Title |
Publisher ▲ |
Price |
Faerie dragonborn: a newly discovered race that runs parallel to the bloodline of dragonborn. These elusive humanoids live at the outskirts of forest environments, looking to stir up a little bit of mischief, and becoming creatures of myth in the process. Equipped with racial spells, euphoria breath, and partial invisibility, these beings will add flavor to your next character!
While their ancestry... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred different strategies your party needs to defeat that big enemy! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns
Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents.
This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Last update: New way of enchanting items added as well as minor corrections to sentences and design. Way more is to come ^^. Farewell reader!
I cannot describe how happy I am with the amount of people tipping me because of this pdf. Thank you very much. I hope the upcoming updates keep you here with me.
...
5e Item Crafting is a very simple system that I made some years ago. I now decided... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This special bundle product contains the following titles. Wild Magic Tables I: Forests, Mountains, and Urban Locations Regular price: $0.99 Bundle price: $0.66 Format: PDF Get ready for some new Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that... [click here for more] |
Dungeon Masters Guild |
$2.97 $1.98
|
A Six-guns & Sorcery Adventure for 4th level characters.
If you're tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards, win a haunted mine!
A detailed review can be found here!
This short adventure of around 8-10 hours takes the player characters from the Town of Mud, out into the... [click here for more] |
Dungeon Masters Guild |
$4.99 $2.49
|
Bring more primal fury to your Totem warriors with these additional animal spirits! In this small expansion, seven new totems have been added into the list of spirits that your Barbarian can use, each one granting you the powers of the sea, the jungle, and the plains. You can choose now from the nimble ape, the stubborn bull, the mighty elephant, the charismatic lion, the sturdy rhinoceros, the bloodthirsty... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Alaam is a land at the center of the world, shaped by powerful elemental energies, ruled by four noble genies who have experienced apotheosis and are now gods.
Color drawn from, and inspired by, SWANA, central and southern Asia, and Indonesia
New rules for historical gunpowder weaponry
Mephits as a playable species
New archetypes for the Druid and Rogue
GM advice and rules for hex-crawling your way... [click here for more] |
Dungeon Masters Guild |
$0.95
|
This Title is No Longer Available
Diving deep underwater to find sunken cities, soaring over cliffs with strange and fantastic birds; this homebrew compendium contains my campaign notes for the small campaign setting: the Yun la Grala archipelago.
It has several islands and monsters that can be their own adventure or fit nicely into your own campaign setting, as a small stand-alone... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The chase rules in the Dungeon Master’s Guide work best on a giant battle map of twisting paths, and even then they can easily overstay their welcome. The rules here are built for quick, abstract, player-focused chase scenes that can be customized with the flavor of the environment.
You might also like Alternative Resting. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Crafting items allows players to roleplay being self-sufficient, customize their abilities, and progress in a way not directly tied to gaining experience. These rules provide a flexible system to allow players to craft items without having too much to keep track of. It is not a spreadsheet of keywords with specific meanings.
Want an adventure where players can collect some special materials? Try... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Six encounters in an adventuring day is hard to fit in smoothly. It’s often just as easy to take a long rest as a short rest, leaving classes based around short rests in the dust. When long rests are infrequent, classes that depend on long rests can start feeling useless. The options presented here provide a smoother rest gradient to allow meaningful choices about resource management.
You may also... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Now for Fantasy Grounds!
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly."... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This special bundle product contains the following titles. Animal Sidekicks Regular price: $12.95 Bundle price: $9.00 Format: PDF
40 Beasts and Fantastical Creatures Ready to Join Your Adventuring Party!
A team of 33 writers, 4 artists, and 3 editors have joined forces to bring you "Animal Sidekicks," a sidekick bestiary that gives anyone and everyone in your... [click here for more] |
Dungeon Masters Guild |
$17.92 $14.00
|
Have you ever been frustrated that rangers are the only class with animal companions? Have you ever wanted a barbarian who rides into battle on a winter wolf, or a bard with a cheeky parrot companion who mimics its tunes?
This ruleset provides a more flexible and robust system for animal training and animal companion rules, available to all characters and classes--not just rangers. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Mighty armies and powerful cities. Towering walls and swinging trebuchets. Holy sites and vast libraries. Rich trade and hidden intrigue. Occult lore and loyal subjects. These wonders and more await you in this guide, now for Fantasy Grounds!
At long last. Kingdom-building rules written with the mechanics, and in the spirit, of fifth edition. Streamlined, story-driven,... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Fun Fact: Cats in 5e can't high jump, don't have darkvision, and can't land on their feet. BEAST fixes this and so much more, with new and imagined Beast creatures for D&D 5e!
BEAST - 5e Animals Reimagined offers the following new content for DMs and players alike:
Over 50 reimagined Beast statistics Over 20 new Beast creatures Guidance for running all kinds of Beast creatures... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Have you ever wanted to live the fantasy of a ranger diving into the fray of combat with their loyal beast companion, but found the Fifth Edition rules of the Ranger lackluster, imbalanced, or plain weak? Then this supplement is for you!
This is the Beast Master Ranger subclass, updated to be able to compete with other classes in a balanced manner. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In this collection, we present a total of 2 new classes, boons and rewards of Ordning; the sacred giant hierarchy, 83 new spells, and 25 runic rituals that are inspired by the Forgotten Realms' giant lore, and they can be used with all established and homebrew campaign settings and adventures with little changes.
This product is designed to seamlessly work with D&D 5e materials, and notably complements... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Captains of Chult is a DM's resource for the players.
Expand on the guides and experts for hire in your Tomb of Annihilation campaign and expand upon the players' options for exploring Chult by sailing along the coasts. With these five new Captains your players have more options for exploring the wilderness, as they can traverse the coasts and... [click here for more] |
Dungeon Masters Guild |
$2.45
|
"This is a worthy successor to Adversaries & Allies in Baldur's Gate, providing a wealth of material - and, of course, tons of NPCs - for games set in Chult."
Chris Bissette, LoottheRoom.uk
Chult: Adversaries and Allies
Kwanda, an avenging Tabaxi warrior. Professor Larin Narcross, relic hunter loyal to the Lord’s Alliance. Bapoto Fhan, disgraced... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The hexcrawl is a Dungeons and Dragons classic. The Tomb of Annihilation adventure book comes with a gorgeous foldout map of Chult with empty hexes ready to be filled in by the adventuring party.
This guide aims to streamline and expand the rules found in Tomb of Annihilation by passing a majority of the dice rolling to the players as they decide what they want to do each day while... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is intended as a class variant to the Cleric archetype for D&D 2nd Edition.
Rapist. Murderer. Betrayer. Usurper. Thief.
These are not the things usually used to describe those who provide redemption for those who seek it or not. The Vortygrn, however, is just that. A repentant being that had wasted their life in sin. These individuals make the order what it is. The Order is a place where... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The rules presented here are adaptations to the rules presented in other official Dungeons and Dragons products.
This product is intended for use in higher-level adventures and campaigns. If you are a DM running Icewind Dale: Rime of the Frostmaiden as a sequel to an earlier campaign, such as Storm King's Thunder, where your players are level 10 or higher, then this product will help you challenge... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A set of rules for cooking up the creatures you hunt and the lands you roam, creating dishes that buff you with temporary effects. Includes instructions for cooking, foraging, hunting, and a list of descriptions for a variety of ingredients and dishes.
If you like crafting in D&D, consider checking out "Itemcraft", a title that covers blacksmithing, clothcraft, enchanting, and herbalism. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
37 meals included!
This guide will answer one question: What does it mean to be proficient with Cook’s Utensils? The most basic description is someone who can cook, but what does it mean in a world of magic? A good meal should bestow some extra benefits beyond sustenance. The base rules for collecting and cooking will be simple with side notes to help customize this system for your players and campaign.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
An Adventure for Kids
The adventure takes place in a domain of benevolent deities, called Neverland. The domain is a playful reflection of the prime material world, but it is permeated with the power of the domain and strange creatures roam about. Fairy tale creatures are as normal here as cute monsters and a lot of things seem to make no sense for mature eyes.
This adventure is about a faerie that... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Some rules and mechanics supplements for diving deep into the ocean. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the unofficial continuation of the Dragon of Icespire Peak Campaign.
Fight off against foes across the Sword Coast once again as the adventurers are asked to explore the region for ways to stop the incoming threat that is emerging throughout the land.
Join Darend the Halfling Barbarian and company in an emotional and thrill based adventure catered towards your own personal D&D... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Please consider leaving a review! I make free content to help the wider dnd world as best I can!
Epic Monsters are a variety that fall just short of Legendary status. They aren’t quite as powerful, but use similar mechanics to keep combat interesting even outside of your BBEG. These mostly take the form of monsters that you will see out in your campaign, that have become stronger than normal, allowing... [click here for more] |
Dungeon Masters Guild |
FREE
|
Why aren't hydras dragons? I don't have an answer but, I do have a solution.
Includes 12 Monster Statblocks for High-Level encounters!
THIS IS AN OLD VERSION, LOOK HERE FOR THE NEW ONE: https://www.dmsguild.com/product/348726/Dracohydras
If you want Metallic Dragon Hydras check out this add-on: https://www.dmsguild.com/product/324832/Metallic-Dragon-Hydras... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From the creator of the Mithral Best Seller Companion System, this abstract system for handling chases makes running a chase scene fun, easy, and exciting!
The Dungeon Master’s Guide presents a simple system for running chases, but that system largely relies on movement speed alone, and doesn’t present a lot of opportunities to create a fun and interesting scenario, nor for players to use a variety... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Strike a deal with an Archfey Patron and unlock its unique features!
Dramatis Personae: Archfey Patrons includes:
16 Variant Archfey class features! Customize your warlock of the Archfey to represent an specific patron such as The Summer Queen or the Mother of All Hags. Each Archfey is different, and so are they warlocks!
Each Archfey patron includes... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This special bundle product contains the following titles. Dramatis Personae: Archfey Patrons Regular price: $4.99 Bundle price: $2.30 Format: PDF
Strike a deal with an Archfey Patron and unlock its unique features!
Dramatis Personae: Archfey Patrons includes:
16 Variant Archfey class features! Customize your warlock of the Archfey to represent... [click here for more] |
Dungeon Masters Guild |
$14.97 $7.95
|
This Homebrew Druid subclass for D&D 5e is meant to expand on the traditional wild shaping abilities. These are the druids that prefer to live with animals or in their beast forms.
I have attempted to balance this, but it is still in playtest. This subclass does not follow the traditional 2nd level activation, but instead can start at level 1 since these Druids are natural born wild shapers.... [click here for more] |
Dungeon Masters Guild |
FREE
|
Haigo Dungeoncrafts bring you a brand new Druid subclass!
Those who study the ways of nature know that humanoids are not the top of the food chain. They know in most places they barely come close. There are druids who acknowledge this and seek to learn from one of the greatest powers across the realms. Dragons. Creatures that are at the pinnacle of almost all food chains and the top of most... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Bring your Eberron Campaign to Life!
Eberron Random Events: Sharn and the Five Nations brings the Platinum Bestselling Random Events Series to the world of fantasy pulp adventure and noir intrigue.
Dungeons & Dragons is fraught with perilous adventures that often ask the exciting question: “Will our heroes survive?” The... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Elemental Cleric Collection
A collection of Clerics based on the natural elements of the world. These domains offer some additional variety for Clerics, allowing you to find that domain which perfectly suits your character. With 82 new spells you will have an arsenal of new spells at your desposal.
Earth Domain: A land focused domain that allows one to ally themselves with... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A collection of 25 new magical items suitable for characters and DMs looking to add a little elven flavor to their campaigns. Balanced, illustrated and suitable for PC and NPC alike, Elven Treasures - Magical Items of the Elves is sure to be a great addition to any table looking to add that fey feeling to their magical item roster. This supplement includes:
25 Elven... [click here for more] |
Dungeon Masters Guild |
$0.85
|
Ah, welcome, reader. So, you have found this old tired tome in some bookshop, yes? Or perhaps in a dusty ruin somewhere, hiding, ready to be found? What if I were to tell you that this…this is only part of a much greater world? For in the darkness of the cosmos, there was but a single gem - a clear, beautiful diamond. It sat there for so long, and then, the First Story appeared, a whole landscape... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Have you ever felt that long journeys undertaken by your party quickly devolve into a droning monologue? Do your character's navigation skills languish unused session after session? Are you tired of waiting for your favored terrain to be relevant?
Never fear, for these Expanded Travel Rules have the solutions to all these problems and more! This concise set of rules will set you and your group up... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Settlement System allows players to build a settlment, attract new visitors and residents, construct buildings, and manage the day-to-day operation of a small community. It is a lightweight, easy to use expansion that adds depth and character to wherever your adventurer's choose to hang their hats between dungeons.
A campaign using the Settlement System typically has a single village or town that... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Experts of Chult is a DM's resource for the players.
Expand on the guides and experts for hire in your Tomb of Annihilation campaign. With these five new experts your players have even more options looking for specialists to guide them and accompany them through the wilderness.
The Expedition Crew supplement is rich in ideas on how to use experts... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"Extreme Weather" introduces nine types of powerful weather conditions that change the way battles are held, much in the same manner as Lair Effects and Legendary Actions. Introduce dust storms, earthquakes, wildfires, and more into your campaigns! ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
FANTASTIC TERRAIN II!
A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES!
Geek Tyrant: "...It’s definitely a very cool supplement and DMs should consider grabbing it for their toolbox."
Fantastic Terrain II is the sequel to our Best-selling Fantastic Terrain! The popularity of the first book just blew us away. We went back hard at work to give you 50 new terrain to help bring your... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Welcome to Felonious Factions! Contained within these pages is a detailing of the cruel and bloodthirsty Legion of Ioha, a group of hobgoblins and giantkin led by a fearsome Oni general! The Legion contains many specialized units that work well together in tactical situations, which can be dangerous for an inexperienced party.
This product is perfect for the GM looking for a tactically... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Fey Bargains: Trade and Trickery
Sell your voice for fey favours!
Swap your first-born child for long-lost fey secrets!
Suffer horrible fey consequences for your hubris!
Based on the Diabolic Deals rules found in Descent into Avernus, Fey Bargains: Trade and Trickery is... [click here for more] |
Dungeon Masters Guild |
$2.00
|
FIRE, SAND, and FURY:
FACE THE WASTES!
Now available for Fantasy Grounds Unity!
This manual is a rule option guide to wasteland survival for the Dungeons and Dragons 5th Edition role-playing games system. Inside, you will find all the information you need detailing the methods and means to survive through one of the most desolate and inhospitable locales... [click here for more] |
Dungeon Masters Guild |
$12.99
|
Beyond the walls and roads of civilization, the old places of the world still reign. Vast, untamed wilderness stretches in all directions, promising untold adventure and danger for those willing to traverse it.
Fulvano's Guide to the Wilds contains expanded rules and content for wilderness survival and exploration. It builds on the foundations found in the Player's Handbook and Dungeon... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|