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7 FREE (tips appreciated) pages of content made to add more flavor and dwarf-ness to your game! Includes 3 weapons, 10 spells, 5 feats, and 5 magic items all brand new! Guaranteed to grow your beard 2 feet overnight! From veteran dungeon master, TJ Brooks.
Disclaimer: Claims of beard growth may be greatly exaggerated! ... [click here for more] |
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Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn.
This feature along with Legendary Resistance however is restricted to very... [click here for more] |
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Faerie dragonborn: a newly discovered race that runs parallel to the bloodline of dragonborn. These elusive humanoids live at the outskirts of forest environments, looking to stir up a little bit of mischief, and becoming creatures of myth in the process. Equipped with racial spells, euphoria breath, and partial invisibility, these beings will add flavor to your next character!
While their ancestry... [click here for more] |
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One hundred different strategies your party needs to defeat that big enemy! ... [click here for more] |
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There are many reasons to change the creatures in the Monster Manual to fit the needs of your game. Maybe your players know the monsters in the game too well and you want to surprise them. Maybe you want to add some flavour to your next boss monster to make the encounter memorable. Maybe the monsters of 5th edition Dungeons & Dragons are just too simple and boring for you as an experienced DM.... [click here for more] |
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Greetings fellow Dungeon Masters!
Is your party in need of cheerful diversions? Need a way to show off their strength or cunning or otherwise ingratiate themselves to the local magistrate or populace?
Allow me to suggest, 25 Village Games. Divided into Events for the Entire Town, One-on-one competitions, and Party Games; each of these games has in fact been played (or is currently being played)... [click here for more] |
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What if the whole game across 20 character levels could feel like the early-to-mid levels?
In standard 5th Edition, characters after 10th level become extremely powerful: Most mysteries and problems can be casually solved by magic, and there is little risk of death or even defeat when facing most popular monsters. Many players feel characters are most fun to play, and DMs feel a campaign is... [click here for more] |
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A short document to supplement the core rules on downtime activity for brewing beer.
Contains details on the process, pricing and randomising type of brew along with quality. Additionally presents two pricing structures for use in your campaign as well. ... [click here for more] |
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Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system, and provides an easy to use customizable system for not only making your own items, but getting the materials to do so as well! Tested by veterans and beginners alike, it's just a few pages of understanding before you, too can have your custom Weapons and armor. ... [click here for more] |
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Ever want to wonder the streets of the capitol as an Urban Fighter, traveling over the rooftops after fleeing foes; or ever want to stand side by side with a Devil as you charge head first against a line of Demons in the middle of the Blood War, or inspire you friends and soldiers as you rally for one final fight against the ultimate evil of the land? Well here you are, with all new homebrew archetypes... [click here for more] |
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Last update: New way of enchanting items added as well as minor corrections to sentences and design. Way more is to come ^^. Farewell reader!
I cannot describe how happy I am with the amount of people tipping me because of this pdf. Thank you very much. I hope the upcoming updates keep you here with me.
...
5e Item Crafting is a very simple system that I made some years ago. I now decided... [click here for more] |
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A quick and simple overhaul of the Barbarian class, to make it a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ... [click here for more] |
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A quick and simple overhaul of the Bard class, to make it a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ... [click here for more] |
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A quick and simple overhaul of the Cleric class, to make it a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ... [click here for more] |
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A quick and simple overhaul of the Druid class, to make it a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ... [click here for more] |
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A quick and simple overhaul of the Fighter class, to make it a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ... [click here for more] |
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A quick and simple overhaul of the Monk class, to make it a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ... [click here for more] |
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A quick and simple overhaul of the Ranger class, to make it a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ... [click here for more] |
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A quick and simple overhaul of the Rogue class, to make it a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ... [click here for more] |
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A quick and simple overhaul of the Sorcerer class, to make it a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ... [click here for more] |
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A quick and simple overhaul of the Warlock class, to make it a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ... [click here for more] |
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A quick and simple overhaul of the Wizard class, to make it a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ... [click here for more] |
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This Fifth Edition add-on gives a set of rules for making weapons more realistic and versatile. ... [click here for more] |
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Hundreds of Options!
Billions of Possibilities!
Taking a more holistic approach to city crafting, this book includes 63 unique tables, including concepts like settlement defense, spycraft, ecology and detailed law systems. There's even a system for taxes, because, I've been told by reliable sources, it's one of two certainties. The aim of this is to make every... [click here for more] |
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As a fan of all things devilish, I've always romanticised the whole "Deal with the Devil" aspect of their lore. A good lawyer would always recommend putting your verbal agreement into a physical form.
This contract is GUARENTEED to make players think the following:
1. This is as fun as reading a EULA.
2. Maybe I shouldn't do business with a devil!
3. I'm negotiating from a disadvantaged position.... [click here for more] |
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A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus... [click here for more] |
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A simple, practical guide to skinning and leather working.
In the annals of leatherworking, there is a tome of great import that chronicles the art of skinning and tanning the hides of creatures found in the Monster Manual. This compendium is a treasured resource for those who seek to turn the hides of monsters into practical and ornamental leather goods.
Within its pages, one will... [click here for more] |
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Character death is one of the most difficult things for a lot of DMs to inflict on their players: this supplement gives the GM an option of offering the player a Hero's death for their character rather than hoping their party can revive them.
This will let them win the encounter in an epic and memorable way,... [click here for more] |
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The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with... [click here for more] |
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This is a unique trap to put your party to a real test of their cooperation and coordination abilities. If you like trying new things and torturing your players psychologically you are at the right place!
Players will panic, shout at each other, get selfish, follow no orders, rush all together for the same objective and/or waste their first round... [click here for more] |
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Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include:
A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal... [click here for more] |
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Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms.
Update 2020-03-19: Tweaked Iron Fortitude to be a little less overpowered. ... [click here for more] |
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This product provides guidance for playing Advanced Dungeons & Dragons 5th Edition in a shared campaign for organized play similar to the D&D Adventurers League.
- Includes character creation, beginning play at different levels, magic item redesign, faction guidance, renown guidance, and more as updates are released. ... [click here for more] |
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Redesign of the Barbarian class. The Primal Paths are described in their own products. ... [click here for more] |
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This product contains errata and revisions of the Factions to create a comprehensive guide to the Factions of Faerûn and the benefits of joining them. It is designed for use in the Advanced Dungeons & Dragons 5th Edition (AD&D5E) game.
It also has new takes on the Faction Agent background with descriptions for each faction. ... [click here for more] |
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Redesign of the Fighter class. The Martial Archetypes are described in their own products. ... [click here for more] |
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Redesign of the Monk class. The Monastic Traditions are described in their own products. ... [click here for more] |
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Redesign of the Ranger class. The Ranger Conclaves are described in their own products. ... [click here for more] |
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Redesign of the Rogue class. The Roguish Archetypes are described in their own products. ... [click here for more] |
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Redesign of the Sorcerer class. The Sorcerous Origins are described in their own products. ... [click here for more] |
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Redesign of the Wizard class. The Arcane Traditions are described in their own products. ... [click here for more] |
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You want to make a low-level campaign? Or make level 1 more fun and more survivable? Then this is the system for you. Introducing a simple Stamina mechanic and additional actions for your Players to take! ... [click here for more] |
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Dear Reader, I'd like to start off with a disclaimer. I love, LOVE the ideals that the weapons of D&D 5e were built upon. I love that D&D 5e encourages you to reskin its weapons to suit your preferences. What I don't love is when reskins of the same weapons are present on the same list. I don't love when a weapon that was used for thousands of years, historically, is reduced to a useless set... [click here for more] |
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This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find: - A list of exotic materials and their innate effects when used to create gear
- Detailed instructions for how to go about creating mundane weapons and armor
- Detailed instructions for enchanting gear with various effects
This guide has been developed over the course of... [click here for more] |
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The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells.
Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells.
Be aware that the spell point... [click here for more] |
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The Aether magic system changes the traditional spell slot system used in D&D 5e, substituting it for a point system that mirrors that of hit points instead. It changes the pace and progression of the spellcaster, introducing a modicum of randomness to each character's ability to use magic, but making the increase in power more linear and predictable.
In these 3 pages of variant rules, you'll... [click here for more] |
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Are you tired of the gods lording their immortality over you? Is your mediocre body holding you back? Do you risk life and limb in pursuit of wealth and glory? Visit AfterLife Inc., where the end is just the beginning!
AfterLife Inc. is an exclusive organization that offers reincarnation services and unique opportunities for its members. Each Lifer's soul is bound to an anchor that is... [click here for more] |
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Have you ever wondered what happens to some dragons in other parts of the Realmspace? Well, what happens to the Dragons of Coliar on their death bed, how do they circumvent death and become even stronger by doing so? With 10 stat-blocks for Air Dragons, you'll be sure to have some high-level hijinks with this supplement.
Also, Check Out These Supplements Full of Dragons:... [click here for more] |
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I decided to publish my house rules for D&D 5e, all 20 pages of them, just for the fun of it.
To be honest the vast majority isn’t really house rules but interpretations of existing rules.
The document is a living one. From time to time I will upload new versions. As time goes by my focus may shift, some rules may be altered or deleted entirely, while new ones are added.
My group and I have... [click here for more] |
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New School Meets Slightly Less New School
This supplement to the 5e rule set will help DMs integrate the 4th Edition Skill Challenge System in a fresh way to the current edition of D&D. Straight from the Almost Heroic podcast, this guide is The Goddamn DM's stylish system for setting up non-combat encounters while giving the players a bit of control of the narrative of the game. Included in... [click here for more] |
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