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The Dwarven War Boar is a creature bred to be as fearsome and relentless as the warriors it carries into battle. ... [click here for more] |
Dungeon Masters Guild |
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Introducing the Gaunt, a NEW creature race. In addition to a FULLY detailed cutural background, you'll also find creature stat blocks for the GAUNT RAIDER and the GAUNT MATRIARCH, a sample LAIR ENCOUNTER, and rules for using the Gaunt as a PLAYER CHARACTER RACE.
Inside you'll also find author's notes about designing fantasy cultures and races, derived from 40 years of experience designing homebrew... [click here for more] |
Dungeon Masters Guild |
$0.50
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Stonechildren are creatures born from the union of an earth elemental creature and a mortal. They are exceedingly tough and can excel in campaigns set in the Underdark or within the elemental plane of Earth. This PDF contains everything you need to play a stonechild as a player race in the 5th edition of the Dungeons & Dragons.
Choose to play a Stonechild if you want…
To... [click here for more] |
Dungeon Masters Guild |
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As I'm planning to run a module heavily reliant on the use of Madness tables for a group soon, and some of my players have expressed discomfort with the canon Madness tables and features but still wanted a similarly 'punishing' experience, I made some alternative tables—Minor Trauma, Major Trauma, and Persistent Trauma—to replace the canon ones.
Since the traumatic experiences of some modules... [click here for more] |
Dungeon Masters Guild |
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This product is included (for free) in my 2017 Bundle!
Expanded travel and discovery for your Tomb of Annihilation game!
This is another entry in a series of supplements that seeks to provide bite-sized rules and adventuring options to help flesh out your Tomb of Annihilation game.
In this supplement:
Give your players the ability to discover teleportation... [click here for more] |
Dungeon Masters Guild |
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Redesign of the Gloom Stalker ranger conclave.
- Includes new or redesigned features and a level 20 capstone. ... [click here for more] |
Dungeon Masters Guild |
$0.98
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Every last dwarf died in the fighting, along with many of the villagers.
The defenders exacted a heavy toll upon the king’s soldiers, and once the fighting was done, no quarter was given. The soldiers executed every man, woman, and child in the stronghold, burying them in a mass grave just outside the doors.
The soldiers searched for the armory they were convinced must be hidden somewhere in... [click here for more] |
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When I decided to run Out of the Abyss, I wanted to really put the accent on the survival elements and on the idea that the party is an ill-fitting group of strangers. What better way than to randomly generate the characters? In this document, you will find a step-by-step process for generating new level 1 characters that start as prisoners in Velkynvelve. It includes new backgrounds... [click here for more] |
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Here is the second of my weekly conversions from MM to true psionics using the UA mystic psionic rules (mostly)
The intellect devourer is too low CR for its placement in or near illithid lairs, and its melee only attack profile doesn't make a ton of sense seeing as how its so squishy. I took inspiration from previous editions and gave ranged damage and improved mobility psionic abilites,... [click here for more] |
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Being the vanguard between the wilds and civilization doesn’t necessarily grant magical abilities. It’s always been weird to me that rangers are so closely tied to magic in 5th edition. This take on the class emphasizes preparation and martial ability, cutting out the magic of the base class while keeping it consistent with existing subclasses.
Switch between different stances in combat to emphasize... [click here for more] |
Dungeon Masters Guild |
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This was converted from the 3e Dark Hunter and the 4e Darkstrider.
“Long, lightless miles lie before us. Follow me, and you might live to see the sun again.”
—Baltha the Implacable, darkstrider of the Lodge
Beneath the world of daylight lies a vast realm of eternal night—the caverns, tunnels, and vaults of the Underdark. This wilderness of stone is home to dangerous monsters... [click here for more] |
Dungeon Masters Guild |
$1.00
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This document is an easy guide to create greater undead.
The rituals are lore friendly and uses undead from the Monster Manual, Mordenkainen's Tome of Foes and Volo´s Guide to Monster. Also this is limited to Undead with a corpse (so excluding ghosts).
The following points are included:
Table for undead (CR, Cost, Components)
Lore friendly introduction
Ritual for creating undead
Rules... [click here for more] |
Dungeon Masters Guild |
$1.00
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Featured on Loot the Room's Best of the DMsGuild for January 2018!
You wake up. You travel. You sleep.
But where do you sleep? Where do you take that long rest?
We'll Sleep Here Tonight is a short supplement full of unusual, mysterious, or wondrous places for your players to make camp for the night. Inside, you'll find seven d8 tables with interesting places to make... [click here for more] |
Dungeon Masters Guild |
$1.00
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NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
From the ashes of two of my first Guild works here comes the Subrace Compendium, a collection of variants and options for the most common of D&D nonhuman races (dwarf, elf,... [click here for more] |
Dungeon Masters Guild |
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The aberrations of the various realms have always held a distinct interest in the goings-on of humanoid creatures. Whether their motives be good, bad, or simply unknowable, that interest occasionally results in the creation of humanoids with strange abilities. The descendants of these bizarre creaures are called the Aberrants.
This suppliment presents... [click here for more] |
Dungeon Masters Guild |
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Thomepreus’ curse is a classic crawl with elements of exploration, mystery and time travel. A curse has befallen the heroes and the source of their predicament is located in a buried temple. Here a forgotten cult have used a magical sand clock to curse their enemies. The temple seem empty but the arrival of the heroes appear predetermined and soon the heroes are propelled through time to arrive... [click here for more] |
Dungeon Masters Guild |
$1.95
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The Dungeon is Ours a is handbook of character options for 5E
This can be used by any group looking for a little more variety in their characters and a few new ideas.
In this volume you will find:
The Master Thrower: A fighter specialising in strength based ranged attacks. One thing I usually find missing from a role playing system, is a a good system for thrown weapons. Dwarves... [click here for more] |
Dungeon Masters Guild |
$2.50
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The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome!
This 34-page guide features four chapters of material covering:
What makes a megadungeon tick?
Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon.
Variant and optional rules to help make megadungeon campaigns feel different from... [click here for more] |
Dungeon Masters Guild |
$3.95
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Haigo Dungeoncrafts bring you a brand new Druid subclass!
Those who study the ways of nature know that humanoids are not the top of the food chain. They know in most places they barely come close. There are druids who acknowledge this and seek to learn from one of the greatest powers across the realms. Dragons. Creatures that are at the pinnacle of almost all food chains and the top of most... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home.
This one-shot adventure puts the players in the shoes of ridiculous... [click here for more] |
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PSYLOCKS
Concept Psylocks having undergone a mental awakening that has unleashed unknown powers.They follow a "pursuit" as a means to control this new power. A "pursuit" will often involve meditation, ritual exercise, or through in depth study of the world around them. The direction of their pursuit dictates the abilities they can grow to harness. Origins Many centuries... [click here for more] |
Dungeon Masters Guild |
$4.00
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Thank you everyone who downloaded How to Train your Companion.
I was originally going to do an update and add some of the following features found in here to the original document, but it quickly turned into its own thing.
Thank you
James John
How to Train your Companion Volume II
Inside this volume we will go over how to train Aberrations (Beholders), Undead (Ghosts) and Oozes. Each of these... [click here for more] |
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This special bundle product contains the following titles. An EBERRON Adventure: The Goose of the Golden Eggs Regular price: $1.99 Bundle price: $0.50 Format: PDF The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of... [click here for more] |
Dungeon Masters Guild |
$9.99 $4.50
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This special bundle product contains the following titles. World of Ravia - Innune Campaign Setting Regular price: $13.07 Bundle price: $14.00 Format: PDF Welcome to the continent of Innune, a place where a brutal tyrant has conquered most of the known lands, and those untouched, are ruled by ancient dragon demi-gods and horrifying Lich-King's from another reality.
... [click here for more] |
Dungeon Masters Guild |
$21.00
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This special bundle product contains the following titles. 100 Interesting Curses Regular price: $1.00 Bundle price: $0.50 Format: PDF Need a handful of curses? This book contains 100 unique curses that a DM can bestow upon an unlucky player. ... Baba Yaga's Book of Weird Magic Regular price: $7.95 Bundle price: $3.95 Format: PDF Now... [click here for more] |
Dungeon Masters Guild |
$26.85 $12.45
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This special bundle product contains the following titles. BEAST - 5e Animals Reimagined Regular price: $4.95 Bundle price: $3.43 Format: PDF
Fun Fact: Cats in 5e can't high jump, don't have darkvision, and can't land on their feet. BEAST fixes this and so much more, with new and imagined Beast creatures for D&D 5e!
BEAST - 5e Animals Reimagined offers the... [click here for more] |
Dungeon Masters Guild |
$28.80 $19.99
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This special bundle product contains the following titles. Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth Regular price: $0.50 Bundle price: $0.35 Format: PDF Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth
This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets... [click here for more] |
Dungeon Masters Guild |
$31.15 $21.81
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This special bundle product contains the following titles. 150 Adventure Ideas - PDF250 Adventure Ideas - PDFArachnophobia - PDFArcane Archer, revised - PDFAstral Armory - PDFAstral Armory (Roll20 Addon) - Roll20 VTTBarbarian Subclass: Frostwalker - PDFBarbarian Subclass: Fungal Warrior - PDFBarbarian Subclass: Jurassic Marauder - PDFBarbarian Subclass: Path of the Hunter - PDFBarbarian Subclass:... [click here for more] |
Dungeon Masters Guild |
$245.77 $74.99
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