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Faerie dragonborn: a newly discovered race that runs parallel to the bloodline of dragonborn. These elusive humanoids live at the outskirts of forest environments, looking to stir up a little bit of mischief, and becoming creatures of myth in the process. Equipped with racial spells, euphoria breath, and partial invisibility, these beings will add flavor to your next character!
While their ancestry... [click here for more] |
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One hundred different strategies your party needs to defeat that big enemy! ... [click here for more] |
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Last update: New way of enchanting items added as well as minor corrections to sentences and design. Way more is to come ^^. Farewell reader!
I cannot describe how happy I am with the amount of people tipping me because of this pdf. Thank you very much. I hope the upcoming updates keep you here with me.
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5e Item Crafting is a very simple system that I made some years ago. I now decided... [click here for more] |
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The chase rules in the Dungeon Master’s Guide work best on a giant battle map of twisting paths, and even then they can easily overstay their welcome. The rules here are built for quick, abstract, player-focused chase scenes that can be customized with the flavor of the environment.
You might also like Alternative Resting. ... [click here for more] |
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Crafting items allows players to roleplay being self-sufficient, customize their abilities, and progress in a way not directly tied to gaining experience. These rules provide a flexible system to allow players to craft items without having too much to keep track of. It is not a spreadsheet of keywords with specific meanings.
Want an adventure where players can collect some special materials? Try... [click here for more] |
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Six encounters in an adventuring day is hard to fit in smoothly. It’s often just as easy to take a long rest as a short rest, leaving classes based around short rests in the dust. When long rests are infrequent, classes that depend on long rests can start feeling useless. The options presented here provide a smoother rest gradient to allow meaningful choices about resource management.
You may also... [click here for more] |
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Some rules and mechanics supplements for diving deep into the ocean. ... [click here for more] |
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Why aren't hydras dragons? I don't have an answer but, I do have a solution.
Includes 12 Monster Statblocks for High-Level encounters!
THIS IS AN OLD VERSION, LOOK HERE FOR THE NEW ONE: https://www.dmsguild.com/product/348726/Dracohydras
If you want Metallic Dragon Hydras check out this add-on: https://www.dmsguild.com/product/324832/Metallic-Dragon-Hydras... [click here for more] |
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Have you ever felt that long journeys undertaken by your party quickly devolve into a droning monologue? Do your character's navigation skills languish unused session after session? Are you tired of waiting for your favored terrain to be relevant?
Never fear, for these Expanded Travel Rules have the solutions to all these problems and more! This concise set of rules will set you and your group up... [click here for more] |
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The Settlement System allows players to build a settlment, attract new visitors and residents, construct buildings, and manage the day-to-day operation of a small community. It is a lightweight, easy to use expansion that adds depth and character to wherever your adventurer's choose to hang their hats between dungeons.
A campaign using the Settlement System typically has a single village or town that... [click here for more] |
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Beyond the walls and roads of civilization, the old places of the world still reign. Vast, untamed wilderness stretches in all directions, promising untold adventure and danger for those willing to traverse it.
Fulvano's Guide to the Wilds contains expanded rules and content for wilderness survival and exploration. It builds on the foundations found in the Player's Handbook and Dungeon... [click here for more] |
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The Three pillars of D&D are Combat, Social interaction, and Exploration! Supplement your D&D 5e game with this optional ruleset to enhance your groups adventures in between locations! Featuring easy to understand rules for traveling through different terrain, a suggested outline for a typical adventuring day, rules for getting lost on a journey, as well as some sample encounters for different... [click here for more] |
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From the lead designer of the Honkonomicon
The goosish powers are back!
None will ever be the same after a close encounter with geese.
This is also true for the land itself: when a strong goosish power takes roots in a certain region, havonk will certainly unfold soon.
Scream with honkorror with:
20 unique randhonk effects, designed to deliver chaos... [click here for more] |
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Weather is alittle used tool that Dungeon masters should take more advantage off, and I have created additional weather effects that can be fun to use. ... [click here for more] |
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One page ready-to-play sidekick for heroes from 1st to 5th level.
With the rise of the Sidekick playtest material and 1-on-1 gameplay rule on the new Essentials Kit, here's a sidekick character ready to play for your games! The Wildwatcher is an excellent physical combatant while also serve as your guide in the wilderness.
The resource is designed to be... [click here for more] |
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An add-on for Dragon Hydras ( https://www.dmsguild.com/product/324833/Dragon-Hydras ) consisting of Metallic Dragon Hydras to add into your game alongside your Chromatic Dragon Hydras.
Includes 10 Monster Statblocks for High-Level encounters!
THIS IS AN OLD VERSION, LOOK HERE FOR THE NEW ONE: https://www.dmsguild.com/product/348726/Dracohydras... [click here for more] |
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Lycanthropes, werebeasts, shapechangers, monsters. Some people are born with or later become afflicted with the condition known as lycanthropy, causing them to take on monstrous animal forms during the full moon and driving them to bite and spread their curse to others. Some rare few learn to live with this curse, gaining a measure of control over its shapeshifting and even resisting the effects... [click here for more] |
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Being the vanguard between the wilds and civilization doesn’t necessarily grant magical abilities. It’s always been weird to me that rangers are so closely tied to magic in 5th edition. This take on the class emphasizes preparation and martial ability, cutting out the magic of the base class while keeping it consistent with existing subclasses.
Switch between different stances in combat to emphasize... [click here for more] |
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Olie’s Guide to Familiars
This 5e homebrew modifies the rules governing the find familiar spell. Familiars now possess a true form, complete with new abilities and stats. While they retain the ability to morph into other creatures, they also have a unique, true form. Each true form comes with a minimum of 4 abilities, including one base ability that is always present, and additional... [click here for more] |
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An attempt to improve the ranger class to make it more fun to play, and give it more options. I felt the biggest problem with the class is that it works to remove any difficulty in the wilderness, and as such removing gameplay. Instead I've altered it to have usable features, a way it can use spell slots as a combat resource, abilities to manipulate the battlefield, including an optional hunter's mark... [click here for more] |
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Tumbleweeds and Tarrasques
In this land, bald-headed vulture-griffons circle ox-flameskulls on the desert below. This far out on the frontier, fantasy gives way to the Spaghetti Western, through the rules of the world stay the same. Here, elven archers bear a sidearm and dwarven miners furiously pan gold.
This module includes:
Variant rules for firearms and lassos
A... [click here for more] |
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Channel the great powers of faith and nature in this preview for Revisions & Variations.
In this preview you will receive all revisions made to the Cleric class and Druid class.
... [click here for more] |
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Six-shooter: Bringing the Wild West to D&D!
Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided.
This third part goes into more detail describing the setting.... [click here for more] |
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Six-shooter: Bringing the Wild West to D&D!
Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided.
The second part introduces some additional rules, including a... [click here for more] |
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Ever found the basic rules for 5th edition horses to be lacking? Add a bit of variety to your campaign with The Equestrian's Guide to 5th Edition Horses.
A rules suppliment for 5th edition focused on the finding, riding, and purchasing of various horses. This document contains stat blocks for seven standard types of horses based on real horse types from history, as well as five... [click here for more] |
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This pack contains NPC statblocks for 5 different kinds of Goblins: Lashers, Booyahg Booyahg Booyahg (wild magic sorcerer goblins), Hunters, Gatherers, and Pariahs, made using the base Goblin stat block from the Monster Manual as a resource and combining it with lore from Volo's Guide to Monsters.
The hope is that you will be able to make use of these Goblins to help make the traditional Goblin Fight... [click here for more] |
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The Maverick is a class designed around firearms and ranged weapons. This PDF comes with all you need to start running a character that has wild west or steampunk influences, including variant rules for firearms. Choose your subclass: the drifter, the ghostrider, the marshal, the outlaw, the trickshooter, or the wildcatter.
Inspired by Matt Mercer's gunslinger and personal love for firearms in fantasy... [click here for more] |
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To put it simple, the ranger class has many – real or perceived – issues, and many gamer minds wiser and more expert than mine tried their best to address all the problems that rise when the cool concept of the ranger is confronted with its poor capacities – to put it simple, with the fact that the class of the ultimate hunter and tracker is outclassed by an outlander fighter/rogue.... [click here for more] |
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Embark on an extraordinary journey into the realm of herbalism, poison crafting, and alchemy with "The World is Your Garden." This captivating supplement serves as your comprehensive travel guide to the fascinating world of natural concoctions and mystical elixirs.
Discover a rich tapestry of ingredients from diverse landscapes, master the art of crafting potent... [click here for more] |
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Totem of the Vulture
Animal Spirit Extension for the Path of the Totem Warrior
Barbarian Class
The Path of the Totem Warrior focuses on the spiritual journey of the barbarian as they take unto themselves the natural instinctive power of the spirit animal. The proud spirits of the most majestic animals of the wilds lend the brave Totem Warrior unique abilities, augmenting the... [click here for more] |
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Now featured by Splinterverse on YouTube!
Travel in Dungeons and Dragons can be hard to get right.
Do you hand-wave it and just move characters between set pieces?
Do you roll for random combat encounters and risk spending entire sessions on it?
Do you imply it happens between sessions and... [click here for more] |
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Travel Setbacks
While traveling between locations you may find yourself wondering, how do I mess with my players without combat?
Well if you are like other DM's tired of the same old slaug of combat after combat, here you go a document of natural disasters, strange magical items and nosequitors.
This is a print friendly title in Black and White and is to be used by DM’s. If... [click here for more] |
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Find adventure in the least-expected places!
The world doesn’t stop for the things we leave behind. Though the mill’s wheel ceased its motion a long time ago, the world around it continued to move forward. And for a few crafty kobolds, moving forward means moving in…
Players can find trouble in the ruins of an old grist mill or solace in a relaxing spot... [click here for more] |
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Walking Through the Realms is a system for running exploration in your game while traveling over a long distance. The system is a 2d6 mini game designed to make traveling more engaging and fun for your players and the game master running it.
These rules are designed as a jumping off point, and don't negate the need to do some preparations before using these rules to run through a long distance travel.... [click here for more] |
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The Dwarven War Boar is a creature bred to be as fearsome and relentless as the warriors it carries into battle. ... [click here for more] |
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Large paw prints on the path you are following indicate a large brown bear, actually no problem for someone like you. Nevertheless, you have a bad feeling ever since you relieved the farmer in the small settlement of his few pieces of silver. As night falls, you hear the roar of a bear nearby, yet you think you can interpret a human word into this roar... it will be the last thing you will... [click here for more] |
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A huge bloody hammer in its left prank-like hand the disgusting abomination stands in front of you. Growing up in a brutal tribe, raiding villages almost weekly and the violent daily routine of an orc has not prepared you for such a sight. You've heard the rumor of a beast that walks with the older warriors, but you never believed them. Its red eyes fixate on you, as it runs towards you.... [click here for more] |
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Sitting by the campfire you listen to the tales of the weird traveler. They describe how they've wandered through every desert, climbed every mountain and hunted in every jungle and forest. Through significant detail and a nature that just screams honesty you begin to believe the stranger all of their fantastic tales. As the night becomes morning and more light falls upon the stranger you... [click here for more] |
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Lurking through the foggy night, with huge hands, wide fangs and hairy body the wolf-like abomination sees you. As it slowly creeps up to you, you are sure that it will be the last thing you see on this plane. A loud howling emits from the way too big mouth of the creature as you realise that it wears a newly crafted plate armor, engraved with seven blueish stars. The abomination towers... [click here for more] |
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You never wanted trouble. You’ve lived an honest life, doing honest work, keeping well away from the danger you hear lurks in the far corners of the world.
But now, danger has found you, and you have been thrust into a world of deadly adventure for which you are not prepared. Will you survive the coming trials? Will you learn to adapt, discovering new strengths and overcoming your crippling flaws?... [click here for more] |
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