Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









Product TypeSetting
Core Rules   Remove Search Term
Variant Rules   Remove Search Term
Nonspecific/Any Setting   Remove Search Term
Advanced Search

 
 Hottest Variant Rules, Nonspecific/Any Setting
 
 Hottest Community Variant Rules, Nonspecific/Any Setting
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher ▲   Price  
Master-at-Arms Manual of Weapon Techniques

Master-at-Arms Manual of Weapon Techniques


This supplement details variant rules which give martial classes additional effects and options in combat. These rules include: Weapon Modi. Special ways of wielding a weapon that only trained warriors can do. Some provide constant, passive benefits, while others offer you an option. Glaive. When you hit a...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Materials of the Realms

Materials of the Realms


Unique characters often request unique equipment. Be it swords forged from fallen stars, armor crafted from leaves and bark woven by elves, poisons from distant lands or alchemical items for the modern combatant, this book is full of all of these and more. Visit "The Forge" for a variety of new weapons and armors crafted from materials both mundane and exotic. Turn to "The Poisoner's Table" for...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Meatgrinder Competiton Rules + "The Great Hunt" module

Meatgrinder Competiton Rules + "The Great Hunt" module


Ever want to play D&D in a competitive fashion? Ever want to have a large game (10+ players) but find the idea of it daunting? Just like putting your players through the ringer? Then this packet is for you. A set of rules for hard mode survival dungeon crawl and a dungeon crawl built for those rules. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
MGCRUOP1000 Heroic Hits and Messy Misses

MGCRUOP1000 Heroic Hits and Messy Misses


Critical hits and misses have a storied history in Dungeons and Dragons. There are many different ways they can and are handled, but the most common is a Natural 20 (Nat20) on at attack roll equals a critical hit and Natural 1 (Nat1) equals a critical miss. What happens when you make a critical hit or miss is probably the most storied part of the whole thing. The Rules As Written (RAW) simply says...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Modern Fantasy Setting Rules

Modern Fantasy Setting Rules


These are a few rules I made for my D&D group so that we could really take advantage of the UA Modern Magic Classes, It's not a complete setting, just a guide as to how a modern setting should work (in my opinion). It's a recipe. All that's left is to add some lore and a few villains and you have a full campaign, ready to go. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Monster Crafter

Monster Crafter


From the author of Loot and Fortune and the Ilkhana's Grimoires series comes a new way to look at monsters; as raw materials! Slay your horrific monstrous foes, then use their discarded shells to craft yourself new equipment! Monster Crafter separates the bits and pieces of monsters left over into base components and additive components. With 31 base components and 59 additive components within...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Monster Weapons

Monster Weapons


A compilation of strange and deadly weapons that monsters and nefarious characters use adapted for PCs. Straight from WotC's Monster Manual and adventures: A Drow priestess' Scourge A vampire hunter's Sword Cane A Thri-Kreen's Gythka and Chatkcha A Redcap's Wicked Sickle And more! Includes rules and descriptions for several weapons. Any money gained from purchases of this supplement...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Morale

Morale


The original Basic and Expert boxed editions of Dungeons and Dragons introduced an optional mechanic called “morale,” which randomly determined whether monsters would continue to fight, surrender, or flee. This document adapts the original version of morale to 5th edition and includes a list of morale scores for all the monsters in the 5th edition Monster Manual. Comments, reviews and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Mordenkainen's Codex of Allies (30+ Subclasses)

Mordenkainen's Codex of Allies (30+ Subclasses)


Across the planes of existence and the world of Toril, new allies gather to challenge the multiverse's toughest opponents. To celebrate the release of Mordenkainen's Tome of Foes, which has unleashed hordes of dastardly enemies upon the tables of the world, Mordenkainen has enlisted the Clan Crafter Hralding to create this Codex of Allies, a collection of heroes and villains to call upon when the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Mordenkainen's Compendium of Quirks, Vol. I

Mordenkainen's Compendium of Quirks, Vol. I


While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic? The first volume provides supplemental rules for magic item quirks for use with 5E Dungeons & Dragons. It includes quirks for 74 uncommon...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Mordenkainen's Musings: Nature & Nurture in the Multiverse

Mordenkainen's Musings: Nature & Nurture in the Multiverse


Have you ever wanted to play a race and class combination that seemed fun, but decided not to because you wouldn't get a 16 or better in your primary ability score? If so, then this supplement is for you! We are also tired of seeing your class dictate your fantasy race. We have rectified this prolem by hacking the 5E ruleset. By adapting a rule from 13th Age, now you will get an ability score from...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Mystic Master Disciplines

Mystic Master Disciplines


The Psionic Mastery feature from the Mystic featured in Unearthed Arcana isn't satisfying enough for you? Or maybe you think it may be even too powerful, since nowhere in the feature is specified that the points from multiple uses don’t stack? This variant rules modify the feature and allow you to to unleash powerful psionic effects, to better balance the lack of features of the levels 11th-19th,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Narcotics/Drugs For 5e

Narcotics/Drugs For 5e


In a world full of weird and wonderful magic, it seems only right that natural narcotics can have a powerful effect on characters. This homebrew provides a fun mechanic for recreational narcotics for DnD 5e. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Nature Bond; a Druid wild shape alternative

Nature Bond; a Druid wild shape alternative


Myself, and from what I've been looking at online many others, aren't really interested in the Druid's wild shape feature, either because they don't want to wild shape or frankly have some other kind of concept in mind for the character. I know it would be possible to play without using wild shape, or as a minor spell like feature, but that never sat right with me. I didn't want to ignore one of the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Nightingales's Grand Potions and Explosions!

Nightingales's Grand Potions and Explosions!


Every great Alchemist has looked at there potions and thought, "Why can't I do more with these? Surely there is something more to potions than just drinking them?" Are you a Game Master who feels that their players are not using potions as much as you want? Or that even with a full catalog of potions to craft they feel it is a waste of effort? Well if this is you, then look no further! Here in this...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
Ninety-nine New Wild Magic Surges

Ninety-nine New Wild Magic Surges


This document provides ninety-nine new and original wild magic surges to use as a standalone or with the wild magic surge table wihtin the player's handbook. ...   [click here for more]
Dungeon Masters Guild  $0.95

Add to Dungeon Masters Guild Order  
Non-combat encounters

Non-combat encounters


This short booklet gives invaluable advice on how a DM can encourage roleplaying and engagement in social encounters beyond simply rolling dice to determine success or failure. This book includes two non-combat NPC types which can be used as adversaries against the PCs. These adversaries can bedevil and derail the PCs careful plans, but can not be easily stopped by walking up to them and punchin'...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Nort's Universal Martial Maneuvers

Nort's Universal Martial Maneuvers


An ever growing expansion of martial maneuvers to all classes. Now includes 95 martial maneuvers ranging from Tier 1 through to Tier 5 to suit your campaign level and play style. Maneuvers range from basic techniques equivalent to the PHB Battle Master maneuvers all the way to Tier 5 abilities that approach the effects of a Wish but draw the ire of the gods. The limit is the courage of your character....   [click here for more]
Dungeon Masters Guild  $3.00

Add to Dungeon Masters Guild Order  
Nort's Universal Martial Maneuvers - Basics

Nort's Universal Martial Maneuvers - Basics


An expansion of over 75 martial maneuvers to all classes. The more you sweat in practice, the less you bleed in battle. While the wizards heads’ stuck in a book and the cleric mumbles mumbo jumbo, what do you think the martials are doing? They’re getting ready for what’s coming. All martials need tricks up their sleeves. Not least because a happy meatwall makes a healthy...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
NPC Builder

NPC Builder


Part of designing NPCs is making them combat-ready. This version of the character creation process doesn’t rely on classes or a spell slot progression, which can be cumbersome for the DMs, both in creation and managing NPCs. This provides NPCs with a unique set of skills that are easy for the DM to manage and will make combat less predictable for players. The idea was inspired by a time...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
NPC Classes

NPC Classes


*Update* Fixed Protector being in other classes' hit points and removed starting armor from the Mage. Thank you for the review. Making a NPC to fill out the party, hire a mercenary or, for a skilled opponent can be annoying and time consuming. The following five classes offer simplified classes for fleshing out NPCs and common characters to help save time. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Oath of the Cosmos

Oath of the Cosmos


A new paladin subclass focused around combat with aberrations, seen as agents to Lovecraftian elder evils. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Oath of the Ironclad: A Paladin Oath for 5E

Oath of the Ironclad: A Paladin Oath for 5E


The Oath of the Ironclad is a custom subclass for Paladins for 5th Edition Dungeons and Dragons. Mechanically, the subclass focuses on creating a more tank style Paladin that focuses on defending their fellow adventurers, possibly at the cost of their own life. Narratively, the subclasses lore is designed to fit a neutral alignment, allowing for a paladin that may not always do the right thing. Author...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Objects Arcane: On Foci and Other Tools of Power

Objects Arcane: On Foci and Other Tools of Power


For his next treatise after A History of Magic, the author explores the unique features of various types of foci and the differences in how they harness power. You will find within : Nine new feats to customize arcane spellcasting based on foci. Several dozen new adventuring items, including weapon foci and alchemically produced materials for use in spellcasting. Four new magic items. An optional...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Old School Hacks Vol. 3: Megadungeon Mayhem

Old School Hacks Vol. 3: Megadungeon Mayhem


The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome! This 34-page guide features four chapters of material covering: What makes a megadungeon tick? Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon. Variant and optional rules to help make megadungeon campaigns feel different...   [click here for more]
Dungeon Masters Guild  $6.95

Add to Dungeon Masters Guild Order  
Pages from the Sages

Pages from the Sages


Behold, the Pages from the Sages have been found! Nearly 40 pages combining an A-to-Z of 26 various houserules covering topics such as using armor as hit points, simple "block"-based inventory, merciless critical hit tables, a new robust reputation system that lets you design your own factions and rewards, rules for meals and diets, a "dice-less" option where strategy matters...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Pippi Pigeontoe’s Guide to Practical Pigeoning

Pippi Pigeontoe’s Guide to Practical Pigeoning


Pippi Pigeontoe’s Guide to Practical Pigeoning: Pigeon related stat blocks, magic items, and more. Ever wanted a pigeon familiar? To summon a swarm of pigeons to do your bidding? To do battle with the dangerous dire pigeons of legend? Probably not. But you might after examining this guide to practical pigeoning. The guide offers stat blocks for pigeons, swarms of pigeon,...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Plague Zombie

Plague Zombie


Do you find the standard zombies in D&D to be lacking a certain... contagious aspect? Well, look for further — plague zombies are here to fill that niche. Good for casual encounters or a classic global apocalypse, plague zombies bring a few new twists to an old favorite. Here's what you get: • 3 new Tier 1 monsters: the plague zombies (types I-III), each with their...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Planar Passages

Planar Passages


Have you ever felt that the way the D&D cosmology is presented, with all the different layers of each Outer Plane and having several different – but not really all that different – upper and lower planes, seems kind of hard to manage or even to get a good grasp on? Perhaps, you’re looking for a way to let lower level characters go on plane-hopping adventures? Do...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Player's Options

Player's Options


Player’s Options provides new subraces, racial variants, and class options for players regardless of which side of the Dungeon Master’s screen you happen to be sitting on. Stats for the rare elf subraces described in the Sword Coast Adventurer's Guide. 3 dragonborn racial variants - chromatic and metallic purebloods and shadow dragonborn. 4 variants for the goliath...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Player's Options: New Skills & Feats System

Player's Options: New Skills & Feats System


Skills, or non-weapon proficiencies as they were called in the 2nd edition AD&D, are a big part of what PCs can do to varying degree of well. Before you were severely limited by these to the degree that you could do what you were not proficient into, and the amount of proficiencies slots were somewhat limited to give a good feel of real-life skills. For example, a character could not swim unless...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
Player-Owned Property for 5e

Player-Owned Property for 5e


I have a bunch of players who want to roleplay building up a home base settlement. There is little in 5e that speaks to owning property, much less a system to build up a settlement. Using various other resources from authors on here, I made these rules for properties and settlement building. Also included is an optional system of gaining favor within a community in order to accomplish all sorts of...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Point Rewards System: Inspiration Variant Rule

Point Rewards System: Inspiration Variant Rule


Want more ways to reward awesome players? This system provides an alternative to the inspiration rules outlined in the Dungeon Master's Guide: instead of a single reroll, the DM rewards players with bonus points that can be used to purchase new traits, abilities and items for their character or for the party as a whole. The benefit of this model is that it offers both short-term recognition of an...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Poisons Revisited

Poisons Revisited


Poisons can be a hassle. Whether it's stopping in every town to pick up the right ingredients for your next poison, harvesting the glands from every monster you encounter, or keeping track of long-term effects, poison use can often be more trouble than it's worth. Rather than needing to look up individual poisons and their unique names, saves, types, and prices, these rules for poison creation allow...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Poxes & Plagues: Illness in D&D

Poxes & Plagues: Illness in D&D


Additional rules for diseases, illnesses, and sicknesses in Dungeons and Dragons. Included here I have some new spells (to both create and destroy illnesses), magic items (to cause and resist illness), and many new diseases including hypothermia, flu, pox, plague, and gangrene! ...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Primer on WaterDeep Court

Primer on WaterDeep Court


Introduction to WaterDeep legal theory. Game mechanics on using the legal theory (like alignment). Walkthru of the 4 main court systems in WaterDeep. List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens. General lawyer advice. A sample of famous WaterDeep court rulings. ...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Psionist

Psionist


The Psionist. A complete and exciting new class supplement for the 5th edition of the Dungeons and Dragons roleplaying game. Use the raw power of your mind to predict the future, dominate the minds of others, adapt your body, and much much more. Includes: a) the Psionist class, a powerful and versaitile psionic manifester with 8 subclasses based on the schools of psionics, b) optional rules for...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Psylock Class

Psylock Class


PSYLOCKS Concept Psylocks having undergone a mental awakening that has unleashed unknown powers.They follow a "pursuit" as a means to control this new power. A "pursuit" will often involve meditation, ritual exercise, or through indepth study of the world around them. The direction of their pursuit dictates the abilities they can grow to harness. Origins Many centuries...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Quick-and-Dirty Crafting

Quick-and-Dirty Crafting


Most people are not satisfied with 5e's crafting system. It is slow, too simple, and leaves artisan's tools mostly useless. This product adds a quicker crafting system and various suggestions for what each tool can be used for. Want to get more homebrew like this? Check out my Patreon! ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Races unbound

Races unbound


Ability Score Increase were tied on races instead of classes as a way to point out an easy pathing from races to classes but it's not sure that was optimal design. An issue met by some players, anyway, is that this pathing keeps some interesting character combinations away using point-buy. Another main issue met playing 5th edition is that the only chance to get a feat on character creation is...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Races, Subraces, & Culture

Races, Subraces, & Culture


Ever play a dwarf who in his backstory was raised by a family of half-elves and wonder how did he learn to fight with dwarven weapons. Shouldn't he be a bit weaker, however more charismatic. Well if not you should play a character like this. What you get. All PHB Races & Subraces are broken down into Races, Subraces, and Culture. Volo's Races are broken down into (minus the monsterious...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Random Diseases

Random Diseases


hello here is a table of random diseases for 5e i hope you enjoy ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Ranger Revised

Ranger Revised


This is a rebalancing of WotC's Ranger class. The Ranger's issues are well documented and more numerous than what is fair. This document resolves the following issues while preserving as much of WotC's vision as possible. • Disproportionate Ability Ratios • Poor Damage Scaling • The Beastmaster's Robotic Companion • The low Survival Rate of the Companion • Poor...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Realistic Shields

Realistic Shields


This supplement adds variety to shields found in the Forgotten Realms universe. Gone are the days of buying a "Shield", now you can specify and construct your play style around specific sizes and types of shields as well! Please leave a review and a rating, that's all I want from this product, and have made it free to encourage this further. I also welcome any feedback and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Reincarnate spell expanded

Reincarnate spell expanded


Reincarnate is an amazing spell - both from roleplaying and mechanic standpoint. Unfortunately, it is out of date now and simply isn't usable. While you can go for a swashbuckling goblin when you first create a character, once you die... That's it. No matter how hard you roll, you can't just reincarnate back into a goblin. Or a bugbear. Or an aasimar. This title is here to rectify that. Choose from...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Reputation system for 5th edition of D&D

Reputation system for 5th edition of D&D


Reputation system for 5th edition of D&D is a tool for DMs that covers a set of rules that can be used to approximately determine the influence and reputation of their players throughout the game. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Reputations, Dispositions, & Renown

Reputations, Dispositions, & Renown


I sometimes read other tabletop RPG systems for inspiration. This is an amalgamation of other systems, altered for use with Dungeons and Dragons 5e. Included is a new system for social interactions. It also describes a system for gaining fame and infamy, along with proposed benefits. Finally, it expands the Renown system that especially works well for certain types of campaigns. You'll really...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Revised Fighter

Revised Fighter


The Fighter is arguably the most classic of all the D&D classes. However, it is not without its problems. The low level of entry for Action Surge makes it a frequent choice for multiclass dips. The pacing of abilities seems to be off, happening at irregular intervals. Outside of Two Weapon Fighting, there is little opportunity to use Bonus Actions. And finally, a 4th attacks seems relatively weak...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Revised Hexblade

Revised Hexblade


Personally, the Warlock is one of my favorite classes. However, it is not without its flaws. The Warlock in the Player’s Handbook failed to make "Hex" a signature class ability rather than a spell. Additionally, the Pact of the Blade does not really help a Warlock be effective in melee combat. But worst of all is the Hexblade presented in XGtE. Not only does this archetype get a better version...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Displaying 201 to 250 (of 397 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  [Next >>] 
Select Page Number