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Greetings fellow Dungeon Masters!
Is your party in need of cheerful diversions? Need a way to show off their strength or cunning or otherwise ingratiate themselves to the local magistrate or populace?
Allow me to suggest, 25 Village Games. Divided into Events for the Entire Town, One-on-one competitions, and Party Games; each of these games has in fact been played (or is currently being played)... [click here for more] |
Dungeon Masters Guild |
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Follow the footsteps of depraved magic users discovering the Ancient Hag Set! Your enemies wont know what hit them, be it powerful spell or the brooms of war!
Tell off your rivals and sycophants, with the Bragging Rights set you are the very best and know it rightfully. Your friends should count themselves lucky!
You... [click here for more] |
Dungeon Masters Guild |
$2.49
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Trust in your guts and put on the regalia of the Blind Justiciar Set! The truth will come out and you will be the sword of Justice and Mercy!
Adventuring is pretty inconvenient. If it were not, everyone would do it! But with Daern's Instant Set you can at least get a bit of luxury in your fight for survival!
The humble torch,... [click here for more] |
Dungeon Masters Guild |
$2.49
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Be a beacon of light and hope with the Luminescent Set! No darkness shall avail!
Find new companions with the Fauna's Friend Set. You will also learn how to be a better friend to other critters!
A horrifying display of martial force come from the Chains of Malice Set! You will be the nightmare in your foes memories... [click here for more] |
Dungeon Masters Guild |
$2.49
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Are you tired of the gods lording their immortality over you? Is your mediocre body holding you back? Do you risk life and limb in pursuit of wealth and glory? Visit AfterLife Inc., where the end is just the beginning!
AfterLife Inc. is an exclusive organization that offers reincarnation services and unique opportunities for its members. Each Lifer's soul is bound to an anchor that is... [click here for more] |
Dungeon Masters Guild |
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Don’t just kill your players,
BRUTALIZE THEM!
Death is an ending, except when it’s not, that stops fun in its tracks. Some DMs avoid death, only dealing it out when the player agrees and it can be suitably epic. Going down still needs to have a sting though, and these rules provide it. Don’t have an adventure ended by an ignominious death, have it continue despite feeling like... [click here for more] |
Dungeon Masters Guild |
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You all wake up in prison... not again. You were CONVICTS once, and the experience does not leave you and your former cellmates easily.
You all meet in a tavern... oh dear. Once you were just nobodies with nothing to your name. But now after you met IN A TAVERN A YEAR AGO you are already renowned (or reviled) as small-time adventurers!
The INNER CIRCLE... [click here for more] |
Dungeon Masters Guild |
$2.99
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This special bundle product contains the following titles.
Coach Kruzzlak is offering you the deal of a lifetime! His hit guide to 10 unique sports encounters, Coach Kruzzlak's Guide to Sports, and his 28 subclass supplement, Coach Kruzzlak's Guide to Athletes, both for a killer discount! Whether or not you're a "sports person," you'll enjoy these magnificent subclasses and sports encounters... [click here for more] |
Dungeon Masters Guild |
$17.94 $10.00
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Bards are spectacular! ...most of the time. Sometimes there comes a bard who is unspiring to others, and sometimes theirself!
Play as a bard that has spent a lot of time in an unfortunate series of events but has learned from it and can overcome any obstacle in the most challenging of circumstances! ... [click here for more] |
Dungeon Masters Guild |
$1.50
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This special bundle product contains the following titles. 100 Interesting Curses Regular price: $1.00 Bundle price: $0.50 Format: PDF Need a handful of curses? This book contains 100 unique curses that a DM can bestow upon an unlucky player. ... Baba Yaga's Book of Weird Magic Regular price: $7.95 Bundle price: $3.95 Format: PDF Now... [click here for more] |
Dungeon Masters Guild |
$26.85 $12.45
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You have made a Pact with a Demon Princess from the Abyssal Plains who has an unhealthy interest in mortal relationships, she finds them fascinating.
A pact designed for the couple that live together, love together and D&D together, expanded spell list that can be used together, bonuses to being near one another and knowledge that a Demon Princess can scry on you whenever she wants... [click here for more] |
Dungeon Masters Guild |
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A short adventure for 5th and 6th level characters (and DMs who like fudging the rules a little bit).
The party’s attempt to enjoy a simple carnival is sidetracked when they are lured into a strange funhouse. Up is down and wrong is right in this attraction! The party will have to use skills and weapons they’ve never encountered before if they want to make it our of the carnival alive. ... [click here for more] |
Dungeon Masters Guild |
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Unleash your inner child! Dungeon Babies unlocks a new world of D&D you never knew you wanted: playing nearly-hapless babies with the fighting skills and magic of veteran adventurers. Spirited away to the misty realm of the Vyraj and flown to dungeons by The Stork, Dungeon Babies must test themselves against a hostile world, working together and using their natural problem-solving and... [click here for more] |
Dungeon Masters Guild |
$7.99
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Fey Bargains: Trade and Trickery
Sell your voice for fey favours!
Swap your first-born child for long-lost fey secrets!
Suffer horrible fey consequences for your hubris!
Based on the Diabolic Deals rules found in Descent into Avernus, Fey Bargains: Trade and Trickery is... [click here for more] |
Dungeon Masters Guild |
$2.00
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This is a fey themed subclass for "The Gunslinger" class by heavyarms. You will need the source class in order to use this class as written, but you could potentially replace the 10th level feature and make other adjustments as needed. This is a roleplay and fun centric subclass that seems very RNG heavy and situational, but in the right setting and with the right rolls you could have a ton of fun.... [click here for more] |
Dungeon Masters Guild |
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IMPROVE YOUR ITEMS WITH UNIQUE CURSES! USE NEW ITEMS TO ADD MYSTERY TO YOUR GAME! RETURN THE FUN TO YOUR ADVENTURES!
This product contains:
35 Curses for Items. The long awaited second volume brings curses to finally affect even the weakest of the weak items! Xanathar, that odd ball with eyes, offered us dozens of common magical items. But now is the time to angle them out of... [click here for more] |
Dungeon Masters Guild |
$1.00
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IMPROVE YOUR ITEMS WITH UNIQUE CURSES! USE NEW ITEMS TO ADD MYSTERY TO YOUR GAME! RETURN THE FUN TO YOUR ADVENTURES!
This product contains:
19 Curses for Items. Ah, yes unburied from long forgotten ruins. Bigby has found the rune-engraved magical items of the giants. And so, shall I enhance them as is custom!
3 Trick Items. With Bigby be able to find a meager amount... [click here for more] |
Dungeon Masters Guild |
$1.00
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Do you miss the old days of D&D when you could make the world fabulous and blind one spell at a time? Are those sneaky rogues hard to spot? Have a wandering group of hobgoblins you need to soften up for your fighters?
Well, look no further! All I have done is re-created the classic D&D spell, Glitterdust, for 5th Edition and put it on an odd sized sparkly PDF.
Enjoy! Annoy your DM, blind... [click here for more] |
Dungeon Masters Guild |
$0.50
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From the lead designer of the Honkonomicon
The goosish powers are back!
None will ever be the same after a close encounter with geese.
This is also true for the land itself: when a strong goosish power takes roots in a certain region, havonk will certainly unfold soon.
Scream with honkorror with:
20 unique randhonk effects, designed to deliver chaos... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Ahoy! This hour-long pirate-themed adventure for young players is non-violent, funny, and perfect for remote play. It contains pre-generated character sheets, a letter in Pirate Code, and a treasure map to print or email to your players. It works best for a group of four children, aged 4-8, but could be played with fewer or more players and is fun for all ages.
This adventure uses the simplified DUNGEONS... [click here for more] |
Dungeon Masters Guild |
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"STOP RIGHT THERE, ADVENTURER! DON'T EVEN THINK ABOUT BUYING THIS GUIDE!
I see you eyeing this deliciously attractive character supplement. Eight new classes has got your mechanical munchkin build theorems running on overdrive, I bet. I know what you are thinking, 'what new advantages could I unlock in the pages of this tome?' Well, I'll tell ya. NONE. ZIP. ZILCH. NADA. You've already... [click here for more] |
Dungeon Masters Guild |
$4.95
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Jogos de Taverna
Os seus jogadores se conheceram em uma taverna?
Esse suplemento curto contém regras para SEIS novos jogos de taverna. Todos esses jogos se encaixam facilmente em qualquer campanha de D&D 5e!
Poderiam seus jogadores podem provar sua força numa competição de Queda de Braço? Ou provar sua destreza e velocidade num jogo de Ovo de Dragão? Ou talvez demonstrar sua habilidade... [click here for more] |
Dungeon Masters Guild |
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Looking to add some friendly competition to your Dungeons and Dragons games? Maybe gain some personal satisfaction as you play your character? Are you interested in adding an extra layer of fun and complexity to your campaign by implementing an achievements system? How about becoming a king? Well then, King of the Road is for you! King of the Road provides a system that encourages... [click here for more] |
Dungeon Masters Guild |
$3.95
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Above picture shows what an orp rune looks like before it is used. No two orp runes ever look exactly the same
Orp runes are magical items that can be used by any
sentient creature capable of language. Each orp run can only be used once and its effects are determined by pure chance. A creature using one of these runes must accept that almost anything can happen. Hopefully the dice of chance are... [click here for more] |
Dungeon Masters Guild |
FREE
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Pact of the Eldritch Weapon
Create an animated weapon that you control in combat, and stab your foes from a safe distance!
Pact of the Lantern
Seek out forgotten knowledge in ancient ruins with a magical lantern that can reveal that which is hidden, with little help from the local ghosts.
Spectral Hand (familiar form)
A mage hand given sentience. These magical beings are a must-have companion for... [click here for more] |
Dungeon Masters Guild |
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Want more ways to reward awesome players?
This system provides an alternative to the inspiration rules outlined in the Dungeon Master's Guide: instead of a single reroll, the DM rewards players with bonus points that can be used to purchase new traits, abilities and items for their character or for the party as a whole. The benefit of this model is that it offers both short-term recognition of an... [click here for more] |
Dungeon Masters Guild |
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Ser Sedryc the Owlknight proudly presents:
A SCRIPTUM OF SUBCLASSES PART III
The eldritch knight Sedryc has seen many a folk and heard as many tales about a whole gaggle of heroes and villains sporting varied subclasses detailed below. Do let yourself be impressed by this wondrous knowledge and go forth ever informed!
And do not let yourself be distracted by Sedryc's sidetracking... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Ser Sedryc the Owlknight proudly presents:
A SCRIPTUM OF SUBCLASSES PART IV
The eldritch knight Sedryc has seen many a folk and heard as many tales about a whole gaggle of heroes and villains sporting varied subclasses detailed below. Do let yourself be impressed by this wondrous knowledge and go forth ever informed!
And do not let yourself be distracted by Sedryc's sidetracking... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Get ready for some Spelljammer Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables to determine some random outcomes? This supplement provides a class-agnostic d100 Wild Magic Surge table for an element of unraveling magic in your already wacky Spelljammer campaign. That said, the chart can be easily adapted to any campaign where some giant space hamster... [click here for more] |
Dungeon Masters Guild |
$0.99
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So, you have a new campaign, and you have a character playing who wants a special familiar. You also need to have some rewards created, but you don't want to give the party a magic item that they may pass on to another party member when the character dies. So, why not introduce a special reward in a special way? Introduce the player to a “living spell” that looks like what will become his new... [click here for more] |
Dungeon Masters Guild |
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Fighting fair is for paladins.
Feats and class options for schoolyard shenanigans and slapstick comedians
A brief supplement for players and dungeon masters looking to add a cartoonish, slapstick flavor to combat.
2 new feats
Back Alley Fighter - like the Great Weapon Master feat with fewer scruples Back Alley Grappler - for those who want to do more with a grappled opponent
4 new Battle Master fighter... [click here for more] |
Dungeon Masters Guild |
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The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home.
This one-shot adventure puts the players in the shoes of ridiculous... [click here for more] |
Dungeon Masters Guild |
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"They're going Breath Of The Wild on us lads" -Phil S.
"Sure to spice up any campaign" -Robert R.
"You had me at eating monsters" -Wonder and Widget's Workshop
The Monster Menu features over 100 unique monster meals to sate the appetite of any questing chef!
We're talking thunderous Behir Gizzards, highly suspicious Manticore Fondue, rustic Owlbear Shanks,... [click here for more] |
Dungeon Masters Guild |
$3.95
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The Monster Class by Oliver Baunach Inspired by old official works of previous editions, this labour of love shall grant you the opportunity to actual play one of the more notorious monsters out of Monster Manuals and other works!
The monster is a plain and strong class which emphasizes high hit points and weird abilities derived from their subclass, that define their roles... [click here for more] |
Dungeon Masters Guild |
$8.99
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Mintal Keep and the quaint village below used to be associated with peaceful times and good folk. Now, the valley is cloaked in darkness with undead prowling through the ghostly mists. Long abandoned, one now looks upon it with hopes of reclaiming a long lost home. Are any brave enough to face the horrors roaming within?
The Old Hearth is a 3-6 hour adventure of medium difficulty designed for 4 level... [click here for more] |
Dungeon Masters Guild |
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Welcome, welcome! Do come in. I have some people I'd like you to meet. Have you ever encountered a tiefling before? Oh, but what am I saying? A cultured traveler such as yourself has probably met several. But have you ever seen one of these?
This supplement offers 11 new tiefling variants! You will be introduced to the:
Beefling
Beefling (not a typo)
Beliefling
Griefling
Leafling
Reefling... [click here for more] |
Dungeon Masters Guild |
$1.49
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Travel Setbacks
While traveling between locations you may find yourself wondering, how do I mess with my players without combat?
Well if you are like other DM's tired of the same old slaug of combat after combat, here you go a document of natural disasters, strange magical items and nosequitors.
This is a print friendly title in Black and White and is to be used by DM’s. If... [click here for more] |
Dungeon Masters Guild |
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"It was amazing, hilarious, and my whole group absolutely loved it." -Kat S.
"I didn't realize I needed this in my life!" -Scotty B.
"Wild Magic for EVERY class! Need I say more?" -Arthur Rouise
Shouldn't every player character have a way to introduce dynamic magical chaos into their playstyle? Wild Magic for Every Class is a new feat and accompanying set of Wild... [click here for more] |
Dungeon Masters Guild |
$3.95
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This special bundle product contains the following titles. 150 Adventure Ideas - PDF250 Adventure Ideas - PDFArachnophobia - PDFArcane Archer, revised - PDFAstral Armory - PDFAstral Armory (Roll20 Addon) - Roll20 VTTBarbarian Subclass: Frostwalker - PDFBarbarian Subclass: Fungal Warrior - PDFBarbarian Subclass: Jurassic Marauder - PDFBarbarian Subclass: Path of the Hunter - PDFBarbarian Subclass:... [click here for more] |
Dungeon Masters Guild |
$245.77 $74.99
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So often, players go unrewarded for anything but combat.
Built around the idea of the three pillars, this article seeks to help DMs reward players for taking part in:
Combat
Exploration
Role Play
This article even includes tables for easy reference so DMs can ensure they are awarding XP at a rate which keeps up with their players as they level. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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