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"DWARVES!" Expanded

"DWARVES!" Expanded


7 FREE (tips appreciated) pages of content made to add more flavor and dwarf-ness to your game! Includes 3 weapons, 10 spells, 5 feats, and 5 magic items all brand new! Guaranteed to grow your beard 2 feet overnight! From veteran dungeon master, TJ Brooks. Disclaimer: Claims of beard growth may be greatly exaggerated! ...   [click here for more]
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100 Interesting Boss Mechanics

100 Interesting Boss Mechanics


One hundred different strategies your party needs to defeat that big enemy! ...   [click here for more]
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20d8 Ways to Modify Monsters

20d8 Ways to Modify Monsters


There are many reasons to change the creatures in the Monster Manual to fit the needs of your game. Maybe your players know the monsters in the game too well and you want to surprise them. Maybe you want to add some flavour to your next boss monster to make the encounter memorable. Maybe the monsters of 5th edition Dungeons & Dragons are just too simple and boring for you as an experienced DM....   [click here for more]
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5e Brewing Guide

5e Brewing Guide


A short document to supplement the core rules on downtime activity for brewing beer. Contains details on the process, pricing and randomising type of brew along with quality. Additionally presents two pricing structures for use in your campaign as well. ...   [click here for more]
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5e Crafting & Salvaging guide

5e Crafting & Salvaging guide


Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system, and provides an easy to use customizable system for not only making your own items, but getting the materials to do so as well! Tested by veterans and beginners alike, it's just a few pages of understanding before you, too can have your custom Weapons and armor. ...   [click here for more]
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5e Homebrew Archetypes and Add ons

5e Homebrew Archetypes and Add ons


Ever want to wonder the streets of the capitol as an Urban Fighter, traveling over the rooftops after fleeing foes; or ever want to stand side by side with a Devil as you charge head first against a line of Demons in the middle of the Blood War, or inspire you friends and soldiers as you rally for one final fight against the ultimate evil of the land? Well here you are, with all new homebrew archetypes...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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A Hero's Death

A Hero's Death


Character death is one of the most difficult things for a lot of DMs to inflict on their players: this supplement gives the GM an option of offering the player a Hero's death for their character rather than hoping their party can revive them. This will let them win the encounter in an epic and memorable way,...   [click here for more]
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A Real-Time Trap!

A Real-Time Trap!


This is a unique trap to put your party to a real test of their cooperation and coordination abilities. If you like trying new things and torturing your players psychologically you are at the right place! Players will panic, shout at each other, get selfish, follow no orders, rush all together for the same objective and/or waste their first round...   [click here for more]
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Ability Score Feats

Ability Score Feats


Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms. ...   [click here for more]
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Advanced Crafting and Enchanting Guide

Advanced Crafting and Enchanting Guide


This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find: - A list of exotic materials and their innate effects when used to create gear - Detailed instructions for how to go about creating mundane weapons and armor - Detailed instructions for enchanting gear with various effects This guide has been developed over the course of...   [click here for more]
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Advanced Magic - Spell Point System 5e

Advanced Magic - Spell Point System 5e


The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells. Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells. Be aware that the spell...   [click here for more]
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Advanced Weather Table

Advanced Weather Table


Often in Dungeons and Dragons, weather is overlooked. This is a shame considering the immersion it can add to the game. Weather is an important part of world building. In history, weather has turned the tide to battles, lead explorers to their deaths, and influenced tales of monsters and deities. The tables and variant rules in this supplement were created to add the sporadic and everchanging nature...   [click here for more]
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Adventuring From Beyond The Veil

Adventuring From Beyond The Veil


This supplement provides player character options for undead characters. Optional rules for playing death knights, liches, and vampires can be found within. For any player who has wanted to explore undeath through their character or any DM who needs to provide a drastic consequence for player actions, the door is now open. ...   [click here for more]
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Almost Heroic Presents:  Skill Challenges

Almost Heroic Presents: Skill Challenges


New School Meets Slightly Less New School This supplement to the 5e rule set will help DMs integrate the 4th Edition Skill Challenge System in a fresh way to the current edition of D&D. Straight from the Almost Heroic podcast, this guide is The Goddamn DM's stylish system for setting up non-combat encounters while giving the players a bit of control of the narrative of the game. Included in...   [click here for more]
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Almost Heroic Presents:  The Fail Scale

Almost Heroic Presents: The Fail Scale


Let's Make Rolling 1's Fun (or Devastating) Straight from the Almost Heroic podcast, this guide is The Goddamn DM's Fail Scale system that helps structure how bad rolling a 1 on the die could really be. It starts from your typical miss and scaling up to an Epic Failure that can potentially lead to drastically changing the story or death! Included in this book is: Mechanical Breakdown-...   [click here for more]
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Alternate Class Features: Ranger, Sorcerer, & Warlock

Alternate Class Features: Ranger, Sorcerer, & Warlock


Inspired by the news that the revised Ranger will eventually be published as a set of alternate class features, I thought I'd try my own take on it. Also included are alternate and new options for the Sorcerer and Warlock classes. For the Sorcerer, a common Wild Magic houserule is included, along with two new Metamagic options for Draconic Bloodline Sorcerers. For the Warlorck, two new pact boons...   [click here for more]
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Alternate Healing & Trauma

Alternate Healing & Trauma


For those of you who want things to be more systemitcally brutal without nerfing the characters or making the monsters impossibly difficult, who want their players to research Manticore's before invading their lairs for fear of concussion, who want nothing more than to tell the story of the time their player character went insane when the Mind Flayer blasted him across the room using his pyschic energies....   [click here for more]
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Amnesia: Forgotten & Forsworn

Amnesia: Forgotten & Forsworn


This module is designed as a single session playthrough for 5 play- ers of second level- more importantly, five “new” characters, ones of whom your players have no knowledge; however, with a bit of work it could easily be modified to work with other player counts/levels. The “theme” of this one-shot is simply stated: your players will have amnesia. The level to which this...   [click here for more]
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Andaer's Alternate Encumbrance Rules

Andaer's Alternate Encumbrance Rules


Have you ever decided to use encumbrance rules in your DnD game, only to give up because of all the math? Want to create some semblance of realism within your game without using a spreadsheet? If the answer to these questions is yes, then look no further! The wise High Elf Andaer has created this rule set to facilitate an easy way of tracking items player characters are carrying in a simple, visual...   [click here for more]
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Animal Companion Revamp

Animal Companion Revamp


A new set of rules to give your character the possibility to have an useful animal companion. We tried to make it very easy and fast and at the same time usefull. With great narrative possibilities we hope that your character will finally have the possibility to have a Pet. ...   [click here for more]
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Arcane Slayer Class

Arcane Slayer Class


New Playable Player Class for D&D 5th Edition, the Arcane Slayer The tall human charges into the middle of a orc horde with his flaming sword ablaze and strikes a foe down. Next he unleashes a wave of arcane energy from his sword into the oncoming enemies. A half-elf female calmly gestures with her hand and a swirling magical energy circles around her foe from a distance, with...   [click here for more]
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Arcane Tradition: Magi of the Staff

Arcane Tradition: Magi of the Staff


Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let you feel good about using a staff for combat, or in any capacity. Look no...   [click here for more]
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Arm Wrestling Mini Game

Arm Wrestling Mini Game


A simple print and play Arm Wrasslin' Mini Game. If you just want to mix up your game play or when a simple strength check just won't do. Check out the preview above for the full rules. GRRR! ...   [click here for more]
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ARMOR SHEET TRACKER - Keeping track of your players’ defense items

ARMOR SHEET TRACKER - Keeping track of your players’ defense items


The ARMOR SHEET TRACKER - Keeping track of your players’ defense items helps both DMs and players to track where the attack hits the Armor Class and how it is going the item durability. All you need to do is fill in the boxes and you are ready to go!!! Very simple to use! Check this out! The RPG Next is a brazilian group in love with the game genre that...   [click here for more]
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Armor, Sleep, and Healing

Armor, Sleep, and Healing


Ever wondered how the heck the PCs managed to heal themselves up in armor without using magic? What does "rolling hit dice" really mean? How do PCs sleep in armor? Included are several rule variations to address the issues. ...   [click here for more]
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Armour and Shields: Reworked

Armour and Shields: Reworked


Maybe you're like me, even in a world of fantasy, you like a little accuracy to your fiction. I've tried to address two things that bug me about 5e. Armour and shields are inaccurately represented. Padded or cloth armour, for example, is low ranked when in history is one of the most effective and widely used armour types... it was even fashionable to wear it! I also thought it was weird that you...   [click here for more]
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Artificers: Gunsmith, Revised

Artificers: Gunsmith, Revised


Crafting and invention should define the artificer class, and each gunsmith’s Thunder Cannon should be a unique creation. The Gunsmith, Revised realizes that philosophy. Inside, you will find options to customize your Thunder Cannon as a pistol, rifle, or shotgun. You will also find many powerful modifications to perform on the Thunder Cannon as you advance in artificer class levels....   [click here for more]
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Backstories - New and Improved Backgrounds

Backstories - New and Improved Backgrounds


BACKSTORIES – NEW AND IMPROVED BACKGROUNDS My first custom content for the DM’s Guild was, a year and a few months ago, a new background: the Inquisitor. The Plague Doctor followed shortly and, although it didn’t became a silver bestseller like its more inquisitive brother, it was nevertheless much appreciated. Age, however, catches...   [click here for more]
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Bard College of Performing Arts

Bard College of Performing Arts


Have you ever wanted to be an old school bard? One that sings a single song the entire combat and their abilities all eminate from that? Well this is a Return to form for the Bard spend Bardic Inspiration to provide longer lasting bonuses than a one time use. I hope you Enjoy! ...   [click here for more]
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Battlefield Leaders

Battlefield Leaders


The Battlefield Leaders variant allows PCs or NPCs to train to become powerful symbols and allies in battles. They draw from a new pool of resolve to use powerful abilities to change the course of battle. They aren’t the only ones who gain new abilities, however, as enemy Leaders join battles and use their own abilities to help their efforts. ...   [click here for more]
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Better Beastmaster

Better Beastmaster


Better Beastmaster Rangers are a beloved part of Dungeons & Dragons. They roam the wilderness beyond settlements, fighting and befriending the monstrous, bestial, and sometimes weird creatures they find in uncharted regions. This supplement is meant to help you unlock that potential. Adjustment, not replacement This supplement is meant to make slight changes...   [click here for more]
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Blood, Sweat, and Tears: Rules for Building your own Homunculus

Blood, Sweat, and Tears: Rules for Building your own Homunculus


Rules to Build a Faithful Companion! Xanthar’s Guide to Everything offers a quick and easy way to create a homunculus with statistics that can be found in the Monster Manual. It’s a simple 6th level spell with somewhat expensive material components, but all in all, the process is quick, easy, and predictable. Those rules are perfect for the character who thinks of the...   [click here for more]
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Bloodlines Unearthed

Bloodlines Unearthed


A trial conversion of a variant ruleset from the classic 3.5 source book Unearthed Arcana, Bloodlines Unearthed brings the supernatural smoothly into your game, with 40 possible bloodlines to use for fleshing out your characters or setting up campaign hooks. Included in this adaptation are two bloodlines not featured in the 3.5 source material, the fast-talking Marid and the greedy Dao, rounding...   [click here for more]
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Blow by Blow: DM's Guide to Combat Narrative

Blow by Blow: DM's Guide to Combat Narrative


The cry of "Initiatives!" quickens every role-player's heart... or it should. Your scenes of epic battle should be in a John Woo movie; filled with drama, action, cut scenes, cool slow-mo effects and leave the players with a sense of accomplishment at the end. The attached gives some advice on getting/keeping your players engaged and attentive during combat....   [click here for more]
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Bonds & Relations

Bonds & Relations


On the Cover: Linda Lithén depicts Beryllus Rockhammer & Doc Hugo preparing to battle back-to-back, ensuring they will look out for each other amid the oncoming rush of enemies. Summary: Reward your players for their roleplaying! Within these pages you will find a guide for relations between player characters and an optional...   [click here for more]
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Cantrip Guns

Cantrip Guns


Pew pew pew! Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,...   [click here for more]
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Chistopher Grey's A Few Backgrounds

Chistopher Grey's A Few Backgrounds


A few extra backgrounds with prsonality, bonds, ideals, and flaws. You'll find: Clansman Courtier Crafter Guard Healer Outcast Performer Scholar Street Rat ...   [click here for more]
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Christopher Grey's Crafting

Christopher Grey's Crafting


The existing rules for crafting are easily a side-note for characters to create things during downtime. Though many players are accustomed to robust crafting systems from computer RPGs and MMOs and having a wider rule-set can bring more texture to a campaign. In addition, the 5E mechanics have a limited economy, especially with regards to magic, and so campaigns in a high magic setting don’t...   [click here for more]
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Christopher Grey's Factions

Christopher Grey's Factions


The Factions supplement expands upon existing Dungeons & Dragons faction mechanics by setting up “faction points.” These points enable players to accrue or lose standing with any particular factions based upon their in-game behavior. When deployed, faction mechanics can add meat to campaigns that have a lot of social aspects, intrigue or politics. In theory, the game could be played...   [click here for more]
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Clase Licantropo 3.5e (espanol)

Clase Licantropo 3.5e (espanol)


clase en espanol de licantropo para jugadores que recientemente adoptaron la maldicion de la licantropia, hecha para la 3.5 edicion. el jugador deveria tomar estos dos niveles consecutivos al momento de subir de nivel despues de haber adquirido la maldicion. ...   [click here for more]
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Class Specific Spell Rules

Class Specific Spell Rules


I basically thought that it would be cool if magic could go horrendously wrong for, so i came up with a few ideas as to how that could be accomplished. I also used this oportunity to create some more distinction betweenb the caster classes, by making the way their magic is effected by their stats and actions quite individual. As these are the first homebrew rules i have created, i accept they are far...   [click here for more]
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Colleges of Renown - new class options for the well-polished bard

Colleges of Renown - new class options for the well-polished bard


My word is truth, what I deny is falsehood”, also translated as: “With my word I can render true that which is untrue.”   Atharvaveda, VI, 61, 3. Few other classes display such an inborn adaptability as the bard does. Skalds, orators, jesters, poets… all of them are bards, from a D&Desque point of view. And...   [click here for more]
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Conjuration Tables

Conjuration Tables


CONJURATION TABLES FOR 5E CONJURATION SPELLS Includes tables with random creatures for: Conjure Animals Conjure Minor Elementals Conjure Elemental Conjure Woodland Beings Conjure Fey Conjure Celestials Sources used in this document 5E sourcebooks and modules mm : Monster Manual vg : Volo's Guide to...   [click here for more]
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Curious Backgrounds

Curious Backgrounds


This pamphlet includes personality traits, ideals, bonds, flaws and features for four new backgrounds for curious characters. Includes additional optional features which change how a character is played for Dungeons and Dragons 5th Edition. ...   [click here for more]
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D&D Prostheses

D&D Prostheses


Hello y'all! This is the first document I upload on DM's Guild, I hope you'll like it, feel free to use it! I came up with prostheses options for the 5th Edition, based on the DMG rules of the different substances and AC of objects. Suggestions are always welcomed! ...   [click here for more]
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d100 Wild Magic Table 5e

d100 Wild Magic Table 5e


I found myself wanting more from the 5e wild magic table, and thus this improved d100 wild magic table was born! It includes the original 50 with a few modifications plus an additional 50 of my own. It's pay what you want so download for free, use it, and support if you like it. Suggestions are more than welcome as I am looking to improve the table where possible. Thank you! See here for more wild...   [click here for more]
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Death and Spirits

Death and Spirits


This document contains alternative rules to handling the death of a player's character. It allows the players to continue to play in the game and feel relevant. If the character dies in an anticlimactic way, it allows the player to give the character's death a meaning. --- Most DMs dont actually like to kill the character's off, but it does happen. If a character has died in the middle...   [click here for more]
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Deep Sea Diving

Deep Sea Diving


Some rules and mechanics supplements for diving deep into the ocean. ...   [click here for more]
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Demon Princess Patron

Demon Princess Patron


You have made a Pact with a Demon Princess from the Abyssal Plains who has an unhealthy interest in mortal relationships, she finds them fascinating. A pact designed for the couple that live together, love together and D&D together, expanded spell list that can be used together, bonuses to being near one another and knowledge that a Demon Princess can scry on you whenever she wants...   [click here for more]
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