Title |
Publisher |
Price |
New Combat Actions for the Creatures in the Monster Manual
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the... [click here for more] |
Dungeon Masters Guild |
$7.95
|
500+ Combat and Social Weaknesses. This book provides combat weaknesses for every monster in the Monster Manual and social weaknesses for every monster that speaks a language available to player characters. The inspiration for these weaknesses comes from a creature’s anatomy, description in the Monster Manual, or well-known legends. Each weakness presented in this... [click here for more] |
Dungeon Masters Guild |
$11.95
|
The Fantasy Grounds version is available here CREATURES AS OLD AS EVIL
Hags are as varied and complex as humanoids, but they are, with few exceptions, evil. Inside The Complete Hag you will read about their fears, superstitions, worship, strange creations, rituals and how they use the moon’s power for their own goals. The Complete Hag expands the existing D&D canon to 143... [click here for more] |
Dungeon Masters Guild |
$14.95
|
More Lore and Flavor for Hags!
This first Annex builds upon, but can be used without, The Complete Hag. Inside are ways to personalize each hag’s magical attacks and spells, specifics for Auntie and Grandmother Dusk Hags, more powerful variants of Morgantha and Mad Maggie, Hag patrons and 100 tchotchkes.
Inside you will find:
- 10 Magic themes
-... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This guide is crafted to complement the "Chains of Asmodeus" adventure and can be utilized before your heroes embark on their journey to Hell. The malevolent influence of the Arch Devil has seeped into your realm, putting the magical abilities of your players in jeopardy.
Sinister happenings
In every corner of our world, a sinister shadow is growing, an insidious blight that... [click here for more] |
Dungeon Masters Guild |
$4.95
|
500+ Combat and Social Weaknesses. This book provides combat weaknesses for every monster in the Monsters of the Multiverse and social weaknesses for every monster that speaks a language available to player characters. The inspiration for these weaknesses comes from a creature’s anatomy, description in the Monster of the Multiverse, or well-known legends. Each weakness... [click here for more] |
Dungeon Masters Guild |
$11.95
|
I want to loot Strahd von Zarovich!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Curse of Strahd, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
What’s Behind Your Mask?
A Barovian wizard named Sir House has transformed his old spellbook into a chronicle of the people and adventures he's encountered since leaving his homeland. His account of the world goes into the finer details that most people never see, uncovering masks and revealing secrets hidden in plain sight.
The Book of House is a 5th Edition Supplement for Dungeons... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Gothic Earth, first revealed in 1994 with the release of the Masque of the Red Death and Other Tales boxed set, allows D&D players to enter a dark vision of our own world in the 1890s. Now, this classic setting comes to 5th Edition with the release of the Masque of the Red Death Player's Guide!
NOTE:... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Asmodeus' corruption continues to spread.
Book 2 delves deeper into the dark arts, continuing the exploration of Asmodeus' Grimoire. It details the Arch Devil's insidious corruption of various spells, ranging from Conjure Fey to Enlarge/Reduce, presented in alphabetical order.
This book not only serves as a guide to these twisted magics but also as a testament to the creeping influence of Asmodeus... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Discover the untamed realms of darkness!
This book unleashes a collection of 12 dark, horror or evil subclasses for Dungeons & Dragons 5e. Dive into the depths of your imagination as you explore wicked subclasses across all classes, granting you the power to tap into your darkest desires. Unleash necromantic magic as a Warlock, lurk in the shadows as a Rogue, or embody a void... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Strike a deal with an Archfey Patron and unlock its unique features!
Dramatis Personae: Archfey Patrons includes:
16 Variant Archfey class features! Customize your warlock of the Archfey to represent an specific patron such as The Summer Queen or the Mother of All Hags. Each Archfey is different, and so are they warlocks!
Each Archfey patron includes... [click here for more] |
Dungeon Masters Guild |
$4.99
|
WHAT YOU GET :
101 New Spells, only 3 are reprinted from older editions (Cloak of Hate, Invoke the Cerulean Sign, Undulant Innards).
8 New Monsters, as well as 1 monster template (this template originally featured in Little Monsters).
Optional Madness Rules, including a new short-term madness... [click here for more] |
Dungeon Masters Guild |
$9.95
|
New Combat Actions for the Creatures in Icewind Dale: Rime of the Frostmaiden
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Morgantha and her coven make for one of the most terrifying encounters in the Curse of Strahd. Typically occurring early in the game, few players live to tell the tale, and those that do are often afflicted with the Night Hag’s most crippling curse… the Nightmare Haunting.
Unfortunately, as memorable a set piece as Bonegrinder is, the mechanics of the Nightmare Haunting leave a lot of fun roleplaying... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Curse of Strahd for Solo Adventurers is a supplemental guide for playing the famous adventure as a single player and character. This 23-page document features a step by step process for running the adventure module, nearly two dozen companions, an alternate character hook, and tactics for nearly all the monsters in the book.
If you struggle to get a group together to run your favorite adventure,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
BECOME A TOWN SPEAKER AND RUN YOUR TOWN WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN!
This product contains:
Town Speaker Election. A competitive mechanic for a player to run in a town speaker election, while the DM or fellow players run the NPC competitors.
Competitor Examples. 5 competitor examples with different strategies ready to run in the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Asmodeus nears completion of his dark work upon the Player's Handbook, his malevolent influence pervading spell after spell. Even legendary wizards of the realm, such as Mordenkainen and his apprentice Bigby, find themselves powerless to halt this spread of corruption. The Dark Lord's maleficence relentlessly undermines the fabric of magic throughout the multiverse, leaving many to wonder about the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In the fourth installment, we delve deeper into Asmodeus' insidious influence on the magic of the Prime Material Plane, detailing his perversion of spells from Hallucinatory Terrain to Maze.
Gleaning from prophecies and powerful divinations that the heroes might challenge his schemes, he finds himself intrigued by his playthings and their feeble struggles.
To satisfy... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Children of the Night: Revised
Challenge your players with more than 80 new or updated monsters designed for the Ravenloft campaign setting.
This book includes numerous monsters from Ravenloft Monstrous Compendium Volume I&II and Ravenloft Monstrous Compendium Volume III, all updated to 5th Edition rules.
5 Minute Workday Publishing and the Fraternity of... [click here for more] |
Dungeon Masters Guild |
$3.50
|
A Ravenloft supplement that contains 23 different recipes for Food and Cocktails which you can prepare yourself for your players! Start with a Deep fried crawling claws appetizer or the Azalin's Salad and finish your meal with an Intellect Devourer Flambé! But be careful! Antonia, while being a great cook, is cursed! Every meal she draws with her magical brush has a negative side-effect for the one... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Crank up the horror with Plague Zombie options and blend viral strains to create the perfect undead threat for your 5th edition campaign of the world's greatest roleplaying game.
Inside are rules for Plague Zombies & the Plague Zombie Herd, the living Mad Rash Maniacs, and a host of disease options like the Viral Hive Mind, Ooze and Wasp Infested... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Xanathar's Guide to Barovia: Curse of Strahd Cosmetic Alterations for Xanathar's Spells supplies your DM toolkit with altered spell descriptions befitting the Ravenloft setting. Not only does describing spell effects deepen the immersion your players will feel, but injecting the marks of horror into storytelling is a crucial part of DMing Curse of Strahd.
A few examples:... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Worship a Great Old One Patron and unlock its unique features!
Dramatis Personae: Great Old One Patrons includes:
17 Variant Great Old One class features! Customize your warlock of the Great Old One to represent an specific entity such as The Worm that Walks or The Leviathan. Each strange entity is different, and so are they warlocks!
Each Great Old One... [click here for more] |
Dungeon Masters Guild |
$4.99
|
New Combat Actions for the Creatures in Curse of Strahd
Available Now on Roll20!
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
IMPROVE YOUR ITEMS WITH UNIQUE CURSES! USE NEW ITEMS TO ADD MYSTERY TO YOUR GAME! RETURN THE FUN TO YOUR ADVENTURES!
This product contains:
160 Curses for Items. My remarkable tome finally puts the world back in balance. Never again must you fear to be bored by just another magic item! I - Fhamzax the Fantastic - became aware of their unfinishedness and added the required... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In this dark chapter of his malevolent grimoire, Asmodeus continues his sinister influence on the Prime Material Plane. While his corruption of the Player's Handbook is nearly complete, his insidious ambitions extend to other tomes of magic, sparing nothing from his malign touch. Whispers of Tasha's Cauldron of Everything have reached his infernal ears, and he harbors a deep-seated loathing for it,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Steal a wish from a zodar, contain a cosmic horror, or parley with an astral elf commander with Monster Weaknesses Spelljammer. This booktakes inspiration from well-known legends, official descriptions and lore, and the creature’s anatomy to bring you combat weaknesses for every creature in Boo's Astral Menagerie and Monstrous Compendium Volume 1: Spelljammer and... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Strike a deal with a Fiend Patron and unlock its unique features!
Dramatis Personae: Fiend Patrons includes:
20 Variant Fiend class features! Customize your warlock of the Fiend to represent an specific Archfevil, Demon Lord or Yugoloth. Each Fiend is different, and so are they warlocks!
Each Fiend patron includes an additional feature, to update... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A set of rules and statistics for those craving a more fleshed out vampirism and lycanthropy system.
Contains stats for vampires, as well as special vampire abilities for each race, and stats for lycanthropes, including the forms listed in the Monster Manual.
For more rules and breeds of lycanthropy, check out the sequel to this product, "Lycanthropy II"!
Version History:
1.2: Made some much-needed... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Haunting new creatures have been unearthed in this tome of nightmares, now for Fantasy Grounds!
This sourcebook contains over 150 statblocks for new creatures with balanced stats, art, and tokens ready to invade your haunting campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for undead, beasts, and monstrosities... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Vivid sensory detail is vital to establishing an adventure or campaign’s mood. Nowhere is this more important than in a horror setting, where the natural camaraderie and humor that arises during a game of Dungeons & Dragons may eclipse the tone of the campaign.
Codex Umbra presents suggested cosmetic changes all the spells in the Player’s Handbook. DMs can add these cosmetic changes... [click here for more] |
Dungeon Masters Guild |
$1.99
|
UPDATE: Fantasy Grounds version now available! click here
Plan on descending into Avernus?
With the Vile Magic in this book you will be able to:
Summon tortured souls from the hells to grab your victims!
Conjure the winds of Cania & unholy flames to inflict hellish pain on your foes! ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"I love that it's based on real practices, that's great. I like when stuff like this and "Monsters of the Old World" also provides some cultural education!" -Jimmy Meritt
"Candle Magic is from 2e, and this is based on real-world practices which is super cool!" -Steve Fidler
"Candle magic is a thing since Faith and Avatars. You are talking to my heart, my friend!!" ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
STEAL FROM THE MASTER DEMONOLOGIST, IF YOU DARE...
The collection of magic items found within the pages of this tome contain untold power, but at what cost? Every item has been cursed by The Witch Queen herself. While your players are sure to enjoy finding this loot scattered throughout their adventures, Game Masters will take delight in secret as the curses and blights become known.
Iggwilv's... [click here for more] |
Dungeon Masters Guild |
$14.95
|
MORTAL WOUND is a comprehensive overhaul of the death and dying, medicine, and damage type mechanics of Dungeons and Dragons 5th Edition. In this supplement you'll find a new method of exploring the concept of death - one that involves becoming injured and coping with those injuries instead of (in most cases), simply dying. The medicine skill is now used to apply first aid, perform surgery, and help... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The Philosopher-Queen of Ysawis, Kazerabet, details her research on ghouls and ghasts. This volume includes a detailed look at ghouls and ghasts in the style of Volo's Guide to Monsters or Mordenkainen's Tome of Foes. Included are tables for ghoul personality traits, a sample lair, trinkets, two updated spells and a magic item, ghoul variants, plus six ghast NPCs.
Please send comments... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A sequel to my popular title "Vampirism and Lycanthropy", containing more rules and templates for lycanthropes. Includes:
More triggers for transformation, such as bloodlust or strong emotion.
Ways to break the curse, such as magic or wolfsbane.
11 More Lycanthrope templates, including the keen werebadger, the fierce weredragon, and the sly werefox. ... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Now for Fantasy Grounds!
"There's the unique feature of player characters dying and rising again, but with the features of something quite Barovian. Whether their souls get tainted or their bodies attract bugs, these unique Gothic flavors can help immerse them further into the setting." - Cita A F
"Dying in D&D is a big deal. These encounters for beyond... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Book of the Dead
The Book of the Dead has long been mired in darkness and all but forgotten, but now the tome has resurfaced, filled with new death-dealing subclasses, magical items, spells and optional rules for budding necromancers and other servants of death, now for Fantasy Grounds!
The Book of the Dead contains:
new archetypes for the bard, druid,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Learn about the dark and dangerous corners of the multiverse from the rogue who’s seen it all in this advanced supplement for Dungeons and Dragons 5th edition. This all-encompassing guide is great for both players and DMs who want to run a villainous campaign or add more sinister elements into their stories and is recommended for players of any experience level. Inside you’ll find: ... [click here for more] |
Dungeon Masters Guild |
$19.99
|
5 Minute Workday Presents: Cards of Fate
Optional Rules for Incorporating the Tarokka Deck into your Campaign
This product introduces three ways of using the Tarokka Deck during play. While designed with the Ravenloft Campaign Setting in mind, these options could be added to any D&D campaign.
Note: Use of a physical Tarokka deck is assumed (and encouraged).
The... [click here for more] |
Dungeon Masters Guild |
$0.50
|
An original cosmic horror collection built to be setting neutral. The Codex of Tantalizing Insights contains:
Variant rules for madness and insanity
Helpful tools for running your own cosmic horror games and campaigns
6 new cosmic horror themed subclasses
6 new elder gods and cults
8 new horrific monsters and rules for making weirded monsters
6 new magic items tied to cosmic horror themes
Why should... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Morgantha and her coven make for one of the most terrifying encounters in the Curse of Strahd. Typically occurring early in the game, few players live to tell the tale, and those that do are often afflicted with the Night Hag’s most crippling curse… the Nightmare Haunting.
Unfortunately, as memorable a set piece as Bonegrinder is, the mechanics of the Nightmare Haunting leave a lot of fun roleplaying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe.
Two new spells as well as changes to existing ones are contained within as well. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
As the thief moved through the dimly lit castle halls, they were saddled with the knowledge that something was terribly wrong here. They hadn’t found an ordinary noble’s manor: there were no windows or courtyards, and a horrible coldness suffused the air, as if the stones were leeching the heat from her soles. Where the thief expected to find mirrors, there were none: in their place, there... [click here for more] |
Dungeon Masters Guild |
$7.95
|
English
Welcome traveler ! My name is Julien Ribiollet and I am a French D&D Dungeon Master and player for the DM Faction. If you are reading these lines, it's probably because you are running a Curse of Strahd campaign and because your party is walking towards Van Richten's Tower. When I first read the sourcebook for this adventure, I was surprised by how easy and weird the original puzzle was,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The port city of Silverstow has been overrun with zombies! These zombies carry a deadly plague that transforms anyone they bite into a zombie within a few hours. It’s up to our heroes to unravel the mystery of this disease, save the few remaining survivors, and escape the city!
This is a simplified hexcrawl with a mystery that can be dropped into any campaign.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Dive into the mental and emotional world of D&D characters with these new rules and ideas for players and dungeon masters. Explore new effects and items, options for players, random tables, lycanthropy features, and more!
This supplement offers in depth rule systems, unique examples, and freeform inspiration for tracking mental stress, finding character phobias, creating new curses, and playing... [click here for more] |
Dungeon Masters Guild |
$1.95
|