes, repair damage, and bombard...   [click here for more]
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Crowns & Castles: Battle at Shallow Mountain (demo)

Crowns & Castles: Battle at Shallow Mountain (demo)


This sample battle scenario includes: The Crowns & Castles rules for mass combat Elf and Orc military units A full-color battlemap on a 50-feet per square scale, and Digital resources to drop into your favorite tabletop simulator The full Crowns & Castles game system can be found here: https://www.dmsguild.com/product/406426/Crowns--Castles ...   [click here for more]
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Cup's Fifth Edition (C5e)

Cup's Fifth Edition (C5e)


This document is a collection of homebrewed materials from existing sources, including officially branded Dungeons and Dragons material. The material within should only be used if you own the titles outlined in page 5 of the document. C5e edits several classes, many subclasses, and a huge amount of other content including spells and feats, with the goal of fun and viability in mind. Overall, DMs may...   [click here for more]
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D&D Compendium

D&D Compendium


The D&D Compendium, free to download, 46-pages, contains an original class from E. Gary Gygax and David Belmonte, as well as many useful articles for DMs and Players. In this Compendium you will find-- A complete, brief adventure module, Pharaoh's Curse especially designed to show beginning DMs how to create dungeons. Solo Adventure: The Gem of Wisdom, first part, containing 52...   [click here for more]
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DDAL - Guia do Jogador de Forgotten Realms v11.0 - PT-BR

DDAL - Guia do Jogador de Forgotten Realms v11.0 - PT-BR


Este documento fornece as regras para a criação e evolução de personagens dentro da D&D Adventurers League, um programa de jogo organizado oficial para Dungeons & Dragons. Os complementos deste documento incluem o DDAL Guia do Mestre de Forgotten Realms e as Perguntas Frequentes sobre a D&D Adventurers League em Forgotten Realms. Observe que este...   [click here for more]
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DDAL - Recompensas de Serviço Forgotten Realms v11A - PT-BR

DDAL - Recompensas de Serviço Forgotten Realms v11A - PT-BR


Este documento fornece informações sobre recompensas que você pode ganhar por realizar várias atividades na campanha de Forgotten Realms da D&D Adventurers League, que vão além de sua participação como jogador. Essas recompensas se aplicam apenas aos personagens da D&D Adventurers League de Forgotten Realms. Adicionais para este documento incluem o Guia do Jogador de...   [click here for more]
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Death House Revisited

Death House Revisited


Welcome to the realm of Ravenloft! This set of ideas has been put together to help make a more terror-filled experience in the Curse of Strahd bonus feature, the Death House. Every bone chilling addition written here was used in my campaign to much success. Enjoy the screams of your victims...I mean players. Disclaimer: This work is an add-on to the published adventure Curse of Strahd and the Death...   [click here for more]
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Death Rule Alterations

Death Rule Alterations


If a character has reached 0 hit points and died, all is not truly lost. Although the use of necromancy is frowned upon in many societies, it is still a valid method for bringing a fallen partner back from the dead. The current resurrection rules of Dungeons and Dragons 5th Edition are seen as too slack by many players, creating little fear or tension for the death of a party member. The following...   [click here for more]
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Deathdealer (Martial Archetype)

Deathdealer (Martial Archetype)


Some fighters take up the sword for honor or glory, but for others, combat is a means to an end. These fighters are known as Deathdealers, and they are experts at ending lives quickly and efficiently. They are masters of the art of killing, and they use their deadly skills to carry out assassinations, seek vengeance, or protect those they care about. This subclass for fighter is designed to fill...   [click here for more]
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Deities and Demigods · FREE · Relatable Deities for your 5e Game

Deities and Demigods · FREE · Relatable Deities for your 5e Game


How do we let our players have the fun of interacting with deities, without undermining their divine status? This supplement is the answer, introducing a new subclass of deity - the Demigod. Introduces Outer Gods and Demigods as an alternate model for DnD pantheons Includes Avandra, Goddess of Luck and Vecna, God of Secrets...   [click here for more]
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Dragon Dreams of the Forest Kingdom: Dunshield’s Dilemma

Dragon Dreams of the Forest Kingdom: Dunshield’s Dilemma


“Dragon Dreams of the Forest Kingdom: Dunshield’s Dilemma” is the first in a series of free articles inspired by the dreams of sleeping dragons that lair on Cormyr’s borders. This inaugural article recounts the events ensnaring the mist dragon Orothaumyth and the Arabellan dealer of arms and armors Auntiver Dunshield. The article introduces a handful of new magic items (Brooch of Defense,...   [click here for more]
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Dragon Eyes - Variant Rules

Dragon Eyes - Variant Rules


Dragon Eyes is a set of variant rules for any D&D setting. Mana points, 2d10 instead of d20, new skill sets for classes and backgrounds, and simplified skill checks instead of ability checks are some of the variant rules. ...   [click here for more]
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Dragon Magic

Dragon Magic


Explore now options and spell selections for the most fearsome monsters in Dungeons and Dragons! Dragon Magic is full of guidance on running dragons, selecting their spells, and using those spell to enhance their combat and roleplay potential. Chapter 1 provides guidance to inform what spells dragons take, and reviews every type of dragon in the Monster Manual, listing specific spell options and how...   [click here for more]
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