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Alternate Class - The Channeler

Alternate Class - The Channeler


What is the purpose of a body, if not to serve as a vessel? For the spirit. For the soul. For experience. If the body can contain a soul, contain magic, contain so many forces with the appropriate catalyst, what can be done if the vessel is honed? This is the path of the channeler, those who harden and discipline the body to become the perfect vessel for greater powers, either from within or from the...   [click here for more]
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Alternate Class Features: Ranger, Sorcerer, & Warlock

Alternate Class Features: Ranger, Sorcerer, & Warlock


Inspired by the news that the revised Ranger will eventually be published as a set of alternate class features, I thought I'd try my own take on it. Also included are alternate and new options for the Sorcerer and Warlock classes. For the Sorcerer, a common Wild Magic houserule is included, along with two new Metamagic options for Draconic Bloodline Sorcerers. For the Warlorck, two new pact boons...   [click here for more]
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Alternate Healing & Trauma

Alternate Healing & Trauma


For those of you who want things to be more systemitcally brutal without nerfing the characters or making the monsters impossibly difficult, who want their players to research Manticore's before invading their lairs for fear of concussion, who want nothing more than to tell the story of the time their player character went insane when the Mind Flayer blasted him across the room using his pyschic energies....   [click here for more]
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Alternate Race Rules (Dragonborn)

Alternate Race Rules (Dragonborn)


Explore your options for character creation with these alternate rules. Developed and play-tested to enhance player agency and provide more depth to character creation. ...   [click here for more]
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Alternate Resurrection Rules

Alternate Resurrection Rules


These are alternative resurrection rules for various spells and other magical effects that can bring characters back to life. They are designed to make multiple resurrections more difficult but not completely disincentivize resurrection. ...   [click here for more]
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Alternative Armor Class

Alternative Armor Class


Have you been feeling like Armor Class is too simplified of a mechanic. Here are the modifications I would make to AC to make it a more detailed system that better represents how the different types of armors work (heavy armor doesn't really help you avoid attacks, but it does help dampen the blow). Please note that this is in the very early stages of play testing, so the information is subject to...   [click here for more]
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Alternative Chases

Alternative Chases


The chase rules in the Dungeon Master’s Guide work best on a giant battle map of twisting paths, and even then they can easily overstay their welcome. The rules here are built for quick, abstract, player-focused chase scenes that can be customized with the flavor of the environment. You might also like Alternative Resting. ...   [click here for more]
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Alternative Crafting

Alternative Crafting


Crafting items allows players to roleplay being self-sufficient, customize their abilities, and progress in a way not directly tied to gaining experience. These rules provide a flexible system to allow players to craft items without having too much to keep track of. It is not a spreadsheet of keywords with specific meanings. Want an adventure where players can collect some special materials? Try...   [click here for more]
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Alternative Injuries

Alternative Injuries


Don’t just kill your players, BRUTALIZE THEM! Death is an ending, except when it’s not, that stops fun in its tracks. Some DMs avoid death, only dealing it out when the player agrees and it can be suitably epic. Going down still needs to have a sting though, and these rules provide it. Don’t have an adventure ended by an ignominious death, have it continue despite feeling like...   [click here for more]
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Alternative Resting

Alternative Resting


Six encounters in an adventuring day is hard to fit in smoothly. It’s often just as easy to take a long rest as a short rest, leaving classes based around short rests in the dust. When long rests are infrequent, classes that depend on long rests can start feeling useless. The options presented here provide a smoother rest gradient to allow meaningful choices about resource management. You may also...   [click here for more]
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Amnesia: Forgotten & Forsworn

Amnesia: Forgotten & Forsworn


This module is designed as a single session playthrough for 5 play- ers of second level- more importantly, five “new” characters, ones of whom your players have no knowledge; however, with a bit of work it could easily be modified to work with other player counts/levels. The “theme” of this one-shot is simply stated: your players will have amnesia. The level to which this will affect them...   [click here for more]
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Ancestry, Culture and Backgrounds: Improving Character Creation

Ancestry, Culture and Backgrounds: Improving Character Creation


Ancestry, Culture and Backgrounds: Improving Character Creation It has always annoyed me how character creation works in 5e. The race players choose grant benefits that could only come from someone who is growing in that culture. For example, are all elves born knowing how to use a bow? Are Rock Gnomes born with an understanding of clockwork mechanics? No! They had...   [click here for more]
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Ancient Artifice Primer for Modern Practitioners

Ancient Artifice Primer for Modern Practitioners


Ancient Artifice is a guide for creating balanced magic items in and out of the game. The system is comprehensive, lore friendly, and versatile. Just as a player may follow the outline of this guide in-game to create an item of their own, a DM may find this guide useful for creating an item that fits a certain aesthetic or lore based niche. ...   [click here for more]
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Andaer's Alternate Encumbrance Rules

Andaer's Alternate Encumbrance Rules


Have you ever decided to use encumbrance rules in your DnD game, only to give up because of all the math? Want to create some semblance of realism within your game without using a spreadsheet?  If the answer to these questions is yes, then look no further! The wise High Elf Andaer has created this rule set to facilitate an easy way of tracking items player characters are carrying in a simple, visual...   [click here for more]
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Animal Companion Revamp

Animal Companion Revamp


A new set of rules to give your character the possibility to have an useful animal companion. We tried to make it very easy and fast and at the same time usefull. With great narrative possibilities we hope that your character will finally have the possibility to have a Pet. ...   [click here for more]
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Antipaladino (5e)

Antipaladino (5e)


Non tutti gli eroi sono giusti – nessuno di loro è incorruttibile. Con il Giuramento degli Arcidiavoli e l’Antipaladino, potrai creare gli antieroi del più grande gioco di ruolo al mondo. Giuramento degli Arcidiavoli  Il nemico più temibile è quello che chiamavi fratello. Corrotti dal peccato e dalla brama di potere, impazziti o ingannati dalle promesse dei signori dell’inferno,...   [click here for more]
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Apêndice Z: Do Zero ao Herói

Apêndice Z: Do Zero ao Herói


Toda lenda tem uma origem, e mesmo o mais famoso dos heróis um dia foi um mero aventureiro iniciante, alguns se preparam desde a infância, outros atendem o chamado da aventura mais tarde, desejando uma vida diferente da que tem, mas todos eles passam por este período de aprendizado, em que precisam treinar bastante para desenvolver suas técnicas básicas, e com isso passar de pessoas comuns a verdadeiros...   [click here for more]
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Arcane Slayer Class

Arcane Slayer Class


New Playable Player Class for D&D 5th Edition, the Arcane Slayer The tall human charges into the middle of a orc horde with his flaming sword ablaze and strikes a foe down. Next he unleashes a wave of arcane energy from his sword into the oncoming enemies. A half-elf female calmly gestures with her hand and a swirling magical energy circles around her foe from a distance, with...   [click here for more]
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Arcane Tradition: Magi of the Staff

Arcane Tradition: Magi of the Staff


Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let you feel good about using a staff for combat, or in any capacity. Look no further!...   [click here for more]
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Arcanum Weapons

Arcanum Weapons


Want a little arcane flare for your fighters? Tired of the ranged/melee juggle? Arcanum Weapons could be the answer. Give limited access to cantrips for your non-casters, let casters pick up a cantrip outside their normal spell list. This supplement includes rules for adding cantrips to weapons that are useful, but not over-powering. As well as guidance for making weapons of your own. ...   [click here for more]
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Arcanum's Guide To Enchantments

Arcanum's Guide To Enchantments


This book introduces a homebrew system that DM's can use in any campaign setting and provides an in-depth explanation on how to incorporate this system seamlessly into your Dungeons and Dragons world. The contents of this book also include a table of enchantments that are broken down and explained as well as additional systems such as the appropriate materials the items should be made of to receive...   [click here for more]
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Arenas de Acero

Arenas de Acero


Este suplemento proporciona recursos e ideas para organizar torneos y/o combates diversos entre jugadores. Tanto Jugador contra Jugador como Monstruos o Bestias. Trampas, eventos, generación aleatoria de tesoros y maneras de organizar sesiones donde el objetivo es ser el mejor en los combates de la Arena. Crea tu propia competición y desafía a tus jugadores con este suplemento enfocado al combate...   [click here for more]
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Arm Wrestling Mini Game

Arm Wrestling Mini Game


A simple print and play Arm Wrasslin' Mini Game. If you just want to mix up your game play or when a simple strength check just won't do. Check out the preview above for the full rules. GRRR! ...   [click here for more]
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ARMOR SHEET TRACKER - Keeping track of your players’ defense items

ARMOR SHEET TRACKER - Keeping track of your players’ defense items


The ARMOR SHEET TRACKER - Keeping track of your players’ defense items helps both DMs and players to track where the attack hits the Armor Class and how it is going the item durability. All you need to do is fill in the boxes and you are ready to go!!! Very simple to use! Check this out! The RPG Next is a brazilian group in love with the game genre that produces...   [click here for more]
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Armor, Sleep, and Healing

Armor, Sleep, and Healing


Ever wondered how the heck the PCs managed to heal themselves up in armor without using magic? What does "rolling hit dice" really mean? How do PCs sleep in armor? Included are several rule variations to address the issues. ...   [click here for more]
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Armour and Shields: Reworked

Armour and Shields: Reworked


Maybe you're like me, even in a world of fantasy, you like a little accuracy to your fiction. I've tried to address two things that bug me about 5e. Armour and shields are inaccurately represented. Padded or cloth armour, for example, is low ranked when in history is one of the most effective and widely used armour types... it was even fashionable to wear it! I also thought it was weird that you...   [click here for more]
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Artificers: Gunsmith, Revised

Artificers: Gunsmith, Revised


Crafting and invention should define the artificer class, and each gunsmith’s Thunder Cannon should be a unique creation.  The Gunsmith, Revised realizes that philosophy.  Inside, you will find options to customize your Thunder Cannon as a pistol, rifle, or shotgun.  You will also find many powerful modifications to perform on the Thunder Cannon as you advance in artificer class levels. ...   [click here for more]
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Astrelan's Battery of Black Powder

Astrelan's Battery of Black Powder


While there are many mundane and magical weapons the world over, many more exotic weapons can be found by delving deep into other technologies and cultures. Presented here are a number of new weapon options, many of which are based on gunpowder technology. These will be separated into four tables: one for basic simple and martial weapons, one for combined weapons both simple and martial, one for all...   [click here for more]
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Auron's Guide to the Multiverse: Volume I

Auron's Guide to the Multiverse: Volume I


A variant alignment system in hopes of bringing a more MTG feel to your D&D 5e campaign! ...   [click here for more]
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Background - Nomadic Healer

Background - Nomadic Healer


A 5e background for a nomadic healer or traveling doctor. a simple background using a mix of homebbrew elements and already existing backgrounds. The background Summary ; You travel the lands, applying your trade wherever you can, helping those who cannot help themselves. Your experience and knowledge unmatched and unique, you’ve witnessed amazing events but also experienced...   [click here for more]
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Backstories - New and Improved Backgrounds

Backstories - New and Improved Backgrounds


NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack. BACKSTORIES – NEW AND IMPROVED BACKGROUNDS My first custom content for the DM’s Guild was, a year and a few months ago, a new background: the Inquisitor....   [click here for more]
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Bard College of Performing Arts

Bard College of Performing Arts


Have you ever wanted to be an old school bard? One that sings a single song the entire combat and their abilities all eminate from that? Well this is a Return to form for the Bard spend Bardic Inspiration to provide longer lasting bonuses than a one time use. I hope you Enjoy! ...   [click here for more]
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Basic Durability

Basic Durability


Basic Rules, and simple rules, for Durability of Armor and Weapons in Dungeons & Dragons 5e. Notice: If you have any ideas or complaints, to better balance the durability values, feel free to bring them up and I'll work to fix them. ...   [click here for more]
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Better Backgrounds: A 5e Character Building Alternative

Better Backgrounds: A 5e Character Building Alternative


When you make a drow character, you don't have to make it evil. When you pick your race, that shouldn't determine how functional your character will be within their class. And while random ability score rolls make for a greater diversity, what your character was born as shouldn't define their limits. This book provides alternative character building blocks in the form of revised backgrounds and races...   [click here for more]
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Better Beastmaster

Better Beastmaster


Better Beastmaster Rangers are a beloved part of Dungeons & Dragons. They roam the wilderness beyond settlements, fighting and befriending the monstrous, bestial, and sometimes weird creatures they find in uncharted regions. This supplement is meant to help you unlock that potential. Adjustment, not replacement This supplement is meant to make slight changes with...   [click here for more]
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Better Weapons

Better Weapons


Better Weapons for 5th Edition D&D By Elm Tree Games Yes, it's yet another "weapon expansion" supplement for D&D 5e made by some nobody on the internet. But such supplements tend to be over-complicated or fail to align with 5e's bounded accuracy. I had several goals when creating this system: First and foremost, simplicity. Weapons should feel different; most weapons should behave...   [click here for more]
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Bidding Based Initiative

Bidding Based Initiative


This supplement provides a non-random method of determining turn order in DUNGEONS & DRAGONS. Use this system to transform initiative rolls into a dynamic, resource-based tension point, and to provide your players with more freedom outside of their turns. This includes: Detailed rules for using Initiative as a per-round resource pool spent to bid for turn position and perform reactions Three feats...   [click here for more]
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Blood, Sweat, and Tears: Rules for Building your own Homunculus

Blood, Sweat, and Tears: Rules for Building your own Homunculus


Rules to Build a Faithful Companion! Xanthar’s Guide to Everything offers a quick and easy way to create a homunculus with statistics that can be found in the Monster Manual. It’s a simple 6th level spell with somewhat expensive material components, but all in all, the process is quick, easy, and predictable. Those rules are perfect for the character who thinks of the homunculus...   [click here for more]
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Bloodlines Unearthed

Bloodlines Unearthed


A trial conversion of a variant ruleset from the classic 3.5 source book Unearthed Arcana, Bloodlines Unearthed brings the supernatural smoothly into your game, with 40 possible bloodlines to use for fleshing out your characters or setting up campaign hooks. Included in this adaptation are two bloodlines not featured in the 3.5 source material, the fast-talking Marid and the greedy Dao, rounding...   [click here for more]
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Blow by Blow: DM's Guide to Combat Narrative

Blow by Blow: DM's Guide to Combat Narrative


The cry of "Initiatives!" quickens every role-player's heart... or it should. Your scenes of epic battle should be in a John Woo movie; filled with drama, action, cut scenes, cool slow-mo effects and leave the players with a sense of accomplishment at the end. The attached gives some advice on getting/keeping your players engaged and attentive during combat. It's in small...   [click here for more]
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Bodyguard: 5e Fighter Subclass

Bodyguard: 5e Fighter Subclass


A beefy Goliath in a dark suit stands resolute. Her head tilts to one side so the coiled wire from the sending stone is barely visible. And while she looks more like a statue than a creature, she’s ready to act at a moment’s notice to protect her asset. No one is getting past her tonight. Designed for simplicity, the Bodyguard is a 5e Fighter subclass with a focus on unarmed strikes...   [click here for more]
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Bonds & Relations

Bonds & Relations


On the Cover: Linda Lithén depicts Beryllus Rockhammer & Doc Hugo preparing to battle back-to-back, ensuring they will look out for each other amid the oncoming rush of enemies. Summary: Reward your players for their roleplaying! Within these pages you will find a guide for relations between player characters and an optional ruleset...   [click here for more]
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Brutality Weapons

Brutality Weapons


Bored of the same old weapons? Annoyed that a Glaive, a Pike and Halberd have no mechanical differences? Is a scimitar just an expensive shortsword? This supplement aims to give Dungeon Masters (and players alike) the tools to diversify the weapons in the games along with spellcasting foci. Making player weapon choices matter even more and producing unique effects...   [click here for more]
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Build Your Own Patch

Build Your Own Patch


Build Your Own D&D 5.1 Patch is a large list of updates and changes that you can add to your game. Some of them work together or rely on one another, but most of them are modular and can be applied to your games as you like. The Player's Reference is merely a list of rules and systems, while the Core Changes and Extended Options documents provide the rules and systems along with thorough explanations...   [click here for more]
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Cantrip Guns

Cantrip Guns


Pew pew pew! Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,...   [click here for more]
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Cataphract's Adventurers Guild Supplement

Cataphract's Adventurers Guild Supplement


The Adventurer's Guild supplement is now available as PWYW! Thank you to everyone who supported the module by purchasing it over the last few years. I'm no longer actively updating (new projects come calling!), so I feel it's time to let it stand on its own merits. Given the current climate, I would rather everyone enjoy and share my work for what they think it is worth, and save their...   [click here for more]
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Ceremonies, new mechanics for DnD 5e.

Ceremonies, new mechanics for DnD 5e.


This book contains a guide to create Ceremonies, a new type of spell-like abilities targetted towards Paladins, Clerics and Priests for religion-centered campaigns.  It also has a short list of examples designed for Forgotten Realms gods. ...   [click here for more]
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Character Natures

Character Natures


Want to add more variety to character creation? Well now you can! Introducing Character Natures, which go beyond superficial personality traits to combine the mechanical and roleplay aspects of character creation. Each nature is a personality characteristic that grants a +2 to one stat and a -2 to another.  If being able to spice up character creation like this sounds interesting to you, be sure...   [click here for more]
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Character Progression Overhaul - LGttU

Character Progression Overhaul - LGttU


Journeys are never short, and yours is set to be a long one, filled with love, adventure, loss, and hardships around every bend. With each adventure you grow stronger, in an attempt to protect yourself and your friends and fulfill your goals at any cost. The Character Progression Overhaul is the first volume of Luceira's Guide to the Unbound, a D&D 5e supplement focused on player agency and creativity....   [click here for more]
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Chistopher Grey's A Few Backgrounds

Chistopher Grey's A Few Backgrounds


A few extra backgrounds with prsonality, bonds, ideals, and flaws. You'll find: Clansman Courtier Crafter Guard Healer Outcast Performer Scholar Street Rat ...   [click here for more]
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