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A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires.
Changes:
V.1.4.2 - Minor... [click here for more] |
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5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns.
If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ... [click here for more] |
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There is nothing more disappointing than rolling an encounter-ending critical hit, and rolling two ones on the damage dice. Only for the wizard in the party to then poke his head above the table they’ve been hiding behind and finish off the big bad with a couple of magic missiles. That being said, even when you do roll well you are only rewarded for your mighty feat of superior dice jiggling with... [click here for more] |
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Fun for the people
This Adventure Module Collection Contains:
A detailed campaign setting & lore for a wandering fair
Three complete one shot adventure modules
A ruleset on how to fairly judge competitions between players
A ruleset on how to handle drunkeness or getting drunk
A ruleset for creating a Doppelganger race in D&D 5e
A ruleset for how to run a siege
… and lots... [click here for more] |
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I have a bunch of players who want to roleplay building up a home base settlement. There is little in 5e that speaks to owning property, much less a system to build up a settlement. Using various other resources from authors on here, I made these rules for properties and settlement building. Also included is an optional system of gaining favor within a community in order to accomplish all sorts of... [click here for more] |
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A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status.... [click here for more] |
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Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn.
This feature along with Legendary Resistance however is restricted to very... [click here for more] |
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You sneak into a museum filled with all sorts of strange displays, from fierce weaponry and intricate jewelry through to demonic statues and a strange obsidian monolith. You begin to take a couple of steps towards the monolith when darkness swirls around you as the museum's protections jump to life...
This is a one-shot heist adventure in which the players must infiltrate a high society... [click here for more] |
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Your adventuring group may be one that likes to skip from town to town without any concerns of how the group got there; a "fast travel" system. That's great! But if you want the dangers and difficulties of journeying through the wilderness to mean something in your game, consider picking up The Explorer's Guide to the Wilderness.
The Guide lays out simple rules for DMs who want to give their... [click here for more] |
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Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild.
WE DO NOT EXPECT YOU TO PAY... [click here for more] |
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Everyone needs to eat, and sometimes, you need to eat when you’re hacking through the pits of a dank, dark dungeon. Sure, you can roll to root out safe-to-eat mushrooms or kill the dire boar, but how do you cook up dire boar ragu with a wild mushroom reduction? These rules are for the more culinary-minded players who want to stir fry tentacles with root veggies, soft boil lightning bird eggs or fry... [click here for more] |
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The secrets of Whisperwind Forest await you, explore its paths and face its inhabitants. Create your campaign inspired by the suggestions and characters you'll encounter during your adventures. Prepare your sessions using the material in this manual to add a touch of customization and mystery to your sessions! ___
I segreti della foresta di Whisperwind ti aspettano, esplora i suoi sentieri e affronta... [click here for more] |
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For me, 5e wasn’t enough of a loot-fest. Randomized treasure wasn’t really a thing. Esoteric magical items changed how you could approach situations in campaigns, such as solving complications, but there wasn’t really that much varied weapons and armors other than specific magical items. I wanted to bring back resources and materials common to fantasy settings that were mostly left out of 5e.... [click here for more] |
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The trees bend, twist and rearrange themselves as the sun fades, replaced by a single massive moon hanging high in the sky. You find yourself somewhere altogether different with bigger more gnarled trees, everything more vibrant with color in the bright moonlight. The bold browns, purples and blues around you don't feel real, more like something from a beautiful painting. Yet here you stand...... [click here for more] |
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Welcome, young herbalist....
The various worlds of D&D are rich with opportunities and complete with people, fauna and yes... flora. This guide was designed to assist DMs who have players interested in the art of herbalism or plants, or even that special cook, brewer or baker in search of that special ingredient to design the perfect pie.
Included in this guide:
52 pages of... [click here for more] |
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A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players.
Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ... [click here for more] |
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Be seen by Nobody
This One Shot Adventure Module Contains:
The story for a single adventure
Builds for 3 new monsters
A rule set for fighting giant monsters for D&D 5e
Inspiration for an action-puzzle boss encounter
A rough map of an island
The Story
Far-off from any trade routes, in the middle of the ocean, lies a small island named “Isstic”.... [click here for more] |
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This is the third book of the Dungeon Master Adamantine - Monster Series. Number three on the list is the Zombie Horde In the book you will find.
5 brand new Monster stat blocks ready to play for 5e rules.
2 New zombie types, The Haste Zombie, a faster version. The Feral Zombie enhanced by black magic honed for war.
3 Horde... [click here for more] |
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5th Edition rules clarifications
This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns.
Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly.
Google "Sage Advice Compendium" to obtain the latest pdf document that... [click here for more] |
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In my last upload, I had stated that I may make a supplement for materials that you can craft weapons from. This is that. It includes 45 different materials and what effects weapons and armors made from them have. ... [click here for more] |
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Herbalism is the study and practice of the medicinal and therapeutic use of plants. In a world with access to magical plants, this ought to include the creation of magical brews and potions as well.
This supplement intended for 5e D&D gives DMs and Players alike an easy and simple way to handle the foraging of herbs and the brewing of herbal potions. It includes a list of 20 herbal potions, and... [click here for more] |
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You step forward into the circle of runes and feel your stomach lurch. Within a blink of an eye, you find yourself in the arena. You can no longer see the audience but you can faintly hear them cheering and chanting beyond the arena’s walls...
In Azaruuk's Ultimate Battle Royale the players find themselves whisked away to Sigil, the city in the center of the multiverse, where the must... [click here for more] |
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I sometimes read other tabletop RPG systems for inspiration. This is an amalgamation of other systems, altered for use with Dungeons and Dragons 5e. Included is a new system for social interactions. It also describes a system for gaining fame and infamy, along with proposed benefits. Finally, it expands the Renown system that especially works well for certain types of campaigns.
You'll really... [click here for more] |
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Adding ancient Mesopotamian deities to your D&D game!
Whether you are looking to add a new flavour to your characters or cities in the Forgotten Realms, are brewing your own Babylonian setting for D&D, or are simply an enthusiast of ancient mythologies, this PDF is meant to provide a starting resource.
My own background in Near Eastern Archaeology informed the content of... [click here for more] |
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The Packet for the Devout includes a Clerics Pack (standard adventuring pack), the Divine Ordainment Feat, Oath's Blood Mace, The Word of God Helmet, and the Cloth of Divine Fire.
The goal with this one was to make a few things to grant as rewards for players playing as a holy-warrior-type. I wanted to make them applicable to players that might be playing a character that is devoted to a deity but... [click here for more] |
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Weather the Storm
This One Shot Adventure Module Contains:
The story for a single adventure
Builds for 2 new monsters
A character build for a storm mage NPC (D&D 5e)
New magic items
A sketched map of a small mountain town
Two encounter maps
The Story
Mankind has always been observing and trying to predict the weather. Indeed, every culture has... [click here for more] |
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Six-shooter: Bringing the Wild West to D&D!
Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided.
The last part consists of additional information, tips &... [click here for more] |
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Run action packed scenes like chases, heists, breakouts, escapes, pressure cooker negotiations and deals. Keep your entire table involved, the tension and excitement high, and the dice rolls coming fast! A cinematic take on the skill challenge concept with collaborative storytelling and a fast pace at its core.
While the existing combat and role playing “modes of play” give... [click here for more] |
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Scale the Spire
This modular One Shot Adventure Module contains:
The story for a single adventure
Additional rules to create a modular, rogue-like dungeon crawl experience in 5e
18 random events for traversing a magical dungeon
Builds for 21 new monsters and fights
Builds and ideas for 18 new boss battles
Loot-tables for 3 dozen new potions, magical weapons and magical... [click here for more] |
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Fixing a problem
Shields in D&D 5E are somewhat unexciting. This title is an attempt to provide detailed but simple rules for shields. Shields are separated in three categories, each of them having their own bonuses.
You will also find a special creature and 10 magic shields of all sorts!
Note: I know many people have already published some content about shields,... [click here for more] |
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Bards of the college of metal, also known as slayers, are rambunctious, yet loyal. Vulgar, yet respectful. Brutal, yet honourable. When they enter a tavern, the barkeep keeps a keen eye on their demeanor out of respect and fear. Will the bard's chords of power loosen purse strings for another round, or will it insight a brawl? The angst that their presence exudes amongst the establishment is one... [click here for more] |
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If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you!
Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ... [click here for more] |
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This is the first book of the Dungeon Master Adamantine - Player Supplement Series.
Number one on the list is the Character Journal.
In the 100 pages of this book you will find, a place to keep notes for the following.
Hex Map. (intended to help you navigate if you like hexcrawl adventures)
Character Sketch. (for artists)
Character Details.
Racial Features and Traits.
Background.
Abilities, Saving... [click here for more] |
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You like Fumble Charts? With melee, ranged, spell attacks, utility & AOE spells, and many skills included, this is the Ultimate Fumble Collection by the folks at howaboutStreaming! With most roll types supported and many optional rules incorporated, you'll never roll a Nat 1 the same again! Every fumble has a short description written along with it to help the DM explain how this terrible event... [click here for more] |
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There is an option in 5e for DMs to award players with "Inspiration". The idea is that outstanding role-playing, clever ideas and unique solutions are rewarded...
BUT there are many decisions and balancing around the table a DM must do. Most new DMs do not need the complication (and as they develop, do not see the need for it). The attached is a concept that will let DMs and Players have a target... [click here for more] |
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Thanks - now over 500 downloads! Welcome to Nebelun’s Pandect of Possibilities, a 30-page handbook of variant rules options to add compatible depth for the fifth edition of DUNGEONS & DRAGONS®. Final release (Version 5.0, June 2021). For the latest updates, see the related Tome of Variance project that continues on GM Binder, Reddit and the Tome of Variance... [click here for more] |
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Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons.
This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic, adding a whole new level of depth to combat, and... [click here for more] |
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The Dungeon Master's Guide for the 5th Edition of the worlds greatest roleplaying game presents tables that DMs can use to add singular characteristics to magical items. These minor quirks, properties, historical details and origin-stories are a great way to present players with memorable and individualized rewards. In fact, the only draw-back to these tables is the limited number of entries.... [click here for more] |
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This text is a simple tool for DMs to implement jobs outside os adventures so that Player Characters can earn money in between adventures. This a fun little addition homebrew and hometested. ... [click here for more] |
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Learning new skills, proficiencies and languages should be natural, organic and related to your character's development.
This system allows you to grow your character, give them aims, and develop them naturally.
Included with the download is a custom character sheet with the learning tracker built in. ... [click here for more] |
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Sorcerous Origins
***OVER 1000 DOWNLOADS***
Thank you to everyone for your support and interest!!
This document provides a collection of six alternative sorcerous origins and metamagic options for the sorcerer class in 5th Edition Dungeons & Dragons. The material in this article is presented for playtesting and to spark your imagination.
Subclasses included:
Dark... [click here for more] |
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Spells and magic are an essential part of many characters in Dungeons and Dragons. As someone who has played a slew of spellcasters, I came to the realization that some elemental damage types in 5th Edition are much more favored than others. Particularly, there are far more spells representing fire and lighting when compared to the remaining elements.
Luckily, this problem has been... [click here for more] |
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This document contains my hombrew rules for having players create any Magical weapons that they want. ... [click here for more] |
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This pamphlet details some of the factions known to be operating in the region of the Sword Coast. The factions can be introduced to any existing Forgotten Realms campaign and can be used by DMs and players alike to add some flavour to their campaigns and characters. The factions presented use the “Renown” rules presented in the Dungeon Master’s Guide. ... [click here for more] |
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This is the second book of the Dungeon Master Adamantine - Monster Series. Number one on the list is the Primal Owlbear In the book you will find.
2 brand new Monster stat blocks ready to play for 5e rules. Same size and toned down abilities.
New Lair: A Feywild lair infused with wild magic that the Primal... [click here for more] |
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The Eye in the Pines
This modular One Shot Adventure Module contains:
The story for a single adventure
Additional rules to create a playable session 0 character creation in 5e
A large sprawling map of an old mansion
Several interesting riddles to solve
Builds for several new monsters and fights
3 Loot-tables for the adventure
The Story
The town council... [click here for more] |
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Hiding and Stealth (5e Rules Clarification)
Adapted from Ronny Hart, Dungeon Master Assistance article "PCs being sneaky. Clarification of Stealth and Hiding Rules."
https://olddungeonmaster.wordpress.com/2014/12/28/dd-5e-stealth-and-hiding/
and the Sage Advice "Stealth" segment on the Dragon Talk podcast (04/27/2017): http://dnd.wizards.com/dragon-talk/podcast-hub
For more... [click here for more] |
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This document is an attempt to re-create the Sword Dancer prestige class from the 3rd edition in the latest D&D 5th edition.
Thanks in advance for your comments. ... [click here for more] |
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These optional rules were designed to take melee combat from a boring, Rock 'em Sock 'em Robots style slog, to an interesting, dynamic, and tactical showdown. Give your players more freedom to explore the combat environment and take advantage of the features you have so carefully designed. They are also a great way to spice up your enemies and give players something more than a bag of hitpoints to... [click here for more] |
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