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Lycanthrope (variant)

Lycanthrope (variant)


This is a simple redesign of the werewolf to make it more dynamic as both an enemy and ally (you know...if it comes to that). The werewolf's curse specifically has been updated to be more interesting. It is now not as simple as pass/fail. Contracting lycanthropy does not necessarily turn you into a wolf man, but it may cause you to go insane, go bezerk, or even die (and yes, even become a werewolf...if...   [click here for more]
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Pacts and Familiars

Pacts and Familiars


Pact of the Eldritch Weapon Create an animated weapon that you control in combat, and stab your foes from a safe distance! Pact of the Lantern Seek out forgotten knowledge in ancient ruins with a magical lantern that can reveal that which is hidden, with little help from the local ghosts. Spectral Hand (familiar form) A mage hand given sentience. These magical beings are a must-have companion for...   [click here for more]
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Shadowfell Despair Tables

Shadowfell Despair Tables


Shadowfell Despair Tables merges the rules for Shadowfell Despair found in the 5th Edition Dungeon Master's Guide with the Despair Deck created for 4th edition in 2011. On this free 1-page PDF, you'll find 4 tables designed to give your players a variety of different consequences for staying in the Shadowfell too long. ...   [click here for more]
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The Ravenous One - An Otherworldly Patron for Warlocks - Player's Guide

The Ravenous One - An Otherworldly Patron for Warlocks - Player's Guide


A warlock who serves the Ravenous One follows a dark path. You may be a breathlessly devoted Renfield filled with a perverse love for your patron. Or you may be a cunning opportunist who appears loyal but will, in fact, do anything for your own advancement. Regardless of your motives, you nourish an undead being with the power (and, likely, the will) to bend the very arc of history in the direction...   [click here for more]
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The Ravenous One - An Otherworldly Patron for Warlocks - with DM's Notes

The Ravenous One - An Otherworldly Patron for Warlocks - with DM's Notes


A warlock who serves the Ravenous One follows a dark path. You may be a breathlessly devoted Renfield filled with a perverse love for your patron. Or you may be a cunning opportunist who appears loyal but will, in fact, do anything for your own advancement. Regardless of your motives, you nourish an undead being with the power (and, likely, the will) to bend the very arc of history in the direction...   [click here for more]
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Hope & Despair

Hope & Despair


The fighter takes a caustic blast from the black dragon. They clatter to the ground, flesh blistering, and they drift off into darkness. Moments later, the cleric lifts them to their feet. "Thanks." coughs the fighter, "I thought I was a goner." "Actually..." says the cleric, sheepishly, "you were dead for about thirty seconds. I had to bring you back." "Oh. Well... thank you very much." "No worries."...   [click here for more]
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Plague Zombie

Plague Zombie


Do you find the standard zombies in D&D to be lacking a certain... contagious aspect? Well, look for further — plague zombies are here to fill that niche. Good for casual encounters or a classic global apocalypse, plague zombies bring a few new twists to an old favorite. Here's what you get:    •   3 new Tier 1 monsters: the plague zombies (types I-III), each with their own style...   [click here for more]
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Stress and trauma as an alternative to Madness

Stress and trauma as an alternative to Madness


As I'm planning to run a module heavily reliant on the use of Madness tables for a group soon, and some of my players have expressed discomfort with the canon Madness tables and features but still wanted a similarly 'punishing' experience, I made some alternative tables—Minor Trauma, Major Trauma, and Persistent Trauma—to replace the canon ones. Since the traumatic experiences of some modules...   [click here for more]
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The Old Hearth

The Old Hearth


Mintal Keep and the quaint village below used to be associated with peaceful times and good folk. Now, the valley is cloaked in darkness with undead prowling through the ghostly mists. Long abandoned, one now looks upon it with hopes of reclaiming a long lost home. Are any brave enough to face the horrors roaming within? The Old Hearth is a 3-6 hour adventure of medium difficulty designed for 4 level...   [click here for more]
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Van Richten's Forgotten Bestiary

Van Richten's Forgotten Bestiary


Rudolph Van Richten seems to have forgotten to add the Bagman, Goblyns, and the Whistling Fiend to the back of his book. Luckily, this tome has his forgotten notes which he forgot to send to his publisher to be published alongside his other material. ...   [click here for more]
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Ferryman - Ranger Archetype (Janbrewery)

Ferryman - Ranger Archetype (Janbrewery)


A bit of fun for January. Prompts by Akkator006. For January 4th you can grap the Ferryman!  For the rangers who yearn to for a supernatural twist to their weapon wielding wanderer! ...   [click here for more]
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Wereboar of Gruumsh- Developable Character Option

Wereboar of Gruumsh- Developable Character Option


A huge bloody hammer in its left prank-like hand the disgusting abomination stands in front of you. Growing up in a brutal tribe, raiding villages almost weekly and the violent daily routine of an orc has not prepared you for such a sight. You've heard the rumor of a beast that walks with the older warriors, but you never believed them. Its red eyes fixate on you, as it runs towards you....   [click here for more]
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Werewolf of Selûne - Developable Character Option

Werewolf of Selûne - Developable Character Option


Lurking through the foggy night, with huge hands, wide fangs and hairy body the wolf-like abomination sees you. As it slowly creeps up to you, you are sure that it will be the last thing you see on this plane. A loud howling emits from the way too big mouth of the creature as you realise that it wears a newly crafted plate armor, engraved with seven blueish stars. The abomination towers...   [click here for more]
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Devious Traps

Devious Traps


Among the rarer and more insidious traps that adventurers might run into are those that are generally referred to as "devious traps." These are magical traps of a specific nature, placed by perverted, demented, or just plain evil individuals. Traps like these are not meant solely for titilation, but are designed to leave characters in a vulnerable state deep in a dungeon or in the middle of...   [click here for more]
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Improved Player Lycanthropy

Improved Player Lycanthropy


Tread the moonlit path of the cursed nightwalkers with Improved Player Lycanthropy Improved Player Lycanthropy attempts to enhance player lycanthropy in D&D, making it more chaotic, interesting, balanced, and thematically satisfying. Both players and DMs can use this resource to delve into the sinister curse. But be careful, once the moon claims you, the draw of its monstrous power might just...   [click here for more]
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Pazunia: Gateway to the Abyss

Pazunia: Gateway to the Abyss


The First Step to Damnation The Abyss is a realm of horror, madness and destruction. Most fear to tread there for the sake of their sanity and soul. Yet, for the bold and power-hungry it is a land of opportunity. Forewarned is forearmed, so the wise should prepare before any such venture. This supplement is designed to give information about the first layer of the...   [click here for more]
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Survivor's Guide to Plague Zombies

Survivor's Guide to Plague Zombies


Crank up the horror with Plague Zombie options and blend viral strains to create the perfect undead threat for your 5th edition campaign of the world's greatest roleplaying game. Inside are rules for Plague Zombies & the Plague Zombie Herd, the living Mad Rash Maniacs, and a host of disease options like the Viral Hive Mind, Ooze and Wasp Infested...   [click here for more]
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Alternative Injuries

Alternative Injuries


Don’t just kill your players, BRUTALIZE THEM! Death is an ending, except when it’s not, that stops fun in its tracks. Some DMs avoid death, only dealing it out when the player agrees and it can be suitably epic. Going down still needs to have a sting though, and these rules provide it. Don’t have an adventure ended by an ignominious death, have it continue despite feeling like...   [click here for more]
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Guide to Horror

Guide to Horror


This guide has everything you needs to explore the themes of horror in Dungeons & Dragons.  Included are rules for alcohol poisoning, rules for Stress Dice and stress points (which are analogous to Hit Dice and hit points), example of how to use Sanity as an ability score, options for creating characters using Sanity, and new feats pertaining to Sanity, stress points, and madness. Trigger...   [click here for more]
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Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
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Shadow Wild Magic

Shadow Wild Magic


Wild magic with a shadow influence, ordered so high numbers are beneficial and low numbers are detrimental. Use it for a different flavor of wild magic sorcerer or when in a place linked to the Shadowfell. Want more wild magic? Try Divine Wild Magic, Primal Wild Magic, and Wild Psionics. Want a dark adventure? Try Zombie City. ...   [click here for more]
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Stars Above Judecca

Stars Above Judecca


Stars Above Judecca is an attempt of bringing the feeling of strange paranormal investigation to the fantastical world of Dungeons and Dragons. This is a high difficulty adventure meant for 3-5 players at 1st level. Dive into the mysteries of the settlement town of Judecca, try to find the mysterious man Colt Wiley to try to save him from a dire and unnatural situation. ...   [click here for more]
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Wild Psionics

Wild Psionics


Wild psionic effects, ordered so high numbers are beneficial and low numbers are detrimental. Use it for a different flavor of wild magic sorcerer or when stumbling through the Far Realm. Want more wild magic? Try Divine Wild Magic, Primal Wild Magic, and Shadow Wild Magic. Want to use that mutant brain of yours? Try Zombie City. ...   [click here for more]
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Hybrid Creatures: Halloween Edition

Hybrid Creatures: Halloween Edition


Frankenstein’s Monster just got a lot scarier!   Twenty spooky and creepy D&D creatures could become part of your next hybrid monstrosity! Combining the attributes and features of these horror-themed creatures is a fun and sometimes terrifying way to mix things up!   The way the tables work is to roll three d20 dice. This will give the creature it’s hybrid name and its unique...   [click here for more]
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Mental Health, Phobias, Curses, & Lycanthropy

Mental Health, Phobias, Curses, & Lycanthropy


Dive into the mental and emotional world of D&D characters with these new rules and ideas for players and dungeon masters.  Explore new effects and items, options for players, random tables, lycanthropy features, and more! This supplement offers in depth rule systems, unique examples, and freeform inspiration for tracking mental stress, finding character phobias, creating new curses, and playing...   [click here for more]
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The Aberrant: an Aberration Player Race

The Aberrant: an Aberration Player Race


The aberrations of the various realms have always held a distinct interest in the goings-on of humanoid creatures. Whether their motives be good, bad, or simply unknowable, that interest occasionally results in the creation of humanoids with strange abilities. The descendants of these bizarre creaures are called the Aberrants. This suppliment presents...   [click here for more]
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Zombie City: Escape the Horde!

Zombie City: Escape the Horde!


The port city of Silverstow has been overrun with zombies! These zombies carry a deadly plague that transforms anyone they bite into a zombie within a few hours. It’s up to our heroes to unravel the mystery of this disease, save the few remaining survivors, and escape the city! This is a simplified hexcrawl with a mystery that can be dropped into any campaign....   [click here for more]
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Codex Umbra: Spell Descriptions for a Horror Setting

Codex Umbra: Spell Descriptions for a Horror Setting


Vivid sensory detail is vital to establishing an adventure or campaign’s mood. Nowhere is this more important than in a horror setting, where the natural camaraderie and humor that arises during a game of Dungeons & Dragons may eclipse the tone of the campaign. Codex Umbra presents suggested cosmetic changes all the spells in the Player’s Handbook. DMs can add these cosmetic changes...   [click here for more]
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Objective Horror II

Objective Horror II


“Objective Horror II is the knowledge that, no matter how terrible something is, it will always happen again.” -Constable Murphy, at the scene of a grisly murder This is a sequel to the first iteration of this list, Objective Horror . Thanks to the generous folks on DMsGuild, the previous entry was a great success! Here’s to another ten items,...   [click here for more]
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Antipaladino (5e)

Antipaladino (5e)


Non tutti gli eroi sono giusti – nessuno di loro è incorruttibile. Con il Giuramento degli Arcidiavoli e l’Antipaladino, potrai creare gli antieroi del più grande gioco di ruolo al mondo. Giuramento degli Arcidiavoli  Il nemico più temibile è quello che chiamavi fratello. Corrotti dal peccato e dalla brama di potere, impazziti o ingannati dalle promesse dei signori dell’inferno,...   [click here for more]
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Cleric Variant: Vortygrn

Cleric Variant: Vortygrn


This is intended as a class variant to the Cleric archetype for D&D 2nd Edition. Rapist. Murderer. Betrayer. Usurper. Thief. These are not the things usually used to describe those who provide redemption for those who seek it or not. The Vortygrn, however, is just that. A repentant being that had wasted their life in sin. These individuals make the order what it is. The Order is a place where...   [click here for more]
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Exalted Dead

Exalted Dead


Exalted Dead takes a look at an alternate form of undead. These honored ancestors are animated by positive energy rather than the negative energy employed by traditional necromancy. This product includes three new monsters, the exalted servant, exalted hero, and the exalted lord. ...   [click here for more]
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Soul Spells and Curses

Soul Spells and Curses


Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these...   [click here for more]
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The Death Knight Class

The Death Knight Class


The death knight is a complete playable class with a primary subclass built to embody something more than just a "fallen paladin" by being a full fledged archetype in its own right. As a death knight, you are a warrior with ties to undeath with a personal vendetta to bring about the end of some wrong that you see in the world. As enemies fall around you, you learn to wield the power of their souls...   [click here for more]
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8 Unique Magic Item Sets for your DnD5e Experience PART V

8 Unique Magic Item Sets for your DnD5e Experience PART V


Be a beacon of light and hope with the Luminescent Set! No darkness shall avail!   Find new companions with the Fauna's Friend Set. You will also learn how to be a better friend to other critters!   A horrifying display of martial force come from the Chains of Malice Set! You will be the nightmare in your foes memories...   [click here for more]
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Lycanthropy II (5e Rules)

Lycanthropy II (5e Rules)


A sequel to my popular title "Vampirism and Lycanthropy", containing more rules and templates for lycanthropes. Includes: More triggers for transformation, such as bloodlust or strong emotion. Ways to break the curse, such as magic or wolfsbane. 11 More Lycanthrope templates, including the keen werebadger, the fierce weredragon, and the sly werefox. ...   [click here for more]
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Volo's Journal of Curses: Vol. 1 - Lycanthropy

Volo's Journal of Curses: Vol. 1 - Lycanthropy


This is the first in an upcoming anthology expanding on the rules and lore for various curses in 5E. Volo's Journal of Curses Vol. 1 takes the existing lore and mechanics for lycanthropy and expands upon them, providing fleshed out mechanics and a framework for roleplaying that takes into account the corrupting nature of Lycanthropy. This work has been peer reviewed by multiple authors (AG Prigent,...   [click here for more]
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Bloodied & Bruised – Curse of Strahd (Roll20)

Bloodied & Bruised – Curse of Strahd (Roll20)


New Combat Actions for the Creatures in Curse of Strahd Available Now on Roll20! The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso,...   [click here for more]
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Dread

Dread


This document is designed to provide supplementary or variant rules for how fear mechanics work in D&D 5e. Additionally it will provide several example creatures, encounters, spells, and magic items that can be used as is or as templates for your very own dreadful creations. ...   [click here for more]
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Lady Vivian's guide to Candle Magic

Lady Vivian's guide to Candle Magic


 "I love that it's based on real practices, that's great. I like when stuff like this and "Monsters of the Old World" also provides some cultural education!" -Jimmy Meritt "Candle Magic is from 2e, and this is based on real-world practices which is super cool!" -Steve Fidler "Candle magic is a thing since Faith and Avatars. You are talking to my heart, my friend!!" ...   [click here for more]
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Monster Loot – Curse of Strahd (Roll20)

Monster Loot – Curse of Strahd (Roll20)


I want to loot Strahd von Zarovich! Available Now on Roll20! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Curse of Strahd, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ...   [click here for more]
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The Ring of Lycanthropy Control

The Ring of Lycanthropy Control


Play as A Lycanthrope 'We have discovered a new strain of lycanthropy, whereby the afflicted is likely to experience a temporary lapse in their humanity and transform at the sight of blood...' Become a lycanthrope and transform into a bloodthirsty were-beast at the sight of blood and the full moon. This supplement details how you can transform into a were-beast during combat....   [click here for more]
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Vicious Vampires

Vicious Vampires


Delve Into the Darkest Crypts of Undeath According to most adventurers, there are only two kinds of vampires: the masters and their spawn. A few hardened veterans speak also of vampire warriors and mages, far deadlier than their indolent kindred. And, finally, a few, deranged survivors whisper of things far more unpleasant. Towering vampire brutes that roam the skies on bat wings....   [click here for more]
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AfterLife Inc.

AfterLife Inc.


Are you tired of the gods lording their immortality over you? Is your mediocre body holding you back? Do you risk life and limb in pursuit of wealth and glory? Visit AfterLife Inc., where the end is just the beginning! AfterLife Inc. is an exclusive organization that offers reincarnation services and unique opportunities for its members. Each Lifer's soul is bound to an anchor that is...   [click here for more]
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Objective Horror

Objective Horror


“Objective Horror is fear you can touch, you can hear, you can physically understand. It is the feeling that your dolls are watching you, it is the sound of a music box playing beneath your bed, it is the realization that someone has slightly rearranged your belongings. ” -Gareth, minutes before his disappearance Objective Horror is a collection of things which were never meant to be found....   [click here for more]
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Spells for Sword and Sorcery

Spells for Sword and Sorcery


This short document contains 10 different Spells for our dear combative Mages. Most classes capable of casting spells can make use of the following spells and cantrips. Those are designed to fill specific niches currently unexplored. Includes the following: Cantrips Fortify Concentration Distraction Sparking Bolt Scythe of Life Striking Spell Focus 1st...   [click here for more]
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The Stress System (5e)

The Stress System (5e)


"The Stress System" is a title that introduces Stress Points to your campaigns, which act as a mental counterpart to the physical Exhaustion Levels. When a creature undergoes harsh conditions––hours spent in total darkness, or a devastating critical hit in a crucial moment of battle––they accrue a number of Stress Points. Get too many points and you'll form Defects––temporary...   [click here for more]
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Vampirism and Lycanthropy (5e Rules)

Vampirism and Lycanthropy (5e Rules)


A set of rules and statistics for those craving a more fleshed out vampirism and lycanthropy system. Contains stats for vampires, as well as special vampire abilities for each race, and stats for lycanthropes, including the forms listed in the Monster Manual. For more rules and breeds of lycanthropy, check out the sequel to this product, "Lycanthropy II"! Version History: 1.2: Made some much-needed...   [click here for more]
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MORTAL WOUND

MORTAL WOUND


MORTAL WOUND is a comprehensive overhaul of the death and dying, medicine, and damage type mechanics of Dungeons and Dragons 5th Edition. In this supplement you'll find a new method of exploring the concept of death - one that involves becoming injured and coping with those injuries instead of (in most cases), simply dying. The medicine skill is now used to apply first aid, perform surgery, and help...   [click here for more]
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The Necromancer's Dictionary

The Necromancer's Dictionary


Secrets found in ancient crypts, bodies animated by fungal touch, ghosts stalking through walls and slipping into shadows... wield all of these powers and more with The Necromancer's Dictionary, which brings twelve new subclasses and over forty new spells all themed around undeath, ghosts, and other macabre scenes. If you're a wizard seeking to delve further into necromancy, a monk exploring...   [click here for more]
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