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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!

{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!


The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged. Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home? Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time? Would you build...   [click here for more]
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Legacy of Heaven & Hell

Legacy of Heaven & Hell


Legacy of Heaven and Hell is a supplement detailing 45 new subraces and 39 new racial feats for Aasimar and Tieflings. It is the perfect companion for Baldur's Gate: Descent into Avernus, or for anyone who wants to get more out of their planetouched races. It references the Monster Manual, Volos Guide to Monsters, Mordenkainen's Tome...   [click here for more]
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Codex of the Infinite Planes Vol 17 Bytopia

Codex of the Infinite Planes Vol 17 Bytopia


Codex of the Infinite Planes Volume 17: Twin Paradises of Bytopia Open these pages and learn about the hardest-working plane in the multiverse, the Twin Paradises of Bytopia! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open...   [click here for more]
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Timewalkers: A Guidebook to the Plane of Time and its Defenders

Timewalkers: A Guidebook to the Plane of Time and its Defenders


Most creatures don’t think much about time as a concept, let alone as a physical realm. If you are (or want) to be the exception to that rule, Timewalkers is for you! This short-and-sweet supplement offers an overview of the Plane of Time as well as the following: four new subclasses: The Paladin Oath of the Temporal Champion The Rogue Archetype of the Temporal Raider The Warlock...   [click here for more]
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Ravnica Guild House Spells

Ravnica Guild House Spells


Ravnica Guild House Spells It is with great pleasure to present 30 new spells converted from existing Magic: The Gathering cards within the Ravnica setting to mainstream Fifth Edition Dungeons and Dragons. Though accurately converted to conform with the Fifth Edition Dungeons and Dragons format and for use with Guildmaster's Guide...   [click here for more]
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Space Adventures (5e Rules)

Space Adventures (5e Rules)


A set of rules and content for space-themed campaigns and adventures. This content pack is split into three categories: Skills and Backgrounds, which presents the Mechanics skill, and 9 new backgrounds Equipment, which describes basic firearms, energy weapons, space-safe armors, and spacecrafts Adventure and Combat, which covers rules for travelling, combat, and hazards in space environments,...   [click here for more]
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Fey Bargains: Trade and Trickery

Fey Bargains: Trade and Trickery


Fey Bargains: Trade and Trickery Sell your voice for fey favours! Swap your first-born child for long-lost fey secrets! Suffer horrible fey consequences for your hubris! Based on the Diabolic Deals rules found in Descent into Avernus, Fey Bargains: Trade and Trickery...   [click here for more]
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Dramatic Chases

Dramatic Chases


From the creator of the Mithral Best Seller Companion System, this abstract system for handling chases makes running a chase scene fun, easy, and exciting! The Dungeon Master’s Guide presents a simple system for running chases, but that system largely relies on movement speed alone, and doesn’t present a lot of opportunities to create a fun and interesting scenario, nor for players to...   [click here for more]
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Ivo's Guide to the Multiverse

Ivo's Guide to the Multiverse


Welcome to the multiverse! This is a book about lore, cosmology and monsters in the tradition of Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Its subject are the different planes in the way that Theodor Ivo, a renowned scientist, sees them. In case you, the DM, want to set your campaign on multiple worlds or run a couple one-shots there, the book will surely provide you...   [click here for more]
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The Ultimate Book of Barbarians

The Ultimate Book of Barbarians


Clan Crafter Hralding and a studied archivist have begun the long process of recording the archetypal paths of heroes and villains from across the multiverse and time itself. In their journeys and research, they have uncovered many new barbarian paths and documented them here. This is the first in a series of extended class books. ____________________________________________________________________________________________________________________________________________________________...   [click here for more]
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Vault of the Lower Planes, Volume I

Vault of the Lower Planes, Volume I


Get more for your visit to the Hells! Inside this supplement are 35 all-new fiendishly diabolical magic items to empower, enrich, and torment players. Inspired by the “devil articles” in Dragon from 1e, these magic items will immerse players in the power, politics and intrigue of the Nine Hells. Plus there’s an optional rule for attunement which imparts...   [click here for more]
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Shadows of The Kaiju (5E)

Shadows of The Kaiju (5E)


Shadows of the Kaiju Shadows of the Kaiju explores a world where Colossal primordials have returned to reclaim Toril and bring it back together with Abeir. The world has changed a lot since these creatures once ruled over the world and fought the original gods. Kaiju Crafting Within this document are rules to craft your own Colossal and smaller Kaiju to terrorize your players with and cause siege...   [click here for more]
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Objective Horror

Objective Horror


“Objective Horror is fear you can touch, you can hear, you can physically understand. It is the feeling that your dolls are watching you, it is the sound of a music box playing beneath your bed, it is the realization that someone has slightly rearranged your belongings. ” -Gareth, minutes before his disappearance Objective Horror is a collection of things which were never meant to...   [click here for more]
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MAGIC: Eladrin Edition

MAGIC: Eladrin Edition


Sometimes you have an itch to add a bit more magic into your world. The MAGIC monthly series helps scratch that itch in a way that assists in making the individual creatures inside your world feel unique one from another. No two creatures of separate origins should act identically in battle, nor should the magical items and rituals associated with one race be of twin nature to those...   [click here for more]
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Planar Passages

Planar Passages


Have you ever felt that the way the D&D cosmology is presented, with all the different layers of each Outer Plane and having several different – but not really all that different – upper and lower planes, seems kind of hard to manage or even to get a good grasp on? Perhaps, you’re looking for a way to let lower level characters go on plane-hopping adventures? Do...   [click here for more]
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Pazunia: Gateway to the Abyss

Pazunia: Gateway to the Abyss


The First Step to Damnation The Abyss is a realm of horror, madness and destruction. Most fear to tread there for the sake of their sanity and soul. Yet, for the bold and power-hungry it is a land of opportunity. Forewarned is forearmed, so the wise should prepare before any such venture. This supplement is designed to give information about the first layer of...   [click here for more]
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Hereos of the Eternal: Classes of the Astral Plane

Hereos of the Eternal: Classes of the Astral Plane


You have met the people of the Astral Plane. Now, meet their heroes. Within these pages, uncover five new subclasses and seven example heroes representing the battles that rage in the eternal silver void. Follow The Way of the Astral Dance, and free your body from the bounds of gravity Defy the gods as a Cleric of the Great Unknown. Swear the Covenant...   [click here for more]
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The Equestrian's Guide to 5th Edition Horses

The Equestrian's Guide to 5th Edition Horses


Ever found the basic rules for 5th edition horses to be lacking? Add a bit of variety to your campaign with The Equestrian's Guide to 5th Edition Horses. A rules suppliment for 5th edition focused on the finding, riding, and purchasing of various horses. This document contains stat blocks for seven standard types of horses based on real horse types from history, as well as five...   [click here for more]
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Cantrip Guns

Cantrip Guns


Pew pew pew! Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,...   [click here for more]
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Jammin' in Avernus

Jammin' in Avernus


Jammin' in Avernus is a Spelljammer-inspired add-on for your Baldur's Gate: Descent into Avernus game! This supplement includes: Two new vehicle stat blocks, two new monster stat blocks, and a new Avernian warlord, all with descriptions and suggested uses. ...   [click here for more]
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Antipaladino (5e)

Antipaladino (5e)


Non tutti gli eroi sono giusti – nessuno di loro è incorruttibile. Con il Giuramento degli Arcidiavoli e l’Antipaladino, potrai creare gli antieroi del più grande gioco di ruolo al mondo. Giuramento degli Arcidiavoli  Il nemico più temibile è quello che chiamavi fratello. Corrotti dal peccato e dalla brama di potere, impazziti o ingannati dalle promesse dei signori dell’inferno,...   [click here for more]
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Backstories - New and Improved Backgrounds

Backstories - New and Improved Backgrounds


NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack. BACKSTORIES – NEW AND IMPROVED BACKGROUNDS My first custom content for the DM’s Guild was, a year and a few months ago, a new background: the Inquisitor....   [click here for more]
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The Codex Malevolence II - Fearsome Fiends I

The Codex Malevolence II - Fearsome Fiends I


The Codex Malevolence II - Fearsome Fiends This themed collection contains 28 new and updated fiendish creatures for use in the 5th Edition Dungeons and Dragons ruleset. Each creature is formatted to a single or half-page entry and contains variant rules, history, habitat, society, and ecology write-ups in the vein of the 2nd Edition AD&D Monstrous Manual. This collection...   [click here for more]
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Colleges of Renown - new class options for the well-polished bard

Colleges of Renown - new class options for the well-polished bard


NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack. “My word is truth, what I deny is falsehood”, also translated as: “With my word I can render true that which is untrue.”   Atharvaveda,...   [click here for more]
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maritime combat system

maritime combat system


A simple guide to running a ship in 5e, encompassing things such as: crew morale commodity management crew positions naval combat ...   [click here for more]
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Collective Cranium Rats

Collective Cranium Rats


Collective Cranium Rats Version 2 This ecology scraps the swarm mechanics from Dungeons and Dragons 5th Edition, and replaces it with scalable mechanics and a new psionic power called psionic damage sink. This damage sink allows these creatures to share temporary hit points before they can be killed individually. This ecology explains in detail how to craft your own collectives of cranium rats,...   [click here for more]
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Plane Touched

Plane Touched


Variant, balanced, and random tables that allow for more character customization and variations for those exposed to the vast energy of the multiverse. “The planes of existence are strange. You either become strange or you become dinner.” —Badrip Ritesgud, Kobolds and Demigods ...   [click here for more]
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Sanctified Spells

Sanctified Spells


This material is intended to support players who want to play characters relentlessly devoted to the concepts and causes of goodness. These are the characters who cannot fathom the idea of allowing evil to flourish, to whom noble ends never justify unethical means, and who would sacrifice everything for their ideals. Exalted characters cut no corners in their quests to defend against evil and advance...   [click here for more]
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The Void Expansion

The Void Expansion


The Void is a dimension devoid of natural and magical light, where sight cannot survive. The hungering energy of the plane prevents light from being created or existing. This homebrew PDF contains lore for a new plane of existance called the Void. It includes 3 new creatures and 6 new spells. ...   [click here for more]
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The Literary Gods: Preview

The Literary Gods: Preview


This is a preview of the fantastic book that will be out soon. The full book is over 20 pages of Literature themed Deities and Patrons that will add some new flavor to your games. With 16 new Deities and 16 brand new Patrons, along with a brand new Domain for Clerics and the formulas to create your own Domains and Patron types. ...   [click here for more]
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2019 Complete Works [BUNDLE]

2019 Complete Works [BUNDLE]


This special bundle product contains the following titles. Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth Regular price: $0.50 Bundle price: $0.35 Format: PDF Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets...   [click here for more]
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Arcadian Blink Dogs

Arcadian Blink Dogs


Arcadian Blink Dogs are not related to blink dogs (long story, don't ask). They were bred in the upper planes to keep the growing cranium rat menace in Sigil in check. As the rats fled the City of Doors for the prime material some of the arcadian blink dogs followed them and can now be encountered very rarely in the larger cities of the Prime Material. These are CR 2 lawful good celestial (dogs)...   [click here for more]
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Orp Runes 2020

Orp Runes 2020


Above picture shows what an orp rune looks like before it is used. No two orp runes ever look exactly the same Orp runes are magical items that can be used by any sentient creature capable of language. Each orp run can only be used once and its effects are determined by pure chance. A creature using one of these runes must accept that almost anything can happen. Hopefully the dice of chance...   [click here for more]
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The Psion Class (PDF & Fantasy Grounds) [BUNDLE]

The Psion Class (PDF & Fantasy Grounds) [BUNDLE]


This special bundle product contains the following titles. Psion Class Regular price: $2.95 Bundle price: $2.95 Format: PDF This is the PDF version of the module. If you are looking for the Fantasy Grounds VTT version - click here. "Psions are the exemplary manipulators of psionic power. They unleash the potential locked within every conscious mind, move objects...   [click here for more]
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The Sha'ir (Warlock and Wizard options)

The Sha'ir (Warlock and Wizard options)


Presenting the sha'ir: a spellcaster whose ability comes from the asistance of an elemental familiar called a gen. In Midnight in the CIty of Brass, our interpretation draws as heavily from the 2e source as possible while opening options to different classes. We took the approach of re-introducing characters kits, which allows the sha'ir concept to be filled by many different...   [click here for more]
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Through the Veil - a bundle of spirit supplements [BUNDLE]

Through the Veil - a bundle of spirit supplements [BUNDLE]


This special bundle product contains the following titles. Psychopomp Class Regular price: $3.50 Bundle price: $2.80 Format: PDF A man whispers soothing words while holding the hand of a dying warrior, helping its soul in the travel to the afterlife. An elf ventures in remotest and gloom sylvan woods infested with banshees. Aided by kind spirits of the ethereal...   [click here for more]
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