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Here's To Crime: A Guide to Capers and Heists

Here's To Crime: A Guide to Capers and Heists


"This is, to my mind, one of the best styles of supplement that someone can make for Dungeons and Dragons...great ideas in the supplement that any DM can build on in their campaign. I love rules that give a precise amount of controlled chaos, and 'Here's to Crime' seems to do that well" -Kotaku Your guide to running "Ocean's 11" style capers and heists in 5th Edition D&D! We...   [click here for more]
Dungeon Masters Guild  $1.99

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So, You Walk Into A Tavern...

So, You Walk Into A Tavern...


Print On Demand is finally available, with softcover, a new layout and updated version! This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there. Inside you will discover: - Chapter 1: Everything about the appearance of a tavern/inn, including various special features. - Chapter 2: Owner, Staff, and Customers. Everything you need to create them from...   [click here for more]
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Encounters in Port Nyanzaru

Encounters in Port Nyanzaru


This product is Adventurers League legal and made for Tier 1. Code: DDHC-TOA-5 Thirteen new encounters in the port city of Chult that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and pulp are all yours in this exciting supplement! Welcome to Port Nyanzaru, a port city on the edge of Chult’s jungle that promises untold adventure, fortune, and danger! This...   [click here for more]
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Bloodied & Bruised – Waterdeep: Dungeon of the Mad Mage

Bloodied & Bruised – Waterdeep: Dungeon of the Mad Mage


New Combat Actions for the Creatures in Waterdeep: Dungeon of the Mad Mage The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its...   [click here for more]
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Bloodied & Bruised – Waterdeep: Dragon Heist

Bloodied & Bruised – Waterdeep: Dragon Heist


New Combat Actions for the Creatures in Waterdeep: Dragon Heist The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into...   [click here for more]
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Running A Ten-Town

Running A Ten-Town


BECOME A TOWN SPEAKER AND RUN YOUR TOWN WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN! This product contains: Town Speaker Election. A competitive mechanic for a player to run in a town speaker election, while the DM or fellow players run the NPC competitors. Competitor Examples. 5 competitor examples with different strategies ready to run in the...   [click here for more]
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On Locks and Lockpicking

On Locks and Lockpicking


This product is intended for both players and Dungeon Masters to lay out the rules and additional considerations for lockpicking, as well as to provide additional items such as mundane and magical locks, lockpicking tools, and spell options. The following sections are included: The Rules. This is a summary of the official rules (Rules as Written), unofficial rules (Rules as Intended),...   [click here for more]
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So, You Walk Into A Tavern... | Roll20

So, You Walk Into A Tavern... | Roll20


Already own the PDF? Click here for a Discount with the Bundle! This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there. Inside you will discover: - Chapter 1: Everything about the appearance of a tavern/inn, including various special features. - Chapter 2: Owner, Staff, and Customers. Everything you need to create them from scratch. - Chapter 3:...   [click here for more]
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'Down & Out in Waterdeep' A Level 0 Adventure

'Down & Out in Waterdeep' A Level 0 Adventure


BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™! Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:...   [click here for more]
Dungeon Masters Guild  $9.99

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Alchemy 101

Alchemy 101


Alchemy 101 A guide to being proficient with Alchemy Tools in DnD 5e. 69 potions, element simplification, and the formula to create your own potions! No need to overcomplicate things, this guide explains the rules in 2 pages. See the first page of potions below. Download includes ink friendly versions. Remember, none of this is needed, but if a player shows interest, why not expand...   [click here for more]
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Cook’s Utensils 101

Cook’s Utensils 101


37 meals included! This guide will answer one question: What does it mean to be proficient with Cook’s Utensils? The most basic description is someone who can cook, but what does it mean in a world of magic? A good meal should bestow some extra benefits beyond sustenance. The base rules for collecting and cooking will be simple with side notes to help customize this system for your players and campaign....   [click here for more]
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Expedition to Chult - Settler's Handbook (College of Lore)

Expedition to Chult - Settler's Handbook (College of Lore)


The Settlement System allows players to build a settlment, attract new visitors and residents, construct buildings, and manage the day-to-day operation of a small community. It is a lightweight, easy to use expansion that adds depth and character to wherever your adventurer's choose to hang their hats between dungeons. A campaign using the Settlement System typically has a single village or town that...   [click here for more]
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Gelerain’s Guide to Exploration - Wonders of Waterdeep

Gelerain’s Guide to Exploration - Wonders of Waterdeep


Explorer Gelerain Greytome returns as he wanders the world and beyond documenting all he sees in his trusty journal In Wonders of Waterdeep Gelerain has explores the city of splendours and the wonderous sites of it as well the interesting practices and resources of the city.  Within this excerpt of his journal you will find: The different dangers of the back alleys of Waterdeep The diseases prevalent...   [click here for more]
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Lycan Lockdown & Lunar Lunacy

Lycan Lockdown & Lunar Lunacy


Imagine a town being under constant threat from werewolfs and wererats. Travelers are being infected here and there, secret lycantrophic agents are being sent to the city, undermining city securities. In this document you can find several gameplay options that incorporate a lycantrophic testing scenario for any town, a temporary holding area for overnight visitors, scaling of security guards depending...   [click here for more]
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Coin and Monster Bundle [BUNDLE]

Coin and Monster Bundle [BUNDLE]


This special bundle product contains the following titles. City of Coin, A Guide to Adventure in Athkatla Regular price: $7.95 Bundle price: $4.95 Format: PDF This book is a supplement to the *Forgotten Realms* setting for fifth edition DUNGEONS & DRAGONS. It provides new details for regions of Faerun briefly described in *The Sword Coast Adventurers' Guide*....   [click here for more]
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Midnight in the City of Brass Free Preview

Midnight in the City of Brass Free Preview


This document is a sample of pages from Midnight in the City of Brass. This sample shows the cover, credits page, Table of Contents, an excerpt from the introduction, an excerpt from Chapter 2 of the adventure, some statblocks from the monster appendix, examples of the character kits, one of the new subclasses, examples from the gazetteer section, a diagram from one of the encounters, and a...   [click here for more]
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The Sha'ir (Warlock and Wizard options)

The Sha'ir (Warlock and Wizard options)


Presenting the sha'ir: a spellcaster whose ability comes from the assistance of an elemental familiar called a gen.  In Midnight in the City of Brass, our interpretation draws as heavily from the 2e source as possible while opening options to different classes. We took the approach of re-introducing characters kits, which allows the sha'ir concept to be filled by many different...   [click here for more]
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Xenbox Publications: All of it [BUNDLE]

Xenbox Publications: All of it [BUNDLE]


This special bundle product contains the following titles. 150 Adventure Ideas - PDF250 Adventure Ideas - PDFArachnophobia - PDFArcane Archer, revised - PDFAstral Armory - PDFAstral Armory (Roll20 Addon) - Roll20 VTTBarbarian Subclass: Frostwalker - PDFBarbarian Subclass: Fungal Warrior - PDFBarbarian Subclass: Jurassic Marauder - PDFBarbarian Subclass: Path of the Hunter - PDFBarbarian Subclass:...   [click here for more]
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