Arcadian Blink Dogs are not related to blink dogs (long story, don't ask). They were bred in the upper planes to keep the growing cranium rat menace in Sigil in check. As the rats fled the City of Doors for the prime material some of the arcadian blink dogs followed them and can now be encountered very rarely in the larger cities of the Prime Material.
These are CR 2 lawful good celestial (dogs)... [click here for more]
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Epic Monsters are a variety that fall just short of Legendary status. They aren’t quite as powerful, but use similar mechanics to keep combat interesting even outside of your BBEG. These mostly take the form of monsters that you will see out in your campaign, that have become stronger than normal,... [click here for more]
This product is a free supplement for the King of the Road full product. On sale for 60% off until May 8th!
This score sheet assists Dungeon Masters in keeping track of player scores while participating in the events found within King of the Road.
Also included with this product is a sample of the full product, explaining the rules of how to use this supplement and the achievement... [click here for more]
This document is a sample of pages from Midnight in the City of Brass. This sample shows the cover, credits page, Table of Contents, an excerpt from the introduction, an excerpt from Chapter 2 of the adventure, some statblocks from the monster appendix, examples of the character kits, one of the new subclasses, examples from the gazetteer section, a diagram from one of the encounters, and a... [click here for more]
Presenting the sha'ir: a spellcaster whose ability comes from the asistance of an elemental familiar called a gen.
In Midnight in the CIty of Brass, our interpretation draws as heavily from the 2e source as possible while opening options to different classes. We took the approach of re-introducing characters kits, which allows the sha'ir concept to be filled by many different... [click here for more]