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 Hottest Community Variant Rules, Comedy, Nonspecific/Any Setting
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25 Village Games

25 Village Games


Greetings fellow Dungeon Masters!  Is your party in need of cheerful diversions? Need a way to show off their strength or cunning or otherwise ingratiate themselves to the local magistrate or populace?  Allow me to suggest, 25 Village Games. Divided into Events for the Entire Town, One-on-one competitions, and Party Games; each of these games has in fact been played (or is currently being played)...   [click here for more]
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AfterLife Inc.

AfterLife Inc.


Are you tired of the gods lording their immortality over you? Is your mediocre body holding you back? Do you risk life and limb in pursuit of wealth and glory? Visit AfterLife Inc., where the end is just the beginning! AfterLife Inc. is an exclusive organization that offers reincarnation services and unique opportunities for its members. Each Lifer's soul is bound to an anchor that is...   [click here for more]
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Alternative Injuries

Alternative Injuries


Don’t just kill your players, BRUTALIZE THEM! Death is an ending, except when it’s not, that stops fun in its tracks. Some DMs avoid death, only dealing it out when the player agrees and it can be suitably epic. Going down still needs to have a sting though, and these rules provide it. Don’t have an adventure ended by an ignominious death, have it continue despite feeling like...   [click here for more]
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Demon Princess Patron

Demon Princess Patron


You have made a Pact with a Demon Princess from the Abyssal Plains who has an unhealthy interest in mortal relationships, she finds them fascinating. A pact designed for the couple that live together, love together and D&D together, expanded spell list that can be used together, bonuses to being near one another and knowledge that a Demon Princess can scry on you whenever she wants...   [click here for more]
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Dr. Ambrosius' Fantasmagorical Dungeoneering Adventure!

Dr. Ambrosius' Fantasmagorical Dungeoneering Adventure!


A short adventure for 5th and 6th level characters (and DMs who like fudging the rules a little bit).  The party’s attempt to enjoy a simple carnival is sidetracked when they are lured into a strange funhouse. Up is down and wrong is right in this attraction! The party will have to use skills and weapons they’ve never encountered before if they want to make it our of the carnival alive.  ...   [click here for more]
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Fey Sheriff

Fey Sheriff


This is a fey themed subclass for "The Gunslinger" class by heavyarms. You will need the source class in order to use this class as written, but you could potentially replace the 10th level feature and make other adjustments as needed. This is a roleplay and fun centric subclass that seems very RNG heavy and situational, but in the right setting and with the right rolls you could have a ton of fun....   [click here for more]
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Honkland

Honkland


From the lead designer of the Honkonomicon The goosish powers are back! None will ever be the same after a close encounter with geese. This is also true for the land itself: when a strong goosish power takes roots in a certain region, havonk will certainly unfold soon. Scream with honkorror with: 20 unique randhonk effects, designed to deliver chaos...   [click here for more]
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Hunt for Pirate Treasure

Hunt for Pirate Treasure


Ahoy! This hour-long pirate-themed adventure for young players is non-violent, funny, and perfect for remote play. It contains pre-generated character sheets, a letter in Pirate Code, and a treasure map to print or email to your players. It works best for a group of four children, aged 4-8, but could be played with fewer or more players and is fun for all ages. This adventure uses the simplified DUNGEONS...   [click here for more]
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Jogos de Taverna

Jogos de Taverna


Jogos de Taverna Os seus jogadores se conheceram em uma taverna? Esse suplemento curto contém regras para SEIS novos jogos de taverna. Todos esses jogos se encaixam facilmente em qualquer campanha de D&D 5e! Poderiam seus jogadores podem provar sua força numa competição de Queda de Braço? Ou provar sua destreza e velocidade num jogo de Ovo de Dragão? Ou talvez demonstrar sua habilidade...   [click here for more]
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Pacts and Familiars

Pacts and Familiars


Pact of the Eldritch Weapon Create an animated weapon that you control in combat, and stab your foes from a safe distance! Pact of the Lantern Seek out forgotten knowledge in ancient ruins with a magical lantern that can reveal that which is hidden, with little help from the local ghosts. Spectral Hand (familiar form) A mage hand given sentience. These magical beings are a must-have companion for...   [click here for more]
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Point Rewards System: Inspiration Variant Rule

Point Rewards System: Inspiration Variant Rule


Want more ways to reward awesome players? This system provides an alternative to the inspiration rules outlined in the Dungeon Master's Guide: instead of a single reroll, the DM rewards players with bonus points that can be used to purchase new traits, abilities and items for their character or for the party as a whole. The benefit of this model is that it offers both short-term recognition of an...   [click here for more]
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Story Award - Find Kercpa Familiar

Story Award - Find Kercpa Familiar


So, you have a new campaign, and you have a character playing who wants a special familiar. You also need to have some rewards created, but you don't want to give the party a magic item that they may pass on to another party member when the character dies. So, why not introduce a special reward in a special way? Introduce the player to a “living spell” that looks like what will become his new...   [click here for more]
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The Back Alley Guide to Fighting Dirty

The Back Alley Guide to Fighting Dirty


Fighting fair is for paladins. Feats and class options for schoolyard shenanigans and slapstick comedians A brief supplement for players and dungeon masters looking to add a cartoonish, slapstick flavor to combat. 2 new feats Back Alley Fighter - like the Great Weapon Master feat with fewer scruples Back Alley Grappler - for those who want to do more with a grappled opponent 4 new Battle Master fighter...   [click here for more]
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The Eleventh Day

The Eleventh Day


The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home. This one-shot adventure puts the players in the shoes of ridiculous...   [click here for more]
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The Old Hearth

The Old Hearth


Mintal Keep and the quaint village below used to be associated with peaceful times and good folk. Now, the valley is cloaked in darkness with undead prowling through the ghostly mists. Long abandoned, one now looks upon it with hopes of reclaiming a long lost home. Are any brave enough to face the horrors roaming within? The Old Hearth is a 3-6 hour adventure of medium difficulty designed for 4 level...   [click here for more]
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Travel Setbacks

Travel Setbacks


Travel Setbacks While traveling between locations you may find yourself wondering, how do I mess with my players without combat? Well if you are like other DM's tired of the same old slaug of combat after combat, here you go a document of natural disasters, strange magical items and nosequitors.  This is a print friendly title in Black and White and is to be used by DM’s. If...   [click here for more]
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