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Item Crafting Rules for 5e

Item Crafting Rules for 5e


A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires. Changes: V.1.4.2 - Minor...   [click here for more]
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Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
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Your Axe Does What Now? - New Critical Weapon Effects

Your Axe Does What Now? - New Critical Weapon Effects


There is nothing more disappointing than rolling an encounter-ending critical hit, and rolling two ones on the damage dice. Only for the wizard in the party to then poke his head above the table they’ve been hiding behind and finish off the big bad with a couple of magic missiles. That being said, even when you do roll well you are only rewarded for your mighty feat of superior dice jiggling with...   [click here for more]
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Player-Owned Property for 5e

Player-Owned Property for 5e


I have a bunch of players who want to roleplay building up a home base settlement. There is little in 5e that speaks to owning property, much less a system to build up a settlement. Using various other resources from authors on here, I made these rules for properties and settlement building. Also included is an optional system of gaining favor within a community in order to accomplish all sorts of...   [click here for more]
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(Not So) Legendary Actions

(Not So) Legendary Actions


Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn. This feature along with Legendary Resistance however is restricted to very...   [click here for more]
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The Explorer's Guide to the Wilderness

The Explorer's Guide to the Wilderness


Your adventuring group may be one that likes to skip from town to town without any concerns of how the group got there; a "fast travel" system.  That's great!  But if you want the dangers and difficulties of journeying through the wilderness to mean something in your game, consider picking up The Explorer's Guide to the Wilderness.  The Guide lays out simple rules for DMs who want to give their...   [click here for more]
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How To Cook

How To Cook


Everyone needs to eat, and sometimes, you need to eat when you’re hacking through the pits of a dank, dark dungeon. Sure, you can roll to root out safe-to-eat mushrooms or kill the dire boar, but how do you cook up dire boar ragu with a wild mushroom reduction? These rules are for the more culinary-minded players who want to stir fry tentacles with root veggies, soft boil lightning bird eggs or fry...   [click here for more]
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The Psionicist Class

The Psionicist Class


Unlock the Secrets of Psionics with the Psionicist Class! Unleash your inner power: The Psionicist class is a versatile and powerful class that allows you to manipulate the world around you with your mind. Choose your discipline: With six unique disciplines to choose from, you can tailor your Psionicist to your preferred playstyle. Become...   [click here for more]
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Weapon Actions & Battle Rest (5e)

Weapon Actions & Battle Rest (5e)


As the actions of the corporate management of Hasbro and Wizards of the Coast over the course of 2023, as well as the completely unethical firing of over 1100 workers disgusts me in no uncertain terms, I would very much like to sell these products on a platform that doesn't give any revenue to Wizards of the Coast, but that is impossible. As such, both of the products will be marked as...   [click here for more]
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Dramatic Inspiration: Inspiration Reimagined

Dramatic Inspiration: Inspiration Reimagined


A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players. Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ...   [click here for more]
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Reputations, Dispositions, & Renown

Reputations, Dispositions, & Renown


I sometimes read other tabletop RPG systems for inspiration. This is an amalgamation of other systems, altered for use with Dungeons and Dragons 5e. Included is a new system for social interactions. It also describes a system for gaining fame and infamy, along with proposed benefits. Finally, it expands the Renown system that especially works well for certain types of campaigns. You'll really...   [click here for more]
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d100 Wild Magic Table 5e

d100 Wild Magic Table 5e


I found myself wanting more from the 5e wild magic table, and thus this improved d100 wild magic table was born! It includes the original 50 with a few modifications plus an additional 50 of my own. It's pay what you want so download for free, use it, and support if you like it. Suggestions are more than welcome as I am looking to improve the table where possible. Thank you! See here for more wild...   [click here for more]
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Downtime Charges

Downtime Charges


Downtime is generally time that is glossed over, something like "Okay, you spend the next week in this forest, camping out and hunting." or "Your characters spend the next few days gallivanting through town, hitting the local taverns and doing odd jobs for cash." Now, could you play through all that? Sure. Could you make a few simple rolls to decide how that time is spent? Sure again. But what if...   [click here for more]
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Optional Rules for Shields

Optional Rules for Shields


Fixing a problem Shields in D&D 5E are somewhat unexciting. This title is an attempt to provide detailed but simple rules for shields. Shields are separated in three categories, each of them having their own bonuses. You will also find a special creature and 10 magic shields of all sorts! Note: I know many people have already published some content about shields,...   [click here for more]
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Curious Backgrounds

Curious Backgrounds


This pamphlet includes personality traits, ideals, bonds, flaws and features for four new backgrounds for curious characters. Includes additional optional features which change how a character is played for Dungeons and Dragons 5th Edition. ...   [click here for more]
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Nebelun’s Pandect of Possibilities

Nebelun’s Pandect of Possibilities


Thanks - now over 500 downloads! Welcome to Nebelun’s Pandect of Possibilities, a 30-page handbook of variant rules options to add compatible depth for the fifth edition of DUNGEONS & DRAGONS®. Final release (Version 5.0, June 2021). For the latest updates, see the related Tome of Variance project that continues on GM Binder, Reddit and the Tome of Variance...   [click here for more]
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Weapons Expanded Vol. 1

Weapons Expanded Vol. 1


Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons. This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic, adding a whole new level of depth to combat, and...   [click here for more]
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Sorcerous Origins

Sorcerous Origins


Sorcerous Origins ***OVER 1000 DOWNLOADS*** Thank you to everyone for your support and interest!! This document provides a collection of six alternative sorcerous origins and metamagic options for the sorcerer class in 5th Edition Dungeons & Dragons. The material in this article is presented for playtesting and to spark your imagination. Subclasses included: Dark...   [click here for more]
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Enhanced Elemental Spells for D&d 5e

Enhanced Elemental Spells for D&d 5e


     Spells and magic are an essential part of many characters in Dungeons and Dragons. As someone who has played a slew of spellcasters, I came to the realization that some elemental damage types in 5th Edition are much more favored than others. Particularly, there are far more spells representing fire and lighting when compared to the remaining elements.       Luckily, this problem has been...   [click here for more]
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Monk Subclass: Way of the Spellbreaker

Monk Subclass: Way of the Spellbreaker


Ever wanted to snatch a Magic Missile out of the air? Break out of a Sleep spell? Capture and hold a caster's concentration with your own iron focus?  Now you can.  The Los Angeles D&D Society presents... The Way of the Spellbreaker Monks of the Way of the Spellbreaker are an order that believes magic in all its forms has a corrupting influence and should be destroyed....   [click here for more]
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Hiding and Stealth (Rules Clarification)

Hiding and Stealth (Rules Clarification)


Hiding and Stealth (5e Rules Clarification) Adapted from Ronny Hart, Dungeon Master Assistance article "PCs being sneaky. Clarification of Stealth and Hiding Rules." https://olddungeonmaster.wordpress.com/2014/12/28/dd-5e-stealth-and-hiding/ and the Sage Advice "Stealth" segment on the Dragon Talk podcast (04/27/2017): http://dnd.wizards.com/dragon-talk/podcast-hub For more...   [click here for more]
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The Fantastic Trove: Mighty Treasures and Fearsome Foes

The Fantastic Trove: Mighty Treasures and Fearsome Foes


The Fantastic Trove is a fairy tale themed collection of Legendary Creatures, New Magic Items, Useful Tables for DMs, and Alternative Rule options. It is meant to help add fantastical elements to the game. In total, the Fantastic Trove includes: 10 New Legendary Creatures, ranging between CR 4 and CR 30 Lair Action Compendium, a table of lair actions that can be applied to any creature...   [click here for more]
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Auron's Guide to the Multiverse: Volume I

Auron's Guide to the Multiverse: Volume I


A variant alignment system in hopes of bringing a more MTG feel to your D&D 5e campaign! ...   [click here for more]
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Corruption Rules

Corruption Rules


Corruption Rules for 5th Edition D&D Adapted by Matthew Mercer Certain landscapes house deeply evil places or artifacts that corrupt the very nature of people who spend time around them. Sites where the presence of such terrible wickedness can slowly twist and infect the physical forms of even the most holy of creatures. Unhallowed or cursed locations...   [click here for more]
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Revised Class Features 5e

Revised Class Features 5e


Hi everyone, I spent the better part of two weeks compiling revisions, nerfs, and buffs to ALL of the official 5e classes and many subclasses. For me, there were many lacklustre classes and subclasses that needed changes to be fun, useful or viable. This is the first draft and I wanted to publish it for a few reasons: To upload this document on to the internet so it lives eternally, to put a multitude...   [click here for more]
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How to March West

How to March West


Dungeons and Dragons is a unique game that is currently enjoying a renaissance. An issue that I always wanted to solve was managing player counts. It was only when I moved to a small town where no one played Dungeons and Dragons that I decided I could not say no to someone who asked to play. I learned to play 'The West Marches' Style of DnD through trial and error, and hopefully this essay of tips...   [click here for more]
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The Airship

The Airship


The Airship is an epic boss encounters for levels 7-9 but can be customized for any boss at most levels. If you are interested in this, please check out my patreon at patreon.com/ladropslegends ...   [click here for more]
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~150-ish Critical Fumble, Miss, Failure, Mistake, and Error Table

~150-ish Critical Fumble, Miss, Failure, Mistake, and Error Table


This is the Second Version of my D&D groups Critical Fumbles/Misses Chart.  I dislike harsh Critical Fumbles/Misses, so I made those rather uncommon on the table, and added more interesting, and likely things to the list.  I even added a few good things to the list, which have about a 1/8 chance of happening. The way the table works is you roll a d% and a d4, counting the d4 as the 100's digit,...   [click here for more]
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"DWARVES!" Expanded

"DWARVES!" Expanded


7 FREE (tips appreciated) pages of content made to add more flavor and dwarf-ness to your game! Includes 3 weapons, 10 spells, 5 feats, and 5 magic items all brand new! Guaranteed to grow your beard 2 feet overnight! From veteran dungeon master, TJ Brooks. Disclaimer: Claims of beard growth may be greatly exaggerated! ...   [click here for more]
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Pacts and Familiars

Pacts and Familiars


Pact of the Eldritch Weapon Create an animated weapon that you control in combat, and stab your foes from a safe distance! Pact of the Lantern Seek out forgotten knowledge in ancient ruins with a magical lantern that can reveal that which is hidden, with little help from the local ghosts. Spectral Hand (familiar form) A mage hand given sentience. These magical beings are a must-have companion for...   [click here for more]
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Bruised and Contused

Bruised and Contused


The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for...   [click here for more]
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The Prescience Bard

The Prescience Bard


An alternative bardic college.  On many world there are traditions of fortune telling, precognition and foresight that cross the line between magic and showmanship and charlatanism, such as the Roma of Earth, the S'danzo of Sanctuary and the Vistani of Ravenloft. This portfolio of tricks and magic has been transformed into a true art form and taught through a bardic tradition: the college of prescience....   [click here for more]
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Druid Subclass: Circle of the Elemental

Druid Subclass: Circle of the Elemental


Druid Subclass: Circle of the Elemental A new subclass for druid designed to harness the powers of the elemental planes **Also includes stats for a set of CR 2 Elementals** ***This subclass is also available for FREE as a part of Myriad, City of Tiers - Player Options, which also includes new backgrounds, feats, spells,...   [click here for more]
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Spell School Variant: Illusion

Spell School Variant: Illusion


Interacting with illusions can be a difficult thing to judge as the DM. As such, this rule is in place to make running illusion magic easier for the DM and more clear for players as far as how to deal with the cognitive dissonance of knowing in real life that the illusion is fake, while their character does not. Have you ever found yourself or your players wrapped up in the sarcastic cognitive...   [click here for more]
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The Gift of Gab

The Gift of Gab


‘The Gift of Gab’ is an optional rule set for Dungeons and Dragons 5th Edition, although it can be modified for many TTRPGs. It is not intended to replace standard roleplaying but provides a rules system and abilities to flesh out important conversations that shouldn’t be left up to a single roll of the dice. Give your players unique Conversational Styles that will allow them to dazzle commoners,...   [click here for more]
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Path of Magnesis - A Barbarian Subclass

Path of Magnesis - A Barbarian Subclass


"Your anger and strength have unlocked abilities within you that few possess. Those who walk the Path of Magnesis are rare, and their power over electromagnetism is unmatched. They are able to exploit their enemies’ reliance on metal and enhance their own abilities through manipulation of their own arms and armor." Hello! My name is Quinn, and this is the third in a series of subclasses I have created...   [click here for more]
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Plane Touched

Plane Touched


Variant, balanced, and random tables that allow for more character customization and variations for those exposed to the vast energy of the multiverse. “The planes of existence are strange.  You either become strange or you become dinner.”   —Badrip Ritesgud, Kobolds and Demigods ...   [click here for more]
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Shield Fighter Feat

Shield Fighter Feat


Crush that Orcs skull with the edge of your shield. Knock down that pesky mage. Use a shield the way it was meant to be. Release the full potential of the shield. Here is an optional feat that allows those with shields to do more than just stand behind them and wait for damage. A shield is a weapon that can turn the tide of battle. It's no wonder why so few Players choose to wield a shield. Change...   [click here for more]
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Ancestry, Culture and Backgrounds: Improving Character Creation

Ancestry, Culture and Backgrounds: Improving Character Creation


Ancestry, Culture and Backgrounds: Improving Character Creation It has always annoyed me how character creation works in 5e. The race players choose grant benefits that could only come from someone who is growing in that culture. For example, are all elves born knowing how to use a bow? Are Rock Gnomes born with an understanding of clockwork mechanics? No! They had...   [click here for more]
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Fat Mar's Guide to Drinking

Fat Mar's Guide to Drinking


Ever want to spice up your Dungeons & Dragons 5th Edition game with a supplement tailored to your character's alcohol consumption? Ever want to turn the world's most famous Role Playing Game into your living room's most famous Drinking Game? Wait no longer! Fat Mar of Phlan's famous Laughing Goblin Inn is here to help. Read Fat Mar's Guide to Drinking now at the DM's Guild! ...   [click here for more]
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War Boar

War Boar


The Dwarven War Boar is a creature bred to be as fearsome and relentless as the warriors it carries into battle. ...   [click here for more]
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High Magic Mana System

High Magic Mana System


This is a variant rule I have homebrewed for any high magic setting for any campaign. Mana provides an alternative to spell slots, spells known, and spells prepared. Everyone starts off with magic flowing within themselves, granting them the ability to learn and adept magic at an early age, and soon fine-tune it into your own craft as you have grown! With magic being accessible to everyone and able...   [click here for more]
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Fantastic Terrain - Free

Fantastic Terrain - Free


In celebration of our soon to be released sequel Fantastic Terrain II, we are releasing a 7 piece sample from our original best-seller, Fantastic Terrain! Comicbook.com: "If you're looking for a way to spice up your D&D battlefields or dungeons, give Fantastic Terrain a try today." GeekTyrant.com: "I could definitely use more of these in my future adventures." Roguewatson.com: "...this supplement...   [click here for more]
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Hunter's Extra Rules for 5e Dungeons and Dragons

Hunter's Extra Rules for 5e Dungeons and Dragons


I've recently penned a couple of optional rules for Dungeons and Dragons 5th Edition for use with some friends, and edited those rules based on their feedback. The included pages are the result of that colaboration.  ...   [click here for more]
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Rules Option: Alignments

Rules Option: Alignments


Dungeons & Dragons 5e has a good personal alignment system. This optional rules introduce new group alignments to better represent the fact that most humanoids are not born evil.  ...   [click here for more]
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Andaer's Alternate Encumbrance Rules

Andaer's Alternate Encumbrance Rules


Have you ever decided to use encumbrance rules in your DnD game, only to give up because of all the math? Want to create some semblance of realism within your game without using a spreadsheet?  If the answer to these questions is yes, then look no further! The wise High Elf Andaer has created this rule set to facilitate an easy way of tracking items player characters are carrying in a simple, visual...   [click here for more]
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Lycanthrope (variant)

Lycanthrope (variant)


This is a simple redesign of the werewolf to make it more dynamic as both an enemy and ally (you know...if it comes to that). The werewolf's curse specifically has been updated to be more interesting. It is now not as simple as pass/fail. Contracting lycanthropy does not necessarily turn you into a wolf man, but it may cause you to go insane, go bezerk, or even die (and yes, even become a werewolf...if...   [click here for more]
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Stack Inspiration System

Stack Inspiration System


Are your players hoarding their inspiration for that big boss battle that may never come?  Players arguing and not working together as a team?  Then the Stack Inspiration System is for you!   This free modular rule set is designed for Dungeons & Dragons (5th Edition), to take the place of the normal Inspiration Rules set.   ...   [click here for more]
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Crafting Magic Items: A Guide to Artifice

Crafting Magic Items: A Guide to Artifice


This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use.  The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter.  At its core, these...   [click here for more]
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A Guide to Creating 5e Half-Races

A Guide to Creating 5e Half-Races


A simple guide for players and game masters to create unique and balanced half-races for their campaign settings. ...   [click here for more]
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