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Last Stand - A Worthy Death

Last Stand - A Worthy Death


Shouldn't a game that combines epic fantasy combat with high-stakes lethality have some set of rules and options to ensure a dying player character goes out on their shield? Last Stand - A Worthy Death is a character option supplement that answers that question with a resounding "YOU'RE DAMN RIGHT IT SHOULD!" Included in this Pay What You Want PDF, you'll find over 40 options spread...   [click here for more]
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The Necromancer Spellbook Vol II (5e)

The Necromancer Spellbook Vol II (5e)


The Necromancer Spellbook Vol II A new collection of 35 necromancy spells to the 5e edition! There was great concern with the balance of the spells, and diversity of spell effects. Please leave your review! It's extremely important to keep improving the product! Spell List Agony of Deceit Anshar’s Burning Blood Armor of Decay Black Mulching Bone Spikes Bone Tattoo Burrowing Bony...   [click here for more]
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Feats for Ravnicans

Feats for Ravnicans


May 9, 2019: I have updated the cover art, and tweaked, rebalanced, or overhauled several of these feats. If you have any further feedback, please let me know! The citizens of Ravnica must deal with challenges unlike those found on any other plane of existence. This world-spanning city is home to unique races, cutting-edge magical research, and ten guilds all vying for control...   [click here for more]
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100 Scary Forest Encounters

100 Scary Forest Encounters


One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ...   [click here for more]
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Volo's Racial Archetypes (41 New Archetypes & 8 New Races)

Volo's Racial Archetypes (41 New Archetypes & 8 New Races)


VOLO'S RACIAL ARCHETYPES THIS IS THE PDF VERSION! THE FANTASY GROUNDS VTT VERSION CAN BE FOUND HERE Fresh from his travels around the world, Volo presents his finished text on the previously unexplored races of the Forgotten Realms, complete with details of their unusual styles of combat and magic. Adventurers across the...   [click here for more]
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Blood Sorcery

Blood Sorcery


Equal parts resource for player and DM, this book includes numerous options for creating sinister and vile spellcasters. Included is a new Sorcerous Origin, the Blood Sorcerer, as well as new spells, Warlock invocations including a alternative to Eldritch Blast, a new class of magic potion, and 5 new blood themed monsters to terrify and overwhelm your PCs. Now rebalanced with community feedback, clarifying...   [click here for more]
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Vampirism and Lycanthropy (5e Rules)

Vampirism and Lycanthropy (5e Rules)


A set of rules and statistics for those craving a more fleshed out vampirism and lycanthropy system. Contains stats for vampires, as well as special vampire abilities for each race, and stats for lycanthropes, including the forms listed in the Monster Manual. For more rules and breeds of lycanthropy, check out the sequel to this product, "Lycanthropy II"! Version History: 1.2: Made some much-needed...   [click here for more]
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Codex of the Infinite Planes Vol 15 Limbo

Codex of the Infinite Planes Vol 15 Limbo


Codex of the Infinite Planes Volume 15: Ever-Changing Chaos of Limbo Behold the swirling chaotic secrets contained within the Ever-Changing Chaos of Limbo! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in...   [click here for more]
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Joy of Monster Cooking

Joy of Monster Cooking


Joy of Monster Cooking: The All-Purpose Adventurer's Cookbook! What of the hungry dungeon delver? Do not the greatest of warriors deserve the greatest of meals? Why let the carcass of that supernatural monster you just slew go to waste? Contained within are all sorts of information on how to incorporate cooking into your game: Variant Rule For Cooking New Tool: Chef's Utensils New...   [click here for more]
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We'll Sleep Here Tonight: Places to Rest a Weary Head

We'll Sleep Here Tonight: Places to Rest a Weary Head


Featured on Loot the Room's Best of the DMsGuild for January 2018! You wake up. You travel. You sleep. But where do you sleep? Where do you take that long rest? We'll Sleep Here Tonight is a short supplement full of unusual, mysterious, or wondrous places for your players to make camp for the night. Inside, you'll find seven d8 tables with interesting places to...   [click here for more]
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Evolving Items (5e)

Evolving Items (5e)


This content pack contains 30 new magic items that evolve as you grow in power. Depending on what character level you are when you attune to these items, you have access to different abilities. These items are great as starting items, beginning the game at low power and growing more powerful as the character levels up. ...   [click here for more]
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100 Demon Lords

100 Demon Lords


One hundred terrifying demon lords that will bring wreck and ruin to your players! ...   [click here for more]
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{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!

{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!


It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon. But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic. Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed...   [click here for more]
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The Dungeon Master's Bundle II (Fantasy Grounds)

The Dungeon Master's Bundle II (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF(s) - click here. The Dungeon Master’s Bundle II The Stores Handbook (Electrum bestseller) Stores including; weapon stores armor stores general stores magic items stores alchemy stores stables a tinker a tailor food stores gemstones stores a shipwright a fishmonger a...   [click here for more]
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Ninety-nine New Wild Magic Surges

Ninety-nine New Wild Magic Surges


This document provides ninety-nine new and original wild magic surges to use as a standalone or with the wild magic surge table wihtin the player's handbook. ...   [click here for more]
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The Tome of Forgotten Heroes

The Tome of Forgotten Heroes


A D&D5E supplement filled with over 20 original class archetypal options created over 2 and a half years. Archetypes with unique mechanical systems included, i.e. storytelling system for College of Fables Bard, and gambling system for Gambler Pact warlock. Below is a full list of archetypes included in the book: Barbarian: Path of the Elders Path of the Hellion Bard: College of...   [click here for more]
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Herbalism:Defined, Refined, and Usable

Herbalism:Defined, Refined, and Usable


Amid the skills a character can have none is as useful as herbalism; from healing to killing, a well trained herbalist can create brews that cure disease or cause the heart to stop, they heal the righteous or inflict pain on the wicked. All this and more through the knowledge of herbalism. With over 20 pages of new rules, 25 new items to craft, as well as a complete list of ingredients, their known...   [click here for more]
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Hearts and Arrows: Rules options for love & romance

Hearts and Arrows: Rules options for love & romance


Is your game full of awkward flirting, wild crushes, and weird tiefling make-outs? If it isn't... what are you waiting for? Hearts and Arrows provides dozens of ways to put love and romance into your game. Simple but powerful rules for flirting, crushes, and heartbreak! A toolkit to create and run memorable dates! A whole bunch of magic items! And more! Learn about spark,...   [click here for more]
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100 Ways to Excuse a Character Absence

100 Ways to Excuse a Character Absence


"I'm so sorry, I can't make it this week." We've been there. We've all been there. The dreaded session drop-out. Someone can't make it. But your other players are ready to continue. How do you explain why one of their companions is suddenly gone? 100 Ways to Excuse a Character Absence! This is a silly little supplement with two...   [click here for more]
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Itemcraft (5e Rules)

Itemcraft (5e Rules)


A set of rules and recipes governing the creation of items. Itemcraft is broken down into four disciplines: Blacksmithing, the art of creating metal armor and weapons of war. Clothcraft, the art of sewing clothes and leather armor. Enchanting, the art of imbuing mundane objects and scrolls with magical power. Herbalism, the art of synthesizing potions and poisons from plants and herbs. If...   [click here for more]
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Kaziquek's Guide to Alchemy

Kaziquek's Guide to Alchemy


These 34 pages provide a detailed guide to the trade of alchemy for D&D 5e, going well beyond rules on dice rolls and lists of potions. This is a textbook on the science of mixing ingredients containing the right essences, which allows improvisation in potionmaking, discovery of new ingredients and invention of brand new potions. We present 118 recipes...   [click here for more]
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Guildbook of the Watchful Order

Guildbook of the Watchful Order


New! Improved! Version 2 uploaded 31 December 2018! The Guildbook now contains: An all-new Wizard subclass An all-new Waterdeep background Lore on Waterdeep magic portals 12 new spells! Arcane spellcasters resident in the City of Waterdeep are strongly encouraged to join the Watchful Order of Magists and Protectors, founded more than a century ago...   [click here for more]
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Curse of Strahd: The Tome of Strahd with Cypher *UPDATED*

Curse of Strahd: The Tome of Strahd with Cypher *UPDATED*


COMPLETELY UPDATED CYPHER ARTWORK - everyone who has this should download and print this new version. Like our popular Abbot's Journal, this excellent PDF will enhance your Curse of Strahd campaign with gorgeous visuals to explain and reinforce the storyline and imaginations of your players. The text here is picked up and adapted from the campaign book. A few things are explained...   [click here for more]
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Chultan Death Curse: Revised!

Chultan Death Curse: Revised!


A revised Death Curse for an improved Tomb of Annihilation experience! Change Tomb of Annihilation’s Death Curse into a mechanic that slowly grows over time, matching the progression of the adventure! The threat develops with your party, allowing them to enjoy Port Nyanzaru before they must race for the cure. New rules allow for resurrection, but at a challenging...   [click here for more]
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The Comprehensive Equipment Manual [Revised] (Fantasy Grounds)

The Comprehensive Equipment Manual [Revised] (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. TIMELY REVISIONS: This (third) major revision of Wraith Wright’s award-winning COMPREHENSIVE EQUIPMENT MANUAL now includes additions and updates to all chapters to reflect the past year of playtesting and player feedback, and to incorporate references to the official products published in the last...   [click here for more]
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Library of Spell Tomes (5e)

Library of Spell Tomes (5e)


"Library of Spell Tomes" is a collection of books containing the instructions for casting spells. When an adventurer stumbles upon a spell tome, they can spend time deciphering the book's contents to discover the spells inside. Once deciphered, the adventurer can attune to the book to temporarily add its contents to their spell list, regardless of class. Includes 38 spell tomes to scatter about your...   [click here for more]
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Elminster Takes Initiative

Elminster Takes Initiative


DMs, are you tired of the bookkeeping that goes into determining initiative order? Players, are you tired of your DM screwing up initiative order? Are you looking for new and exciting ways to spice up your combat order? Elminster has heard your cries and taken the initiative. In this supplement, you'll find five new ways to approach initiative. From the streamlined (Convention Initiative, Monster...   [click here for more]
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Animal Training (5e Rules)

Animal Training (5e Rules)


Have you ever been frustrated that rangers are the only class with animal companions? Have you ever wanted a barbarian who rides into battle on a winter wolf, or a bard with a cheeky parrot companion who mimics its tunes? This ruleset provides a more flexible and robust system for animal training and animal companion rules, available to all characters and classes--not just rangers. ...   [click here for more]
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Wombo's Guide to Combos

Wombo's Guide to Combos


Has the Barbarian ever wished they could throw the Rogue at the enemy? This and so much more is possible with 27 Combo Actions ready for your game. Each Combo Action has required checks with outcomes for success or failure. All the actions are usable with exisiting game features and ready to play. Best of all, this product was written by an Ettin. Collectively, their name is Wombo. ...   [click here for more]
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The Hag's Hexes

The Hag's Hexes


Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains. Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags. A chapter with over a dozen encounter ideas (including monster lists) and three full-length adventures that can be used as-is or split up into smaller encounters with...   [click here for more]
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Dynamic Spellcasting

Dynamic Spellcasting


Cast spells like the gods intended with this variant spellcasting system for the world’s greatest roleplaying game! Ever since E. Gary Gygax and David Arneson penned the first edition of Dungeons & Dragons, spellcasters have suffered under the yoke of Jack Vance’s vision of magic. For over 40 years, 'magic-users' such as druids and wizards have struggled to...   [click here for more]
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Thrones: Lair Furnishings (Magic Items for Bosses)

Thrones: Lair Furnishings (Magic Items for Bosses)


Why settle for an ordinary boss fight when you can give your big bad a proper lair, one equiped with an awe-inspiring - THRONE!!! Thrones: Lair Furnishings presents Lair Options for final encounters involving monsters that don't already have lair options. With this handy guide, you can supplement your best baddies with an awesome new tool to challenge...   [click here for more]
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The Fantasy Shopping Table

The Fantasy Shopping Table


Move over, Carousing Table! Created at the suggestion of a player in our own campaign, the Fantasy Shopping Table gives adventurers who like shopping as many plot hooks as adventurers who like binge-drinking or dungeon-crawling. Designed to be useable in almost any Dungeons & Dragons world, this table provides encounter ideas for any trip to the market or magic item shop. * Created by the team...   [click here for more]
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Van Richten's Guide to Esoterica

Van Richten's Guide to Esoterica


Welcome to the library of Rudolph van Richten, monster hunter of legend. He's going on a journey, but he's left us his books to look through. Oh, wow. That is a lot of blood. The Guide to Esoterica includes over 60 unique texts from the Domains of Dread, a combination of poetic spellbooks scientific...   [click here for more]
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A Couple of Tools: Combining Tool Proficiencies

A Couple of Tools: Combining Tool Proficiencies


Cobble Together Some Dual Tool Proficiencies! Within this supplement, you'll find 26 combinations for characters with different tool kits to tinker up some interesting combinations. Have mapmakers and scribes work together to craft hidden messages, or tinker up timed traps with alchemists and thieves! Follow me on Twitter @AClippinger...   [click here for more]
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Martial Arms Training Manual

Martial Arms Training Manual


Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. _____________________________________________________________________________ Now available for Fantasy Grounds _____________________________________________________________________________ Each weapon and fighting...   [click here for more]
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Aboard the Osmorton

Aboard the Osmorton


Aboard the Osmorton is a one-shot horror adventure designed for characters levels 5-8 and is expected to take 2-4 hours to complete. It is a lighter combat adventure with a special betrayal mechanic that adds a unique twist! This adventure is one of the only I have written that I do not suggest dropping in your existing campaign without modifications, as part of the adventure includes one of the party...   [click here for more]
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The Mage

The Mage


Turn a new page in the history of magic, with the Mage class. In the spirit of the warrior and the clown, the mage offers players versaility as their core strength. From healing to hurling death, the mage can do it all. Here's what you get: The Mage class, including fourteen "subclasses" (i.e. subschools): Adventuring, Body, Control, Energy, Entropy, Forms, Grave, Illusion, Lair, Mercy, Pit,...   [click here for more]
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Curse of Strahd: The Abbot's Journal

Curse of Strahd: The Abbot's Journal


Expand your Curse of Strahd game with this excellent Dungeon Master's resource - a journal from the Abbot in the Abbey of St Markovia! Use this to: Aid exposition about the backstory of the Abbot! Show his insanity via exciting text and descent-into-madness handwriting! Set the mood of age and rot in Barovia - full-color moldy journal pages! Tie in Strahd...   [click here for more]
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Arcane Prosthetics (5e)

Arcane Prosthetics (5e)


This title contains a whopping 40 magic items designed for creatures missing limbs: magical hands, arms, feet, legs, and eyes, oh my! These prosthetics can only be used by disabled characters––unless you are willing to chop a limb off to get them. ...   [click here for more]
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Forgotten Realms Archetypes: Savagery & Shadow

Forgotten Realms Archetypes: Savagery & Shadow


Forgotten Realms Archetypes: Savagery & Shadow presents eleven* new subclasses as well as new races and subraces, complete rules and roleplaying guidance for lycanthrope player characters, new monsters, new feats, setting lore, and more for the Tales of the Yawning Portal storyline and other 5th Edition D&D games set in the Forgotten Realms and...   [click here for more]
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Undermountain: The Lost Lore

Undermountain: The Lost Lore


Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters and a host of random dungeon dressing tables to bring your Undermountain experience to life. The content is intended for use with the Waterdeep: Dungeon of the Mad Mage hardcover, but could easily be interouced as part of any Undermountain...   [click here for more]
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Grom's Guide to Harvesting Monsters

Grom's Guide to Harvesting Monsters


Grom’s second guide to supporting adventurers out in the wild. His first guide focused on brewing potions, while this new guide will teach you how to field dress a monster and harvest the useful anatomy for trade, trophies or crafting powerful items. The Harvesting Guide table is broken down by monster type, size, and time it takes to harvest. Don't just kill a monster, make some money off...   [click here for more]
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Ability Score Feats

Ability Score Feats


Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms. ...   [click here for more]
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Epic Options

Epic Options


This Handbook brings Epic Levels to DnD 5e. Content includes 4 different means of advancing beyond level 20, including epic versions of each class which scales to 30th level, 4 unique prestige classes, and several epic feats. Epic characters can't fight hordes of weaklings forever without monotony taking over, so with that in mind I'd like to recommend this handbook beig used in conjunction with...   [click here for more]
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Zebediah's Fishing Techniques and Equipment

Zebediah's Fishing Techniques and Equipment


Welcome to the Wonderful World of Fishing! Expand your D&D game with this wonderful fishing supplement, which includes fun and exciting ways to make a mundane task for your adventures more than just a Wisdom (Survival) check! This supplement includes: 11 unique fishing skill check rules, including ones such as Noodling and Bowfishing! Over 20 new forms of fishing equipment...   [click here for more]
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100 Jungle Encounters

100 Jungle Encounters


With the recent release of Tomb of Annihilation, your players might be venturing into the harsh jungles soon. Use these jungle encounters to enhance your combat and roleplaying gameplay! This list features 100 jungle encounters that is essencial for anyone traveling to Chult (or any jungle) in the near future. ...   [click here for more]
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Random Events for Countryside Travel

Random Events for Countryside Travel


Random Events for Countryside Travel continues the bestselling Random Events series. This bookmarked PDF holds 160 Random Events for players in any Dungeons & Dragons Fifth Edition campaign. As characters explore the countryside beyond cities and towns, random events bring life to the world. These events are largely non-combat and give players a chance to make...   [click here for more]
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Companion System Companion

Companion System Companion


A platinum best seller, the Companion System provides a whole pile of pre-made, simple companions, simple rules for using them, and lots of tips for making your own. But what if there were just a bunch more examples, and like way more options and suggestions? That's where the Companion System Companion comes in! The Companion System Companion provides 36 more companion examples, which can be printed...   [click here for more]
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Materials of the Realms

Materials of the Realms


Unique characters often request unique equipment. Be it swords forged from fallen stars, armor crafted from leaves and bark woven by elves, poisons from distant lands or alchemical items for the modern combatant, this book is full of all of these and more. Visit "The Forge" for a variety of new weapons and armors crafted from materials both mundane and exotic. Turn to "The Poisoner's Table" for...   [click here for more]
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