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This special bundle product contains the following titles. Bloodied 5e Regular price: $1.00 Bundle price: $0.50 Format: PDF BLOODIED 5e
Within all beings there is a point - where they reach their darkest and lowest, where the need to push past pain and exhaustion is tantamount. This is where individuals can truly unlock their full potential when their life flashes... [click here for more] |
Dungeon Masters Guild |
$9.00 $4.50
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Enter the light of the world with a new face, look and outlook. In this work you will find 2 new Origins or Ancestries and 6 Lineages. Origins/Ancestries
Spellforged. A small ball of magic incarnated, an artificial being that is eager to learn and teach. Sometimes they wear even clothes!
Scion. As the gods make their will known within mortal... [click here for more] |
Dungeon Masters Guild |
$3.99
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Follow the footsteps of depraved magic users discovering the Ancient Hag Set! Your enemies wont know what hit them, be it powerful spell or the brooms of war!
Tell off your rivals and sycophants, with the Bragging Rights set you are the very best and know it rightfully. Your friends should count themselves lucky!
You... [click here for more] |
Dungeon Masters Guild |
$2.49
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Trust in your guts and put on the regalia of the Blind Justiciar Set! The truth will come out and you will be the sword of Justice and Mercy!
Adventuring is pretty inconvenient. If it were not, everyone would do it! But with Daern's Instant Set you can at least get a bit of luxury in your fight for survival!
The humble torch,... [click here for more] |
Dungeon Masters Guild |
$2.49
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Be a beacon of light and hope with the Luminescent Set! No darkness shall avail!
Find new companions with the Fauna's Friend Set. You will also learn how to be a better friend to other critters!
A horrifying display of martial force come from the Chains of Malice Set! You will be the nightmare in your foes memories... [click here for more] |
Dungeon Masters Guild |
$2.49
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A Six-guns & Sorcery Adventure for 4th level characters.
If you're tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards, win a haunted mine!
A detailed review can be found here!
This short adventure of around 8-10 hours takes the player characters from the Town of Mud, out into the... [click here for more] |
Dungeon Masters Guild |
$4.99 $2.49
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GIVE YOUR GM AN ABSOLUTE WALLOP WITH THIS INNOVATIVE ADDITION TO 5E COMBAT!
Have you ever been sitting at your game table, watching the DM and the fighter trade hit for a hit in a “narratively important” one-on-one duel? You probably have, this sort of moment seems like it’ll be really cool!
Well, if you’ve been playing TTRPG’s for any amount of time, you’ll know that 5e isn’t built... [click here for more] |
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Pew pew pew!
Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,... [click here for more] |
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Want to stampeed across the land as a daring cowboy, or tread the boards as a famed stage magiciain? Now you can with the newest addition to the Career Faire series.
Career Faire 2 is a treasure trove of unique, custom backgrounds with a very modern feel. They can help you to create your newest, favorite character. These backgrounds are all designed using the rules for custom backgrounds from the... [click here for more] |
Dungeon Masters Guild |
$2.00
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A Maneuver is a way to provide a little extra combat capability to standard attacks and cantrips. The inspiration for this idea stemmed from a lot of modern movies like The Kingsman, the most recent over to the top action movie version of the King Arthur movie, and of course wushu action movies as well as the D&D 3.5 campaign setting Iron Heroes ... [click here for more] |
Dungeon Masters Guild |
$3.00
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Sticks and Stones may Break your Bones
Adventuring is fraught with dangers: terrifying monsters, sinister traps, and evil plots conjured up by even more evil villains. The rules presented in this document aspire to make adventuring feel as dangerous and gritty as it sounds on paper, giving both the DM and players more opportunities for roleplaying the horrors of combat.
Within... [click here for more] |
Dungeon Masters Guild |
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From the creator of the Mithral Best Seller Companion System, this abstract system for handling chases makes running a chase scene fun, easy, and exciting!
The Dungeon Master’s Guide presents a simple system for running chases, but that system largely relies on movement speed alone, and doesn’t present a lot of opportunities to create a fun and interesting scenario, nor for players to use a variety... [click here for more] |
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I think it's something we've all longed for at our desks for the warrior classes to engage in more colorful action. With this little work, I aimed to increase the colors of the tables. I think it will open your mind more if you examine the sample pages or previews below rather than me talking about things. Thank you all in advance and I wish you a pleasant time at your tables.
... [click here for more] |
Dungeon Masters Guild |
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Welcome to Felonious Factions! Contained within these pages is a detailing of the cruel and bloodthirsty Legion of Ioha, a group of hobgoblins and giantkin led by a fearsome Oni general! The Legion contains many specialized units that work well together in tactical situations, which can be dangerous for an inexperienced party.
This product is perfect for the GM looking for a tactically... [click here for more] |
Dungeon Masters Guild |
$1.99
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A bit of fun for January. Prompts by Akkator006. For January 4th you can grap the Ferryman!
For the rangers who yearn to for a supernatural twist to their weapon wielding wanderer! ... [click here for more] |
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Games & Competitions Vol.2
Here's another collection of various mini games that I've come up with over the years of running games. Most of these games were designed to be quick to play, but some longer ones are included.
Contents:
Ball Game
Bird Hunting
Boot Throwing
Boulder Toss
Cutting Competition
Dance Off
Finest Maiden
Fishing Competition
Flyting
Greatest Warrior
Hunting Contest
Joust
Mud... [click here for more] |
Dungeon Masters Guild |
$2.00
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Big Rich started playing role-playing games in 1987. He has been a Gamemaster for most of the years to follow. Right now he acts as the Master Dungeonmaster for a group of roughly 24 regular players in his Dungeons & Dragons 5th edition campaigns. To this end, he constantly tries to keep things fun, fresh, and exciting. Using the simple but effective GRIMDARK system is one of those ways to keep... [click here for more] |
Dungeon Masters Guild |
$8.00
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Psst, looking for some guns and bombs to drop in your games? Look no further!
Guns and Gunners contains expanded rules for firearm combat within the framework of Dungeons & Dragons 5th Edition. Within this book you will find statistics for more than 50 types of firearms and explosives, rules for more tactical firearm combat, and 12 new gunslinging subclasses,... [click here for more] |
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Introducing IronHands - Giant Robots for your 5E Adventures! IronHands are not just mere NPCs, but fully-realized, mechanical companions for players to pilot and control in their campaigns. These powerful machines come complete with detailed creation rules, specialized models, and a host of combat abilities to bring a new level of excitement to your 5E games. Whether you're... [click here for more] |
Dungeon Masters Guild |
$9.99
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"Incredibly innovative and easy to plug into any campaign." -Benjamin Huffman
"I think I actually cried manly tears while reading this." -Anthony T.
"It was the most satisfying thing. What a great mechanic!" -GeekOutFreakOut
If your campaign combines epic fantasy combat with high-stakes lethality, Last Stand: A Worthy Death is a set of rules and options to ensure... [click here for more] |
Dungeon Masters Guild |
$2.00
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What's Inside?
5 New Ancestry Options
Levanesling: A chameleon race that can blend in with their environment, and hit things with their tongue.
Mischieflēs: A rat-like race that uses radiation exposure to channel temporary mutagens.
Otterfolk: An otter race that has four different styles, and is great with tools.
Sanderige: A sand cat race that can mold earth, gain power from taking... [click here for more] |
Dungeon Masters Guild |
$9.99
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Spice up combat with these amazing maneuvers - usable by every martial class.
This set of rules allows for barbarians, fighters, monks, paladins, rangers, and rogues, as well as the College of Swords bard subclass, to learn martial maneuvers akin to those of the Battle Master, but in a new and refreshing system that expands martial classes without breaking them. Each class... [click here for more] |
Dungeon Masters Guild |
$1.99
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Looking to add some mechs and mayhem to your campaign? Look no further than the Manual for Exo-Chassis and Automatons! A necessary addition to any high fantasy, high magic D&D 5e Campaign setting.
Magical Mechanical Exo-Chassis (MMECs) are large controllable robotic suits that can fit seamlessly into any campaign setting with the optional story background found at the very beginning of this expansion.
Included... [click here for more] |
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MIGHTY DEEDS OF ARMS
FOR THE BRAVE AND BOLD
ENHANCE your martial combat with MIGHTY DEEDS
Mighty Deeds let players execute the combat maneuvers they've always imagined: throwing dirt in the eyes of a medusa. Protecting an ally from dragon fire. Sundering a blackguard's sword. These rules give narrative control to players in marital combat allowing... [click here for more] |
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This is a feat book designed to make the art of striking and unarmed fighting compare and compete well with other character options at higher levels in D&D 5e. It contains new additions, move-sets, and techniques for characters using the 5th Edition unarmed fighting system. It provides an accurate look at authentic Striking styles and gives great incentives for being an unarmed combatant, Monk,... [click here for more] |
Dungeon Masters Guild |
$3.00
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MORTAL WOUND is a comprehensive overhaul of the death and dying, medicine, and damage type mechanics of Dungeons and Dragons 5th Edition. In this supplement you'll find a new method of exploring the concept of death - one that involves becoming injured and coping with those injuries instead of (in most cases), simply dying. The medicine skill is now used to apply first aid, perform surgery, and help... [click here for more] |
Dungeon Masters Guild |
$3.00
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MYTHICAL VOWS, a way for every character class to swear allegiance to a course or ambition and gain power through it!
Mythical Vows are additional features that can be achieved during gameplay but also be chosen at character creation. They dictate a certain code of conduct for the character to follow and grant spells... [click here for more] |
Dungeon Masters Guild |
$4.99
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A bit of fun for January. Prompts by Akkator006. For January 2nd you can grap the Path of the Bulwark Barbarian!
For those who want to play a tank who has a more actively defensive role in combat, you may like this! ... [click here for more] |
Dungeon Masters Guild |
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A bit of fun for January. Prompts by Akkator006. For January 1st you can grap the Phoenix Warrior!
If you want to charge in with a blade imbued with flame and have a greater control over healing, here you go! ... [click here for more] |
Dungeon Masters Guild |
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This document seeks to rework how poison is used mechanically in Dungeons and Dragons. While the poisoned condition as it currently is works fine, poisons in the general sense serve only to be a damage type, one that is resisted quite often at that. We will attempt to address this by altering the poisoned condition to potentially be more deadly, and change how poison effects a creature. ... [click here for more] |
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Tumbleweeds and Tarrasques
In this land, bald-headed vulture-griffons circle ox-flameskulls on the desert below. This far out on the frontier, fantasy gives way to the Spaghetti Western, through the rules of the world stay the same. Here, elven archers bear a sidearm and dwarven miners furiously pan gold.
This module includes:
Variant rules for firearms and lassos
A... [click here for more] |
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“Anything you might want, anything you might need, you just say the word, champ. You can find all kinds of stuff here at Satchel's!”
Satchel, Goblin Merchant
This supplement provides new items, both magical and mundane, to add to your games. They've been written to suit a six-guns and sorcery-style game.
That means firearms, ponchos, saddles and spurs are here for you, along... [click here for more] |
Dungeon Masters Guild |
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A lot of science fiction settings have lightweight ablative armor, regenerating energy shields, and psionic barriers. The rules here offer options for adapting these into your game, either completely or partially.
The Armor pool offers the chance to separate the stopping power of armor from a creature's ability to evade.
The Barrier pool is an alternate version of temporary hit points.
The Shield... [click here for more] |
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Ser Sedryc the Owlknight proudly presents:
A SCRIPTUM OF SUBCLASSES PART III
The eldritch knight Sedryc has seen many a folk and heard as many tales about a whole gaggle of heroes and villains sporting varied subclasses detailed below. Do let yourself be impressed by this wondrous knowledge and go forth ever informed!
And do not let yourself be distracted by Sedryc's sidetracking... [click here for more] |
Dungeon Masters Guild |
$6.99
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Ser Sedryc the Owlknight proudly presents:
A SCRIPTUM OF SUBCLASSES PART IV
The eldritch knight Sedryc has seen many a folk and heard as many tales about a whole gaggle of heroes and villains sporting varied subclasses detailed below. Do let yourself be impressed by this wondrous knowledge and go forth ever informed!
And do not let yourself be distracted by Sedryc's sidetracking... [click here for more] |
Dungeon Masters Guild |
$6.99
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This special bundle product contains the following titles. A Town Called Mud: The Haunted Mine Regular price: $2.49 Bundle price: $2.29 Format: PDF A Six-guns & Sorcery Adventure for 4th level characters.
If you're tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards,... [click here for more] |
Dungeon Masters Guild |
$3.48 $2.49
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This short document contains 10 different Spells for our dear combative Mages.
Most classes capable of casting spells can make use of the following spells and cantrips. Those are designed to fill specific niches currently unexplored.
Includes the following:
Cantrips
Fortify Concentration
Distraction
Sparking Bolt
Scythe of Life
Striking Spell Focus
1st... [click here for more] |
Dungeon Masters Guild |
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This is a guide for Dungeon Masters who want to run tactical combat with personal narrative front and center. It provides a narrative structure for large-scale battles and several scenarios that can be dropped into any campaign. ... [click here for more] |
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He thought of Yara, the high priest, who worked strange dooms from his jewelled tower, and the Cimmerian's hair prickled as he remembered a tale told by a drunken page of the court—how Yara had laughed in the face of a hostile prince, and held up a glowing, evil gem before him, and how rays shot blindingly from that unholy jewel, to envelop... [click here for more] |
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The Dark World of Ur is Sword and Sorcery campaign setting for 5e D&D. The setting document is a short read and will provide just enought to get your group started.
Inside:
The Known and Unknow World.
People and Rumors of Ur.
Advice and optional rules for playing a Sword and Sorcery game.
If you enjoy the literature of Robert E. Howard, Fritz Leiber, and other mid century authors, this setting... [click here for more] |
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The death knight is a complete playable class with a primary subclass built to embody something more than just a "fallen paladin" by being a full fledged archetype in its own right.
As a death knight, you are a warrior with ties to undeath with a personal vendetta to bring about the end of some wrong that you see in the world. As enemies fall around you, you learn to wield the power of their souls... [click here for more] |
Dungeon Masters Guild |
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The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home.
This one-shot adventure puts the players in the shoes of ridiculous... [click here for more] |
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The Skill Challenge is a great way to augment risky tasks in your 5e game – giving players the authority to problem-solve creatively while validating their character’s mechanical choices by incentivizing skills and abilities outside the scope of traditional combat.
The Fail-Pick Challenge is an extension on that idea, giving players additional agency in their failures. When players... [click here for more] |
Dungeon Masters Guild |
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The Leader Class by Oliver Baunach Play a character that is always surrounded by a Band of their Followers, to lead them to victory! The Leader Class' main function is that of a commanding presence on the battlefield and a rather social person outside of combat. Their prowess lies in commanding their Band of Followers so they build themselves a niche between the fighter,... [click here for more] |
Dungeon Masters Guild |
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The Maverick is a class designed around firearms and ranged weapons. This PDF comes with all you need to start running a character that has wild west or steampunk influences, including variant rules for firearms. Choose your subclass: the drifter, the ghostrider, the marshal, the outlaw, the trickshooter, or the wildcatter.
Inspired by Matt Mercer's gunslinger and personal love for firearms in fantasy... [click here for more] |
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The Monster Class by Oliver Baunach Inspired by old official works of previous editions, this labour of love shall grant you the opportunity to actual play one of the more notorious monsters out of Monster Manuals and other works!
The monster is a plain and strong class which emphasizes high hit points and weird abilities derived from their subclass, that define their roles... [click here for more] |
Dungeon Masters Guild |
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Secrets found in ancient crypts, bodies animated by fungal touch, ghosts stalking through walls and slipping into shadows... wield all of these powers and more with The Necromancer's Dictionary, which brings twelve new subclasses and over forty new spells all themed around undeath, ghosts, and other macabre scenes. If you're a wizard seeking to delve further into necromancy, a monk exploring... [click here for more] |
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This special bundle product contains the following titles.
Untold Subclasses - Counterfeiter Regular price: $1.95 Bundle price: $1.24 Format: PDF What Do I Get?
1 New Crafty Rogue Archetype - The Counterfeiter
Reprinted and tweaked versions of the infusions available to the subclass.
2 NPC Statblocks for an Unprincipled Counterfeiter, and their Ersatz Homunculus
... [click here for more] |
Dungeon Masters Guild |
$7.80 $4.95
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If you're familiar with wacky wasteland antics, you'd be familiar with the unusual properties of a Lone Wanderer, Courier, or Chosen One. This small document aims to allow 5th edition players an assortment of 12 choices to add a little bit of that same wackiness into their characters. Minor Traits is not setting dependent, but is most at home most in zany environments, such as Pulp Action. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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This special bundle product contains the following titles. LoFi Technomagic for the Arcane Hacker Regular price: $3.00 Bundle price: $0.25 Format: PDF - Part 1: Technomagic Database -
Expanding on Unearthed Arcana: Modern Magic, LoFi brings you a digital grimoire with 75 Technomagic spells for your scifi/modern campaigns in the 5th Edition of the World's Greatest... [click here for more] |
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$45.86 $13.48
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